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From: <Mac...@us...> - 2006-05-25 20:03:16
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Revision: 67 Author: Machaira Date: 2006-05-25 13:00:17 -0700 (Thu, 25 May 2006) ViewCVS: http://svn.sourceforge.net/perceptioncrash/?rev=67&view=rev Log Message: ----------- Initial updates to item system classes - changed class names to conform to standards, removed rendering code - implementation code should probably be moved to cpp files.html Added SDL and implemented timer for automatically moving from intro state to mainmenu state - not tested due to compile errors in Factory.hpp Change suggested by sik made to factory.hpp to try to fix compile errors Modified Paths: -------------- trunk/perceptioncrash/contrib/VC++Project/perceptioncrash/perceptioncrash.vcproj trunk/perceptioncrash/data/gui/mainmenu.xml trunk/perceptioncrash/src/Entity.hpp trunk/perceptioncrash/src/Factory.hpp trunk/perceptioncrash/src/IntroState.cpp trunk/perceptioncrash/src/IntroState.hpp trunk/perceptioncrash/src/PauseState.cpp trunk/perceptioncrash/src/PauseState.hpp Added Paths: ----------- trunk/perceptioncrash/lib/sdl/ trunk/perceptioncrash/lib/sdl/linux/ trunk/perceptioncrash/lib/sdl/linux/SDL-1.2.10-1.i386.rpm trunk/perceptioncrash/lib/sdl/win/ trunk/perceptioncrash/lib/sdl/win/BUGS trunk/perceptioncrash/lib/sdl/win/COPYING trunk/perceptioncrash/lib/sdl/win/README trunk/perceptioncrash/lib/sdl/win/README-SDL.txt trunk/perceptioncrash/lib/sdl/win/VisualC.html trunk/perceptioncrash/lib/sdl/win/WhatsNew trunk/perceptioncrash/lib/sdl/win/docs/ trunk/perceptioncrash/lib/sdl/win/docs/html/ trunk/perceptioncrash/lib/sdl/win/docs/html/audio.html trunk/perceptioncrash/lib/sdl/win/docs/html/cdrom.html trunk/perceptioncrash/lib/sdl/win/docs/html/event.html trunk/perceptioncrash/lib/sdl/win/docs/html/eventfunctions.html trunk/perceptioncrash/lib/sdl/win/docs/html/eventstructures.html trunk/perceptioncrash/lib/sdl/win/docs/html/general.html trunk/perceptioncrash/lib/sdl/win/docs/html/guide.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideaboutsdldoc.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideaudioexamples.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidebasicsinit.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidecdromexamples.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidecredits.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideeventexamples.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideexamples.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideinput.html trunk/perceptioncrash/lib/sdl/win/docs/html/guideinputkeyboard.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidepreface.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidethebasics.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidetimeexamples.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidevideo.html trunk/perceptioncrash/lib/sdl/win/docs/html/guidevideoopengl.html trunk/perceptioncrash/lib/sdl/win/docs/html/index.html trunk/perceptioncrash/lib/sdl/win/docs/html/joystick.html trunk/perceptioncrash/lib/sdl/win/docs/html/reference.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlactiveevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdladdtimer.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlaudiocvt.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlaudiospec.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlblitsurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlbuildaudiocvt.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcd.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdclose.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdeject.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdname.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdnumdrives.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdopen.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdpause.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdplay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdplaytracks.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdresume.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdstatus.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdstop.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcdtrack.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcloseaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcolor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcondbroadcast.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcondsignal.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcondwait.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcondwaittimeout.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlconvertaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlconvertsurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatecond.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatecursor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatemutex.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatergbsurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatergbsurfacefrom.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatesemaphore.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreatethread.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlcreateyuvoverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldelay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldestroycond.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldestroymutex.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldestroysemaphore.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldisplayformat.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldisplayformatalpha.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdldisplayyuvoverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlenablekeyrepeat.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlenableunicode.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlenvvars.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdleventstate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlexposeevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlfillrect.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlflip.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlfreecursor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlfreesurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlfreewav.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlfreeyuvoverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetappstate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetaudiostatus.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetcliprect.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetcursor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgeterror.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgeteventfilter.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetgammaramp.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetkeyname.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetkeystate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetmodstate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetmousestate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetrelativemousestate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetrgb.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetrgba.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetthreadid.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetticks.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetvideoinfo.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlgetvideosurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglattr.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglgetattribute.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglgetprocaddress.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglloadlibrary.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglsetattribute.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlglswapbuffers.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlinit.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlinitsubsystem.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoyaxisevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoyballevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoybuttonevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoyhatevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickclose.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickeventstate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickgetaxis.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickgetball.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickgetbutton.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickgethat.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickindex.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickname.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoysticknumaxes.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoysticknumballs.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoysticknumbuttons.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoysticknumhats.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickopen.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickopened.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdljoystickupdate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlkey.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlkeyboardevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlkeysym.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlkillthread.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdllistmodes.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlloadbmp.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlloadwav.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdllockaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdllocksurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdllockyuvoverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmaprgb.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmaprgba.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmixaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmousebuttonevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmousemotionevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmutexp.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlmutexv.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlnumjoysticks.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlopenaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdloverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpalette.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpauseaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpeepevents.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpixelformat.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpollevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpumpevents.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlpushevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlquit.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlquitevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlquitsubsystem.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlrect.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlremovetimer.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlresizeevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsavebmp.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsempost.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsemtrywait.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsemvalue.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsemwait.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsemwaittimeout.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetalpha.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetcliprect.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetcolorkey.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetcolors.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetcursor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlseteventfilter.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetgamma.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetgammaramp.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetmodstate.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetpalette.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsettimer.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsetvideomode.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlshowcursor.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlsyswmevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlthreadid.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlunlockaudio.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlunlocksurface.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlunlockyuvoverlay.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlupdaterect.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlupdaterects.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdluserevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlvideodrivername.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlvideoinfo.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlvideomodeok.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwaitevent.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwaitthread.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwarpmouse.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwasinit.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmgetcaption.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmgrabinput.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmiconifywindow.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmsetcaption.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmseticon.html trunk/perceptioncrash/lib/sdl/win/docs/html/sdlwmtogglefullscreen.html trunk/perceptioncrash/lib/sdl/win/docs/html/thread.html trunk/perceptioncrash/lib/sdl/win/docs/html/time.html trunk/perceptioncrash/lib/sdl/win/docs/html/video.html trunk/perceptioncrash/lib/sdl/win/docs/html/wm.html trunk/perceptioncrash/lib/sdl/win/docs/images/ trunk/perceptioncrash/lib/sdl/win/docs/images/rainbow.gif trunk/perceptioncrash/lib/sdl/win/docs/index.html trunk/perceptioncrash/lib/sdl/win/docs.html trunk/perceptioncrash/lib/sdl/win/include/ trunk/perceptioncrash/lib/sdl/win/include/SDL.h trunk/perceptioncrash/lib/sdl/win/include/SDL_active.h trunk/perceptioncrash/lib/sdl/win/include/SDL_audio.h trunk/perceptioncrash/lib/sdl/win/include/SDL_byteorder.h trunk/perceptioncrash/lib/sdl/win/include/SDL_cdrom.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config.h.default trunk/perceptioncrash/lib/sdl/win/include/SDL_config.h.in trunk/perceptioncrash/lib/sdl/win/include/SDL_config_amiga.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_dreamcast.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_macos.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_macosx.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_minimal.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_os2.h trunk/perceptioncrash/lib/sdl/win/include/SDL_config_win32.h trunk/perceptioncrash/lib/sdl/win/include/SDL_copying.h trunk/perceptioncrash/lib/sdl/win/include/SDL_cpuinfo.h trunk/perceptioncrash/lib/sdl/win/include/SDL_endian.h trunk/perceptioncrash/lib/sdl/win/include/SDL_error.h trunk/perceptioncrash/lib/sdl/win/include/SDL_events.h trunk/perceptioncrash/lib/sdl/win/include/SDL_getenv.h trunk/perceptioncrash/lib/sdl/win/include/SDL_joystick.h trunk/perceptioncrash/lib/sdl/win/include/SDL_keyboard.h trunk/perceptioncrash/lib/sdl/win/include/SDL_keysym.h trunk/perceptioncrash/lib/sdl/win/include/SDL_loadso.h trunk/perceptioncrash/lib/sdl/win/include/SDL_main.h trunk/perceptioncrash/lib/sdl/win/include/SDL_mouse.h trunk/perceptioncrash/lib/sdl/win/include/SDL_mutex.h trunk/perceptioncrash/lib/sdl/win/include/SDL_name.h trunk/perceptioncrash/lib/sdl/win/include/SDL_opengl.h trunk/perceptioncrash/lib/sdl/win/include/SDL_platform.h trunk/perceptioncrash/lib/sdl/win/include/SDL_quit.h trunk/perceptioncrash/lib/sdl/win/include/SDL_rwops.h trunk/perceptioncrash/lib/sdl/win/include/SDL_stdinc.h trunk/perceptioncrash/lib/sdl/win/include/SDL_syswm.h trunk/perceptioncrash/lib/sdl/win/include/SDL_thread.h trunk/perceptioncrash/lib/sdl/win/include/SDL_timer.h trunk/perceptioncrash/lib/sdl/win/include/SDL_types.h trunk/perceptioncrash/lib/sdl/win/include/SDL_version.h trunk/perceptioncrash/lib/sdl/win/include/SDL_video.h trunk/perceptioncrash/lib/sdl/win/include/begin_code.h trunk/perceptioncrash/lib/sdl/win/include/close_code.h trunk/perceptioncrash/lib/sdl/win/lib/ trunk/perceptioncrash/lib/sdl/win/lib/SDL.dll trunk/perceptioncrash/lib/sdl/win/lib/SDL.lib trunk/perceptioncrash/lib/sdl/win/lib/SDLmain.lib trunk/perceptioncrash/src/item_system/ItemSystem.hpp trunk/perceptioncrash/src/item_system/ItemSystemData.hpp trunk/perceptioncrash/src/item_system/WeaponItem.hpp trunk/perceptioncrash/src/item_system/WeaponItemData.hpp Modified: trunk/perceptioncrash/contrib/VC++Project/perceptioncrash/perceptioncrash.vcproj =================================================================== --- trunk/perceptioncrash/contrib/VC++Project/perceptioncrash/perceptioncrash.vcproj 2006-05-25 09:10:15 UTC (rev 66) +++ trunk/perceptioncrash/contrib/VC++Project/perceptioncrash/perceptioncrash.vcproj 2006-05-25 20:00:17 UTC (rev 67) @@ -39,7 +39,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="include;"$(OGRE_HOME)\include";"$(OGRE_HOME)\samples\include";C:\boost_1_33_1" + AdditionalIncludeDirectories="..\..\..\lib\sdl\win\include;include;"$(OGRE_HOME)\include";"$(OGRE_HOME)\samples\include";C:\boost_1_33_1;"$(OGRE_HOME)\include\CEGUI"" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" MinimalRebuild="true" ExceptionHandling="1" @@ -277,6 +277,14 @@ > </File> <File + RelativePath="..\..\..\src\item_system\ItemSystem.hpp" + > + </File> + <File + RelativePath="..\..\..\src\item_system\ItemSystemData.hpp" + > + </File> + <File RelativePath="..\..\..\src\KeyboardMouseInputController.hpp" > </File> @@ -304,6 +312,14 @@ RelativePath="..\..\..\src\QuestManager.hpp" > </File> + <File + RelativePath="..\..\..\src\item_system\WeaponItem.hpp" + > + </File> + <File + RelativePath="..\..\..\src\item_system\WeaponItemData.hpp" + > + </File> </Filter> <Filter Name="Resource Files" Modified: trunk/perceptioncrash/data/gui/mainmenu.xml =================================================================== --- trunk/perceptioncrash/data/gui/mainmenu.xml 2006-05-25 09:10:15 UTC (rev 66) +++ trunk/perceptioncrash/data/gui/mainmenu.xml 2006-05-25 20:00:17 UTC (rev 67) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <GUILayout> <Window Type="DefaultWindow" Name="Root" > -<Property Name="Text" Value="Save Game" /> +<Property Name="Text" Value="Main Menu" /> <Property Name="UnifiedAreaRect" Value="{{0.000000,0.000000},{0.000000,0.000000},{1.000000,0.000000},{1.000000,0.000000}}" /> <Property Name="UnifiedMaxSize" Value="{{1.000000,0.000000},{1.000000,0.000000}}" /> <Window Type="TaharezLook/Button" Name="btnNew" > Added: trunk/perceptioncrash/lib/sdl/linux/SDL-1.2.10-1.i386.rpm =================================================================== (Binary files differ) Property changes on: trunk/perceptioncrash/lib/sdl/linux/SDL-1.2.10-1.i386.rpm ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/perceptioncrash/lib/sdl/win/BUGS =================================================================== --- trunk/perceptioncrash/lib/sdl/win/BUGS (rev 0) +++ trunk/perceptioncrash/lib/sdl/win/BUGS 2006-05-25 20:00:17 UTC (rev 67) @@ -0,0 +1,204 @@ + +All: + Audio rate conversion is only implemented by multiplying or dividing + by a power of two. This is a side-effect of the requirement that the + raw audio buffer size be a power of two, and can hopefully be fixed. + This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ + + When the implementation is writing directly to video memory the mouse + cursor doesn't work properly. Applications which do this should use + their own mouse cursor and call SDL_ShowCursor(0) to hide the system + cursor. + +Linux: + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed) + + The keyboard modifiers are not set to the correct state on startup. + + The AAlib, GGI, and SVGAlib video drivers are not heavily tested. + +Win32: + The MCI driver can't tell if the CD-ROM drive is paused or stopped. + + The SDL_INIT_EVENTTHREAD flag is not supported on Win32 + (Idea: create a separate DirectInput polling thread) + The main purpose of this flag is for smooth cursor motion in + fullscreen environments. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + This requires the ToUnicode() API which is only implemented on + Windows NT/2000, not on Windows 95/98. + Latin-1 keyboard input works fine. + + Joysticks are only supported under the Win32 MultiMedia API, + DirectInput support is not yet implemented. + +BeOS: + BePPC is not supported, apparently not even by Be Inc. + + SDL_WM_GrabInput() is not implemented. + Does anyone know how to do this? SDL_WM_GrabInput() is designed + to prevent the user from switching input and mouse focus away from + the SDL application. + + Continuous relative mouse motion is not implemented. + + Wide UNICODE character input (Kanji, etc.) has not been tested. + Latin-1 keyboard input works fine. + +MacOS: + Palette handling isn't implemented in windowed mode yet. + + Audio hasn't been extensively tested, in particular the locking + isn't implemented and mixer routines may not call malloc() or free() + because they are called at interrupt time. + + SDL_WM_GrabInput() is not implemented. + Does anyone know how to do this? SDL_WM_GrabInput() is designed + to prevent the user from switching input and mouse focus away from + the SDL application. + + Continuous relative mouse motion is not implemented. + + SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. + + Not all of the keys are properly recognized on the keyboard. + +Mac OS X: + Depth switching for windowed mode isn't implemented yet. + + Palette handling isn't implemented in windowed mode yet. + + Command-line arguments dialog is not implemented yet. + + Fullscreen drawing has some artifacts. + + Fullscreen OpenGL for the software renderer is broken. + + Some OpenGL parameters are not accounted for, for example color bits customization. + + Continuous mouse motion perhaps is not as smooth as it should be. + + SDL_WM_GrabInput() is implemented, but it "freezes" the hardware + cursor in the center of the window/screen. Also, mouse moved events + are not generated, and the keyboard cannot be grabbed. + + Mac OS X seems to have a broken pthread_cancel() implementation. + Actually, it just only has one cancellation point defined. + http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt + +FreeBSD: + pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't + work on versions of FreeBSD earlier than 4.0. + + The CD-ROM handling doesn't work completely. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + +Solaris: + The joystick functions are not implemented yet. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + +IRIX: + The CD-ROM handling doesn't work completely. + + The joystick functions are not implemented yet. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + +EPOC: + Only Crystal version of Epoc/SymbianOS is currently supported. + + SDL is implemented in static library only. SDL uses static/global + variables and that is not allowed in EPOC dll libraries. + + Sound is not yet supported. + + Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-). + + No console output screen. Printing to stdout do not have any effect. + +QNX: + Fullscreen switch doesn't work (disabled for now). + + +OpenBSD: -= NOT YET SUPPORTED =- + This is reported to work, but I haven't verified this. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + +OSF/Tru64: -= NOT YET SUPPORTED =- + The audio functions are not implemented yet. + + Joysticks and CD-ROM functions are not implemented yet. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + +AIX: -= NOT YET SUPPORTED =- + This port has only been tested with AIX 4.3.3 + + The OpenGL support doesn't work yet. + + The joystick subsystem isn't implemented yet. + + Endian detection doesn't work yet - needs a unique CPP symbol. + + Wide UNICODE character input (Kanji, etc.) is not yet supported. + It requires handling of keyboard mapping events and using the XIM + input translation extension. I will implement it as requested. + Latin-1 keyboard input works fine. + (UPDATE 04/06/2004: this bug is now fixed but needs testing) + + The keyboard modifiers are not set to the correct state on startup. + + The AIX port was done by Car...