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From: Tapio V. <aa...@us...> - 2010-11-02 12:08:21
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Module: performous Branch: opengl2 Commit: 523f78b8f158a2b8d6ec71a18b6b105800f1daa2 Author: Tapio Vierros <tap...@gm...> Date: Tue Nov 2 14:07:37 2010 +0200 Don't dump GL extensions, as they seem to break in clog. --- game/video_driver.cc | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/game/video_driver.cc b/game/video_driver.cc index 2cfd88d..68621a0 100644 --- a/game/video_driver.cc +++ b/game/video_driver.cc @@ -59,7 +59,9 @@ Window::Window(unsigned int width, unsigned int height, bool fs): m_windowW(widt std::clog << "video/info: GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl; std::clog << "video/info: GL_VERSION: " << glGetString(GL_VERSION) << std::endl; std::clog << "video/info: GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl; - std::clog << "video/info: GL_EXTENSIONS: " << glGetString(GL_EXTENSIONS) << std::endl; + // Extensions would need more complex outputting, otherwise they will break clog. + //std::clog << "video/info: GL_EXTENSIONS: " << glGetString(GL_EXTENSIONS) << std::endl; + // Joystick etc. initialization input::SDL::init(); // Shaders |