|
From: <sik...@us...> - 2006-05-21 05:03:52
|
Revision: 52 Author: sik0fewl Date: 2006-05-20 22:03:44 -0700 (Sat, 20 May 2006) ViewCVS: http://svn.sourceforge.net/perceptioncrash/?rev=52&view=rev Log Message: ----------- Doc fix Modified Paths: -------------- trunk/perceptioncrash/Doxyfile trunk/perceptioncrash/src/GameManager.hpp Modified: trunk/perceptioncrash/Doxyfile =================================================================== --- trunk/perceptioncrash/Doxyfile 2006-05-21 04:52:12 UTC (rev 51) +++ trunk/perceptioncrash/Doxyfile 2006-05-21 05:03:44 UTC (rev 52) @@ -101,7 +101,7 @@ # configuration options related to source browsing #--------------------------------------------------------------------------- SOURCE_BROWSER = YES -INLINE_SOURCES = YES +INLINE_SOURCES = NO STRIP_CODE_COMMENTS = YES REFERENCED_BY_RELATION = YES REFERENCES_RELATION = YES Modified: trunk/perceptioncrash/src/GameManager.hpp =================================================================== --- trunk/perceptioncrash/src/GameManager.hpp 2006-05-21 04:52:12 UTC (rev 51) +++ trunk/perceptioncrash/src/GameManager.hpp 2006-05-21 05:03:44 UTC (rev 52) @@ -33,6 +33,7 @@ void start(GameState* state); /** Change state to the specified state. + * * This exits the current state, pops it, pushes the new state and enters * it * @@ -40,7 +41,8 @@ */ void changeState(GameState* state); - /** Push state onto state stack + /** Push new state onto state stack + * * This pauses the current state, pushes the new state onto the game state * stack and enters it * @@ -48,7 +50,8 @@ */ void pushState(GameState* state); - /** Pop state off of state stack + /** Pop current state off of state stack + * * This exits the current state, pops it off the state stack and resumes * the previous state (if any) */ @@ -56,6 +59,7 @@ /** Override standard Ogre::Singleton retrieval. + * * @remarks * * Why do we do this? Well, it's because the Singleton implementation is in @@ -72,6 +76,7 @@ static GameManager& getSingleton(void); /** Override standard Ogre::Singleton retrieval. + * * @remarks * * Why do we do this? Well, it's because the Singleton implementation is in @@ -92,7 +97,7 @@ Ogre::Root* mRoot; /** Render window */ Ogre::RenderWindow* mRenderWindow; - /* Input manager */ + /** Input manager */ InputManager* mInputManager; /** Setup resource locations */ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |