From: <ama...@us...> - 2008-01-14 05:46:28
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Revision: 4892 http://pcgen.svn.sourceforge.net/pcgen/?rev=4892&view=rev Author: amaitland Date: 2008-01-13 21:46:32 -0800 (Sun, 13 Jan 2008) Log Message: ----------- 2nd preliminary draft upload - Sherwood Prettylst run, errors cleaned up. Ready for alpha review Requires data clean up [Andrew] Requires Chimp Review [Eddy] Publisher requesting data set in next scheduled release [5.13.8] Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_hidden.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Added Paths: ----------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-14 05:46:32 UTC (rev 4892) @@ -58,7 +58,7 @@ #EXTRAFILE:OGL.txt ABILITYCATEGORY:sherwood_abilitycat.lst - +ABILITY:sherwood_abilitycat.lst CLASS:sherwood_class.lst FEAT:sherwood_feats.lst ABILITY:sherwood_feats_hidden.lst @@ -68,13 +68,15 @@ COMPANIONMOD:sherwood_companionmod.lst #SKILL:sherwood_skills_maneuvers.lst - +KIT:sherwood_kits.lst +TEMPLATE:sherwood_templates.lst ###Mythic RACE:sherwood_race_monster.lst #CLASS:sherwood_class_monster.lst CLASS:sherwood_class_mythic.lst + HIDETYPE:FEAT|ClassAbility|Conjurer|Internal|SwashbucklingPoint|Noble|ManAtArms|Engineer|Knave|Yeoman|StartingAspect HIDETYPE:SKILL|AutoGain #HIDETYPE:EQUIP| Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,28 +1,30 @@ -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:37:52 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###CLASS #ABILITYCATEGORY:FEAT DISPLAYLOCATION:Feats -ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Engineer.SwashbucklingPoint DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Noble.SwashbucklingPoint DISPLAYLOCATION:Feats -ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:ManAtArms.SwashbucklingPoint DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Knave.SwashbucklingPoint DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Priest.SwashbucklingPoint DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Yeoman.SwashbucklingPoint DISPLAYLOCATION:Feats +# Ability Name Category of Ability Type Visible DISPLAYLOCATION +ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT TYPE:Engineer.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Feat CATEGORY:FEAT TYPE:Noble.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Knave Feat CATEGORY:FEAT TYPE:Knave.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Priest Feat CATEGORY:FEAT TYPE:Priest.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Yeoman Feat CATEGORY:FEAT TYPE:Yeoman.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats #Mythic ADD-ON -ABILITYCATEGORY:Conjurer Feat CATEGORY:FEAT VISIBLE:QUALIFY TYPE:Conjurer DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Feat CATEGORY:FEAT TYPE:Conjurer VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Engineer Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Engineer DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Noble Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Noble DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Man-at-Arms Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:ManAtArms DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Knave Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Knave DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Priest Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Priest DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Yeoman Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Yeoman DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Conjurer Class CATEGORY:Class Ability VISIBLE:QUALIFY TYPE:Conjurer DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Engineer Class CATEGORY:Class Ability TYPE:Engineer VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Noble Class CATEGORY:Class Ability TYPE:Noble VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Man-at-Arms Class CATEGORY:Class Ability TYPE:ManAtArms VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Knave Class CATEGORY:Class Ability TYPE:Knave VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Priest Class CATEGORY:Class Ability TYPE:Priest VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Yeoman Class CATEGORY:Class Ability TYPE:Yeoman VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Conjurer Class CATEGORY:Class Ability TYPE:Conjurer VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities #Internal Functions and Processes not required to be seen by user -ABILITYCATEGORY:Internal CATEGORY:Internal VISIBLE:NO +ABILITYCATEGORY:Internal CATEGORY:Internal VISIBLE:NO Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus @@ -7,11 +7,11 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Device|Use Rope #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency #CLASS -1 ADD:ABILITY|Internal|NORMAL|Invention -2 BONUS:VAR|EngineerDefense|CL/2 ABILITY:Internal|AUTOMATIC|EngineerDefense +1 TEMPLATE:Core Class +2 BONUS:VAR|EngineerDefense|CL/2 ABILITY:Internal|AUTOMATIC|EngineerDefense 2 BONUS:ABILITYPOOL|Engineer Feat|CL/2 #2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Alertness,Deft Hands,Investigator,Iron Will,Noble Patron,Rapid Reload,Skill Focus,Swashbuckling Point ### END ENGINEER @@ -20,13 +20,13 @@ CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Device|Use Rope -1 ADD:ABILITY|Internal|NORMAL|Swashbuckler +1 TEMPLATE:Core Class #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:WEAPONPROF|Flail,Shortbow -1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 AUTO:WEAPONPROF|Flail,Shortbow +1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency #Block: Class Abilities -1 BONUS:VAR|KnaveDefense|(CL/2)+1 ABILITY:Internal|AUTOMATIC|KnaveDefense +1 BONUS:VAR|KnaveDefense|(CL/2)+1 ABILITY:Internal|AUTOMATIC|KnaveDefense 1:REPEATLEVEL:2|SKIP=0|MAX=9 ABILITY:FEAT|NORMAL|Swashbuckling Point|PREABILITY:1,CATEGORY=FEAT|Swashbuckler 2 BONUS:ABILITYPOOL|Knave Feat|CL/2 #1:REPEATLEVEL:2|SKIP=0|MAX=9 VFEAT:Swashbuckling Point|PREFEAT:1,Swashbuckler @@ -38,13 +38,13 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency #Block: Class Abilities -1 ADD:ABILITY|Internal|NORMAL|Tactician +1 TEMPLATE:Core Class #Leave this hidden add in - needed for one core only. -1 BONUS:ABILITYPOOL|Man-at-Arms Class|(CL+1)/2 -2 BONUS:ABILITYPOOL|Man-at-Arms Feat|CL/2 +1 BONUS:ABILITYPOOL|Man-at-Arms Class|(CL+1)/2 +2 BONUS:ABILITYPOOL|Man-at-Arms Feat|CL/2 #ADD:FEAT|Offensive Tactics,Defensive Tactics,Coordinated Maneuvers,Stand Fast,Heads Up,Inspiration,Coordinate,Close and Attack #ADD:FEAT|Swashbuckling Point,Blind Fight,Bow Mastery,Cleave,Clinging Combat,Combat Expertise,Combat Reflexes,Dodge,Far Shot,Friendly Fire,Grace Under Fire,Great Cleave,Great Fortitude,Improved Bull Rush,Improved Critical,Improved Disarm,Improved Feint,Improved Initiative,Improved Leverage,Improved Overrun,Improved Sunder,Improved Trip,Improved Two Weapon Defense,In the Groove,Instinctive Shot,Last Ditch,Manyshot,Merciful Fighter,Mobility,Mounted Archery,Mounted Combat,Parry,Perfect Shot,Pinpoint Accuracy,Point Blank Shot,Power Attack,Precise Shot,Quick Draw,Quick Leap,Ranged Disarm,Rapid Reload,Rapid Shot,Reactive Shot,Ride By Attack,Riposte,Rising Strike,Shot on the Run,Spirited Charge,Spring Attack,Superior Mounted Archery,Threaten Zone,Toughness,Tournament Archer,Trample,Two Weapon Defense,Two Weapon Fighting,Weapon Focus,Weapon Specialization,Weapon Trip,Whirlwind Attack. @@ -61,14 +61,14 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty|TYPE.Perform|TYPE.Profession|Ride|Swim #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency #Block: Class Abilities -1 ADD:ABILITY|Internal|NORMAL|Privilege -1 ADD:ABILITY|Internal|NORMAL|TYPE.NobleStarting +1 TEMPLATE:Core Class +1 ADD:ABILITY|Internal|NORMAL|TYPE.NobleStarting 2 BONUS:ABILITYPOOL|Noble Feat|CL/2 #2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Animal Affinity,Athletic,Far Shot,Great Fortitude,Iron Will,Master Tracker,Mounted Combat,Negotiator,Persuasive,Point Blank Shot,Rapid Shot,Ride By Attack,Skill Focus,Spirited Charge,Tournament Archer,Track,Trample,Weapon Focus -1 ABILITY:Internal|AUTOMATIC|NobleDefense +1 ABILITY:Internal|AUTOMATIC|NobleDefense 1:REPEATLEVEL:2|SKIP=0|MAX=10 BONUS:VAR|NobleAC|1 #3 BONUS:VAR|NobleAC|1 #5 BONUS:VAR|NobleAC|1 @@ -82,16 +82,16 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light) +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light) #Block: Class Abilities -1 ADD:ABILITY|Internal|NORMAL|Inspiring Presence +1 TEMPLATE:Core Class 1 BONUS:ABILITYPOOL|Priest Class|(CL+1)/2 2 BONUS:ABILITYPOOL|Priest Feat|CL/2 #1:REPEATLEVEL:2|SKIP=0|MAX=9 ADD:FEAT|Calming Presence|Everone Has Their Time|Stand Fast|Heads Up|Inspiration|Cast Out|Ecclesiastical Privilege|Fear God's Wrath #2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Dodge,Great Fortitude,Improved Unarmed Strike,Investigator,Iron Will,Lightning Reflexes,Mercantile,Negotiator,Noble Patron,Persuasive,Run,Self Sufficient,Skill Focus,Weapon of Opportunity -1 ABILITY:Internal|AUTOMATIC|PriestDefense BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 -2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|PriestAC|1 +1 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 ABILITY:Internal|AUTOMATIC|PriestDefense +2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|PriestAC|1 #4 BONUS:VAR|PriestAC|1 7:REPEATLEVEL:2|SKIP=0|MAX=9 BONUS:VAR|PriestAC|1 #9 BONUS:VAR|PriestAC|1 @@ -102,14 +102,15 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Yeoman STARTSKILLPTS:7 CSKILL:Balance|Climb|TYPE.Craft|Handle Animal|Intimidate|Jump|Knowledge (Local)|Knowledge (Nature)|TYPE.Perform|TYPE.Profession|Ride|Survival|Swim|Tumble|Use Rope #Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency #Block: Class Abilities -1 ADD:ABILITY|Internal|NORMAL|Commoner's Aspect BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 +1 TEMPLATE:Core Class +1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 2 BONUS:ABILITYPOOL|Yeoman Feat|CL/2 #Block:Defense -2 ABILITY:Internal|AUTOMATIC|YeomanDefense -2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|YeomanAC|1 +2 ABILITY:Internal|AUTOMATIC|YeomanDefense +2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|YeomanAC|1 7:REPEATLEVEL:2|SKIP=0|MAX=9 BONUS:VAR|YeomanAC|1 #2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Alertness,Animal Affinity,Athletic,Barroom Brawler,Cleave,Die Hard,Endurance,Great Cleave,Improved Bull Rush,Improved Overrun,Improved Sunder,Improved Grapple,Improved Knockout Blow,Improved Unarmed Strike,Knockout Blow,Merciful Fighter,Negotiator,Power Attack,Run,Stunning Fist,Self Sufficient,Skill Focus,Toughness,Weapon of Opportunity #4 BONUS:VAR|YeomanAC|1 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,19 +1,21 @@ -# CVS $Revision: $ $Author: $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival -1 BONUS:VAR|SFMLevel|CL AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1:REPEATLEVEL:2|SKIP=0|MAX=9 ADD:FEAT|Reactive Charm/Retributive Curse,Greater Charm,Evil Eye,Augury,Legend Lore,Locate Object or Person,Clairaudience/Clairvoyance,Craft Talisman,Brew Potion,Craft Magic Arms and Armor,Create Legendary Item,Fey Friend,Familiar,Monstrous Ally -2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Alertness,Animal Affinity,Deceitful,Great Fortitude,Iron Will,Negotiator,Persuasive,Self Sufficient,Skill Focus +1 BONUS:VAR|SFMLevel|CL AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 BONUS:ABILITYPOOL|Conjurer Class|(CL+1)/2 +2 BONUS:ABILITYPOOL|Conjurer Feat|CL/2 +#1:REPEATLEVEL:2|SKIP=0|MAX=9 ADD:FEAT|Reactive Charm/Retributive Curse,Greater Charm,Evil Eye,Augury,Legend Lore,Locate Object or Person,Clairaudience/Clairvoyance,Craft Talisman,Brew Potion,Craft Magic Arms and Armor,Create Legendary Item,Fey Friend,Familiar,Monstrous Ally +#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Alertness,Animal Affinity,Deceitful,Great Fortitude,Iron Will,Negotiator,Persuasive,Self Sufficient,Skill Focus #REDO as Abilities to remove the add feature. #Block: Defense -1 AUTO:FEAT|ConjurerDefense -1 BONUS:VAR|ConjurerAC|(CL+1)/2 +1 ABILITY:Internal|AUTOMATIC|ConjurerDefense +1 BONUS:VAR|ConjurerAC|(CL+1)/2 #3 BONUS:VAR|ConjurerAC|1 #5 BONUS:VAR|ConjurerAC|1 #7 BONUS:VAR|ConjurerAC|1 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,9 +1,9 @@ -# CVS $Revision: $ $Author: $ -- Sat Sep 22 13:56:28 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###Block:Familiar -# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special Ability Define Combat bonus Change Racetype +# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special ABility Define Combat bonus Change Racetype FOLLOWER:SFMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES SAB:Empathic Link FOLLOWER:SFMLevel=1 TYPE:Familiar SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SWITCHRACE:Animal|Magical Beast FOLLOWER:SFMLevel=3 TYPE:Familiar SAB:Speak with Master DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,28 +1,30 @@ +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) #FROM THE INVENTION LIST - PLACING HERE JUST IN CASE -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 -Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 -Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 -Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 +# Equipment Name Output Name Type Cost Weight +Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 +Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 +Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 +Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 -Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 -Breathing Rope TYPE:Invention.Minor COST:2 WT:5 -Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 +Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 +Breathing Rope TYPE:Invention.Minor COST:2 WT:5 +Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 -Fire Gloves TYPE:Invention.Minor COST:3 WT:1 -Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 -Forest Blind TYPE:Invention.Minor COST:2 WT:10 -Grapplegum TYPE:Invention.Lesser COST:3 WT:0 -Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 -Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 -Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 -Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 -Smokestick TYPE:Invention.Lesser COST:5 WT:.5 -Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 -Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 -Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 +Fire Gloves TYPE:Invention.Minor COST:3 WT:1 +Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 +Forest Blind TYPE:Invention.Minor COST:2 WT:10 +Grapplegum TYPE:Invention.Lesser COST:3 WT:0 +Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 +Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 +Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 +Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 +Smokestick TYPE:Invention.Lesser COST:5 WT:.5 +Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 +Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 +Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,155 +1,155 @@ -# CVS $Revision: $ $Author: $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:37:52 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier -# Feat Name Type Req. Att. Required Class Required Feat Required Skill Required Stat Required Text Description Damage reduction Bonus to skill Weapon prof. bonus Source Page -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2|Lethal SOURCEPAGE:pg.xxx -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff\x92s men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.xxx -Bow Mastery TYPE:General PREFEAT:2,Weapon Focus(TYPE.Bow),Weapon Specialization(TYPE.Bow) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.xxx -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.xxx -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.xxx -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.xxx -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.xxx -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.xxx -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. SOURCEPAGE:pg.xxx -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.xxx -Instinctive Shot TYPE:General PREATT:6 PREFEAT:2,Point Blank Shot,Weapon Focus DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.xxx -King\x92s Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King\x92s authority behind everything you do. SOURCEPAGE:pg.xxx -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.xxx -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a \x93thump\x94 on the head, it hurts. SOURCEPAGE:pg.xxx -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.xxx -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble\x92s son. SOURCEPAGE:pg.xxx -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. SOURCEPAGE:pg.xxx -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.xxx -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.xxx -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.xxx -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.xxx -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.xxx -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.xxx -Pinpoint Accuracy TYPE:General PREFEAT:2,Pinpoint Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.xxx -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.xxx -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.xxx -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.xxx -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.xxx -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.xxx -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.xxx -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.xxx -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.xxx +# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL +Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2|Lethal SOURCEPAGE:pg.xxx +Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff\x92s men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.xxx +Bow Mastery TYPE:General PREFEAT:2,Weapon Focus(TYPE.Bow),Weapon Specialization(TYPE.Bow) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.xxx +Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx +Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.xxx +Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.xxx +Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.xxx +Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.xxx +Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.xxx +Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. SOURCEPAGE:pg.xxx +In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.xxx +Instinctive Shot TYPE:General PREATT:6 PREFEAT:2,Point Blank Shot,Weapon Focus DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.xxx +King\x92s Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King\x92s authority behind everything you do. SOURCEPAGE:pg.xxx +Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.xxx +Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a \x93thump\x94 on the head, it hurts. SOURCEPAGE:pg.xxx +Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.xxx +Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble\x92s son. SOURCEPAGE:pg.xxx PREPCLEVEL:1 +Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. SOURCEPAGE:pg.xxx +Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.xxx +Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.xxx +Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.xxx +Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.xxx +Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.xxx +Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.xxx +Pinpoint Accuracy TYPE:General PREFEAT:2,Pinpoint Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.xxx +Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.xxx +Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx +Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.xxx +Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.xxx +Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.xxx +Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.xxx +Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx +Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.xxx +Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx +Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.xxx +Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.xxx ###Class Cats: -Acrobatic.MOD TYPE:Knave -Agile.MOD TYPE:Knave -Alertness.MOD TYPE:Yeoman.Engineer -Animal Affinity.MOD TYPE:Noble.Yeoman -Athletic.MOD TYPE:Knave.Noble.Yeoman -Barroom Brawler.MOD TYPE:Yeoman -Blade Ballet.MOD TYPE:Knave -Blind Fight.MOD TYPE:Knave.ManAtArms -Bow Mastery.MOD TYPE:Knave.ManAtArms -Cleave.MOD TYPE:ManAtArms.Yeoman -Clinging Combat.MOD TYPE:ManAtArms -Combat Expertise.MOD TYPE:Knave.ManAtArms -Combat Reflexes.MOD TYPE:Knave.ManAtArms -Dead Shot.MOD TYPE:Knave -Deceitful.MOD TYPE:Knave -Deft Hands.MOD TYPE:Engineer -Die Hard.MOD TYPE:Yeoman -Dodge.MOD TYPE:Priest.Knave.ManAtArms -Endurance.MOD TYPE:Yeoman -Far Shot.MOD TYPE:Knave.ManAtArms.Noble -Friendly Fire.MOD TYPE:Knave.ManAtArms -Grace Under Fire.MOD TYPE:Knave.ManAtArms -Great Cleave.MOD TYPE:ManAtArms.Yeoman -Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble -Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman -Improved Critical.MOD TYPE:ManAtArms -Improved Disarm.MOD TYPE:Knave.ManAtArms -Improved Feint.MOD TYPE:Knave.ManAtArms -Improved Grapple.MOD TYPE:Yeoman -Improved Initiative.MOD TYPE:Knave.ManAtArms -Improved Knockout Blow.MOD TYPE:Yeoman -Improved Leverage.MOD TYPE:ManAtArms -Improved Overrun.MOD TYPE:ManAtArms.Yeoman -Improved Sunder.MOD TYPE:ManAtArms.Yeoman -Improved Trip.MOD TYPE:ManAtArms +Acrobatic.MOD TYPE:Knave +Agile.MOD TYPE:Knave +Alertness.MOD TYPE:Yeoman.Engineer +Animal Affinity.MOD TYPE:Noble.Yeoman +Athletic.MOD TYPE:Knave.Noble.Yeoman +Barroom Brawler.MOD TYPE:Yeoman +Blade Ballet.MOD TYPE:Knave +Blind Fight.MOD TYPE:Knave.ManAtArms +Bow Mastery.MOD TYPE:Knave.ManAtArms +Cleave.MOD TYPE:ManAtArms.Yeoman +Clinging Combat.MOD TYPE:ManAtArms +Combat Expertise.MOD TYPE:Knave.ManAtArms +Combat Reflexes.MOD TYPE:Knave.ManAtArms +Dead Shot.MOD TYPE:Knave +Deceitful.MOD TYPE:Knave +Deft Hands.MOD TYPE:Engineer +Die Hard.MOD TYPE:Yeoman +Dodge.MOD TYPE:Priest.Knave.ManAtArms +Endurance.MOD TYPE:Yeoman +Far Shot.MOD TYPE:Knave.ManAtArms.Noble +Friendly Fire.MOD TYPE:Knave.ManAtArms +Grace Under Fire.MOD TYPE:Knave.ManAtArms +Great Cleave.MOD TYPE:ManAtArms.Yeoman +Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble +Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman +Improved Critical.MOD TYPE:ManAtArms +Improved Disarm.MOD TYPE:Knave.ManAtArms +Improved Feint.MOD TYPE:Knave.ManAtArms +Improved Grapple.MOD TYPE:Yeoman +Improved Initiative.MOD TYPE:Knave.ManAtArms +Improved Knockout Blow.MOD TYPE:Yeoman +Improved Leverage.MOD TYPE:ManAtArms +Improved Overrun.MOD TYPE:ManAtArms.Yeoman +Improved Sunder.MOD TYPE:ManAtArms.Yeoman +Improved Trip.MOD TYPE:ManAtArms Improved Two Weapon Defense.MOD TYPE:ManAtArms Improved Unarmed Strike.MOD TYPE:Priest.Yeoman -In the Groove.MOD TYPE:Knave.ManAtArms -Instinctive Shot.MOD TYPE:Knave.ManAtArms -Investigator.MOD TYPE:Priest.Engineer -Iron Will.MOD TYPE:Priest.Engineer.Noble -Knockout Blow.MOD TYPE:Yeoman -Last Ditch.MOD TYPE:ManAtArms -Lightning Reflexes.MOD TYPE:Priest.Knave -Manyshot.MOD TYPE:Knave.ManAtArms -Master Tracker.MOD TYPE:Noble -Mercantile.MOD TYPE:Priest -Merciful Fighter.MOD TYPE:ManAtArms.Yeoman -Mobility.MOD TYPE:Knave.ManAtArms -Mounted Archery.MOD TYPE:Knave.ManAtArms -Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble -Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman -Noble Patron.MOD TYPE:Priest.Engineer -Parry.MOD TYPE:Knave.ManAtArms -Perfect Shot.MOD TYPE:Knave.ManAtArms -Persuasive.MOD TYPE:Priest.Noble -Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms -Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble -Power Attack.MOD TYPE:ManAtArms.Yeoman -Precise Shot.MOD TYPE:Knave.ManAtArms -Quick Draw.MOD TYPE:ManAtArms -Quick Leap.MOD TYPE:Knave.ManAtArms -Ranged Disarm.MOD TYPE:Knave.ManAtArms -Rapid Reload.MOD TYPE:Engineer.ManAtArms -Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble -Reactive Shot.MOD TYPE:ManAtArms -Ride By Attack.MOD TYPE:ManAtArms.Noble -Riposte.MOD TYPE:Knave.ManAtArms -Rising Strike.MOD TYPE:ManAtArms -Run.MOD TYPE:Priest.Knave.Yeoman -Self-Sufficient.MOD TYPE:Priest.Yeoman -Shot on the Run.MOD TYPE:Knave.ManAtArms -Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman -Spirited Charge.MOD TYPE:ManAtArms.Noble -Spring Attack.MOD TYPE:ManAtArms -Stealthy.MOD TYPE:Knave -Stunning Fist.MOD TYPE:Yeoman -Superior Mounted Archery.MOD TYPE:ManAtArms -Taunt.MOD TYPE:Knave -Threaten Zone.MOD TYPE:ManAtArms -Toughness.MOD TYPE:ManAtArms.Yeoman -Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble -Track.MOD TYPE:Noble -Trample.MOD TYPE:ManAtArms.Noble -Two Weapon Defense.MOD TYPE:ManAtArms -Two Weapon Fighting.MOD TYPE:ManAtArms -Weapon Finesse.MOD TYPE:Knave -Weapon Focus.MOD TYPE:Noble.ManAtArms -Weapon Specialization.MOD TYPE:ManAtArms -Weapon Trip.MOD TYPE:Knave.ManAtArms +In the Groove.MOD TYPE:Knave.ManAtArms +Instinctive Shot.MOD TYPE:Knave.ManAtArms +Investigator.MOD TYPE:Priest.Engineer +Iron Will.MOD TYPE:Priest.Engineer.Noble +Knockout Blow.MOD TYPE:Yeoman +Last Ditch.MOD TYPE:ManAtArms +Lightning Reflexes.MOD TYPE:Priest.Knave +Manyshot.MOD TYPE:Knave.ManAtArms +Master Tracker.MOD TYPE:Noble +Mercantile.MOD TYPE:Priest +Merciful Fighter.MOD TYPE:ManAtArms.Yeoman +Mobility.MOD TYPE:Knave.ManAtArms +Mounted Archery.MOD TYPE:Knave.ManAtArms +Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble +Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman +Noble Patron.MOD TYPE:Priest.Engineer +Parry.MOD TYPE:Knave.ManAtArms +Perfect Shot.MOD TYPE:Knave.ManAtArms +Persuasive.MOD TYPE:Priest.Noble +Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms +Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble +Power Attack.MOD TYPE:ManAtArms.Yeoman +Precise Shot.MOD TYPE:Knave.ManAtArms +Quick Draw.MOD TYPE:ManAtArms +Quick Leap.MOD TYPE:Knave.ManAtArms +Ranged Disarm.MOD TYPE:Knave.ManAtArms +Rapid Reload.MOD TYPE:Engineer.ManAtArms +Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble +Reactive Shot.MOD TYPE:ManAtArms +Ride By Attack.MOD TYPE:ManAtArms.Noble +Riposte.MOD TYPE:Knave.ManAtArms +Rising Strike.MOD TYPE:ManAtArms +Run.MOD TYPE:Priest.Knave.Yeoman +Self Sufficient.MOD TYPE:Priest.Yeoman +Shot on the Run.MOD TYPE:Knave.ManAtArms +Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman +Spirited Charge.MOD TYPE:ManAtArms.Noble +Spring Attack.MOD TYPE:ManAtArms +Stealthy.MOD TYPE:Knave +Stunning Fist.MOD TYPE:Yeoman +Superior Mounted Archery.MOD TYPE:ManAtArms +Taunt.MOD TYPE:Knave +Threaten Zone.MOD TYPE:ManAtArms +Toughness.MOD TYPE:ManAtArms.Yeoman +Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble +Track.MOD TYPE:Noble +Trample.MOD TYPE:ManAtArms.Noble +Two Weapon Defense.MOD TYPE:ManAtArms +Two Weapon Fighting.MOD TYPE:ManAtArms +Weapon Finesse.MOD TYPE:Knave +Weapon Focus.MOD TYPE:Noble.ManAtArms +Weapon Specialization.MOD TYPE:ManAtArms +Weapon Trip.MOD TYPE:Knave.ManAtArms Weapon of Opportunity.MOD TYPE:Priest.Yeoman -Whirlwind Attack.MOD TYPE:ManAtArms +Whirlwind Attack.MOD TYPE:ManAtArms #MYTHIC Addition: -Alertness.MOD TYPE:Conjurer -Animal Affinity.MOD TYPE:Conjurer -Deceitful.MOD TYPE:Conjurer -Great Fortitude.MOD TYPE:Conjurer -Iron Will.MOD TYPE:Conjurer -Negotiator.MOD TYPE:Conjurer -Persuasive.MOD TYPE:Conjurer -Self-Sufficient.MOD TYPE:Conjurer -or Skill Focus.MOD TYPE:Conjurer +Alertness.MOD TYPE:Conjurer +Animal Affinity.MOD TYPE:Conjurer +Deceitful.MOD TYPE:Conjurer +Great Fortitude.MOD TYPE:Conjurer +Iron Will.MOD TYPE:Conjurer +Negotiator.MOD TYPE:Conjurer +Persuasive.MOD TYPE:Conjurer +Self Sufficient.MOD TYPE:Conjurer +Skill Focus.MOD TYPE:Conjurer Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_hidden.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_hidden.lst 2008-01-14 05:15:52 UTC (rev 4891) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_hidden.lst 2008-01-14 05:46:32 UTC (rev 4892) @@ -1,78 +1,79 @@ -# CVS $Revision: $ $Author: $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com +# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###Block: Class Defense Bonus: # Feat Name Type Visible Required Feat Prohibited Feat Multiple Requirements Special Ability Define Stackable? Multiple? Combat bonus Modify VAR Allow Follower Allowed Companions -EngineerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:EngineerDefense|0 BONUS:COMBAT|AC|EngineerDefense|TYPE=ClassBonus.REPLACE -KnaveDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:KnaveDefense|0 BONUS:COMBAT|AC|KnaveDefense|TYPE=ClassBonus.REPLACE -ManAtArmsDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ManAtArmsAC|0 BONUS:COMBAT|AC|ManAtArmsAC|TYPE=ClassBonus.REPLACE -NobleDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:NobleAC|0 BONUS:COMBAT|AC|NobleAC|TYPE=ClassBonus.REPLACE -PriestDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:PriestAC|0 BONUS:COMBAT|AC|PriestAC|TYPE=ClassBonus.REPLACE -YeomanDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:YeomanAC|0 BONUS:COMBAT|AC|YeomanAC|TYPE=ClassBonus.REPLACE -ConjurerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ConjurerAC|0 BONUS:COMBAT|AC|ConjurerAC|TYPE=ClassBonus.REPLACE +# Ability Name Category of Ability Type Visible Required Ability Restricted Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Combat bonus Modify VAR Allow Follower Allowed Companions +EngineerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:EngineerDefense|0 BONUS:COMBAT|AC|EngineerDefense|TYPE=ClassBonus.REPLACE +KnaveDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:KnaveDefense|0 BONUS:COMBAT|AC|KnaveDefense|TYPE=ClassBonus.REPLACE +ManAtArmsDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ManAtArmsAC|0 BONUS:COMBAT|AC|ManAtArmsAC|TYPE=ClassBonus.REPLACE +NobleDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:NobleAC|0 BONUS:COMBAT|AC|NobleAC|TYPE=ClassBonus.REPLACE +PriestDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:PriestAC|0 BONUS:COMBAT|AC|PriestAC|TYPE=ClassBonus.REPLACE +YeomanDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:YeomanAC|0 BONUS:COMBAT|AC|YeomanAC|TYPE=ClassBonus.REPLACE +ConjurerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ConjurerAC|0 BONUS:COMBAT|AC|ConjurerAC|TYPE=ClassBonus.REPLACE #Block: CLASS FEATS: -Swashbuckling Point CATEGORY:FEAT TYPE:ClassAbility.SwashbucklingPoint VISIBLE:DISPLAY SAB:Swashbuckling Points - %|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 STACK:YES MULT:YES BONUS:VAR|SwashbucklingPointTotal|1 CHOOSE:NOCHOICE +Swashbuckling Point CATEGORY:FEAT TYPE:ClassAbility.SwashbucklingPoint VISIBLE:DISPLAY SAB:Swashbuckling Points - %|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 ### Starting Aspects - ###COMMENTS: Mechanism was needed to prevent gaining the "aspect" of more than one class. Starting class is the only valid aspect. -Invention CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Engineer VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Invention -Swashbuckler CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Knave VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Tactician CATEGORY:Internal TYPE:ClassAbility.StartingAspect.ManAtArms VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Privilege CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Noble VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Inspiring Presence CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Priest VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Commoner's Aspect CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Yeoman VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Commoner's Aspect - +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 +Invention CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Engineer VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Invention +Swashbuckler CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Knave VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Tactician CATEGORY:Internal TYPE:ClassAbility.StartingAspect.ManAtArms VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Privilege CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Noble VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Inspiring Presence CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Priest VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Commoner's Aspect CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Yeoman VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Commoner's Aspect - +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 ### Man at Arms - Tactical -Offensive Tactics CATEGORY:Class Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Offensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES BONUS:VAR|OffensiveTacticTaken|1 -Defensive Tactics CATEGORY:Class Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Defensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES BONUS:VAR|DefensiveTacticTaken|1 -Coordinated Maneuvers CATEGORY:Class Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Coordinated Maneuvers],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES BONUS:VAR|CoordinatedManeuversTaken|2 -Stand Fast CATEGORY:Class Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Stand Fast],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Stand Fast - +%|StandFastTake... [truncated message content] |
From: <mar...@us...> - 2008-01-15 00:40:30
|
Revision: 4906 http://pcgen.svn.sourceforge.net/pcgen/?rev=4906&view=rev Author: maredudd800 Date: 2008-01-14 16:40:34 -0800 (Mon, 14 Jan 2008) Log Message: ----------- [BP] Sherwood: Legend of Robin Hood. OGL update. Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-15 00:40:34 UTC (rev 4906) @@ -63,3 +63,6 @@ Crusades of Valour Copyright 2002, Mongoose Publishing Ultimate Equipment Guide Copyright 2002, Mongoose Publishing Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. + +PCGen dataset conversion for Sherwood: The legend of Robin Hood Copyright 20078, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) + Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-15 00:40:34 UTC (rev 4906) @@ -54,6 +54,8 @@ COPYRIGHT:Ultimate Equipment Guide Copyright 2002, Mongoose Publishing COPYRIGHT:Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. +COPYRIGHT:PCGen dataset conversion for Sherwood: The Legend of Robin Hood Copyright 2008, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -3,7 +3,7 @@ #Original Entry: Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Device|Use Rope #Block: Proficiencies @@ -17,7 +17,7 @@ ### END ENGINEER # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Device|Use Rope 1 TEMPLATE:Core Class @@ -34,7 +34,7 @@ ### END KNAVE # Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble #Block: Proficiencies @@ -57,7 +57,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty|TYPE.Perform|TYPE.Profession|Ride|Swim #Block: Proficiencies @@ -78,7 +78,7 @@ ### # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim #Block: Proficiencies Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -3,7 +3,7 @@ #Original Entry: Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus -CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.xxx BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.77 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival 1 BONUS:VAR|SFMLevel|CL AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -3,28 +3,28 @@ SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -# Equipment Name Output Name Type Cost Weight -Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 -Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 -Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 -Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 +# Equipment Name Output Name Type Cost Weight Sourcepage +Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:pg.37 +Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 SOURCEPAGE:pg.37 +Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 SOURCEPAGE:pg.38 +Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 SOURCEPAGE:pg.38 -Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 -Breathing Rope TYPE:Invention.Minor COST:2 WT:5 -Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 -Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 -Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 -Fire Gloves TYPE:Invention.Minor COST:3 WT:1 -Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 -Forest Blind TYPE:Invention.Minor COST:2 WT:10 -Grapplegum TYPE:Invention.Lesser COST:3 WT:0 -Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 -Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 -Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 -Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 -Smokestick TYPE:Invention.Lesser COST:5 WT:.5 -Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 -Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 -Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 +Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:pg.38 +Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:pg.38 +Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 SOURCEPAGE:pg.39 +Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 SOURCEPAGE:pg.39 +Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 SOURCEPAGE:pg.39 +Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:pg.39 +Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.39 +Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:pg.39 +Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:pg.39 +Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 +Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:pg.40 +Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:pg.40 +Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 +Smokestick TYPE:Invention.Lesser COST:5 WT:.5 SOURCEPAGE:pg.40 +Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 SOURCEPAGE:pg.40 +Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 SOURCEPAGE:pg.41 +Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 SOURCEPAGE:pg.41 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -4,42 +4,42 @@ ###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier # Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2|Lethal SOURCEPAGE:pg.xxx -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff\x92s men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.xxx -Bow Mastery TYPE:General PREFEAT:2,Weapon Focus(TYPE.Bow),Weapon Specialization(TYPE.Bow) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.xxx -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.xxx -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.xxx -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.xxx -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.xxx -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.xxx -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. SOURCEPAGE:pg.xxx -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.xxx -Instinctive Shot TYPE:General PREATT:6 PREFEAT:2,Point Blank Shot,Weapon Focus DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.xxx -King\x92s Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King\x92s authority behind everything you do. SOURCEPAGE:pg.xxx -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.xxx -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a \x93thump\x94 on the head, it hurts. SOURCEPAGE:pg.xxx -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.xxx -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble\x92s son. SOURCEPAGE:pg.xxx PREPCLEVEL:1 -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. SOURCEPAGE:pg.xxx -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.xxx -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.xxx -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.xxx -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.xxx -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.xxx -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.xxx -Pinpoint Accuracy TYPE:General PREFEAT:2,Pinpoint Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.xxx -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.xxx -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.xxx -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.xxx -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.xxx -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.xxx -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.xxx -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.xxx -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.xxx -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.xxx -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.xxx +Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2|Lethal SOURCEPAGE:pg.20 +Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff\x92s men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 +Bow Mastery TYPE:General PREFEAT:2,Weapon Focus(TYPE.Bow),Weapon Specialization(TYPE.Bow) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 +Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 +Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 +Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 +Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 +Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 +Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 +Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. SOURCEPAGE:pg.26 +In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 +Instinctive Shot TYPE:General PREATT:6 PREFEAT:2,Point Blank Shot,Weapon Focus DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 +King\x92s Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King\x92s authority behind everything you do. SOURCEPAGE:pg.26 +Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 +Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a \x93thump\x94 on the head, it hurts. SOURCEPAGE:pg.26 +Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 +Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble\x92s son. SOURCEPAGE:pg.27 PREPCLEVEL:1 +Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. SOURCEPAGE:pg.27 +Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 +Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 +Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 +Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 +Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 +Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.28 +Pinpoint Accuracy TYPE:General PREFEAT:2,Pinpoint Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 +Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 +Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.28 +Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 +Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 +Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 +Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 +Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 +Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 +Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.29 +Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 +Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -3,19 +3,19 @@ #Original Entry: Andrew Maitland # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Required AL Combat bonus Stat bonus Feat Natural Attacks Special ABility Spell Res. Damage Reduction MONSTERCLASS Main Race Type Race Subtype Type Template CR Innate Spells -Dragon_Sherwood OUTPUTNAME:Dragon STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,50 FACE:15 REACH:10 VISION:Low-light|Darkvision (120') PREALIGN:CE BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|8 FEAT:Snatch NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,3d6|Claws,Weapon.Natural.Melee.Finesseable.Piercing,*2,1d8 SAB:Scent SAB:Immunity to Fire SAB:Breath Weapon (Ex) 40-ft. cone, damage 6d8 fire, Reflex DC 22 MONSTERCLASS:Magical Beast:15 RACETYPE:Dragon RACESUBTYPE:Dragon TYPE:Dragon CR:11 -Gargoyle_Sherwood OUTPUTNAME:Gargoyle STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|-4 NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Freeze DR:10/magic MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid RACESUBTYPE:Gargoyle TYPE:Monstrous Humanoid CR:5 -Selkie STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,50 FACE:5 REACH:5 VISION:Low-light PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|CHA|6 BONUS:STAT|WIS|-2 SAB:Selkie Cape (Su) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Elf TYPE:Humanoid TEMPLATE:Aquatic CR:1/2 +Dragon_Sherwood OUTPUTNAME:Dragon STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,50 FACE:15 REACH:10 VISION:Low-light|Darkvision (120') PREALIGN:CE BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|8 FEAT:Snatch NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,3d6|Claws,Weapon.Natural.Melee.Finesseable.Piercing,*2,1d8 SAB:Scent SAB:Immunity to Fire SAB:Breath Weapon (Ex) 40-ft. cone, damage 6d8 fire, Reflex DC 22 MONSTERCLASS:Magical Beast:15 RACETYPE:Dragon RACESUBTYPE:Dragon TYPE:Dragon CR:11 SOURCEPAGE:pg.82 +Gargoyle_Sherwood OUTPUTNAME:Gargoyle STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|-4 NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Freeze DR:10/magic MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid RACESUBTYPE:Gargoyle TYPE:Monstrous Humanoid CR:5 SOURCEPAGE:pg.83 +Selkie STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,50 FACE:5 REACH:5 VISION:Low-light PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|CHA|6 BONUS:STAT|WIS|-2 SAB:Selkie Cape (Su) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Elf TYPE:Humanoid TEMPLATE:Aquatic CR:1/2 SOURCEPAGE:pg.84 ###Fey -Changeling (Young Child) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 PREALIGN:CE BONUS:STAT|STR,WIS|-2 BONUS:STAT|DEX,CON|2 BONUS:STAT|CHA|-4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Hearth Curse (Ex) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Changeling TYPE:Humanoid TEMPLATE:Fey CR:1/4 -Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TYPE:Fey TEMPLATE:Fey CR:1 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand|Mending|Prestidigitation,10+CHA|Open/Close -Leprechaun STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TYPE:Fey TEMPLATE:Fey CR:3 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink|Dancing Lights,10+CHA|Greater Teleport,10+CHA|Invisibility,12+CHA|Mage Hand|Mending|Polymorph Any Object,17+CHA|Ventriloquism -Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TYPE:Fey TEMPLATE:Fey CR:3 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury +Changeling (Young Child) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 PREALIGN:CE BONUS:STAT|STR,WIS|-2 BONUS:STAT|DEX,CON|2 BONUS:STAT|CHA|-4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Hearth Curse (Ex) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Changeling TYPE:Humanoid TEMPLATE:Fey CR:1/4 SOURCEPAGE:pg.85 +Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TYPE:Fey TEMPLATE:Fey CR:1 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand|Mending|Prestidigitation,10+CHA|Open/Close SOURCEPAGE:pg.86 +Leprechaun STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TYPE:Fey TEMPLATE:Fey CR:3 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink|Dancing Lights,10+CHA|Greater Teleport,10+CHA|Invisibility,12+CHA|Mage Hand|Mending|Polymorph Any Object,17+CHA|Ventriloquism SOURCEPAGE:pg.86 +Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TYPE:Fey TEMPLATE:Fey CR:3 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury SOURCEPAGE:pg.86 #Ghosts -Banshee STARTFEATS:1 SIZE:M MOVE:Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS,CHA|4 FEAT:Improved Initiative|Alertness NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Fear (Su) MONSTERCLASS:Undead:5 RACETYPE:Undead RACESUBTYPE:Banshee TYPE:Undead TEMPLATE:Incorporeal|Undead CR:5 -Ghost STARTFEATS:1 SIZE:M MOVE:Fly,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:TN BONUS:STAT|DEX|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|2 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Aging (Su) SAB:Strength Damage (Su) MONSTERCLASS:Undead:3 RACETYPE:Undead RACESUBTYPE:Ghost TYPE:Undead TEMPLATE:Incorporeal|Undead CR:3 +Banshee STARTFEATS:1 SIZE:M MOVE:Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS,CHA|4 FEAT:Improved Initiative|Alertness NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Fear (Su) MONSTERCLASS:Undead:5 RACETYPE:Undead RACESUBTYPE:Banshee TYPE:Undead TEMPLATE:Incorporeal|Undead CR:5 SOURCEPAGE:pg.87 +Ghost STARTFEATS:1 SIZE:M MOVE:Fly,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:TN BONUS:STAT|DEX|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|2 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Aging (Su) SAB:Strength Damage (Su) MONSTERCLASS:Undead:3 RACETYPE:Undead RACESUBTYPE:Ghost TYPE:Undead TEMPLATE:Incorporeal|Undead CR:3 SOURCEPAGE:pg.87 ##### #COMMENT: Werewolf appears to be all templates added in the rsrd, everything looks the same at a cursory glance. Will leave werewolf out for now. Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-15 00:09:31 UTC (rev 4905) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-15 00:40:34 UTC (rev 4906) @@ -3,35 +3,35 @@ #Original Entry: Andrew Maitland # Skill Name Key Stat Untrained? Type Bonus to skill -Knowledge (Law) KEYSTAT:INT USEUNTRAINED:NO TYPE:Knowledge.Intelligence +Knowledge (Law) KEYSTAT:INT USEUNTRAINED:NO TYPE:Knowledge.Intelligence SOURCEPAGE:pg.18 ### Maneuvers: -Attack From Above BONUS:SKILL|Attack From Above|SKILL.Jump.TOTAL BONUS:SKILL|Attack From Above|2|PRESKILL:1,Tumble=5 -Beamwork BONUS:SKILL|Beamwork|SKILL.Balance.TOTAL BONUS:SKILL|Beamwork|2|PRESKILL:1,Jump=5 BONUS:SKILL|Beamwork|2|PRESKILL:1,Tumble=5 -Cartwheeling BONUS:SKILL|Cartwheeling|SKILL.Tumble.TOTAL BONUS:SKILL|Cartwheeling|2|PRESKILL:1,Jump=5 -Dance Around the Maypole BONUS:SKILL|Dance Around the Maypole|SKILL.Balance.TOTAL BONUS:SKILL|Dance Around the Maypole|2|PRESKILL:1,Tumble=5 -High Dive BONUS:SKILL|High Dive|SKILL.Jump.TOTAL BONUS:SKILL|High Dive|2|PRESKILL:1,Swim=5 -Leap to Different Elevation BONUS:SKILL|Leap to Different Elevation|SKILL.Jump.TOTAL BONUS:SKILL|Leap to Different Elevation|2|PRESKILL:1,Tumble=5 -Polework BONUS:SKILL|Polework|SKILL.Tumble.TOTAL BONUS:SKILL|Polework|2|PRESKILL:1,Climb=5 BONUS:SKILL|Polework|2|PRESKILL:1,Balance=5 BONUS:SKILL|Polework|2|PRESKILL:1,Jump=5 -Rappelling BONUS:SKILL|Rappelling|SKILL.Climb.TOTAL BONUS:SKILL|Rappelling|2|PRESKILL:1,Balance=5 -Running Up Walls BONUS:SKILL|Running Up Walls|SKILL.Climb.TOTAL BONUS:SKILL|Running Up Walls|2|PRESKILL:1,Tumble=5 -Swing Kick BONUS:SKILL|Swing Kick|SKILL.Tumble.TOTAL BONUS:SKILL|Swing Kick|2|PRESKILL:1,Jump=5 -Swinging Attack BONUS:SKILL|Swinging Attack|SKILL.Climb.TOTAL BONUS:SKILL|Swinging Attack|2|PRESKILL:1,Balance=5 -Vaulting BONUS:SKILL|Vaulting|SKILL.Jump.TOTAL BONUS:SKILL|Vaulting|2|PRESKILL:1,Tumble=5 +Attack From Above BONUS:SKILL|Attack From Above|SKILL.Jump.TOTAL BONUS:SKILL|Attack From Above|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 +Beamwork BONUS:SKILL|Beamwork|SKILL.Balance.TOTAL BONUS:SKILL|Beamwork|2|PRESKILL:1,Jump=5 BONUS:SKILL|Beamwork|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 +Cartwheeling BONUS:SKILL|Cartwheeling|SKILL.Tumble.TOTAL BONUS:SKILL|Cartwheeling|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.43 +Dance Around the Maypole BONUS:SKILL|Dance Around the Maypole|SKILL.Balance.TOTAL BONUS:SKILL|Dance Around the Maypole|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 +High Dive BONUS:SKILL|High Dive|SKILL.Jump.TOTAL BONUS:SKILL|High Dive|2|PRESKILL:1,Swim=5 SOURCEPAGE:pg.44 +Leap to Different Elevation BONUS:SKILL|Leap to Different Elevation|SKILL.Jump.TOTAL BONUS:SKILL|Leap to Different Elevation|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 +Polework BONUS:SKILL|Polework|SKILL.Tumble.TOTAL BONUS:SKILL|Polework|2|PRESKILL:1,Climb=5 BONUS:SKILL|Polework|2|PRESKILL:1,Balance=5 BONUS:SKILL|Polework|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.44 +Rappelling BONUS:SKILL|Rappelling|SKILL.Climb.TOTAL BONUS:SKILL|Rappelling|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.45 +Running Up Walls BONUS:SKILL|Running Up Walls|SKILL.Climb.TOTAL BONUS:SKILL|Running Up Walls|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.45 +Swing Kick BONUS:SKILL|Swing Kick|SKILL.Tumble.TOTAL BONUS:SKILL|Swing Kick|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.45 +Swinging Attack BONUS:SKILL|Swinging Attack|SKILL.Climb.TOTAL BONUS:SKILL|Swinging Attack|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.46 +Vaulting BONUS:SKILL|Vaulting|SKILL.Jump.TOTAL BONUS:SKILL|Vaulting|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.46 # #Mounted -Charged Jump BONUS:SKILL|Charged Jump|SKILL.Jump.TOTAL BONUS:SKILL|Charged Jump|2|PRESKILL:1,Handle Animal=5 -Coax the Beast BONUS:SKILL|Coax the Beast|SKILL.Ride.TOTAL BONUS:SKILL|Coax the Beast|2|PRESKILL:1,Handle Animal=5 -Deft Dodging BONUS:SKILL|Deft Dodging|SKILL.Ride.TOTAL BONUS:SKILL|Deft Dodging|2|PRESKILL:1,Balance=5 -Jumping on Horseback BONUS:SKILL|Jumping on Horseback|SKILL.Ride.TOTAL BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Jump=5 BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Balance=5 -Lasso and Drag BONUS:SKILL|Lasso and Drag|SKILL.Ride.TOTAL BONUS:SKILL|Lasso and Drag|2|PRESKILL:1,Use Rope=5 -Leap onto a Horse BONUS:SKILL|Leap onto a Horse|SKILL.Jump.TOTAL BONUS:SKILL|Leap onto a Horse|2|PRESKILL:1,Ride=5 -Rider's Leap BONUS:SKILL|Rider's Leap|SKILL.Jump.TOTAL BONUS:SKILL|Rider's Leap|2|PRESKILL:1,Ride=5 -Sideswipe BONUS:SKILL|Sideswipe|SKILL.Ride.TOTAL BONUS:SKILL|Sideswipe|2|PRESKILL:1,Handle Animal=5 -Snatch and Go BONUS:SKILL|Snatch and Go|SKILL.Ride.TOTAL BONUS:SKILL|Snatch and Go|2|PRESKILL:1,Balance=5 -Spinning Kick BONUS:SKILL|Spinning Kick|SKILL.Ride.TOTAL BONUS:SKILL|Spinning Kick|2|PRESKILL:1,Handle Animal=5 -Straddling Two Horses BONUS:SKILL|Straddling Two Horses|SKILL.Ride.TOTAL BONUS:SKILL|Straddling Two Horses|2|PRESKILL:1,Balance Handle Animal=5 -Switching Horse in Mid-Gallop BONUS:SKILL|Switching Horse in Mid-Gallop|SKILL.Ride.TOTAL BONUS:SKILL|Switching Horse in Mid-Gallop|2|PRESKILL:1,Jump=5 -Tackle BONUS:SKILL|Tackle|SKILL.Jump.TOTAL BONUS:SKILL|Tackle|2|PRESKILL:1,Ride=5 +Charged Jump BONUS:SKILL|Charged Jump|SKILL.Jump.TOTAL BONUS:SKILL|Charged Jump|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.46 +Coax the Beast BONUS:SKILL|Coax the Beast|SKILL.Ride.TOTAL BONUS:SKILL|Coax the Beast|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.47 +Deft Dodging BONUS:SKILL|Deft Dodging|SKILL.Ride.TOTAL BONUS:SKILL|Deft Dodging|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Jumping on Horseback BONUS:SKILL|Jumping on Horseback|SKILL.Ride.TOTAL BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Jump=5 BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Lasso and Drag BONUS:SKILL|Lasso and Drag|SKILL.Ride.TOTAL BONUS:SKILL|Lasso and Drag|2|PRESKILL:1,Use Rope=5 SOURCEPAGE:pg.47 +Leap onto a Horse BONUS:SKILL|Leap onto a Horse|SKILL.Jump.TOTAL BONUS:SKILL|Leap onto a Horse|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.47 +Rider's Leap BONUS:SKILL|Rider's Leap|SKILL.Jump.TOTAL BONUS:SKILL|Rider's Leap|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.48 +Sideswipe BONUS:SKILL|Sideswipe|SKILL.Ride.TOTAL BONUS:SKILL|Sideswipe|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.48 +Snatch and Go BONUS:SKILL|Snatch and Go|SKILL.Ride.TOTAL BONUS:SKILL|Snatch and Go|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.48 +Spinning Kick BONUS:SKILL|Spinning Kick|SKILL.Ride.TOTAL BONUS:SKILL|Spinning Kick|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.49 +Straddling Two Horses BONUS:SKILL|Straddling Two Horses|SKILL.Ride.TOTAL BONUS:SKILL|Straddling Two Horses|2|PRESKILL:1,Balance Handle Animal=5 SOURCEPAGE:pg.49 +Switching Horse in Mid-Gallop BONUS:SKILL|Switching Horse in Mid-Gallop|SKILL.Ride.TOTAL BONUS:SKILL|Switching Horse in Mid-Gallop|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.49 +Tackle BONUS:SKILL|Tackle|SKILL.Jump.TOTAL BONUS:SKILL|Tackle|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.49 #End Mounted This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-17 04:55:15
|
Revision: 4949 http://pcgen.svn.sourceforge.net/pcgen/?rev=4949&view=rev Author: eddyanthony Date: 2008-01-16 20:54:24 -0800 (Wed, 16 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood, first QA pass Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Added Paths: ----------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Removed Paths: ------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_hidden.lst Property Changed: ---------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,82 +1,79 @@ -# CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -CAMPAIGN:Sherwood - The Legend of Robin Hood -GAMEMODE:35e -TYPE:Alpha.Battlefield Press -RANK:6 -GENRE:Fantasy -BOOKTYPE:Sourcebook -SETTING:Fantasy -PUBNAMELONG:Battlefield Press -PUBNAMESHORT:BP -PUBNAMEWEB:www.battlefieldpress.com -SOURCELONG:Battlefield Press - Sherwood -SOURCESHORT:Sherwood -SOURCEWEB:www.battlefieldpress.com -SOURCEDATE:2008-01 -ISOGL:YES -# -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizard of the Coast, Inc. -COPYRIGHT:Arms & Armor Copyright 2001, Bastion Press, Inc. -COPYRIGHT:Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. -COPYRIGHT:Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press -COPYRIGHT:Wild Spellcraft, Copyright 2002, Natural 20 Press -COPYRIGHT:Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group -COPYRIGHT:Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew -COPYRIGHT:Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games -COPYRIGHT:Quintessential Fighter Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Rogue Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Wizard Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Cleric Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Elf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Dwarf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Monk Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Witch Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Druid Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Samurai Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Paladin Copyright 2002, Mongoose Publishing -COPYRIGHT:Seas of Blood Copyright 2001, Mongoose Publishing -COPYRIGHT:Gladiator: Sands of Death Copyright 2001, Mongoose Publishing -COPYRIGHT:Crusades of Valour Copyright 2002, Mongoose Publishing -COPYRIGHT:Ultimate Equipment Guide Copyright 2002, Mongoose Publishing -COPYRIGHT:Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. - -COPYRIGHT:PCGen dataset conversion for Sherwood: The Legend of Robin Hood Copyright 2008, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -ABILITYCATEGORY:sherwood_abilitycat.lst -ABILITY:sherwood_abilitycat.lst -CLASS:sherwood_class.lst -FEAT:sherwood_feats.lst -ABILITY:sherwood_feats_hidden.lst -LANGUAGE:sherwood_languages.lst -SKILL:sherwood_skills.lst -EQUIPMENT:sherwood_equip.lst -COMPANIONMOD:sherwood_companionmod.lst - -#SKILL:sherwood_skills_maneuvers.lst -KIT:sherwood_kits.lst -TEMPLATE:sherwood_templates.lst -###Mythic -RACE:sherwood_race_monster.lst -#CLASS:sherwood_class_monster.lst -CLASS:sherwood_class_mythic.lst - - - -HIDETYPE:FEAT|ClassAbility|Conjurer|Internal|SwashbucklingPoint|Noble|ManAtArms|Engineer|Knave|Yeoman|StartingAspect -HIDETYPE:SKILL|AutoGain -#HIDETYPE:EQUIP| - -# -# End -# \ No newline at end of file +# CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) +CAMPAIGN:Sherwood - The Legend of Robin Hood +GAMEMODE:35e +# The active Type tag is temporary and will be removed when this source graduates from Alpha +TYPE:Alpha Datasets +#TYPE:Battlefield Press.Sherwood +RANK:6 +GENRE:Fantasy +BOOKTYPE:Sourcebook +SETTING:Fantasy +PUBNAMELONG:Battlefield Press +PUBNAMESHORT:BP +PUBNAMEWEB:www.battlefieldpress.com +SOURCELONG:Battlefield Press - Sherwood +SOURCESHORT:Sherwood +SOURCEWEB:www.battlefieldpress.com +SOURCEDATE:2008-01 +ISOGL:YES +# +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizard of the Coast, Inc. +COPYRIGHT:Arms & Armor Copyright 2001, Bastion Press, Inc. +COPYRIGHT:Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. +COPYRIGHT:Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. +COPYRIGHT:Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. +COPYRIGHT:Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. +COPYRIGHT:Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press +COPYRIGHT:Wild Spellcraft, Copyright 2002, Natural 20 Press +COPYRIGHT:Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group +COPYRIGHT:Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew +COPYRIGHT:Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games +COPYRIGHT:Quintessential Fighter Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Rogue Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Wizard Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Cleric Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Elf Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Dwarf Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Monk Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Witch Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Druid Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Samurai Copyright 2002, Mongoose Publishing +COPYRIGHT:Quintessential Paladin Copyright 2002, Mongoose Publishing +COPYRIGHT:Seas of Blood Copyright 2001, Mongoose Publishing +COPYRIGHT:Gladiator: Sands of Death Copyright 2001, Mongoose Publishing +COPYRIGHT:Crusades of Valour Copyright 2002, Mongoose Publishing +COPYRIGHT:Ultimate Equipment Guide Copyright 2002, Mongoose Publishing +COPYRIGHT:Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. + +COPYRIGHT:PCGen dataset conversion for Sherwood: The Legend of Robin Hood Copyright 2008, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +ABILITY:sherwood_ability_class.lst +ABILITYCATEGORY:sherwood_abilitycat.lst +CLASS:sherwood_class.lst +COMPANIONMOD:sherwood_companionmod.lst +EQUIPMENT:sherwood_equip.lst +FEAT:sherwood_feats.lst +KIT:sherwood_kits.lst +LANGUAGE:sherwood_languages.lst +SKILL:sherwood_skills.lst +TEMPLATE:sherwood_templates.lst + +###Mythic +RACE:sherwood_race_monster.lst +CLASS:sherwood_class_mythic.lst + + +HIDETYPE:FEAT|ClassAbility|Conjurer|Internal|SwashbucklingPoint|Noble|ManAtArms|Engineer|Knave|Yeoman|StartingAspect +HIDETYPE:SKILL|AutoGain + +# +# End +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Added: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst (rev 0) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -0,0 +1,106 @@ +# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +###Block: Class Defense Bonus +# Ability Name Category of Ability Visible Define Combat bonus +EngineerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:EngineerDefense|0 BONUS:COMBAT|AC|EngineerDefense|TYPE=ClassBonus.REPLACE +KnaveDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:KnaveDefense|0 BONUS:COMBAT|AC|KnaveDefense|TYPE=ClassBonus.REPLACE +ManAtArmsDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ManAtArmsAC|0 BONUS:COMBAT|AC|ManAtArmsAC|TYPE=ClassBonus.REPLACE +NobleDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:NobleAC|0 BONUS:COMBAT|AC|NobleAC|TYPE=ClassBonus.REPLACE +PriestDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:PriestAC|0 BONUS:COMBAT|AC|PriestAC|TYPE=ClassBonus.REPLACE +YeomanDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:YeomanAC|0 BONUS:COMBAT|AC|YeomanAC|TYPE=ClassBonus.REPLACE +ConjurerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ConjurerAC|0 BONUS:COMBAT|AC|ConjurerAC|TYPE=ClassBonus.REPLACE + +###Block: Class Bonus Feats +# Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Bonus to Ability Pool +Engineer Bonus Feat CATEGORY:Special Ability TYPE:EngineerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Engineer Feat|1 +Knave Bonus Feat CATEGORY:Special Ability TYPE:KnaveAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Knave Feat|1 +Man-At-Arms Bonus Feat CATEGORY:Special Ability TYPE:ManAtArmsAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Man-at-Arms Feat|1 +Noble Bonus Feat CATEGORY:Special Ability TYPE:NobleAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Noble Feat|1 +Priest Bonus Feat CATEGORY:Special Ability TYPE:PriestAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Priest Feat|1 +Yeoman Bonus Feat CATEGORY:Special Ability TYPE:YeomanAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Yeoman Feat|1 +Conjurer Bonus Feat CATEGORY:Special Ability TYPE:ConjurerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Conjurer Feat|1 + +###Block: Swashbuckling Points +# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR +Swashbuckling Points CATEGORY:Special Ability VISIBLE:NO SAB:Swashbuckling Points ~ %/session|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 +Swashbuckling Point CATEGORY:Special Ability TYPE:SwashbucklingPoint VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 + +###Block: Starting Aspects - +###COMMENTS: Mechanism was needed to prevent gaining the "aspect" of more than one class. Starting class is the only valid aspect. +# Ability Name Category of Ability Type Visible Restricted Ability Special ABility Define +Invention CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Engineer VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Invention +Swashbuckler CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Knave VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Tactician CATEGORY:Internal TYPE:ClassAbility.StartingAspect.ManAtArms VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Privilege CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Noble VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Inspiring Presence CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Priest VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect +Commoner's Aspect CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Yeoman VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Commoner's Aspect - +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 + +###Block: Man at Arms - Tactical +# Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR +Offensive Tactics CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Offensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 +Defensive Tactics CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Defensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 +Coordinated Maneuvers CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Coordinated Maneuvers],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 +Stand Fast CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Stand Fast],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 +Heads Up CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Heads Up],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 +Inspiration CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Inspiration],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 +Coordinate CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Tactician SAB:Coordinate +Close and Attack CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Close and Attack],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 + +###Block: Noble +# Ability Name Category of Ability Type Required Ability Special ABility +Abbot CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Abbot +Manorial Lord CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Manorial Lord +Wandering Knight CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Wandering Knight + +###Block: Priest +# Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR +Calming Presence CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Calming Presence],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 +Everyone Has Their Time CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Everyone Has Their Time],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") +Cast Out CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Inspiring Presence SAB:Cast Out +Ecclesiastical Privilege CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Ecclesiastical Privilege],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") +Fear God's Wrath CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Fear God's Wrath],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Fear God's Wrath + +### Yeoman +#Commoner's Aspect Increase VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Commoner's Aspect STACK:YES MULT:YES BONUS:VAR|CommonerAspectLV|2 + + +############ ABILITYCATEGORIES would be good for this Section ########## +###Block: CONJURER + +# Ability Name Category of Ability Visible Special ABility +Fires Burn and Cauldrons Bubble CATEGORY:Special Ability VISIBLE:DISPLAY SAB:Fires Burn and Cauldrons Bubble + + +###Block: Charms and Curses +# Ability Name Category of Ability Type Visible Required Ability +Personal Magic CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY +Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Personal Magic +Greater Charm CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Reactive Charm/Retributive Curse +Evil Eye CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Greater Charm + +###Block: Divination +# Ability Name Category of Ability Type Visible Required Ability +Augury CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY +Legend Lore CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Augury +Locate Object or Person CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Legend Lore +Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Locate Object or Person + +###Block: Enchantment +# Ability Name Category of Ability Type Visible Required Ability +Craft Talisman CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY +Brew Potion CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Talisman +Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Brew Potion +Create Legendary Item CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Magic Arms and Armor + +###Block: Fairy Lore +# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions +Fey Friend CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY SAB:Fey Friend +Familiar CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel +Monstrous Ally CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Fey Friend SAB:Monstrous Ally + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,30 +1,32 @@ -# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:37:52 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###CLASS -#ABILITYCATEGORY:FEAT DISPLAYLOCATION:Feats -# Ability Name Category of Ability Type Visible DISPLAYLOCATION -ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT TYPE:Engineer.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Feat CATEGORY:FEAT TYPE:Noble.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Feat CATEGORY:FEAT TYPE:Knave.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Feat CATEGORY:FEAT TYPE:Priest.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Feat CATEGORY:FEAT TYPE:Yeoman.SwashbucklingPoint VISIBLE:QUALIFY DISPLAYLOCATION:Feats -#Mythic ADD-ON -ABILITYCATEGORY:Conjurer Feat CATEGORY:FEAT TYPE:Conjurer VISIBLE:QUALIFY DISPLAYLOCATION:Feats - - -ABILITYCATEGORY:Engineer Class CATEGORY:Class Ability TYPE:Engineer VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Noble Class CATEGORY:Class Ability TYPE:Noble VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Man-at-Arms Class CATEGORY:Class Ability TYPE:ManAtArms VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Knave Class CATEGORY:Class Ability TYPE:Knave VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Priest Class CATEGORY:Class Ability TYPE:Priest VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Yeoman Class CATEGORY:Class Ability TYPE:Yeoman VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Conjurer Class CATEGORY:Class Ability TYPE:Conjurer VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -#Internal Functions and Processes not required to be seen by user -ABILITYCATEGORY:Internal CATEGORY:Internal VISIBLE:NO - - - +# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) +#SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +ABILITYCATEGORY:Engineer Ability CATEGORY:Special Ability TYPE:EngineerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Feat CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Man-at-Arms Ability CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Knave Ability CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Priest Ability CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Priest Feat CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Yeoman Ability CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Yeoman Feat CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +#Mythic ADD-ON +ABILITYCATEGORY:Conjurer Ability CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Feat CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats + + +ABILITYCATEGORY:Engineer Class CATEGORY:Special Ability TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Noble Class CATEGORY:Special Ability TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Man-at-Arms Class CATEGORY:Special Ability TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Knave Class CATEGORY:Special Ability TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Priest Class CATEGORY:Special Ability TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Yeoman Class CATEGORY:Special Ability TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Conjurer Class CATEGORY:Special Ability TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,119 +1,97 @@ -# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Device|Use Rope -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -#CLASS -1 TEMPLATE:Core Class -2 BONUS:VAR|EngineerDefense|CL/2 ABILITY:Internal|AUTOMATIC|EngineerDefense -2 BONUS:ABILITYPOOL|Engineer Feat|CL/2 -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Alertness,Deft Hands,Investigator,Iron Will,Noble Patron,Rapid Reload,Skill Focus,Swashbuckling Point -### END ENGINEER - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Device|Use Rope -1 TEMPLATE:Core Class -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:WEAPONPROF|Flail,Shortbow -1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency -#Block: Class Abilities -1 BONUS:VAR|KnaveDefense|(CL/2)+1 ABILITY:Internal|AUTOMATIC|KnaveDefense -1:REPEATLEVEL:2|SKIP=0|MAX=9 ABILITY:FEAT|NORMAL|Swashbuckling Point|PREABILITY:1,CATEGORY=FEAT|Swashbuckler -2 BONUS:ABILITYPOOL|Knave Feat|CL/2 -#1:REPEATLEVEL:2|SKIP=0|MAX=9 VFEAT:Swashbuckling Point|PREFEAT:1,Swashbuckler -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Acrobatic,Agile,Athletic,Blade Ballet,Blind Fight,Bow Mastery,Combat Expertise,Combat Reflexes,Dead Shot,Deceitful,Dodge,Far Shot,Friendly Fire,Grace Under Fire,Improved Disarm,Improved Feint,Improved Initiative,In the Groove,Instinctive Shot,Lightning Reflexes,Manyshot,Mobility,Mounted Archery,Mounted Combat,Parry,Perfect Shot,Pinpoint Accuracy,Point Blank Shot,Precise Shot,Quick Leap,Ranged Disarm,Rapid Shot,Riposte,Run,Shot on the Run,Stealthy,Taunt,Tournament Archer,Weapon Finesse,Weapon Trip,Swashbuckling Point -### END KNAVE - -# Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -#Block: Class Abilities -1 TEMPLATE:Core Class -#Leave this hidden add in - needed for one core only. -1 BONUS:ABILITYPOOL|Man-at-Arms Class|(CL+1)/2 -2 BONUS:ABILITYPOOL|Man-at-Arms Feat|CL/2 - -#ADD:FEAT|Offensive Tactics,Defensive Tactics,Coordinated Maneuvers,Stand Fast,Heads Up,Inspiration,Coordinate,Close and Attack -#ADD:FEAT|Swashbuckling Point,Blind Fight,Bow Mastery,Cleave,Clinging Combat,Combat Expertise,Combat Reflexes,Dodge,Far Shot,Friendly Fire,Grace Under Fire,Great Cleave,Great Fortitude,Improved Bull Rush,Improved Critical,Improved Disarm,Improved Feint,Improved Initiative,Improved Leverage,Improved Overrun,Improved Sunder,Improved Trip,Improved Two Weapon Defense,In the Groove,Instinctive Shot,Last Ditch,Manyshot,Merciful Fighter,Mobility,Mounted Archery,Mounted Combat,Parry,Perfect Shot,Pinpoint Accuracy,Point Blank Shot,Power Attack,Precise Shot,Quick Draw,Quick Leap,Ranged Disarm,Rapid Reload,Rapid Shot,Reactive Shot,Ride By Attack,Riposte,Rising Strike,Shot on the Run,Spirited Charge,Spring Attack,Superior Mounted Archery,Threaten Zone,Toughness,Tournament Archer,Trample,Two Weapon Defense,Two Weapon Fighting,Weapon Focus,Weapon Specialization,Weapon Trip,Whirlwind Attack. -2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|ManAtArmsAC|1 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense -#4 BONUS:VAR|ManAtArmsAC|1 -7:REPEATLEVEL:2|SKIP=0|MAX=9 BONUS:VAR|ManAtArmsAC|1 -#9 BONUS:VAR|ManAtArmsAC|1 - -### END MAN-AT-ARMS - - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty|TYPE.Perform|TYPE.Profession|Ride|Swim -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -#Block: Class Abilities -1 TEMPLATE:Core Class -1 ADD:ABILITY|Internal|NORMAL|TYPE.NobleStarting -2 BONUS:ABILITYPOOL|Noble Feat|CL/2 -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Animal Affinity,Athletic,Far Shot,Great Fortitude,Iron Will,Master Tracker,Mounted Combat,Negotiator,Persuasive,Point Blank Shot,Rapid Shot,Ride By Attack,Skill Focus,Spirited Charge,Tournament Archer,Track,Trample,Weapon Focus -1 ABILITY:Internal|AUTOMATIC|NobleDefense -1:REPEATLEVEL:2|SKIP=0|MAX=10 BONUS:VAR|NobleAC|1 -#3 BONUS:VAR|NobleAC|1 -#5 BONUS:VAR|NobleAC|1 -#7 BONUS:VAR|NobleAC|1 -#9 BONUS:VAR|NobleAC|1 - -### - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light) -#Block: Class Abilities -1 TEMPLATE:Core Class -1 BONUS:ABILITYPOOL|Priest Class|(CL+1)/2 -2 BONUS:ABILITYPOOL|Priest Feat|CL/2 -#1:REPEATLEVEL:2|SKIP=0|MAX=9 ADD:FEAT|Calming Presence|Everone Has Their Time|Stand Fast|Heads Up|Inspiration|Cast Out|Ecclesiastical Privilege|Fear God's Wrath -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Dodge,Great Fortitude,Improved Unarmed Strike,Investigator,Iron Will,Lightning Reflexes,Mercantile,Negotiator,Noble Patron,Persuasive,Run,Self Sufficient,Skill Focus,Weapon of Opportunity -1 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 ABILITY:Internal|AUTOMATIC|PriestDefense -2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|PriestAC|1 -#4 BONUS:VAR|PriestAC|1 -7:REPEATLEVEL:2|SKIP=0|MAX=9 BONUS:VAR|PriestAC|1 -#9 BONUS:VAR|PriestAC|1 -### - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Yeoman HD:10 TYPE:PC.Base ABB:Yeo MAXLEVEL:10 SOURCEPAGE:pg.12 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Yeoman STARTSKILLPTS:7 CSKILL:Balance|Climb|TYPE.Craft|Handle Animal|Intimidate|Jump|Knowledge (Local)|Knowledge (Nature)|TYPE.Perform|TYPE.Profession|Ride|Survival|Swim|Tumble|Use Rope -#Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency -#Block: Class Abilities -1 TEMPLATE:Core Class -1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 -2 BONUS:ABILITYPOOL|Yeoman Feat|CL/2 -#Block:Defense -2 ABILITY:Internal|AUTOMATIC|YeomanDefense -2:REPEATLEVEL:2|SKIP=0|MAX=4 BONUS:VAR|YeomanAC|1 -7:REPEATLEVEL:2|SKIP=0|MAX=9 BONUS:VAR|YeomanAC|1 -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Alertness,Animal Affinity,Athletic,Barroom Brawler,Cleave,Die Hard,Endurance,Great Cleave,Improved Bull Rush,Improved Overrun,Improved Sunder,Improved Grapple,Improved Knockout Blow,Improved Unarmed Strike,Knockout Blow,Merciful Fighter,Negotiator,Power Attack,Run,Stunning Fist,Self Sufficient,Skill Focus,Toughness,Weapon of Opportunity -#4 BONUS:VAR|YeomanAC|1 -#9 BONUS:VAR|YeomanAC|1 - - +# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +###Block: Engineer ---------------------------------------------------------------------- + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Device|Use Rope +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +###Block: Class Abilities +1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:VAR|EngineerDefense|CL/2 ABILITY:Internal|AUTOMATIC|EngineerDefense +2 BONUS:ABILITYPOOL|Engineer Ability|CL/2 + + +###Block: Knave ------------------------------------------------------------------------- + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Device|Use Rope +1 TEMPLATE:Core Class +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow +1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency +###Block: Class Abilities +1 BONUS:VAR|KnaveDefense|(CL/2)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Knave Ability|CL/2 + + +###Block: Man-at-Arms ------------------------------------------------------------------------------------------- + +# Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +###Block: Class Abilities +1 BONUS:ABILITYPOOL|Man-at-Arms Class|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Man-at-Arms Ability|CL/2 BONUS:VAR|ManAtArmsAC|((CL+1)*2)/5 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense + + + +### END MAN-AT-ARMS + +###Block: Noble ------------------------------------------------------------------------- + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty|TYPE.Perform|TYPE.Profession|Ride|Swim +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +###Block: Class Abilities +1 BONUS:VAR|NobleAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ADD:ABILITY|Internal|NORMAL|TYPE.NobleStarting ABILITY:Internal|AUTOMATIC|NobleDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Noble Ability|CL/2 + + +###Block: Priest ------------------------------------------------------------------------ + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 AUTO:FEAT|Armor Proficiency (Light) +###Block: Class Abilities +1 BONUS:ABILITYPOOL|Priest Class|(CL+1)/2 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 BONUS:VAR|PriestAC|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|PriestDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Priest Ability|CL/2 + + +###Block: Yeoman ------------------------------------------------------------------------ + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Yeoman HD:10 TYPE:PC.Base ABB:Yeo MAXLEVEL:10 SOURCEPAGE:pg.12 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Yeoman STARTSKILLPTS:7 CSKILL:Balance|Climb|TYPE.Craft|Handle Animal|Intimidate|Jump|Knowledge (Local)|Knowledge (Nature)|TYPE.Perform|TYPE.Profession|Ride|Survival|Swim|Tumble|Use Rope +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency +###Block: Class Abilities +1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 +2 BONUS:ABILITYPOOL|Yeoman Ability|CL/2 BONUS:VAR|YeomanAC|(CL+1)/2 ABILITY:Internal|AUTOMATIC|YeomanDefense + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,27 +1,18 @@ -# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus -CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.77 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival -1 BONUS:VAR|SFMLevel|CL AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 BONUS:ABILITYPOOL|Conjurer Class|(CL+1)/2 -2 BONUS:ABILITYPOOL|Conjurer Feat|CL/2 -#1:REPEATLEVEL:2|SKIP=0|MAX=9 ADD:FEAT|Reactive Charm/Retributive Curse,Greater Charm,Evil Eye,Augury,Legend Lore,Locate Object or Person,Clairaudience/Clairvoyance,Craft Talisman,Brew Potion,Craft Magic Arms and Armor,Create Legendary Item,Fey Friend,Familiar,Monstrous Ally -#2:REPEATLEVEL:2|SKIP=0|MAX=10 ADD:FEAT|Swashbuckling Point,Alertness,Animal Affinity,Deceitful,Great Fortitude,Iron Will,Negotiator,Persuasive,Self Sufficient,Skill Focus -#REDO as Abilities to remove the add feature. - -#Block: Defense -1 ABILITY:Internal|AUTOMATIC|ConjurerDefense -1 BONUS:VAR|ConjurerAC|(CL+1)/2 -#3 BONUS:VAR|ConjurerAC|1 -#5 BONUS:VAR|ConjurerAC|1 -#7 BONUS:VAR|ConjurerAC|1 -#9 BONUS:VAR|ConjurerAC|1 - - -# -###EOF -# +# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus +CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.77 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival +###Block: Proficiencies +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +###Block: Class Abilities +1 BONUS:ABILITYPOOL|Conjurer Class|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 BONUS:VAR|SFMLevel|CL BONUS:VAR|ConjurerAC|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points|Fires Burn and Cauldrons Bubble ABILITY:Internal|AUTOMATIC|ConjurerDefense TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Conjurer Feat|CL/2 + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,12 +1,17 @@ -# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block:Familiar -# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special ABility Define Combat bonus Change Racetype -FOLLOWER:SFMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES SAB:Empathic Link -FOLLOWER:SFMLevel=1 TYPE:Familiar SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SWITCHRACE:Animal|Magical Beast -FOLLOWER:SFMLevel=3 TYPE:Familiar SAB:Speak with Master DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=5 TYPE:Familiar SAB:Speak with aimals of its kind DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=7 TYPE:Familiar DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=9 TYPE:Familiar SAB:Scry on familiar DEFINE:LOCK.INT|10 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE +# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +###Block: Familiar +# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special ABility Define Combat bonus Change Racetype +FOLLOWER:SFMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES SAB:Empathic Link +FOLLOWER:SFMLevel=1 TYPE:Familiar SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SWITCHRACE:Animal|Magical Beast +FOLLOWER:SFMLevel=3 TYPE:Familiar SAB:Speak with Master DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE +FOLLOWER:SFMLevel=5 TYPE:Familiar SAB:Speak with aimals of its kind DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE +FOLLOWER:SFMLevel=7 TYPE:Familiar DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE +FOLLOWER:SFMLevel=9 TYPE:Familiar SAB:Scry on familiar DEFINE:LOCK.INT|10 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-17 04:17:18 UTC (rev 4948) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-17 04:54:24 UTC (rev 4949) @@ -1,30 +1,33 @@ -# CVS $Revision: $ $Author: $ -- Sun Jan 13 21:03:05 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#FROM THE INVENTION LIST - PLACING HERE JUST IN CASE -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Equipment Name Output Name Type Cost Weight Sourcepage -Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:pg.37 -Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 SOURCEPAGE:pg.37 -Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 SOURCEPAGE:pg.38 -Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 SOURCEPAGE:pg.38 - -Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:pg.38 -Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:pg.38 -Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 SOURCEPAGE:pg.39 -Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 SOURCEPAGE:pg.39 -Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 SOURCEPAGE:pg.39 -Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:pg.39 -Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.39 -Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:pg.39 -Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:pg.39 -Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:pg.40 -Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:pg.40 -Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Smokestick TYPE:Invention.Lesser COST:5 WT:.5 SOURCEPAGE:pg.40 -Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 SOURCEPAGE:pg.40 -Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 SOURCEPAGE:pg.41 -Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 SOURCEPAGE:pg.41 - - +# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) +#FROM THE INVENTION LIST - PLACING HERE JUST IN CASE +SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +#Original Entry: Andrew Maitland + +# Equipment Name Output Name Type Cost Weight Source Page +Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:pg.37 +Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 SOURCEPAGE:pg.37 +Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 SOURCEPAGE:pg.38 +Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 SOURCEPAGE:pg.38 + +Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:pg.38 +Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:pg.38 +Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 SOURCEPAGE:pg.39 +Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 SOURCEPAGE:pg.39 +Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 SOURCEPAGE:pg.39 +Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:pg.39 +Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.39 +Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:pg.39 +Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:pg.39 +Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 +Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:pg.40 +Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:pg.40 +Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 +Smokestick TYPE:Invention.Lesser COST:5 WT:.5 SOURCEPAGE:pg.40 +Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 SOURCEPAGE:pg.40 +Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 SOURCEPAGE:pg.41 +Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 SOURCEPAGE:pg.41 + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst ___________________________________________________________________ Name: svn:keywords + Date Revision Author Id Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst ==================================================... [truncated message content] |
From: <edd...@us...> - 2008-01-17 18:47:16
|
Revision: 4952 http://pcgen.svn.sourceforge.net/pcgen/?rev=4952&view=rev Author: eddyanthony Date: 2008-01-17 10:47:21 -0800 (Thu, 17 Jan 2008) Log Message: ----------- Second QA pass, confirmed progression formulas and core abilities Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Added Paths: ----------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 18:47:21 UTC (rev 4952) @@ -11,7 +11,7 @@ PUBNAMELONG:Battlefield Press PUBNAMESHORT:BP PUBNAMEWEB:www.battlefieldpress.com -SOURCELONG:Battlefield Press - Sherwood +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 @@ -61,6 +61,7 @@ COMPANIONMOD:sherwood_companionmod.lst EQUIPMENT:sherwood_equip.lst FEAT:sherwood_feats.lst +FEAT:sherwood_feats_mods.lst KIT:sherwood_kits.lst LANGUAGE:sherwood_languages.lst SKILL:sherwood_skills.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###Block: Class Defense Bonus @@ -27,15 +27,14 @@ Swashbuckling Points CATEGORY:Special Ability VISIBLE:NO SAB:Swashbuckling Points ~ %/session|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 Swashbuckling Point CATEGORY:Special Ability TYPE:SwashbucklingPoint VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 -###Block: Starting Aspects - -###COMMENTS: Mechanism was needed to prevent gaining the "aspect" of more than one class. Starting class is the only valid aspect. -# Ability Name Category of Ability Type Visible Restricted Ability Special ABility Define -Invention CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Engineer VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Invention -Swashbuckler CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Knave VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Tactician CATEGORY:Internal TYPE:ClassAbility.StartingAspect.ManAtArms VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Privilege CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Noble VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Inspiring Presence CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Priest VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect -Commoner's Aspect CATEGORY:Internal TYPE:ClassAbility.StartingAspect.Yeoman VISIBLE:NO !PREABILITY:1,CATEGORY=ANY,TYPE.StartingAspect SAB:Commoner's Aspect - +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 +###Block: Core Ability +# Ability Name Category of Ability Type Visible Special ABility Define Bonus to Ability Pool +Invention CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Invention +Swashbuckler CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Swashbuckler +Tactician CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Tactician +Privilege CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY BONUS:ABILITYPOOL|Noble Privilege|1 +Inspiring Presence CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Inspiring Presence +Commoner's Aspect CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Commoner's Aspect ~ +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 ###Block: Man at Arms - Tactical # Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR @@ -49,10 +48,10 @@ Close and Attack CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Close and Attack],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 ###Block: Noble -# Ability Name Category of Ability Type Required Ability Special ABility -Abbot CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Abbot -Manorial Lord CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Manorial Lord -Wandering Knight CATEGORY:Internal TYPE:ClassAbility.NobleStarting PREABILITY:1,CATEGORY=ANY,Privilege SAB:Wandering Knight +# Ability Name Category of Ability Type Special ABility +Abbot CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Abbot) +Manorial Lord CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Manorial Lord) +Wandering Knight CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Wandering Knight) ###Block: Priest # Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -6,6 +6,7 @@ ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Noble Feat CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Privilege CATEGORY:Special Ability TYPE:NoblePrivilege EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Man-at-Arms Ability CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Knave Ability CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###Block: Engineer ---------------------------------------------------------------------- @@ -12,8 +12,8 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:VAR|EngineerDefense|CL/2 ABILITY:Internal|AUTOMATIC|EngineerDefense +1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:VAR|EngineerDefense|((CL+1)*2)/5 ABILITY:Internal|AUTOMATIC|EngineerDefense 2 BONUS:ABILITYPOOL|Engineer Ability|CL/2 @@ -28,7 +28,7 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow 1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|KnaveDefense|(CL/2)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +1 BONUS:VAR|KnaveDefense|(((CL+4)*3)/8)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class 2 BONUS:ABILITYPOOL|Knave Ability|CL/2 @@ -59,7 +59,7 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|NobleAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ADD:ABILITY|Internal|NORMAL|TYPE.NobleStarting ABILITY:Internal|AUTOMATIC|NobleDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +1 BONUS:VAR|NobleAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|NobleDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class 2 BONUS:ABILITYPOOL|Noble Ability|CL/2 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###Block: Familiar Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,6 +1,6 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) #FROM THE INVENTION LIST - PLACING HERE JUST IN CASE -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Equipment Name Output Name Type Cost Weight Source Page Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier @@ -42,118 +42,6 @@ Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 - - -###Block: Class Cats: - -# Feat Name Type -Acrobatic.MOD TYPE:Knave -Agile.MOD TYPE:Knave -Alertness.MOD TYPE:Yeoman.Engineer -Animal Affinity.MOD TYPE:Noble.Yeoman -Athletic.MOD TYPE:Knave.Noble.Yeoman -Barroom Brawler.MOD TYPE:Yeoman -Blade Ballet.MOD TYPE:Knave -Blind Fight.MOD TYPE:Knave.ManAtArms -Bow Mastery.MOD TYPE:Knave.ManAtArms -Cleave.MOD TYPE:ManAtArms.Yeoman -Clinging Combat.MOD TYPE:ManAtArms -Combat Expertise.MOD TYPE:Knave.ManAtArms -Combat Reflexes.MOD TYPE:Knave.ManAtArms -Dead Shot.MOD TYPE:Knave -Deceitful.MOD TYPE:Knave -Deft Hands.MOD TYPE:Engineer -Diehard.MOD TYPE:Yeoman -Dodge.MOD TYPE:Priest.Knave.ManAtArms -Endurance.MOD TYPE:Yeoman -Far Shot.MOD TYPE:Knave.ManAtArms.Noble -Friendly Fire.MOD TYPE:Knave.ManAtArms -Grace Under Fire.MOD TYPE:Knave.ManAtArms -Great Cleave.MOD TYPE:ManAtArms.Yeoman -Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble -Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman -Improved Critical.MOD TYPE:ManAtArms -Improved Disarm.MOD TYPE:Knave.ManAtArms -Improved Feint.MOD TYPE:Knave.ManAtArms -Improved Grapple.MOD TYPE:Yeoman -Improved Initiative.MOD TYPE:Knave.ManAtArms -Improved Knockout Blow.MOD TYPE:Yeoman -Improved Leverage.MOD TYPE:ManAtArms -Improved Overrun.MOD TYPE:ManAtArms.Yeoman -Improved Sunder.MOD TYPE:ManAtArms.Yeoman -Improved Trip.MOD TYPE:ManAtArms -# This does not exist in the RSRD and I can't find it elswhere either -#Improved Two Weapon Defense.MOD TYPE:ManAtArms -Improved Unarmed Strike.MOD TYPE:Priest.Yeoman -In the Groove.MOD TYPE:Knave.ManAtArms -Instinctive Shot.MOD TYPE:Knave.ManAtArms -Investigator.MOD TYPE:Priest.Engineer -Iron Will.MOD TYPE:Priest.Engineer.Noble -Knockout Blow.MOD TYPE:Yeoman -Last Ditch.MOD TYPE:ManAtArms -Lightning Reflexes.MOD TYPE:Priest.Knave -Manyshot.MOD TYPE:Knave.ManAtArms -Master Tracker.MOD TYPE:Noble -Mercantile.MOD TYPE:Priest -Merciful Fighter.MOD TYPE:ManAtArms.Yeoman -Mobility.MOD TYPE:Knave.ManAtArms -Mounted Archery.MOD TYPE:Knave.ManAtArms -Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble -Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman -Noble Patron.MOD TYPE:Priest.Engineer -Parry.MOD TYPE:Knave.ManAtArms -Perfect Shot.MOD TYPE:Knave.ManAtArms -Persuasive.MOD TYPE:Priest.Noble -Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms -Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble -Power Attack.MOD TYPE:ManAtArms.Yeoman -Precise Shot.MOD TYPE:Knave.ManAtArms -Quick Draw.MOD TYPE:ManAtArms -Quick Leap.MOD TYPE:Knave.ManAtArms -Ranged Disarm.MOD TYPE:Knave.ManAtArms -Rapid Reload.MOD TYPE:Engineer.ManAtArms -Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble -Reactive Shot.MOD TYPE:ManAtArms -Ride By Attack.MOD TYPE:ManAtArms.Noble -Riposte.MOD TYPE:Knave.ManAtArms -Rising Strike.MOD TYPE:ManAtArms -Run.MOD TYPE:Priest.Knave.Yeoman -Self Sufficient.MOD TYPE:Priest.Yeoman -Shot on the Run.MOD TYPE:Knave.ManAtArms -Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman -Spirited Charge.MOD TYPE:ManAtArms.Noble -Spring Attack.MOD TYPE:ManAtArms -Stealthy.MOD TYPE:Knave -Stunning Fist.MOD TYPE:Yeoman -Superior Mounted Archery.MOD TYPE:ManAtArms -Taunt.MOD TYPE:Knave -Threaten Zone.MOD TYPE:ManAtArms -Toughness.MOD TYPE:ManAtArms.Yeoman -Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble -Track.MOD TYPE:Noble -Trample.MOD TYPE:ManAtArms.Noble -Two Weapon Defense.MOD TYPE:ManAtArms -Two Weapon Fighting.MOD TYPE:ManAtArms -Weapon Finesse.MOD TYPE:Knave -Weapon Focus.MOD TYPE:Noble.ManAtArms -Weapon Specialization.MOD TYPE:ManAtArms -Weapon Trip.MOD TYPE:Knave.ManAtArms -Weapon of Opportunity.MOD TYPE:Priest.Yeoman -Whirlwind Attack.MOD TYPE:ManAtArms - - -#MYTHIC Addition: -Alertness.MOD TYPE:Conjurer -Animal Affinity.MOD TYPE:Conjurer -Deceitful.MOD TYPE:Conjurer -Great Fortitude.MOD TYPE:Conjurer -Iron Will.MOD TYPE:Conjurer -Negotiator.MOD TYPE:Conjurer -Persuasive.MOD TYPE:Conjurer -Self Sufficient.MOD TYPE:Conjurer -Skill Focus.MOD TYPE:Conjurer - - # ##EOF # Added: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst (rev 0) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -0,0 +1,114 @@ +# CVS $Revision: 4949 $ $Author: eddyanthony $ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) +#Original Entry: Andrew Maitland + +# Feat Name Type +Acrobatic.MOD TYPE:Knave +Agile.MOD TYPE:Knave +Alertness.MOD TYPE:Yeoman.Engineer +Animal Affinity.MOD TYPE:Noble.Yeoman +Athletic.MOD TYPE:Knave.Noble.Yeoman +Barroom Brawler.MOD TYPE:Yeoman +Blade Ballet.MOD TYPE:Knave +Blind Fight.MOD TYPE:Knave.ManAtArms +Bow Mastery.MOD TYPE:Knave.ManAtArms +Cleave.MOD TYPE:ManAtArms.Yeoman +Clinging Combat.MOD TYPE:ManAtArms +Combat Expertise.MOD TYPE:Knave.ManAtArms +Combat Reflexes.MOD TYPE:Knave.ManAtArms +Dead Shot.MOD TYPE:Knave +Deceitful.MOD TYPE:Knave +Deft Hands.MOD TYPE:Engineer +Diehard.MOD TYPE:Yeoman +Dodge.MOD TYPE:Priest.Knave.ManAtArms +Endurance.MOD TYPE:Yeoman +Far Shot.MOD TYPE:Knave.ManAtArms.Noble +Friendly Fire.MOD TYPE:Knave.ManAtArms +Grace Under Fire.MOD TYPE:Knave.ManAtArms +Great Cleave.MOD TYPE:ManAtArms.Yeoman +Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble +Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman +Improved Critical.MOD TYPE:ManAtArms +Improved Disarm.MOD TYPE:Knave.ManAtArms +Improved Feint.MOD TYPE:Knave.ManAtArms +Improved Grapple.MOD TYPE:Yeoman +Improved Initiative.MOD TYPE:Knave.ManAtArms +Improved Knockout Blow.MOD TYPE:Yeoman +Improved Leverage.MOD TYPE:ManAtArms +Improved Overrun.MOD TYPE:ManAtArms.Yeoman +Improved Sunder.MOD TYPE:ManAtArms.Yeoman +Improved Trip.MOD TYPE:ManAtArms +# This does not exist in the RSRD and I can't find it elswhere either +#Improved Two Weapon Defense.MOD TYPE:ManAtArms +Improved Unarmed Strike.MOD TYPE:Priest.Yeoman +In the Groove.MOD TYPE:Knave.ManAtArms +Instinctive Shot.MOD TYPE:Knave.ManAtArms +Investigator.MOD TYPE:Priest.Engineer +Iron Will.MOD TYPE:Priest.Engineer.Noble +Knockout Blow.MOD TYPE:Yeoman +Last Ditch.MOD TYPE:ManAtArms +Lightning Reflexes.MOD TYPE:Priest.Knave +Manyshot.MOD TYPE:Knave.ManAtArms +Master Tracker.MOD TYPE:Noble +Mercantile.MOD TYPE:Priest +Merciful Fighter.MOD TYPE:ManAtArms.Yeoman +Mobility.MOD TYPE:Knave.ManAtArms +Mounted Archery.MOD TYPE:Knave.ManAtArms +Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble +Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman +Noble Patron.MOD TYPE:Priest.Engineer +Parry.MOD TYPE:Knave.ManAtArms +Perfect Shot.MOD TYPE:Knave.ManAtArms +Persuasive.MOD TYPE:Priest.Noble +Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms +Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble +Power Attack.MOD TYPE:ManAtArms.Yeoman +Precise Shot.MOD TYPE:Knave.ManAtArms +Quick Draw.MOD TYPE:ManAtArms +Quick Leap.MOD TYPE:Knave.ManAtArms +Ranged Disarm.MOD TYPE:Knave.ManAtArms +Rapid Reload.MOD TYPE:Engineer.ManAtArms +Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble +Reactive Shot.MOD TYPE:ManAtArms +Ride By Attack.MOD TYPE:ManAtArms.Noble +Riposte.MOD TYPE:Knave.ManAtArms +Rising Strike.MOD TYPE:ManAtArms +Run.MOD TYPE:Priest.Knave.Yeoman +Self Sufficient.MOD TYPE:Priest.Yeoman +Shot on the Run.MOD TYPE:Knave.ManAtArms +Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman +Spirited Charge.MOD TYPE:ManAtArms.Noble +Spring Attack.MOD TYPE:ManAtArms +Stealthy.MOD TYPE:Knave +Stunning Fist.MOD TYPE:Yeoman +Superior Mounted Archery.MOD TYPE:ManAtArms +Taunt.MOD TYPE:Knave +Threaten Zone.MOD TYPE:ManAtArms +Toughness.MOD TYPE:ManAtArms.Yeoman +Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble +Track.MOD TYPE:Noble +Trample.MOD TYPE:ManAtArms.Noble +Two Weapon Defense.MOD TYPE:ManAtArms +Two Weapon Fighting.MOD TYPE:ManAtArms +Weapon Finesse.MOD TYPE:Knave +Weapon Focus.MOD TYPE:Noble.ManAtArms +Weapon Specialization.MOD TYPE:ManAtArms +Weapon Trip.MOD TYPE:Knave.ManAtArms +Weapon of Opportunity.MOD TYPE:Priest.Yeoman +Whirlwind Attack.MOD TYPE:ManAtArms + + +#MYTHIC Addition: +Alertness.MOD TYPE:Conjurer +Animal Affinity.MOD TYPE:Conjurer +Deceitful.MOD TYPE:Conjurer +Great Fortitude.MOD TYPE:Conjurer +Iron Will.MOD TYPE:Conjurer +Negotiator.MOD TYPE:Conjurer +Persuasive.MOD TYPE:Conjurer +Self Sufficient.MOD TYPE:Conjurer +Skill Focus.MOD TYPE:Conjurer + + +# +##EOF +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst ___________________________________________________________________ Name: svn:eol-style + native Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland STARTPACK:Dragon Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon_Sherwood] Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Required AL Combat bonus Stat bonus Feat Natural Attacks Special ABility Spell Res. Damage Reduction MONSTERCLASS Main Race Type Race Subtype Type Template CR Source Page Innate Spells Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland # Skill Name Key Stat Untrained? Type Source Page Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst 2008-01-17 13:49:03 UTC (rev 4951) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst 2008-01-17 18:47:21 UTC (rev 4952) @@ -1,18 +1,20 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 +# CVS $Revision$ $Author$ -- Thu Jan 17 13:44:50 2008 -- reformated by prettylst.pl v1.38 (build 4314) +SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -# Template Name Visible Template Required Class Type ABILITY PREPCLEVEL +# Template Name Visible Template Core Class VISIBLE:NO TEMPLATE:CHOOSE:EngineerCore|NobleCore|YeomanCore|PriestCore|KnaveCore|ManAtArmsCore -# -EngineerCore VISIBLE:NO PRECLASS:1,Engineer=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Invention PREPCLEVEL:MAX=1 -KnaveCore VISIBLE:NO PRECLASS:1,Knave=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Swashbuckler PREPCLEVEL:MAX=1 -ManAtArmsCore VISIBLE:NO PRECLASS:1,Man-at-Arms=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Tactician PREPCLEVEL:MAX=1 -NobleCore VISIBLE:NO PRECLASS:1,Noble=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Privilege PREPCLEVEL:MAX=1 -PriestCore VISIBLE:NO PRECLASS:1,Priest=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Inspiring Presence PREPCLEVEL:MAX=1 -YeomanCore VISIBLE:NO PRECLASS:1,Yeoman=1 TYPE:ClassCore.Hidden ABILITY:Internal|AUTOMATIC|Commoner's Aspect PREPCLEVEL:MAX=1 +###Block: Core Abilities +# Template Name Visible Required Class ABILITY +EngineerCore VISIBLE:NO PRECLASS:1,Engineer=1 ABILITY:Special Ability|AUTOMATIC|Invention +KnaveCore VISIBLE:NO PRECLASS:1,Knave=1 ABILITY:Special Ability|AUTOMATIC|Swashbuckler +ManAtArmsCore VISIBLE:NO PRECLASS:1,Man-at-Arms=1 ABILITY:Special Ability|AUTOMATIC|Tactician +NobleCore VISIBLE:NO PRECLASS:1,Noble=1 ABILITY:Special Ability|AUTOMATIC|Privilege +PriestCore VISIBLE:NO PRECLASS:1,Priest=1 ABILITY:Special Ability|AUTOMATIC|Inspiring Presence +YeomanCore VISIBLE:NO PRECLASS:1,Yeoman=1 ABILITY:Special Ability|AUTOMATIC|Commoner's Aspect + # ##EOF # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-17 20:19:36
|
Revision: 4953 http://pcgen.svn.sourceforge.net/pcgen/?rev=4953&view=rev Author: eddyanthony Date: 2008-01-17 12:19:38 -0800 (Thu, 17 Jan 2008) Log Message: ----------- Third pass at QA, more work on core abilities Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 18:47:21 UTC (rev 4952) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-17 20:19:38 UTC (rev 4953) @@ -55,8 +55,8 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +ABILITYCATEGORY:sherwood_abilitycat.lst ABILITY:sherwood_ability_class.lst -ABILITYCATEGORY:sherwood_abilitycat.lst CLASS:sherwood_class.lst COMPANIONMOD:sherwood_companionmod.lst EQUIPMENT:sherwood_equip.lst @@ -72,7 +72,7 @@ CLASS:sherwood_class_mythic.lst -HIDETYPE:FEAT|ClassAbility|Conjurer|Internal|SwashbucklingPoint|Noble|ManAtArms|Engineer|Knave|Yeoman|StartingAspect +HIDETYPE:FEAT|Conjurer|Noble|ManAtArms|Engineer|Knave|Yeoman HIDETYPE:SKILL|AutoGain # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-17 18:47:21 UTC (rev 4952) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-17 20:19:38 UTC (rev 4953) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Thu Jan 17 15:06:34 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -28,24 +28,24 @@ Swashbuckling Point CATEGORY:Special Ability TYPE:SwashbucklingPoint VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 ###Block: Core Ability -# Ability Name Category of Ability Type Visible Special ABility Define Bonus to Ability Pool +# Ability Name Category of Ability Type Visible Special ABility Define Bonus to Ability Pool Modify VAR Invention CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Invention -Swashbuckler CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Swashbuckler -Tactician CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Tactician -Privilege CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY BONUS:ABILITYPOOL|Noble Privilege|1 -Inspiring Presence CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Inspiring Presence +Swashbuckler CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Swashbuckler DEFINE:SwashbucklerBonusPoints|0 BONUS:VAR|SwashbucklingPointTotal|SwashbucklerBonusPoints +Tactician CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Tactician DEFINE:TacticianTactics|0 BONUS:ABILITYPOOL|Tactician|TacticianTactics +Privilege CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY BONUS:ABILITYPOOL|Noble Privilege|1 +Inspiring Presence CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Inspiring Presence DEFINE:InspiringPresenceEffects|0 BONUS:ABILITYPOOL|Inspiring Presence|InspiringPresenceEffects Commoner's Aspect CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Commoner's Aspect ~ +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 ###Block: Man at Arms - Tactical -# Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR -Offensive Tactics CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Offensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 -Defensive Tactics CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Defensive Tactics],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 -Coordinated Maneuvers CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Coordinated Maneuvers],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 -Stand Fast CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Stand Fast],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 -Heads Up CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Heads Up],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 -Inspiration CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,CHECKMULT,Inspiration],[PREABILITY:1,CATEGORY=ANY,Tactician,Inspiring Presence] SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 -Coordinate CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Tactician SAB:Coordinate -Close and Attack CATEGORY:Special Ability TYPE:ClassAbility.ManAtArms.Tactician VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Close and Attack],[PREABILITY:1,CATEGORY=ANY,Tactician] SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 +# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR +Offensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 +Defensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 +Coordinated Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 +Stand Fast CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 +Heads Up CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 +Inspiration CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 +Coordinate CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Coordinate +Close and Attack CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 ###Block: Noble # Ability Name Category of Ability Type Special ABility @@ -54,17 +54,14 @@ Wandering Knight CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Wandering Knight) ###Block: Priest -# Ability Name Category of Ability Type Visible Required Ability Multiple Requirements Special ABility Define Stackable? Multiple? Choose Modify VAR -Calming Presence CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Calming Presence],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 -Everyone Has Their Time CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Everyone Has Their Time],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") -Cast Out CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Inspiring Presence SAB:Cast Out -Ecclesiastical Privilege CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Ecclesiastical Privilege],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") -Fear God's Wrath CATEGORY:Special Ability TYPE:ClassAbility.Priest VISIBLE:DISPLAY PREMULT:2,[!PREABILITY:2,CATEGORY=ANY,MULT,Fear God's Wrath],[PREABILITY:1,CATEGORY=ANY,Inspiring Presence] SAB:Fear God's Wrath +# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR +Calming Presence CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 +Everyone Has Their Time CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") +Cast Out CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Cast Out +Ecclesiastical Privilege CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") +Fear God's Wrath CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Fear God's Wrath -### Yeoman -#Commoner's Aspect Increase VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Commoner's Aspect STACK:YES MULT:YES BONUS:VAR|CommonerAspectLV|2 - ############ ABILITYCATEGORIES would be good for this Section ########## ###Block: CONJURER Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 18:47:21 UTC (rev 4952) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-17 20:19:38 UTC (rev 4953) @@ -2,32 +2,33 @@ #SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -ABILITYCATEGORY:Engineer Ability CATEGORY:Special Ability TYPE:EngineerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Engineer Feat CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Feat CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Privilege CATEGORY:Special Ability TYPE:NoblePrivilege EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Man-at-Arms Ability CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Ability CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Ability CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Feat CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Ability CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Feat CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Engineer Ability PLURAL:Engineer Abilities CATEGORY:Special Ability TYPE:EngineerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Engineer Feat PLURAL:Engineer Feats CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats + +ABILITYCATEGORY:Noble Ability PLURAL:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Feat PLURAL:Noble Feats CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Noble Privilege PLURAL:Noble Privilege CATEGORY:Special Ability TYPE:NoblePrivilege EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Man-at-Arms Ability PLURAL:Man-at-Arms Abilities CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Man-at-Arms Feat PLURAL:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Tactician PLURAL:Tactics CATEGORY:Special Ability TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Knave Ability PLURAL:Knave Abilities CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Knave Feat PLURAL:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats + +ABILITYCATEGORY:Priest Ability PLURAL:Priest Abilities CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Priest Feat PLURAL:Priest Feats CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Inspiring Presence PLURAL:Inspiring Presence CATEGORY:Special Ability TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Yeoman Ability PLURAL:Yeoman Abilities CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Yeoman Feat PLURAL:Yeoman Feats CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats + #Mythic ADD-ON -ABILITYCATEGORY:Conjurer Ability CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Conjurer Feat CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Ability PLURAL:Conjurer Abilities CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Feat PLURAL:Conjurer Feats CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Class PLURAL:Conjurer Class CATEGORY:Special Ability TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Engineer Class CATEGORY:Special Ability TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Noble Class CATEGORY:Special Ability TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Man-at-Arms Class CATEGORY:Special Ability TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Knave Class CATEGORY:Special Ability TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Priest Class CATEGORY:Special Ability TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Yeoman Class CATEGORY:Special Ability TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Conjurer Class CATEGORY:Special Ability TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - # ##EOF # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 18:47:21 UTC (rev 4952) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-17 20:19:38 UTC (rev 4953) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Thu Jan 17 15:01:57 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -12,8 +12,7 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:VAR|EngineerDefense|((CL+1)*2)/5 ABILITY:Internal|AUTOMATIC|EngineerDefense +1 BONUS:VAR|EngineerDefense|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|EngineerDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class 2 BONUS:ABILITYPOOL|Engineer Ability|CL/2 @@ -28,7 +27,7 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow 1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|KnaveDefense|(((CL+4)*3)/8)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +1 BONUS:VAR|SwashbucklerBonusPoints|(CL+1)/2 BONUS:VAR|KnaveDefense|(((CL+4)*3)/8)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class 2 BONUS:ABILITYPOOL|Knave Ability|CL/2 @@ -42,8 +41,8 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Class Abilities -1 BONUS:ABILITYPOOL|Man-at-Arms Class|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Man-at-Arms Ability|CL/2 BONUS:VAR|ManAtArmsAC|((CL+1)*2)/5 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense +1 BONUS:VAR|ManAtArmsAC|((CL+1)*2)/5 BONUS:VAR|TacticianTactics|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Man-at-Arms Ability|CL/2 @@ -73,7 +72,7 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Class Abilities -1 BONUS:ABILITYPOOL|Priest Class|(CL+1)/2 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 BONUS:VAR|PriestAC|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|PriestDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +1 BONUS:VAR|InspiringPresenceEffects|(CL+1)/2 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 BONUS:VAR|PriestAC|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|PriestDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class 2 BONUS:ABILITYPOOL|Priest Ability|CL/2 @@ -87,9 +86,8 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency ###Block: Class Abilities -1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 -2 BONUS:ABILITYPOOL|Yeoman Ability|CL/2 BONUS:VAR|YeomanAC|(CL+1)/2 ABILITY:Internal|AUTOMATIC|YeomanDefense +1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 BONUS:VAR|YeomanAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|YeomanDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class +2 BONUS:ABILITYPOOL|Yeoman Ability|CL/2 # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-18 19:29:13
|
Revision: 4956 http://pcgen.svn.sourceforge.net/pcgen/?rev=4956&view=rev Author: eddyanthony Date: 2008-01-18 11:29:15 -0800 (Fri, 18 Jan 2008) Log Message: ----------- Forth QA pass, fixed some cross-reference errors and refined Maneuver 'Skills" Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-18 18:50:23 UTC (rev 4955) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-18 19:29:15 UTC (rev 4956) @@ -1,5 +1,5 @@ # CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -CAMPAIGN:Sherwood - The Legend of Robin Hood +CAMPAIGN:Battlefield Press - Sherwood - The Legend of Robin Hood GAMEMODE:35e # The active Type tag is temporary and will be removed when this source graduates from Alpha TYPE:Alpha Datasets Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-18 18:50:23 UTC (rev 4955) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-18 19:29:15 UTC (rev 4956) @@ -7,7 +7,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Device|Use Rope +CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Magic Device|Use Rope ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency @@ -21,7 +21,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Device|Use Rope +CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope 1 TEMPLATE:Core Class ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow @@ -36,7 +36,7 @@ # Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble +CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency @@ -53,7 +53,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty|TYPE.Perform|TYPE.Profession|Ride|Swim +CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty)|TYPE.Perform|TYPE.Profession|Ride|Swim ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency @@ -67,7 +67,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim +CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty)|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light) Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-18 18:50:23 UTC (rev 4955) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-18 19:29:15 UTC (rev 4956) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Jan 18 12:51:40 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -58,11 +58,11 @@ RACE:Changeling (Young Child) !PRERACE:1,% NAME:Changeling (Young Child) STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10 -SKILL:Bluff RANK:4 -SKILL:Hide RANK:2 -SKILL:Listen RANK:3 -SKILL:Move Silent RANK:2 -SKILL:Spot RANK:3 +SKILL:Bluff RANK:4 +SKILL:Hide RANK:2 +SKILL:Listen RANK:3 +SKILL:Move Silently RANK:2 +SKILL:Spot RANK:3 FEAT:Alertness ###INCOMPLETE::: Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-18 18:50:23 UTC (rev 4955) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-18 19:29:15 UTC (rev 4956) @@ -9,9 +9,9 @@ # Fey Changeling (Young Child) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 PREALIGN:CE BONUS:STAT|STR,WIS|-2 BONUS:STAT|DEX,CON|2 BONUS:STAT|CHA|-4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Hearth Curse (Ex) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Changeling TYPE:Humanoid TEMPLATE:Fey CR:1/4 SOURCEPAGE:pg.85 -Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TYPE:Fey TEMPLATE:Fey CR:1 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand|Mending|Prestidigitation,10+CHA|Open/Close -Leprechaun STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink|Dancing Lights,10+CHA|Greater Teleport,10+CHA|Invisibility,12+CHA|Mage Hand|Mending|Polymorph Any Object,17+CHA|Ventriloquism -Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury +Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TYPE:Fey TEMPLATE:Fey CR:1 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand,10+CHA|Mending,10+CHA|Prestidigitation,10+CHA|Open/Close,10+CHA +Leprechaun STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink,13+CHA|Dancing Lights,10+CHA|Teleport (Greater),17+CHA|Invisibility,12+CHA|Mage Hand,10+CHA|Mending,10+CHA|Polymorph Any Object,17+CHA|Ventriloquism,11+CHA +Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury,12+CHA # Ghosts Banshee STARTFEATS:1 SIZE:M MOVE:Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS,CHA|4 FEAT:Improved Initiative|Alertness NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Fear (Su) MONSTERCLASS:Undead:5 RACETYPE:Undead RACESUBTYPE:Banshee TYPE:Undead TEMPLATE:Incorporeal|Undead CR:5 SOURCEPAGE:pg.87 Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-18 18:50:23 UTC (rev 4955) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-18 19:29:15 UTC (rev 4956) @@ -1,42 +1,51 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Jan 18 14:25:39 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -# Skill Name Key Stat Untrained? Type Source Page -Knowledge (Law) KEYSTAT:INT USEUNTRAINED:NO TYPE:Knowledge.Intelligence SOURCEPAGE:pg.18 +# Skill Name Key Stat Untrained? Type Bonus to skill Source Page Temporary effect description +Knowledge (Law) KEYSTAT:INT USEUNTRAINED:NO TYPE:Knowledge.Intelligence SOURCEPAGE:pg.18 +Craft (Shoemaking) KEYSTAT:INT USEUNTRAINED:NO TYPE:Intelligence.Craft BONUS:SKILL|Craft (Shoemaking)|-2|TYPE=Circumstance|!PREITEM:1,TYPE=LeatherworkingTools|PREAPPLY:PC SOURCEPAGE:pg. 86 TEMPDESC:Craft skill checks are made with a -2 circumstance penalty If improvised tools are used ###Block: Maneuvers -# Skill Name Bonus to skill Source Page -Attack From Above BONUS:SKILL|Attack From Above|SKILL.Jump.TOTAL BONUS:SKILL|Attack From Above|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 -Beamwork BONUS:SKILL|Beamwork|SKILL.Balance.TOTAL BONUS:SKILL|Beamwork|2|PRESKILL:1,Jump=5 BONUS:SKILL|Beamwork|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 -Cartwheeling BONUS:SKILL|Cartwheeling|SKILL.Tumble.TOTAL BONUS:SKILL|Cartwheeling|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.43 -Dance Around the Maypole BONUS:SKILL|Dance Around the Maypole|SKILL.Balance.TOTAL BONUS:SKILL|Dance Around the Maypole|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 -High Dive BONUS:SKILL|High Dive|SKILL.Jump.TOTAL BONUS:SKILL|High Dive|2|PRESKILL:1,Swim=5 SOURCEPAGE:pg.44 -Leap to Different Elevation BONUS:SKILL|Leap to Different Elevation|SKILL.Jump.TOTAL BONUS:SKILL|Leap to Different Elevation|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 -Polework BONUS:SKILL|Polework|SKILL.Tumble.TOTAL BONUS:SKILL|Polework|2|PRESKILL:1,Climb=5 BONUS:SKILL|Polework|2|PRESKILL:1,Balance=5 BONUS:SKILL|Polework|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.44 -Rappelling BONUS:SKILL|Rappelling|SKILL.Climb.TOTAL BONUS:SKILL|Rappelling|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.45 -Running Up Walls BONUS:SKILL|Running Up Walls|SKILL.Climb.TOTAL BONUS:SKILL|Running Up Walls|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.45 -Swing Kick BONUS:SKILL|Swing Kick|SKILL.Tumble.TOTAL BONUS:SKILL|Swing Kick|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.45 -Swinging Attack BONUS:SKILL|Swinging Attack|SKILL.Climb.TOTAL BONUS:SKILL|Swinging Attack|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.46 -Vaulting BONUS:SKILL|Vaulting|SKILL.Jump.TOTAL BONUS:SKILL|Vaulting|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.46 +# Skill Name Key Stat Untrained? Visible Bonus to skill Source Page +Maneuver (Attack From Above) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Attack From Above)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Attack From Above)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 +Maneuver (Beamwork) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Beamwork)|skillinfo("MODIFIER", "Balance")-DEX BONUS:SKILL|Maneuver (Beamwork)|2|PRESKILL:1,Jump=5 BONUS:SKILL|Maneuver (Beamwork)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.43 +Maneuver (Cartwheeling) KEYSTAT:DEX USEUNTRAINED:NO VISIBLE:EXPORT BONUS:SKILL|Maneuver (Cartwheeling)|skillinfo("MODIFIER", "Tumble")-DEX BONUS:SKILL|Maneuver (Cartwheeling)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.43 +Maneuver (Dance Around the Maypole) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Dance Around the Maypole)|skillinfo("MODIFIER", "Balance")-DEX BONUS:SKILL|Maneuver (Dance Around the Maypole)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 +Maneuver (High Dive) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (High Dive)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (High Dive)|2|PRESKILL:1,Swim=5 SOURCEPAGE:pg.44 +Maneuver (Leap to Different Elevation) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Leap to Different Elevation)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Leap to Different Elevation)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.44 +Maneuver (Polework) KEYSTAT:DEX USEUNTRAINED:NO VISIBLE:EXPORT BONUS:SKILL|Maneuver (Polework)|skillinfo("MODIFIER", "Tumble")-DEX BONUS:SKILL|Maneuver (Polework)|2|PRESKILL:1,Climb=5 BONUS:SKILL|Maneuver (Polework)|2|PRESKILL:1,Balance=5 BONUS:SKILL|Maneuver (Polework)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.44 +Maneuver (Rappelling) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Rappelling)|skillinfo("MODIFIER", "Climb")-STR BONUS:SKILL|Maneuver (Rappelling)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.45 +Maneuver (Running Up Walls) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Running Up Walls)|skillinfo("MODIFIER", "Climb")-STR BONUS:SKILL|Maneuver (Running Up Walls)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.45 +Maneuver (Swing Kick) KEYSTAT:DEX USEUNTRAINED:NO VISIBLE:EXPORT BONUS:SKILL|Maneuver (Swing Kick)|skillinfo("MODIFIER", "Tumble")-DEX BONUS:SKILL|Maneuver (Swing Kick)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.45 +Maneuver (Swinging Attack) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Swinging Attack)|skillinfo("MODIFIER", "Climb")-STR BONUS:SKILL|Maneuver (Swinging Attack)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.46 +Maneuver (Vaulting) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Vaulting)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Vaulting)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.46 ###Block: Mounted Maneuvers -# Skill Name Bonus to skill Source Page -Charged Jump BONUS:SKILL|Charged Jump|SKILL.Jump.TOTAL BONUS:SKILL|Charged Jump|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.46 -Coax the Beast BONUS:SKILL|Coax the Beast|SKILL.Ride.TOTAL BONUS:SKILL|Coax the Beast|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.47 -Deft Dodging BONUS:SKILL|Deft Dodging|SKILL.Ride.TOTAL BONUS:SKILL|Deft Dodging|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 -Jumping on Horseback BONUS:SKILL|Jumping on Horseback|SKILL.Ride.TOTAL BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Jump=5 BONUS:SKILL|Jumping on Horseback|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 -Lasso and Drag BONUS:SKILL|Lasso and Drag|SKILL.Ride.TOTAL BONUS:SKILL|Lasso and Drag|2|PRESKILL:1,Use Rope=5 SOURCEPAGE:pg.47 -Leap onto a Horse BONUS:SKILL|Leap onto a Horse|SKILL.Jump.TOTAL BONUS:SKILL|Leap onto a Horse|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.47 -Rider's Leap BONUS:SKILL|Rider's Leap|SKILL.Jump.TOTAL BONUS:SKILL|Rider's Leap|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.48 -Sideswipe BONUS:SKILL|Sideswipe|SKILL.Ride.TOTAL BONUS:SKILL|Sideswipe|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.48 -Snatch and Go BONUS:SKILL|Snatch and Go|SKILL.Ride.TOTAL BONUS:SKILL|Snatch and Go|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.48 -Spinning Kick BONUS:SKILL|Spinning Kick|SKILL.Ride.TOTAL BONUS:SKILL|Spinning Kick|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.49 -Straddling Two Horses BONUS:SKILL|Straddling Two Horses|SKILL.Ride.TOTAL BONUS:SKILL|Straddling Two Horses|2|PRESKILL:1,Balance Handle Animal=5 SOURCEPAGE:pg.49 -Switching Horse in Mid-Gallop BONUS:SKILL|Switching Horse in Mid-Gallop|SKILL.Ride.TOTAL BONUS:SKILL|Switching Horse in Mid-Gallop|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.49 -Tackle BONUS:SKILL|Tackle|SKILL.Jump.TOTAL BONUS:SKILL|Tackle|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.49 +# Skill Name Key Stat Visible Bonus to skill Source Page +Maneuver (Charged Jump) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Charged Jump)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Charged Jump)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.46 +Maneuver (Coax the Beast) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Coax the Beast)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Coax the Beast)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.47 +Maneuver (Deft Dodging) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Deft Dodging)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Deft Dodging)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Maneuver (Jumping on Horseback) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Jumping on Horseback)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Jump=5 BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Maneuver (Lasso and Drag) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Lasso and Drag)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Lasso and Drag)|2|PRESKILL:1,Use Rope=5 SOURCEPAGE:pg.47 +Maneuver (Leap onto a Horse) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Leap onto a Horse)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Leap onto a Horse)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.47 +Maneuver (Rider's Leap) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Rider's Leap)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Rider's Leap)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.48 +Maneuver (Sideswipe) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Sideswipe)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Sideswipe)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.48 +Maneuver (Snatch and Go) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Snatch and Go)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Snatch and Go)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.48 +Maneuver (Spinning Kick) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Spinning Kick)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Spinning Kick)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.49 +Maneuver (Straddling Two Horses) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Straddling Two Horses)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Straddling Two Horses)|2|PRESKILL:2,Balance,Handle Animal=5 SOURCEPAGE:pg.49 +Maneuver (Switching Horse in Mid-Gallop) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.49 +Maneuver (Tackle) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Tackle)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Tackle)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.49 +###Block: Skill MOD to transfer ranks +# Skill Name Bonus to skill rank Class Skill +Balance.MOD BONUS:SKILLRANK|Maneuver (Beamwork),Maneuver (Dance Around the Maypole)|skillinfo("TOTALRANK", "Balance") CSKILL:Maneuver (Beamwork)|Maneuver (Dance Around the Maypole) +Climb.MOD BONUS:SKILLRANK|Maneuver (Rappelling),Maneuver (Running Up Walls),Maneuver (Swinging Attack)|skillinfo("TOTALRANK", "Climb") CSKILL:Maneuver (Rappelling)|Maneuver (Running Up Walls)|Maneuver (Swinging Attack) +Jump.MOD BONUS:SKILLRANK|Maneuver (Attack From Above),Maneuver (High Dive),Maneuver (Leap to Different Elevation),Maneuver (Vaulting),Maneuver (Charged Jump),Maneuver (Leap onto a Horse),Maneuver (Rider's Leap),Maneuver (Tackle)|skillinfo("TOTALRANK", "Jump") CSKILL:Maneuver (Attack From Above)|Maneuver (High Dive)|Maneuver (Leap to Different Elevation)|Maneuver (Vaulting)|Maneuver (Charged Jump)|Maneuver (Leap onto a Horse)|Maneuver (Rider's Leap)|Maneuver (Tackle) +Tumble.MOD BONUS:SKILLRANK|Maneuver (Cartwheeling),Maneuver (Polework),Maneuver (Swing Kick)|skillinfo("TOTALRANK", "Tumble") CSKILL:Maneuver (Cartwheeling)|Maneuver (Polework)|Maneuver (Swing Kick) +Ride.MOD BONUS:SKILLRANK|Maneuver (Coax the Beast),Maneuver (Deft Dodging),Maneuver (Jumping on Horseback),Maneuver (Lasso and Drag),Maneuver (Sideswipe),Maneuver (Switching Horse in Mid-Gallop),Maneuver (Snatch and Go),Maneuver (Straddling Two Horses),Maneuver (Spinning Kick)|skillinfo("TOTALRANK", "Ride") CSKILL:Maneuver (Coax the Beast)|Maneuver (Deft Dodging)|Maneuver (Jumping on Horseback)|Maneuver (Lasso and Drag)|Maneuver (Sideswipe)|Maneuver (Switching Horse in Mid-Gallop)|Maneuver (Snatch and Go)|Maneuver (Straddling Two Horses)|Maneuver (Spinning Kick) + # ##EOF # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-19 05:03:01
|
Revision: 4957 http://pcgen.svn.sourceforge.net/pcgen/?rev=4957&view=rev Author: eddyanthony Date: 2008-01-18 21:03:04 -0800 (Fri, 18 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood, 5th QA pass, Feats and Conjurer abilities Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-19 05:03:04 UTC (rev 4957) @@ -72,8 +72,8 @@ CLASS:sherwood_class_mythic.lst -HIDETYPE:FEAT|Conjurer|Noble|ManAtArms|Engineer|Knave|Yeoman -HIDETYPE:SKILL|AutoGain +HIDETYPE:FEAT|Conjurer|Noble|ManAtArms|Engineer|Knave|Yeoman|Priest +HIDETYPE:SKILL|AutoGain|MountedManeuver # # End Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 15:06:34 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Jan 18 23:54:32 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -37,15 +37,15 @@ Commoner's Aspect CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Commoner's Aspect ~ +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 ###Block: Man at Arms - Tactical -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Offensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 -Defensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 -Coordinated Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 -Stand Fast CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 -Heads Up CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 -Inspiration CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms.Priest VISIBLE:DISPLAY SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 -Coordinate CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Coordinate -Close and Attack CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArms VISIBLE:DISPLAY SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 +# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR +Offensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 +Defensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 +Coordinated Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 +Stand Fast CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 +Heads Up CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 +Inspiration CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 +Coordinate CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinate +Close and Attack CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 ###Block: Noble # Ability Name Category of Ability Type Special ABility @@ -54,47 +54,44 @@ Wandering Knight CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Wandering Knight) ###Block: Priest -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Calming Presence CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 -Everyone Has Their Time CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") -Cast Out CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Cast Out -Ecclesiastical Privilege CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") -Fear God's Wrath CATEGORY:Special Ability TYPE:SpecialQuality.Priest VISIBLE:DISPLAY SAB:Fear God's Wrath +# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR +Calming Presence CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 +Everyone Has Their Time CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") +Cast Out CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Cast Out +Ecclesiastical Privilege CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") +Fear God's Wrath CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Fear God's Wrath -############ ABILITYCATEGORIES would be good for this Section ########## -###Block: CONJURER - +###Block: Conjurer # Ability Name Category of Ability Visible Special ABility Fires Burn and Cauldrons Bubble CATEGORY:Special Ability VISIBLE:DISPLAY SAB:Fires Burn and Cauldrons Bubble - ###Block: Charms and Curses -# Ability Name Category of Ability Type Visible Required Ability -Personal Magic CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY -Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Personal Magic -Greater Charm CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Reactive Charm/Retributive Curse -Evil Eye CATEGORY:Special Ability TYPE:Conjurer.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Greater Charm +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Personal Magic CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY SAB:Personal Magic +Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Personal Magic SAB:Reactive Charm/Retributive Curse +Greater Charm CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Reactive Charm/Retributive Curse SAB:Greater Charm +Evil Eye CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Greater Charm SAB:Evil Eye ###Block: Divination -# Ability Name Category of Ability Type Visible Required Ability -Augury CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY -Legend Lore CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Augury -Locate Object or Person CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Legend Lore -Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:Conjurer.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Locate Object or Person +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Augury CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY SAB:Augury +Legend Lore CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Augury SAB:Legend Lore +Locate Object or Person CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Legend Lore SAB:Locate Object or Person +Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Locate Object or Person SAB:Clairaudience/Clairvoyance ###Block: Enchantment -# Ability Name Category of Ability Type Visible Required Ability -Craft Talisman CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY -Brew Potion CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Talisman -Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Brew Potion -Create Legendary Item CATEGORY:Special Ability TYPE:Conjurer.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Magic Arms and Armor +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Craft Talisman CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY SAB:Craft Talisman +Brew Potion CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Talisman SAB:Brew Potion +Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Brew Potion SAB:Craft Magic Arms and Armor +Create Legendary Item CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Magic Arms and Armor SAB:Create Legendary Item ###Block: Fairy Lore -# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions -Fey Friend CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY SAB:Fey Friend -Familiar CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel -Monstrous Ally CATEGORY:Special Ability TYPE:FairyLore.Conjurer VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Fey Friend SAB:Monstrous Ally +# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions +Fey Friend CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY SAB:Fey Friend +Familiar CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel +Monstrous Ally CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Fey Friend SAB:Monstrous Ally # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -11,22 +11,22 @@ ABILITYCATEGORY:Man-at-Arms Ability PLURAL:Man-at-Arms Abilities CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Man-at-Arms Feat PLURAL:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Tactician PLURAL:Tactics CATEGORY:Special Ability TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Tactician PLURAL:Tactics CATEGORY:Special Ability TYPE:ManAtArmsTactics EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Knave Ability PLURAL:Knave Abilities CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Knave Feat PLURAL:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Priest Ability PLURAL:Priest Abilities CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Priest Feat PLURAL:Priest Feats CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Inspiring Presence PLURAL:Inspiring Presence CATEGORY:Special Ability TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Inspiring Presence PLURAL:Inspiring Presence CATEGORY:Special Ability TYPE:PriestInspire EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Yeoman Ability PLURAL:Yeoman Abilities CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats ABILITYCATEGORY:Yeoman Feat PLURAL:Yeoman Feats CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats #Mythic ADD-ON -ABILITYCATEGORY:Conjurer Ability PLURAL:Conjurer Abilities CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Conjurer Feat PLURAL:Conjurer Feats CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Conjurer Class PLURAL:Conjurer Class CATEGORY:Special Ability TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Conjurer Ability PLURAL:Conjurer Abilities CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Conjurer Feat PLURAL:Conjurer Feats CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats +ABILITYCATEGORY:Fires Burn and Cauldrons Bubble PLURAL:Fires Burn and Cauldrons Bubble CATEGORY:Special Ability TYPE:ConjurerMagic EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -9,8 +9,8 @@ ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies ###Block: Class Abilities -1 BONUS:ABILITYPOOL|Conjurer Class|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 BONUS:VAR|SFMLevel|CL BONUS:VAR|ConjurerAC|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points|Fires Burn and Cauldrons Bubble ABILITY:Internal|AUTOMATIC|ConjurerDefense TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Conjurer Feat|CL/2 +1 BONUS:ABILITYPOOL|Fires Burn and Cauldrons Bubble|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 BONUS:VAR|SFMLevel|CL BONUS:VAR|ConjurerAC|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points|Fires Burn and Cauldrons Bubble ABILITY:Internal|AUTOMATIC|ConjurerDefense +2 BONUS:ABILITYPOOL|Conjurer Ability|CL/2 # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -1,45 +1,47 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Jan 18 20:56:01 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier -# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff\x92s men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 -Bow Mastery TYPE:General PREFEAT:2,Weapon Focus(TYPE.Bow),Weapon Specialization(TYPE.Bow) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. SOURCEPAGE:pg.26 -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 -Instinctive Shot TYPE:General PREATT:6 PREFEAT:2,Point Blank Shot,Weapon Focus DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 -King\x92s Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King\x92s authority behind everything you do. SOURCEPAGE:pg.26 -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a \x93thump\x94 on the head, it hurts. SOURCEPAGE:pg.26 -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble\x92s son. SOURCEPAGE:pg.27 PREPCLEVEL:1 -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. SOURCEPAGE:pg.27 -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.28 -Pinpoint Accuracy TYPE:General PREFEAT:2,Pinpoint Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.28 -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy\x92s hand. SOURCEPAGE:pg.29 -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 +# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Combat bonus Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL +Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 +Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff's men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 +Bow Mastery (Bow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 +Bow Mastery (Crossbow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT|1 SOURCEPAGE:pg.25 +Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 +Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 +Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 +Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 +Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 +Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 +Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. BONUS:COMBAT|TOHIT.GRAPPLE|2 SOURCEPAGE:pg.26 +In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 +Instinctive Shot TYPE:General PREATT:6 PREFEAT:1,Point Blank Shot PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow) DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 +King's Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King's authority behind everything you do. SOURCEPAGE:pg.26 +Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 +Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a "thump" on the head, it hurts. SOURCEPAGE:pg.26 +Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 +Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble's son. SOURCEPAGE:pg.27 PREPCLEVEL:1 +Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. BONUS:SKILL|TYPE=MountedManeuver|4 SOURCEPAGE:pg.27 +Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 +Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 +Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 +Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 +Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 +#TODO: Perfect Shot can be taken twice +Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.28 +Pinpoint Accuracy TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 +Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 +Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.28 +Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 +Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 +Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 +Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 +Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 +Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 +Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.29 +Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 +Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -10,7 +10,8 @@ Barroom Brawler.MOD TYPE:Yeoman Blade Ballet.MOD TYPE:Knave Blind Fight.MOD TYPE:Knave.ManAtArms -Bow Mastery.MOD TYPE:Knave.ManAtArms +Bow Mastery (Bow).MOD TYPE:Knave.ManAtArms +Bow Mastery (Crossbow).MOD TYPE:Knave.ManAtArms Cleave.MOD TYPE:ManAtArms.Yeoman Clinging Combat.MOD TYPE:ManAtArms Combat Expertise.MOD TYPE:Knave.ManAtArms Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-18 19:29:15 UTC (rev 4956) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst 2008-01-19 05:03:04 UTC (rev 4957) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Jan 18 14:25:39 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Jan 18 20:56:01 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -22,20 +22,20 @@ Maneuver (Vaulting) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Vaulting)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Vaulting)|2|PRESKILL:1,Tumble=5 SOURCEPAGE:pg.46 ###Block: Mounted Maneuvers -# Skill Name Key Stat Visible Bonus to skill Source Page -Maneuver (Charged Jump) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Charged Jump)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Charged Jump)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.46 -Maneuver (Coax the Beast) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Coax the Beast)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Coax the Beast)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.47 -Maneuver (Deft Dodging) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Deft Dodging)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Deft Dodging)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 -Maneuver (Jumping on Horseback) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Jumping on Horseback)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Jump=5 BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 -Maneuver (Lasso and Drag) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Lasso and Drag)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Lasso and Drag)|2|PRESKILL:1,Use Rope=5 SOURCEPAGE:pg.47 -Maneuver (Leap onto a Horse) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Leap onto a Horse)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Leap onto a Horse)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.47 -Maneuver (Rider's Leap) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Rider's Leap)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Rider's Leap)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.48 -Maneuver (Sideswipe) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Sideswipe)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Sideswipe)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.48 -Maneuver (Snatch and Go) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Snatch and Go)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Snatch and Go)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.48 -Maneuver (Spinning Kick) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Spinning Kick)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Spinning Kick)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.49 -Maneuver (Straddling Two Horses) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Straddling Two Horses)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Straddling Two Horses)|2|PRESKILL:2,Balance,Handle Animal=5 SOURCEPAGE:pg.49 -Maneuver (Switching Horse in Mid-Gallop) KEYSTAT:DEX VISIBLE:EXPORT BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.49 -Maneuver (Tackle) KEYSTAT:STR VISIBLE:EXPORT BONUS:SKILL|Maneuver (Tackle)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Tackle)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.49 +# Skill Name Key Stat Type Visible Bonus to skill Source Page +Maneuver (Charged Jump) KEYSTAT:STR TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Charged Jump)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Charged Jump)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.46 +Maneuver (Coax the Beast) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Coax the Beast)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Coax the Beast)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.47 +Maneuver (Deft Dodging) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Deft Dodging)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Deft Dodging)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Maneuver (Jumping on Horseback) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Jumping on Horseback)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Jump=5 BONUS:SKILL|Maneuver (Jumping on Horseback)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.47 +Maneuver (Lasso and Drag) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Lasso and Drag)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Lasso and Drag)|2|PRESKILL:1,Use Rope=5 SOURCEPAGE:pg.47 +Maneuver (Leap onto a Horse) KEYSTAT:STR TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Leap onto a Horse)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Leap onto a Horse)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.47 +Maneuver (Rider's Leap) KEYSTAT:STR TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Rider's Leap)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Rider's Leap)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.48 +Maneuver (Sideswipe) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Sideswipe)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Sideswipe)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.48 +Maneuver (Snatch and Go) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Snatch and Go)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Snatch and Go)|2|PRESKILL:1,Balance=5 SOURCEPAGE:pg.48 +Maneuver (Spinning Kick) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Spinning Kick)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Spinning Kick)|2|PRESKILL:1,Handle Animal=5 SOURCEPAGE:pg.49 +Maneuver (Straddling Two Horses) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Straddling Two Horses)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Straddling Two Horses)|2|PRESKILL:2,Balance,Handle Animal=5 SOURCEPAGE:pg.49 +Maneuver (Switching Horse in Mid-Gallop) KEYSTAT:DEX TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|skillinfo("MODIFIER", "Ride")-DEX BONUS:SKILL|Maneuver (Switching Horse in Mid-Gallop)|2|PRESKILL:1,Jump=5 SOURCEPAGE:pg.49 +Maneuver (Tackle) KEYSTAT:STR TYPE:MountedManeuver VISIBLE:EXPORT BONUS:SKILL|Maneuver (Tackle)|skillinfo("MODIFIER", "Jump")-STR BONUS:SKILL|Maneuver (Tackle)|2|PRESKILL:1,Ride=5 SOURCEPAGE:pg.49 ###Block: Skill MOD to transfer ranks # Skill Name Bonus to skill rank Class Skill This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-20 06:17:10
