|
From: Lasse Kärkkäi. <tr...@us...> - 2009-12-23 18:14:58
|
Module: performous
Branch: master
Commit: 553e02b66b580ce18a9243fcb40adae4924b3d91
Author: Lasse Karkkainen <tro...@tr...>
Date: Wed Dec 23 19:39:07 2009 +0200
Fix preprocessor directive indentation, add FIXMEs
---
game/screen_sing.cc | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/game/screen_sing.cc b/game/screen_sing.cc
index aa0e027..aecdbfb 100644
--- a/game/screen_sing.cc
+++ b/game/screen_sing.cc
@@ -124,9 +124,9 @@ void ScreenSing::instrumentLayout(double time) {
}
if (time < -0.5) {
glColor4f(1.0f, 1.0f, 1.0f, clamp(-1.0 - 2.0 * time));
- #ifndef _WIN32
+#ifndef _WIN32 // FIXME
m_help->draw();
- #endif
+#endif
glColor3f(1.0f, 1.0f, 1.0f);
}
// Set volume levels (averages of all instruments playing that track)
@@ -159,9 +159,9 @@ void ScreenSing::danceLayout(double time) {
}
if (time < -0.5) {
glColor4f(1.0f, 1.0f, 1.0f, clamp(-1.0 - 2.0 * time));
- #ifndef _WIN32
+#ifndef _WIN32 // FIXME
m_help->draw();
- #endif
+#endif
glColor3f(1.0f, 1.0f, 1.0f);
}
}
@@ -172,7 +172,7 @@ void ScreenSing::exit() {
m_dancers.clear();
m_layout_singer.reset();
m_engine.reset();
-#ifndef _WIN32
+#ifndef _WIN32 // FIXME
m_help.reset();
#endif
m_pause_icon.reset();
|