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From: Peque <ms...@us...> - 2009-12-02 01:11:56
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Module: performous
Branch: menu
Commit: db86e16169afbd21e8ab236897f5c16f2cdcbb23
Author: Lasse Karkkainen <tro...@tr...>
Date: Sat Nov 28 12:35:53 2009 +0200
More contrast for tap balls
---
game/guitargraph.cc | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/game/guitargraph.cc b/game/guitargraph.cc
index 8dafc88..1499eab 100644
--- a/game/guitargraph.cc
+++ b/game/guitargraph.cc
@@ -518,10 +518,12 @@ void GuitarGraph::drawNote(int fret, glutil::Color c, float tBeg, float tEnd, fl
}
if (tappable) {
float l = std::max(0.5, m_correctness.get());
- glColor3f(l, l, l);
if (m_use3d) {
+ glColor3f(l, l, l);
m_tappableObj.draw(x, yBeg, 0.0f);
} else {
+ l = l * 2.0 - 1.0; // Full black to white range to overcome ambient lighting or something
+ glColor3f(l, l, l);
m_tap.dimensions.center(yBeg).middle(x);
m_tap.draw();
}
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