Hello followers and welcome to the Q2 2017 progress report. You might notice it's not as exciting as the previous report, but that is because the PCSX2 team has always slacked during summer time so this was to be fully expected :P That said, here are the most notable changes since the last report
The wait is over! (if there were people still waiting on us :P) The Q1 2017 progress report is here, albeit we are late once more. Don't blame us, blame all these wonderful fixes you will find below:
Finally the Q4 2016 progress report! Yes we know it's a bit late but you will find it was worth the wait! On to the changes:
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were *hic* busy...coding :P
P.S. Progress report won't be long ;)
Hello and welcome to the glorious, fabulous, amazing PCSX2 progress report for Q3 2016! Most of the changes for this quarter are more technical than usual so I apologize in advance for some of the explanations. With that out of the way lets jump right into it!
Hey everyone and welcome to another spectacular PCSX2 progress report! As you may have read in the last report we have moved from doing reports monthly to quarterly in order to better focus our manpower. Today's report is our first quarterly report and as such there are quite a lot of improvements and changes to go over. Before we do that however we need to ask for your help!
As you probably know PCSX2 is cross platform and runs on Windows and Linux. Because of this we need testers for each of those platforms in order to be effective at developing for them. Currently we have a very problematic lack of testers on Linux. We would like to take this opportunity to invite those of you with Linux experience to help the project out and become a Linux tester! Ideally you should be completely comfortable working in Linux (whatever flavor you choose as long as PCSX2 is compatible with it!) and you should have or be willing to develop the knowledge to debug various issues with the emulator in that environment. If this sounds like you and you want to help us out then please head over to **our forum thread here** and let us know!
With that out of the way let's jump right in to the PCSX2 progress report for Q2 2016! Strap yourself in for the ride because here we go!
After being in the works for half a year ( :P ) we finally got around making the new website public!
Since we needed to upgrade to the latest Joomla 3, I decided to also make the website look more modern and closer to our old, initial one. I really liked the Dolphin website look, so you'll find some elements close to their design :)
Here's what's changed:
Hello everyone and welcome to another glorious PCSX2 progress report! This time we've got a lot of GSdx improvements to share with you. We also have an announcement regarding the progress reports.
Those of you who have been following them probably know that we've been a little late with them pretty much every time. The reason for this is lack of manpower - for the most part, the same people that work on the emulator itself write the progress reports. Because of that there are many times when they'd rather spend their free time improving the emulator rather than writing about the improvements. With this in mind we have decided that from now on our progress reports will be released every three months.... read more
Hello PCSX2 followers and a belated Happy New Year!
After being late a couple of days (it's a tradition and we can't break it :P ), we present you with a new stable release, version 1.4.0! Grab it HERE
Along with the release comes our year end report for 2015. The following progress report will provide an overview of all the notable changes from the previous stable version, 1.2.1, to this update. Keep in mind many of the changes have been mentioned in previous progress reports, but are mentioned again as a changelog for 1.4.0. The changes since 1.2.1 are so many, some smaller, some quite massive, that it was impossible to write about all of them, but we believe we have nailed all the highlights!... read more
Dear PCSX2 followers,
Please find the new monthly report below. First things first - sorry for the delay. As you may know, our team is pretty small and two members have been out of action due to their real lives (Blyss and Gregory). The past two months were full of activity but first of all I want to share some good news with you. Not one but two new developers joined the project. Please welcome Micove and Turtleli! We wish them thousands of commits :D They have already done a damn good job at improving the project, well done guys!
Now its time to present this month's changes.
Hello everyone! Welcome to PCSX2's July-August 2015 progress report! Since we were late again ( :P ) we'll include the first half of August in this report as well. So sit back, buckle up and hold on as we go over the changes that happened in the months of July and August! First we will go over some more magic in the realm of GSdx.
As promised in last month's update, welcome to PCSX2's very first monthly progress report! Sorry that it's a bit later than I had said - totally my fault! Let's start things off with a bang, shall we? A question that often gets asked on the forum to a surprising degree is a variation of the following: “How can I get XYZ Snowblind engine game working in hardware mode?” the answer up until very recently was “You can't, use software mode and expect it to be ridiculously demanding.” For those of you unfamiliar with it, the Snowblind engine was used for games like Baldur's Gate: Dark Alliance, Champions of Norrath, Champions: Return to Arms, and a few miscellaneous others. The Snowblind engine does some pretty crazy stuff on the PS2, like using 2x Super Sample Anti Aliasing! Because of that, it's very demanding and even ultra powerful rigs would have issues running these games in software mode. Running them in hardware mode would result in only half the screen being visible because of the way the engine achieves the 2x SSAA.
Hello everyone! I know our news updates have been few and far between as of late, but that's going to change starting now! Several really nice new features have been added by GSdx master Gregory lately. He has been working at breakneck pace and making amazing progress. This update will cover those as well as a few notable improvements by some of the other devs and some changes to how we are doing things going forward. The most visible of those changes for you guys is that we will now be writing monthly progress reports! Sometime around the end of each month/beginning of the next we will be posting a news update which covers all the major changes that have taken place during that month. For now, let's take a look at what has been happening in the world of PCSX2 since the last update!
Hello guys, here are some news on the Linux front. Yes I know, I ought to do that more regularly :P
In short progress is slow but steady :)
* A port to wxWidget 3.0 was done recently, mostly because Debian will drop wxWidget 2.8 . It is enabled by default but wx2.8 is still there, you can restore is with the -DWX28_API=TRUE build option.