|
Revision: 4965 http://pcgen.svn.sourceforge.net/pcgen/?rev=4965&view=rev Author: eddyanthony Date: 2008-01-19 22:17:14 -0800 (Sat, 19 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood, 6th QA pass, Races and default kits Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 05:42:13 UTC (rev 4964) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 06:17:14 UTC (rev 4965) @@ -2,44 +2,45 @@ SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -STARTPACK:Dragon Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon_Sherwood] +STARTPACK:Dragon (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon_Sherwood] +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 RACE:Dragon_Sherwood !PRERACE:1,% NAME:Dragon -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 ALIGN:CE SKILL:Bluff RANK:6 SKILL:Concentration RANK:12 -SKILL:Diplomacy RANK:10 -SKILL:Intimidate RANK:17 -SKILL:Jump RANK:14 +SKILL:Diplomacy RANK:8 +SKILL:Hide RANK:4 +SKILL:Intimidate RANK:14 +SKILL:Jump RANK:18 SKILL:Knowledge (Arcana) RANK:8 SKILL:Knowledge (Geography) RANK:6 SKILL:Knowledge (Local) RANK:6 SKILL:Knowledge (Nature) RANK:8 -SKILL:Listen RANK:14 -SKILL:Search RANK:14 -SKILL:Sense Motive RANK:6 -SKILL:Spot RANK:14 +SKILL:Listen RANK:13 +SKILL:Search RANK:16 +SKILL:Sense Motive RANK:7 +SKILL:Spot RANK:16 FEAT:Alertness FEAT:Ability Focus(Breath Weapon) FEAT:Hover FEAT:Iron Will FEAT:Multiattack +FEAT:Snatch -STARTPACK:Gargoyle Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gargoyle_Sherwood] +STARTPACK:Gargoyle (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gargoyle_Sherwood] +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=11|CHA=11 RACE:Gargoyle_Sherwood !PRERACE:1,% NAME:Gargoyle -STAT:STR=11|DEX=10|CON=10|INT=10|WIS=11|CHA=11 ALIGN:CE -SKILL:Hide RANK:7 +SKILL:Hide RANK:5 SKILL:Listen RANK:5 SKILL:Spot RANK:5 FEAT:Flyby Attack FEAT:Multiattack FEAT:Toughness -###Werewolf Kit(s) here STARTPACK:Selkie Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Selkie] RACE:Selkie !PRERACE:1,% @@ -49,8 +50,8 @@ GEAR:Crossbow (Heavy) SIZE:PC LOCATION:Carried SKILL:Bluff RANK:1 SKILL:Diplomacy RANK:1 -SKILL:Listen RANK:3 -SKILL:Spot RANK:3 +SKILL:Listen RANK:1 +SKILL:Spot RANK:1 FEAT:Alertness @@ -59,56 +60,47 @@ NAME:Changeling (Young Child) STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10 SKILL:Bluff RANK:4 -SKILL:Hide RANK:2 -SKILL:Listen RANK:3 +SKILL:Listen RANK:1 SKILL:Move Silently RANK:2 -SKILL:Spot RANK:3 +SKILL:Spot RANK:1 FEAT:Alertness -###INCOMPLETE::: -#Grogach need skills done STARTPACK:Grogach Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Grogach] RACE:Grogach !PRERACE:1,% NAME:Grogach STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 ALIGN:CG -###COMMENT: Just need Skills Tested - -#Skills and Feats: Bluff +7, Escape Artist +8, hide +14, Jump +4, Listen +7, Move Silently +10, -#Search +5, Sense Motive +5, Spot +7; . SKILL:Bluff RANK:4 SKILL:Escape Artist RANK:4 -SKILL:Hide RANK:2 +SKILL:Hide RANK:4 SKILL:Jump RANK:4 -SKILL:Listen RANK:6 -SKILL:Move Silently RANK:6 +SKILL:Listen RANK:4 +SKILL:Move Silently RANK:4 SKILL:Search RANK:4 -SKILL:Sense Motive RANK:2 -SKILL:Spot RANK:6 +SKILL:Sense Motive RANK:4 +SKILL:Spot RANK:4 FEAT:Alertness +GEAR:Dagger SIZE:PC LOCATION:Both Hands -#Leprechauns not complete STARTPACK:Leprechaun Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Leprechaun] RACE:Leprechaun !PRERACE:1,% NAME:Leprechaun STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -#Str 7, Dex 16, Con 11, Int 16, Wis 15, Cha 16. ALIGN:TN -#Skills and Feats: Bluff +7, Concentration +4, Craft (woodworking) +5, Craft (shoemaking) +5, -#Escape Artist +7, Hide +11, Listen +14, Move Silently +7, Open Lock +7, Perform +7, Search +5, -#Sense Motive +6, Sleight of Hand +7, Spot +6; . SKILL:Bluff RANK:4 SKILL:Concentration RANK:4 SKILL:Craft (Woodworking) RANK:2 SKILL:Craft (Shoemaking) RANK:2 SKILL:Escape Artist RANK:4 SKILL:Hide RANK:4 -SKILL:Listen RANK:12 +SKILL:Listen RANK:4 SKILL:Move Silently RANK:4 SKILL:Open Lock RANK:4 +SKILL:TYPE.Perform RANK:4 SKILL:Search RANK:2 -SKILL:Sense Motive RANK:3 +SKILL:Sense Motive RANK:4 SKILL:Sleight of Hand RANK:4 SKILL:Spot RANK:4 FEAT:Dodge @@ -118,39 +110,33 @@ GEAR:Dagger SIZE:PC LOCATION:Both Hands -#Pooka not complete STARTPACK:Pooka Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Pooka%] -RACE:Pooka% !PRERACE:1,% +RACE:Pooka (Goblin Form) !PRERACE:1,% NAME:Pooka -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -ALIGN:CE +STAT:STR=11|DEX=10|CON=10|INT=11|WIS=10|CHA=11 +ALIGN:CN SKILL:Climb RANK:6 -SKILL:Disguise RANK:6 -SKILL:Hide RANK:8 -SKILL:Listen RANK:6 +SKILL:Disguise RANK:7 +SKILL:Hide RANK:6 +SKILL:Listen RANK:3 SKILL:Move Silently RANK:5 SKILL:Search RANK:7 -SKILL:Spot RANK:5 +SKILL:Spot RANK:3 FEAT:Alertness FEAT:Improved Natural Attack(Bite) -#Banshee not complete - need skills tested STARTPACK:Banshee Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Banshee] RACE:Banshee !PRERACE:1,% NAME:Banshee STAT:DEX=10|INT=10|WIS=10|CHA=11 ALIGN:LE -###COMMENT: Just need Skills tested - -#Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, -#Sense Motive +8, Spot +12, Survival +2 (+4 following tracks); -SKILL:Diplomacy RANK:4 +SKILL:Diplomacy RANK:2 SKILL:Hide RANK:8 SKILL:Intimidate RANK:8 -SKILL:Listen RANK:10 +SKILL:Listen RANK:8 SKILL:Sense Motive RANK:6 SKILL:Search RANK:8 -SKILL:Spot RANK:10 -SKILL:Survival RANK:0 +SKILL:Spot RANK:8 FEAT:Blind Fight FEAT:Combat Reflexes @@ -161,9 +147,9 @@ STAT:DEX=10|INT=10|WIS=10|CHA=11 ALIGN:TN SKILL:Hide RANK:6 -SKILL:Listen RANK:6 +SKILL:Listen RANK:4 SKILL:Search RANK:6 -SKILL:Spot RANK:6 +SKILL:Spot RANK:4 FEAT:Alertness FEAT:Dodge Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-20 05:42:13 UTC (rev 4964) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst 2008-01-20 06:17:14 UTC (rev 4965) @@ -1,41 +1,25 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Sun Jan 20 01:03:46 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Required AL Combat bonus Stat bonus Feat Natural Attacks Special ABility Spell Res. Damage Reduction MONSTERCLASS Main Race Type Race Subtype Type Template CR Source Page Innate Spells -Dragon_Sherwood OUTPUTNAME:Dragon STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,50 FACE:15 REACH:10 VISION:Low-light|Darkvision (120') PREALIGN:CE BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|8 FEAT:Snatch NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,3d6|Claws,Weapon.Natural.Melee.Finesseable.Piercing,*2,1d8 SAB:Scent SAB:Immunity to Fire SAB:Breath Weapon (Ex) 40-ft. cone, damage 6d8 fire, Reflex DC 22 MONSTERCLASS:Magical Beast:15 RACETYPE:Dragon RACESUBTYPE:Dragon TYPE:Dragon CR:11 SOURCEPAGE:pg.82 -Gargoyle_Sherwood OUTPUTNAME:Gargoyle STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|-4 NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Freeze DR:10/magic MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid RACESUBTYPE:Gargoyle TYPE:Monstrous Humanoid CR:5 SOURCEPAGE:pg.83 -Selkie STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,50 FACE:5 REACH:5 VISION:Low-light PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|CHA|6 BONUS:STAT|WIS|-2 SAB:Selkie Cape (Su) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Elf TYPE:Humanoid TEMPLATE:Aquatic CR:1/2 SOURCEPAGE:pg.84 +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Required AL Save checks bonus Combat bonus Bonus to skill Bonus to skill point for a level Stat bonus Racial HD Class Skills Feat Natural Attacks Special ABility Spell Res. Damage Reduction MONSTERCLASS Main Race Type Race Subtype Template CR Source Page Innate Spells +Dragon_Sherwood OUTPUTNAME:Dragon STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,50 FACE:15 REACH:10 VISION:Low-light|Darkvision (120') PREALIGN:CE BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Jump|3|TYPE=Racial BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|70 BONUS:STAT|STR|16 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|8 MONCSKILL:Bluff|Concentration|Diplomacy|Hide|Intimidate|Jump|Knowledge (Arcana)|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nature)|Listen|Search|Sense Motive|Spot NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,3d6|Claws,Weapon.Natural.Melee.Finesseable.Piercing,*2,1d8 SAB:Scent SAB:Immunity to Fire SAB:Breath Weapon (Ex) 40-ft. cone, damage 6d8 fire, Reflex DC 22 MONSTERCLASS:Magical Beast:15 RACETYPE:Magical Beast RACESUBTYPE:Dragon CR:11 SOURCEPAGE:pg.82 +Gargoyle_Sherwood OUTPUTNAME:Gargoyle STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:SKILLPOOL|CLASS=Monstrous Humanoid;LEVEL=1|6 BONUS:STAT|STR,DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|-4 MONCSKILL:Hide|Listen|Spot NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Freeze (Ex) DR:10/magic MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid RACESUBTYPE:Gargoyle CR:5 SOURCEPAGE:pg.83 +Selkie STARTFEATS:1 SIZE:M MOVE:Walk,20,Swim,50 FACE:5 REACH:5 VISION:Low-light PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|1|TYPE=Racial BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|CHA|6 BONUS:STAT|WIS|-2 MONCSKILL:Bluff|Diplomacy|Listen|Spot|Swim SAB:Amphibious SAB:Selkie Cape (Su) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Aquatic TEMPLATE:Aquatic CR:1/2 SOURCEPAGE:pg.84 # Fey -Changeling (Young Child) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 PREALIGN:CE BONUS:STAT|STR,WIS|-2 BONUS:STAT|DEX,CON|2 BONUS:STAT|CHA|-4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Hearth Curse (Ex) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Changeling TYPE:Humanoid TEMPLATE:Fey CR:1/4 SOURCEPAGE:pg.85 -Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TYPE:Fey TEMPLATE:Fey CR:1 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand,10+CHA|Mending,10+CHA|Prestidigitation,10+CHA|Open/Close,10+CHA -Leprechaun STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink,13+CHA|Dancing Lights,10+CHA|Teleport (Greater),17+CHA|Invisibility,12+CHA|Mage Hand,10+CHA|Mending,10+CHA|Polymorph Any Object,17+CHA|Ventriloquism,11+CHA -Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TYPE:Fey TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury,12+CHA +Changeling (Young Child) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 PREALIGN:CE BONUS:CHECKS|Fortitude|5|TYPE=Racial BONUS:CHECKS|Reflex|4|TYPE=Racial BONUS:CHECKS|Will|6|TYPE=Racial BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|1|TYPE=Racial BONUS:STAT|STR,WIS|-2 BONUS:STAT|DEX,CON|2 BONUS:STAT|CHA|-4 MONCSKILL:Bluff|Hide|Listen|Move Silently|Spot NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Hearth Curse (Ex) MONSTERCLASS:Humanoid:1 RACETYPE:Humanoid RACESUBTYPE:Changeling TEMPLATE:Fey CR:1/4 SOURCEPAGE:pg.85 +Grogach STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Low-light PREALIGN:CG BONUS:COMBAT|TOHIT.GRAPPLE|4|TYPE=Racial BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|2|TYPE=Racial BONUS:SKILL|Jump|6|TYPE=Racial BONUS:SKILLPOOL|CLASS=Fey;LEVEL=1|8 BONUS:STAT|DEX|8 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|6 MONCSKILL:Bluff|Escape Artist|Hide|Jump|Listen|Move Silently|Search|Sense Motive|Spot SAB:Spell-like abilities MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Grogach TEMPLATE:Fey CR:1 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Mage Hand,10+CHA|Mending,10+CHA|Prestidigitation,10+CHA|Open/Close,10+CHA +Leprechaun STARTFEATS:4 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Low-light PREALIGN:TN BONUS:COMBAT|TOHIT.GRAPPLE|6|TYPE=Racial BONUS:COMBAT|AC|0|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen|8|TYPE=Racial BONUS:SKILLPOOL|CLASS=Fey;LEVEL=1|14 BONUS:STAT|STR|-4 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|WIS|4 MONCSKILL:Bluff|Concentration|Craft (Woodworking)|Craft (Shoemaking)|Escape Artist|Hide|Listen|Move Silently|Open Lock|TYPE.Perform|Search|Sense Motive|Sleight of Hand|Spot SAB:Spell-like abilities SR:25 MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Leprechaun TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=7|Blink,13+CHA|Dancing Lights,10+CHA|Teleport (Greater),17+CHA|Invisibility,12+CHA|Mage Hand,10+CHA|Mending,10+CHA|Polymorph Any Object,17+CHA|Ventriloquism,11+CHA +Pooka (Goblin Form) STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CN BONUS:COMBAT|TOHIT.GRAPPLE|4|TYPE=Racial BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Disguise|1|TYPE=Racial BONUS:STAT|STR,CON,INT,WIS|2 BONUS:STAT|DEX|4 MONCSKILL:Climb|Disguise|Hide|Listen|Move Silently|Search|Spot NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 SAB:Spell-like abilities MONSTERCLASS:Fey:4 RACETYPE:Fey RACESUBTYPE:Pooka TEMPLATE:Fey CR:3 SOURCEPAGE:pg.86 SPELLS:Innate|TIMES=-1|CASTERLEVEL=1|Polymorph,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Augury,12+CHA # Ghosts -Banshee STARTFEATS:1 SIZE:M MOVE:Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS,CHA|4 FEAT:Improved Initiative|Alertness NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Fear (Su) MONSTERCLASS:Undead:5 RACETYPE:Undead RACESUBTYPE:Banshee TYPE:Undead TEMPLATE:Incorporeal|Undead CR:5 SOURCEPAGE:pg.87 -Ghost STARTFEATS:1 SIZE:M MOVE:Fly,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:TN BONUS:STAT|DEX|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|2 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Aging (Su) SAB:Strength Damage (Su) MONSTERCLASS:Undead:3 RACETYPE:Undead RACESUBTYPE:Ghost TYPE:Undead TEMPLATE:Incorporeal|Undead CR:3 SOURCEPAGE:pg.87 +Banshee STARTFEATS:1 SIZE:M MOVE:Fly,60 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS,CHA|4 MONCSKILL:Diplomacy|Hide|Intimidate|Listen|Search|Sense Motive|Spot|Survival FEAT:Improved Initiative|Alertness NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Fear (Su) MONSTERCLASS:Undead:5 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal|Undead CR:5 SOURCEPAGE:pg.87 +Ghost STARTFEATS:1 SIZE:M MOVE:Fly,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:TN BONUS:SKILLPOOL|CLASS=Undead;LEVEL=1|8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|2 MONCSKILL:Hide|Listen|Search|Spot NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 SAB:Aging (Su) SAB:Strength Damage (Su) MONSTERCLASS:Undead:3 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal|Undead CR:3 SOURCEPAGE:pg.87 -##### -#COMMENT: Werewolf appears to be all templates added in the rsrd, everything looks the same at a cursory glance. Will leave werewolf out for now. -#Werewolf, grab from RSRD for mixes. -#Werewolf (Human Form) CR:3 SIZE:M humanoid (Humanoid, shapechanger); HD 1d8+1 plus 2d8+6; hp 20; Init +4; Spd 30 ft.; AC 17, touch 10, flat-footed 17; Space/Reach 5 ft./5 ft.; Base Atk/Grapple +2/+3; Atk/Full Atk +3 melee (1d8+1/19\x9620, longsword) or +2 ranged (1d8/19\x9620, light crossbow); SQ Alternate form, low-light vision, scent, wolf empathy; AL CE; SV Fort +6, Ref +3, Will +2; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8. -#Skills and Feats: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, Survival +2; Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite). -#Werewolf (Wolf Form) CR:3 SIZE:M BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE FACE:5 REACH:5 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 SAB:Curse of Lycanthropy SAB:Trip SAB:Alternate Form DR:10/silver VISION:Low-light SAB:Scent SAB:Wolf Empathy ALIN:CE BONUS:STAT|STR,DEX|4 BONUS:STAT|CON|6 BONUS:STAT|CHA|-2 -#humanoid (Humanoid, shapechanger); HD 1d8+1 plus 2d8+6; hp 20; Init +6; Spd 50 ft.; -#KIT STUFF -#STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 -#Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8. -#Skills and Feats: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*; Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite). -#Werewolf (hybrid form): CR 3; Medium humanoid (Humanoid, shapechanger); HD 1d8+1 plus 2d8+6; hp 20; Init +6; Spd 30 ft.; AC 16, touch 12, flat-footed 14; Space/Reach 5 ft./5 ft.; Base Atk/Grapple +2/+4; Atk +4 melee (1d4+2, claw); Full Atk +4 melee (1d4+2, 2 claws) and +0 melee (1d6+1, bite); SA Curse of lycanthropy; SQ Alternate form, damage reduction 10/silver, low-light vision, scent, wolf empathy; AL CE; SV Fort +6, Ref +3, Will +2; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8. -#Skills and Feats: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*; Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite). -#Alternate Form (Su): A werewolf can assume a bipedal hybrid form or the form of a wolf. -#Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf\x92s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. -#Trip (Ex): A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action with making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf. -#Wolf Empathy (Ex): Communicate with wolves and dire wolves, and a +4 racial bonus on Charisma-based checks against wolves and dire wolves. -#Skills: A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent. # ##EOF # + + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-20 07:13:17
|
Revision: 4966 http://pcgen.svn.sourceforge.net/pcgen/?rev=4966&view=rev Author: eddyanthony Date: 2008-01-19 23:13:21 -0800 (Sat, 19 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood, final touches, prep for move Modified Paths: -------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 06:17:14 UTC (rev 4965) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 07:13:21 UTC (rev 4966) @@ -1,9 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) CAMPAIGN:Battlefield Press - Sherwood - The Legend of Robin Hood GAMEMODE:35e -# The active Type tag is temporary and will be removed when this source graduates from Alpha -TYPE:Alpha Datasets -#TYPE:Battlefield Press.Sherwood +TYPE:Battlefield Press.Sherwood RANK:6 GENRE:Fantasy BOOKTYPE:Sourcebook Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 06:17:14 UTC (rev 4965) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 07:13:21 UTC (rev 4966) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Jan 18 23:54:32 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Sun Jan 20 02:04:15 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland @@ -67,31 +67,31 @@ Fires Burn and Cauldrons Bubble CATEGORY:Special Ability VISIBLE:DISPLAY SAB:Fires Burn and Cauldrons Bubble ###Block: Charms and Curses -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Personal Magic CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY SAB:Personal Magic -Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Personal Magic SAB:Reactive Charm/Retributive Curse -Greater Charm CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Reactive Charm/Retributive Curse SAB:Greater Charm -Evil Eye CATEGORY:Special Ability TYPE:ConjurerMagic.CharmCurse VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Greater Charm SAB:Evil Eye +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Personal Magic CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Personal Magic +Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Personal Magic SAB:Reactive Charm/Retributive Curse +Greater Charm CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Reactive Charm/Retributive Curse SAB:Greater Charm +Evil Eye CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Greater Charm SAB:Evil Eye ###Block: Divination -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Augury CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY SAB:Augury -Legend Lore CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Augury SAB:Legend Lore -Locate Object or Person CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Legend Lore SAB:Locate Object or Person -Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:ConjurerMagic.Divination VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Locate Object or Person SAB:Clairaudience/Clairvoyance +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Augury CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Augury +Legend Lore CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Augury SAB:Legend Lore +Locate Object or Person CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Legend Lore SAB:Locate Object or Person +Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Locate Object or Person SAB:Clairaudience/Clairvoyance ###Block: Enchantment -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Craft Talisman CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY SAB:Craft Talisman -Brew Potion CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Talisman SAB:Brew Potion -Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Brew Potion SAB:Craft Magic Arms and Armor -Create Legendary Item CATEGORY:Special Ability TYPE:ConjurerMagic.Enchantment VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Craft Magic Arms and Armor SAB:Create Legendary Item +# Ability Name Category of Ability Type Visible Required Ability Special ABility +Craft Talisman CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Craft Talisman +Brew Potion CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Talisman SAB:Brew Potion +Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Brew Potion SAB:Craft Magic Arms and Armor +Create Legendary Item CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Magic Arms and Armor SAB:Create Legendary Item ###Block: Fairy Lore -# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions -Fey Friend CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY SAB:Fey Friend -Familiar CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel -Monstrous Ally CATEGORY:Special Ability TYPE:FairyLore.ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=ANY,Fey Friend SAB:Monstrous Ally +# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions +Fey Friend CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Fey Friend +Familiar CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel +Monstrous Ally CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Fey Friend SAB:Monstrous Ally # Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 06:17:14 UTC (rev 4965) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 07:13:21 UTC (rev 4966) @@ -7,7 +7,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Magic Device|Use Rope +CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Magic Device|Use Rope ###Block: Proficiencies 1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency Modified: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 06:17:14 UTC (rev 4965) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 07:13:21 UTC (rev 4966) @@ -1,47 +1,46 @@ -# CVS $Revision$ $Author$ -- Fri Jan 18 20:56:01 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Sun Jan 20 01:23:48 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 #Original Entry: Andrew Maitland ###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier -# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Combat bonus Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff's men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 -Bow Mastery (Bow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 -Bow Mastery (Crossbow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT|1 SOURCEPAGE:pg.25 -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. BONUS:COMBAT|TOHIT.GRAPPLE|2 SOURCEPAGE:pg.26 -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 -Instinctive Shot TYPE:General PREATT:6 PREFEAT:1,Point Blank Shot PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow) DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 -King's Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King's authority behind everything you do. SOURCEPAGE:pg.26 -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a "thump" on the head, it hurts. SOURCEPAGE:pg.26 -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble's son. SOURCEPAGE:pg.27 PREPCLEVEL:1 -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. BONUS:SKILL|TYPE=MountedManeuver|4 SOURCEPAGE:pg.27 -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 -#TODO: Perfect Shot can be taken twice -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. SOURCEPAGE:pg.28 -Pinpoint Accuracy TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.28 -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.29 -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 +# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Multiple? Choose Combat bonus Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL +Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 +Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff's men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 +Bow Mastery (Bow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 +Bow Mastery (Crossbow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT|1 SOURCEPAGE:pg.25 +Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 +Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 +Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 +Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 +Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 +Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 +Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. BONUS:COMBAT|TOHIT.GRAPPLE|2 SOURCEPAGE:pg.26 +In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 +Instinctive Shot TYPE:General PREATT:6 PREFEAT:1,Point Blank Shot PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow) DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 +King's Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King's authority behind everything you do. SOURCEPAGE:pg.26 +Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 +Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a "thump" on the head, it hurts. SOURCEPAGE:pg.26 +Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 +Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble's son. SOURCEPAGE:pg.27 PREPCLEVEL:1 +Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. BONUS:SKILL|TYPE=MountedManeuver|4 SOURCEPAGE:pg.27 +Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 +Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 +Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 +Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 +Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 +Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:pg.28 +Pinpoint Accuracy TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 +Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 +Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.28 +Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 +Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 +Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 +Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 +Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 +Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 +Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.29 +Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 +Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-20 07:18:52
