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From: Tapio V. <aa...@us...> - 2009-12-31 12:05:15
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Module: performous
Branch: master
Commit: 1f569d491ac022d1735f9749918b8a8025f94fe1
Author: Tapio Vierros <tap...@gm...>
Date: Thu Dec 31 12:37:30 2009 +0200
Don't add flames to bass drum.
---
game/guitargraph.cc | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/game/guitargraph.cc b/game/guitargraph.cc
index 756240e..66d484d 100644
--- a/game/guitargraph.cc
+++ b/game/guitargraph.cc
@@ -587,6 +587,9 @@ void GuitarGraph::draw(double time) {
// Draw flames
for (int fret = 0; fret < 5; ++fret) { // Loop through the frets
+ if (m_drums && fret == 0) { // Skip bass drum
+ m_flames[fret].clear(); continue;
+ }
float x = -2.0f + fret - 0.5f * m_drums;
for (std::vector<AnimValue>::iterator it = m_flames[fret].begin(); it != m_flames[fret].end();) {
float flameAnim = it->get();
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