We hope that you've all had a good year! Be sure to enjoy what little is left it (it sure went by fast!). Eat some good food, enjoy the company of good friends, and make sure to check back here for more PCSX2 related news soon!
I'm proud to announce our first 60 FPS youtube video (and possibly the first 60 FPS Kingdom Hearts 2 video on the internet), after 60 FPS videos got enabled a couple of days ago. The gameplay has been recorded with the 60 FPS patch from our forum members and at 6x native resolution. It's not as smooth as the original file, but still you can finally see how lovely it looks on PCSX2 without frame dropping! All our youtube videos from now on will be 50/60 FPS!... read more
After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement.
The most important of these improvements is undoubtedly the new debugger. Our debugger has long been an area in need of attention, and thanks to Kingcom it has finally received a much needed overhaul. This new debugger will make it much easier to chase down the problems in broken games. Rama has already managed to get the NHL series working by using it! Featuring a live instruction assembler, thread view, full register view, a function list and more, this improved debugger will certainly be a boon for our developers.
Another area that has received welcome attention is work towards 64 bit compatibility. Although there is still a lot of work to be done before we release a 64 bit build, the foundation has been laid. GSdx compiles for x64 now, and several key changes have been made to the PCSX2 core to support x64 as well. These changes include preparing the emitter for 64 bit jumps, updating vtlb to work on x64, and changing instances of 32bit only code to be universal. These improvements help move us closer to having a true 64 bit build.
Linux matters have improved as well. Many of the new contributors use that OS instead of Windows and improvements here always help general portability in the long run.
Lastly, a few important changes have been made to some of the plugins. On top of general bug fixes, CDVDgigaherz now tries to keep the disc always spinning at a low speed instead of letting the drive spin all the way down. This improves game performance when using a physical disc because the drive is always ready to provide data. Lilypad also supports hot-plugging of Xinput devices now. That means if you forget to plug in your Xinput device before starting PCSX2, it will recognize it when it is plugged in without requiring a restart.
Here is a rundown of the most significant changes:
64 bit related:... read more
This news post comes at an awkward moment, but AVG sent a letter a while ago stating they were terminating our partnership, and this termination has now become effective. Because of that, we have uploaded an unbundled version of the latest release installer, which you can find in our downloads section.
We would like to thank those users who have provided us with donations and supported us through our bundled toolbar. They have been essential in ensuring the team can afford the things required to improve the emulator and keep everything up and running.... read more
I finally got around updated the configuration guide for the 1.2.1 release with all the new features and also adding some new plugins that most people don't know about :) You can check it out here as usual and you can find instructions on translating it to your language here.... read more
Git is more contributor friendly than SVN. The process of sending patches to a team member for eventual review has been streamlined.
Now people can just fork the master repository, add their changes and open a pull request if they think it's good. The devs can then merge the request and the code is live.
This change is a pretty big operation, so please excuse (and report) any issues you find while we're transferring ;)... read more
Dear Linux users,
Here is a new release of the greatest PS2 emulator :)
At version 1.2.2 it is ahead of Windows this time ;)
This new release is based on version 1.2.1 plus two additional patches regarding GSdx:
1/ It solves depth fighting issues when using NVIDIA drivers
2/ It solves random crashes with AMD drivers
For PPA users, you only need to update your system. For other Linux packages, ping the maintainer.... read more
In other news, some sneaky bugs crept in and got past our amazing 10-step testing ( :P ).
This bugfix release fixes Psychonauts and others that rely on correct MFIFO
Sorry for this, we promise it was all refrac...eerrr some very bad luck! :D
It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.
As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!
One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job :)... read more
As you all know, PCSX2 is a free open source project that has been in development since early 2001.
For all these years the team has tried to give you the best emulator possible, with everyone working on it voluntarily.
Now, after 12 years, development has slowed down considerably. This is due to both, the increased difficulty in ironing out the persistent bugs and also lack of motivation from the few remaining developers to dedicate the time that is needed.
A few months ago a representative of AVG, the maker of a well-known anti-virus solution, contacted us about a partnership offer.
After carefully considering the proposal, the team decided to accept the partnership with AVG which will generate some much-needed income by bundling the AVG SafeGuard product with PCSX2.
The money generated from this partnership will be divided among the team members to provide incentive and motivation to further improve PCSX2.
Using it we can invest in special hardware, recruit new coders or pay some bills, freeing up time for the project.
What this means for the end-user:
- Our full installer for the official windows release (and ONLY that) will now come bundled with the AVG SafeGuard toolbar. When installing users will be free to opt-out and NOT install it.
- If you decide to accept the AVG toolbar, you will directly help the team keep PCSX2 going.
- Users will have increased protection against visiting potentially dangerous websites, reducing the chance of getting viruses.
- The SafeGuard toolbar can be uninstalled like any other windows program. If you require further asssistance in the removal process we will be happy to help.
We care for our users and we have accepted this offer after being ensured the toolbar is harmless and can be easily uninstalled if and when a user decides to.
Still, if any of you have any problem you can ask for help in our forum and we will do our best to help you.
In the end, we believe this move will be for the benefit of the project and will play a significant role in improving PCSX2.
That said, we are already gearing up for a 1.2.0 release, so we will keep you posted when that happens! :)
The team wishes everyone a Merry Christmas!
We hope you have a nice time off, play some games, visit family and enjoy a great New Years, too!
Since we get some time off as well, we will be busy preparing a new release. Promised! :)