@KO... + More information on this port is available at: + http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ + +AmigaOS: -= NOT YET SUPPORTED =- + The OpenGL support isn't implemented yet. + + SDL_WM_GrabInput() is not implemented. + Does anyone know how to do this? SDL_WM_GrabInput() is designed + to prevent the user from switching input and mouse focus away from + the SDL application. + + Continuous relative mouse motion is not implemented. + + The AmigaOS port was done by Gab...@ga... + Added: trunk/perceptioncrash/lib/sdl/win/COPYING =================================================================== --- trunk/perceptioncrash/lib/sdl/win/COPYING (rev 0) +++ trunk/perceptioncrash/lib/sdl/win/COPYING 2006-05-25 20:00:17 UTC (rev 67) @@ -0,0 +1,458 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY +AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU +FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR +CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING +RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF +SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS Added: trunk/perceptioncrash/lib/sdl/win/README =================================================================== --- trunk/perceptioncrash/lib/sdl/win/README (rev 0) +++ trunk/perceptioncrash/lib/sdl/win/README 2006-05-25 20:00:17 UTC (rev 67) @@ -0,0 +1,48 @@ + + Simple DirectMedia Layer + + (SDL) + + Version 1.2 + +--- +http://www.libsdl.org/ + +This is the Simple DirectMedia Layer, a general API that provides low +level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, +and 2D framebuffer across multiple platforms. + +The current version supports Linux, Windows, Windows CE, BeOS, MacOS, +Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. +The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, +RISC OS, SymbianOS, and OS/2, but these are not officially supported. + +SDL is written in C, but works with C++ natively, and has bindings to +several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, +Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, +Pike, Pliant, Python, Ruby, and Smalltalk. + +This library is distributed under GNU LGPL version 2, which can be +found in the file "COPYING". This license allows you to use SDL +freely in commercial programs as long as you link with the dynamic +library. + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. +More documentation is available in HTML format in "docs/index.html", and +a documentation wiki is available online at: + http://www.libsdl.org/cgi/docwiki.cgi + +The test programs in the "test" subdirectory are in the public domain. + +Frequently asked questions are answered online: + http://www.libsdl.org/faq.php + +If you need help with the library, or just want to discuss SDL related +issues, you can join the developers mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga (sl...@li...) + Added: trunk/perceptioncrash/lib/sdl/win/README-SDL.txt =================================================================== --- trunk/perceptioncrash/lib/sdl/win/README-SDL.txt (rev 0) +++ trunk/perceptioncrash/lib/sdl/win/README-SDL.txt 2006-05-25 20:00:17 UTC (rev 67) @@ -0,0 +1,13 @@ + +Please distribute this file with the SDL runtime environment: + +The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library +designed to make it easy to write multi-media software, such as games and +emulators. + +The Simple DirectMedia Layer library source code is available from: +http://www.libsdl.org/ + +This library is distributed under the terms of the GNU LGPL license: +http://www.gnu.org/copyleft/lesser.html + Added: trunk/perceptioncrash/lib/sdl/win/VisualC.html =================================================================== --- trunk/perceptioncrash/lib/sdl/win/VisualC.html (rev 0) +++ trunk/perceptioncrash/lib/sdl/win/VisualC.html 2006-05-25 20:00:17 UTC (rev 67) @@ -0,0 +1,167 @@ +<HTML> + <HEAD> + <TITLE>Using SDL with Microsoft Visual C++</TITLE> + </HEAD> + <BODY> + <H1> + Using SDL with Microsoft Visual C++ 5,6 and 7 + </H1> + <H3> + by <A HREF="mailto:sno...@sp...">Lion Kimbro </A>and additions by <A HREF="mailto:ja...@co..."> + James Turk</A> + </H3> + <p> + You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> + the SDL Download web site </A>, or you can build SDL yourself. + </p> + <H3> + Building SDL + </H3> + <P> + Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this + file (<CODE>VisualC.html</CODE>). + </P> + <P> + Be certain that you unzip the zip file for your compiler into <strong>this</strong> + directory and not any other directory. If you are using WinZip, be careful to + make sure that it extracts to <strong>this</strong> folder, because it's + convenient feature of unzipping to a folder with the name of the file currently + being unzipped will get you in trouble if you use it right now. And that's all + I have to say about that. + </P> + <P> + Now that it's unzipped, go into the VisualC + directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> + ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. + </P> + <P> + You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. + </P> + <P> + Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. + </P> + <P> + This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". + </P> + <P> + You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. + </P> + <P> + Later, we will refer to the following .lib and .dll files that have just been + generated: + </P> + <ul> + <li> SDL.dll</li> + <li> SDL.lib</li> + <li> SDLmain.lib</li> + </ul> + <P> + Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) + </P> + <H3> + Creating a Project with SDL + </H3> + <P> + Create a project as a Win32 Application. + </P> + <P> + Create a C++ file for your project. + </P> + <P> + Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ + tab|Code Generation|Runtime Library </CODE>. + </P> + <P> + Add the SDL <CODE>include</CODE> directory to your list of includes in the + menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> + . + <br> + <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to + add the include and library dire... [truncated message content] |