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From: Tapio V. <aa...@us...> - 2010-11-04 16:30:37
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Module: performous
Branch: opengl2
Commit: ab62ee937134d00916a1413226417922caa1015f
Author: Tapio Vierros <tap...@gm...>
Date: Thu Nov 4 18:29:35 2010 +0200
Shader compatibility hack.
---
themes/default/shaders/3dobject.frag | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/themes/default/shaders/3dobject.frag b/themes/default/shaders/3dobject.frag
index 67c317e..28b1867 100644
--- a/themes/default/shaders/3dobject.frag
+++ b/themes/default/shaders/3dobject.frag
@@ -6,7 +6,7 @@ varying vec3 normal;
void main()
{
- const vec3 lightDir = normalize(vec3(-50.0, 5.0, -15.0));
+ vec3 lightDir = normalize(vec3(-50.0, 5.0, -15.0));
const vec3 ambient = vec3(0.1, 0.1, 0.1);
vec4 texel;
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