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From: Lasse Kärkkäi. <tr...@us...> - 2010-01-06 20:24:12
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Module: performous
Branch: master
Commit: b5a0f17493555cd16db8c4c4c8c36a6e651ebdfe
Author: Lasse Karkkainen <tro...@tr...>
Date: Wed Jan 6 21:51:14 2010 +0200
Make Esc/Select only move to quit option, not actually quit.
---
game/screen_intro.cc | 5 +----
1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/game/screen_intro.cc b/game/screen_intro.cc
index ad4998f..0230c23 100755
--- a/game/screen_intro.cc
+++ b/game/screen_intro.cc
@@ -37,10 +37,7 @@ void ScreenIntro::manageEvent(SDL_Event event) {
input::NavButton nav(input::getNav(event));
if (nav != input::NONE) {
if (m_dialog) { m_dialog.reset(); return; }
- if (nav == input::CANCEL) {
- if (selected == m_menuOptions.size()-1) sm->finished();
- else selected = m_menuOptions.size()-1;
- }
+ if (nav == input::CANCEL) selected = m_menuOptions.size() - 1; // Move cursor to quit
else if (nav == input::DOWN || nav == input::RIGHT || nav == input::MOREDOWN) ++selected;
else if (nav == input::UP || nav == input::LEFT || nav == input::MOREUP) --selected;
else if (nav == input::CTRL_DOWN) --config["audio/preview_volume"];
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