|
Revision: 4968 http://pcgen.svn.sourceforge.net/pcgen/?rev=4968&view=rev Author: eddyanthony Date: 2008-01-19 23:18:57 -0800 (Sat, 19 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood Removed Paths: ------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,68 +0,0 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). 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All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15. COPYRIGHT NOTICE -Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -System Reference Document Copyright 2000, Wizard of the Coast, Inc. -Arms & Armor Copyright 2001, Bastion Press, Inc. -Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. -Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. -Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. -Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. -Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press -Wild Spellcraft, Copyright 2002, Natural 20 Press -Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. -Deadlands d20 Copyright 2001, Pinnacle Entertainment Group -Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew -Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games -Quintessential Fighter Copyright 2002, Mongoose Publishing -Quintessential Rogue Copyright 2002, Mongoose Publishing -Quintessential Wizard Copyright 2002, Mongoose Publishing -Quintessential Cleric Copyright 2002, Mongoose Publishing -Quintessential Elf Copyright 2002, Mongoose Publishing -Quintessential Dwarf Copyright 2002, Mongoose Publishing -Quintessential Monk Copyright 2002, Mongoose Publishing -Quintessential Witch Copyright 2002, Mongoose Publishing -Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing -Quintessential Druid Copyright 2002, Mongoose Publishing -Quintessential Samurai Copyright 2002, Mongoose Publishing -Quintessential Paladin Copyright 2002, Mongoose Publishing -Seas of Blood Copyright 2001, Mongoose Publishing -Gladiator: Sands of Death Copyright 2001, Mongoose Publishing -Crusades of Valour Copyright 2002, Mongoose Publishing -Ultimate Equipment Guide Copyright 2002, Mongoose Publishing -Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. - -PCGen dataset conversion for Sherwood: The legend of Robin Hood Copyright 20078, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) - Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,78 +0,0 @@ -# CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -CAMPAIGN:Battlefield Press - Sherwood - The Legend of Robin Hood -GAMEMODE:35e -TYPE:Battlefield Press.Sherwood -RANK:6 -GENRE:Fantasy -BOOKTYPE:Sourcebook -SETTING:Fantasy -PUBNAMELONG:Battlefield Press -PUBNAMESHORT:BP -PUBNAMEWEB:www.battlefieldpress.com -SOURCELONG:Sherwood - The Legend of Robin Hood -SOURCESHORT:Sherwood -SOURCEWEB:www.battlefieldpress.com -SOURCEDATE:2008-01 -ISOGL:YES -# -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizard of the Coast, Inc. -COPYRIGHT:Arms & Armor Copyright 2001, Bastion Press, Inc. -COPYRIGHT:Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. -COPYRIGHT:Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press -COPYRIGHT:Wild Spellcraft, Copyright 2002, Natural 20 Press -COPYRIGHT:Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group -COPYRIGHT:Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew -COPYRIGHT:Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games -COPYRIGHT:Quintessential Fighter Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Rogue Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Wizard Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Cleric Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Elf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Dwarf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Monk Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Witch Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Druid Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Samurai Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Paladin Copyright 2002, Mongoose Publishing -COPYRIGHT:Seas of Blood Copyright 2001, Mongoose Publishing -COPYRIGHT:Gladiator: Sands of Death Copyright 2001, Mongoose Publishing -COPYRIGHT:Crusades of Valour Copyright 2002, Mongoose Publishing -COPYRIGHT:Ultimate Equipment Guide Copyright 2002, Mongoose Publishing -COPYRIGHT:Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. - -COPYRIGHT:PCGen dataset conversion for Sherwood: The Legend of Robin Hood Copyright 2008, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -ABILITYCATEGORY:sherwood_abilitycat.lst -ABILITY:sherwood_ability_class.lst -CLASS:sherwood_class.lst -COMPANIONMOD:sherwood_companionmod.lst -EQUIPMENT:sherwood_equip.lst -FEAT:sherwood_feats.lst -FEAT:sherwood_feats_mods.lst -KIT:sherwood_kits.lst -LANGUAGE:sherwood_languages.lst -SKILL:sherwood_skills.lst -TEMPLATE:sherwood_templates.lst - -###Mythic -RACE:sherwood_race_monster.lst -CLASS:sherwood_class_mythic.lst - - -HIDETYPE:FEAT|Conjurer|Noble|ManAtArms|Engineer|Knave|Yeoman|Priest -HIDETYPE:SKILL|AutoGain|MountedManeuver - -# -# End -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,99 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Jan 20 02:04:15 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Class Defense Bonus -# Ability Name Category of Ability Visible Define Combat bonus -EngineerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:EngineerDefense|0 BONUS:COMBAT|AC|EngineerDefense|TYPE=ClassBonus.REPLACE -KnaveDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:KnaveDefense|0 BONUS:COMBAT|AC|KnaveDefense|TYPE=ClassBonus.REPLACE -ManAtArmsDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ManAtArmsAC|0 BONUS:COMBAT|AC|ManAtArmsAC|TYPE=ClassBonus.REPLACE -NobleDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:NobleAC|0 BONUS:COMBAT|AC|NobleAC|TYPE=ClassBonus.REPLACE -PriestDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:PriestAC|0 BONUS:COMBAT|AC|PriestAC|TYPE=ClassBonus.REPLACE -YeomanDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:YeomanAC|0 BONUS:COMBAT|AC|YeomanAC|TYPE=ClassBonus.REPLACE -ConjurerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ConjurerAC|0 BONUS:COMBAT|AC|ConjurerAC|TYPE=ClassBonus.REPLACE - -###Block: Class Bonus Feats -# Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Bonus to Ability Pool -Engineer Bonus Feat CATEGORY:Special Ability TYPE:EngineerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Engineer Feat|1 -Knave Bonus Feat CATEGORY:Special Ability TYPE:KnaveAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Knave Feat|1 -Man-At-Arms Bonus Feat CATEGORY:Special Ability TYPE:ManAtArmsAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Man-at-Arms Feat|1 -Noble Bonus Feat CATEGORY:Special Ability TYPE:NobleAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Noble Feat|1 -Priest Bonus Feat CATEGORY:Special Ability TYPE:PriestAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Priest Feat|1 -Yeoman Bonus Feat CATEGORY:Special Ability TYPE:YeomanAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Yeoman Feat|1 -Conjurer Bonus Feat CATEGORY:Special Ability TYPE:ConjurerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Conjurer Feat|1 - -###Block: Swashbuckling Points -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Swashbuckling Points CATEGORY:Special Ability VISIBLE:NO SAB:Swashbuckling Points ~ %/session|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 -Swashbuckling Point CATEGORY:Special Ability TYPE:SwashbucklingPoint VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 - -###Block: Core Ability -# Ability Name Category of Ability Type Visible Special ABility Define Bonus to Ability Pool Modify VAR -Invention CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Invention -Swashbuckler CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Swashbuckler DEFINE:SwashbucklerBonusPoints|0 BONUS:VAR|SwashbucklingPointTotal|SwashbucklerBonusPoints -Tactician CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Tactician DEFINE:TacticianTactics|0 BONUS:ABILITYPOOL|Tactician|TacticianTactics -Privilege CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY BONUS:ABILITYPOOL|Noble Privilege|1 -Inspiring Presence CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Inspiring Presence DEFINE:InspiringPresenceEffects|0 BONUS:ABILITYPOOL|Inspiring Presence|InspiringPresenceEffects -Commoner's Aspect CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Commoner's Aspect ~ +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 - -###Block: Man at Arms - Tactical -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Offensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 -Defensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 -Coordinated Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 -Stand Fast CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 -Heads Up CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 -Inspiration CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 -Coordinate CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinate -Close and Attack CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 - -###Block: Noble -# Ability Name Category of Ability Type Special ABility -Abbot CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Abbot) -Manorial Lord CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Manorial Lord) -Wandering Knight CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Wandering Knight) - -###Block: Priest -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Calming Presence CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 -Everyone Has Their Time CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") -Cast Out CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Cast Out -Ecclesiastical Privilege CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") -Fear God's Wrath CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Fear God's Wrath - - -###Block: Conjurer -# Ability Name Category of Ability Visible Special ABility -Fires Burn and Cauldrons Bubble CATEGORY:Special Ability VISIBLE:DISPLAY SAB:Fires Burn and Cauldrons Bubble - -###Block: Charms and Curses -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Personal Magic CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Personal Magic -Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Personal Magic SAB:Reactive Charm/Retributive Curse -Greater Charm CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Reactive Charm/Retributive Curse SAB:Greater Charm -Evil Eye CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Greater Charm SAB:Evil Eye - -###Block: Divination -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Augury CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Augury -Legend Lore CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Augury SAB:Legend Lore -Locate Object or Person CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Legend Lore SAB:Locate Object or Person -Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Locate Object or Person SAB:Clairaudience/Clairvoyance - -###Block: Enchantment -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Craft Talisman CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Craft Talisman -Brew Potion CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Talisman SAB:Brew Potion -Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Brew Potion SAB:Craft Magic Arms and Armor -Create Legendary Item CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Magic Arms and Armor SAB:Create Legendary Item - -###Block: Fairy Lore -# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions -Fey Friend CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Fey Friend -Familiar CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel -Monstrous Ally CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Fey Friend SAB:Monstrous Ally - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,34 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -ABILITYCATEGORY:Engineer Ability PLURAL:Engineer Abilities CATEGORY:Special Ability TYPE:EngineerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Engineer Feat PLURAL:Engineer Feats CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -ABILITYCATEGORY:Noble Ability PLURAL:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Feat PLURAL:Noble Feats CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Privilege PLURAL:Noble Privilege CATEGORY:Special Ability TYPE:NoblePrivilege EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Man-at-Arms Ability PLURAL:Man-at-Arms Abilities CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Man-at-Arms Feat PLURAL:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Tactician PLURAL:Tactics CATEGORY:Special Ability TYPE:ManAtArmsTactics EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Knave Ability PLURAL:Knave Abilities CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Feat PLURAL:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -ABILITYCATEGORY:Priest Ability PLURAL:Priest Abilities CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Feat PLURAL:Priest Feats CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Inspiring Presence PLURAL:Inspiring Presence CATEGORY:Special Ability TYPE:PriestInspire EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Yeoman Ability PLURAL:Yeoman Abilities CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Feat PLURAL:Yeoman Feats CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -#Mythic ADD-ON -ABILITYCATEGORY:Conjurer Ability PLURAL:Conjurer Abilities CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Conjurer Feat PLURAL:Conjurer Feats CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Fires Burn and Cauldrons Bubble PLURAL:Fires Burn and Cauldrons Bubble CATEGORY:Special Ability TYPE:ConjurerMagic EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,95 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 15:01:57 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Engineer ---------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Magic Device|Use Rope -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|EngineerDefense|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|EngineerDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Engineer Ability|CL/2 - - -###Block: Knave ------------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope -1 TEMPLATE:Core Class -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow -1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|SwashbucklerBonusPoints|(CL+1)/2 BONUS:VAR|KnaveDefense|(((CL+4)*3)/8)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Knave Ability|CL/2 - - -###Block: Man-at-Arms ------------------------------------------------------------------------------------------- - -# Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|ManAtArmsAC|((CL+1)*2)/5 BONUS:VAR|TacticianTactics|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Man-at-Arms Ability|CL/2 - - - -### END MAN-AT-ARMS - -###Block: Noble ------------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty)|TYPE.Perform|TYPE.Profession|Ride|Swim -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|NobleAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|NobleDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Noble Ability|CL/2 - - -###Block: Priest ------------------------------------------------------------------------ - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty)|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light) -###Block: Class Abilities -1 BONUS:VAR|InspiringPresenceEffects|(CL+1)/2 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 BONUS:VAR|PriestAC|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|PriestDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Priest Ability|CL/2 - - -###Block: Yeoman ------------------------------------------------------------------------ - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Yeoman HD:10 TYPE:PC.Base ABB:Yeo MAXLEVEL:10 SOURCEPAGE:pg.12 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Yeoman STARTSKILLPTS:7 CSKILL:Balance|Climb|TYPE.Craft|Handle Animal|Intimidate|Jump|Knowledge (Local)|Knowledge (Nature)|TYPE.Perform|TYPE.Profession|Ride|Survival|Swim|Tumble|Use Rope -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 BONUS:VAR|YeomanAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|YeomanDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Yeoman Ability|CL/2 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,18 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus -CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.77 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -###Block: Class Abilities -1 BONUS:ABILITYPOOL|Fires Burn and Cauldrons Bubble|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 BONUS:VAR|SFMLevel|CL BONUS:VAR|ConjurerAC|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points|Fires Burn and Cauldrons Bubble ABILITY:Internal|AUTOMATIC|ConjurerDefense -2 BONUS:ABILITYPOOL|Conjurer Ability|CL/2 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,17 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Familiar -# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special ABility Define Combat bonus Change Racetype -FOLLOWER:SFMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES SAB:Empathic Link -FOLLOWER:SFMLevel=1 TYPE:Familiar SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SWITCHRACE:Animal|Magical Beast -FOLLOWER:SFMLevel=3 TYPE:Familiar SAB:Speak with Master DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=5 TYPE:Familiar SAB:Speak with aimals of its kind DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=7 TYPE:Familiar DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=9 TYPE:Familiar SAB:Scry on familiar DEFINE:LOCK.INT|10 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,33 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#FROM THE INVENTION LIST - PLACING HERE JUST IN CASE -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Equipment Name Output Name Type Cost Weight Source Page -Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:pg.37 -Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 SOURCEPAGE:pg.37 -Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 SOURCEPAGE:pg.38 -Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 SOURCEPAGE:pg.38 - -Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:pg.38 -Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:pg.38 -Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 SOURCEPAGE:pg.39 -Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 SOURCEPAGE:pg.39 -Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 SOURCEPAGE:pg.39 -Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:pg.39 -Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.39 -Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:pg.39 -Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:pg.39 -Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:pg.40 -Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:pg.40 -Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Smokestick TYPE:Invention.Lesser COST:5 WT:.5 SOURCEPAGE:pg.40 -Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 SOURCEPAGE:pg.40 -Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 SOURCEPAGE:pg.41 -Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 SOURCEPAGE:pg.41 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,48 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Jan 20 01:23:48 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland -###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier - -# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Multiple? Choose Combat bonus Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff's men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 -Bow Mastery (Bow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 -Bow Mastery (Crossbow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT|1 SOURCEPAGE:pg.25 -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. BONUS:COMBAT|TOHIT.GRAPPLE|2 SOURCEPAGE:pg.26 -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 -Instinctive Shot TYPE:General PREATT:6 PREFEAT:1,Point Blank Shot PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow) DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 -King's Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King's authority behind everything you do. SOURCEPAGE:pg.26 -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a "thump" on the head, it hurts. SOURCEPAGE:pg.26 -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble's son. SOURCEPAGE:pg.27 PREPCLEVEL:1 -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. BONUS:SKILL|TYPE=MountedManeuver|4 SOURCEPAGE:pg.27 -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:pg.28 -Pinpoint Accuracy TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.28 -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.29 -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,115 +0,0 @@ -# CVS $Revision: 4949 $ $Author: eddyanthony $ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#Original Entry: Andrew Maitland - -# Feat Name Type -Acrobatic.MOD TYPE:Knave -Agile.MOD TYPE:Knave -Alertness.MOD TYPE:Yeoman.Engineer -Animal Affinity.MOD TYPE:Noble.Yeoman -Athletic.MOD TYPE:Knave.Noble.Yeoman -Barroom Brawler.MOD TYPE:Yeoman -Blade Ballet.MOD TYPE:Knave -Blind Fight.MOD TYPE:Knave.ManAtArms -Bow Mastery (Bow).MOD TYPE:Knave.ManAtArms -Bow Mastery (Crossbow).MOD TYPE:Knave.ManAtArms -Cleave.MOD TYPE:ManAtArms.Yeoman -Clinging Combat.MOD TYPE:ManAtArms -Combat Expertise.MOD TYPE:Knave.ManAtArms -Combat Reflexes.MOD TYPE:Knave.ManAtArms -Dead Shot.MOD TYPE:Knave -Deceitful.MOD TYPE:Knave -Deft Hands.MOD TYPE:Engineer -Diehard.MOD TYPE:Yeoman -Dodge.MOD TYPE:Priest.Knave.ManAtArms -Endurance.MOD TYPE:Yeoman -Far Shot.MOD TYPE:Knave.ManAtArms.Noble -Friendly Fire.MOD TYPE:Knave.ManAtArms -Grace Under Fire.MOD TYPE:Knave.ManAtArms -Great Cleave.MOD TYPE:ManAtArms.Yeoman -Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble -Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman -Improved Critical.MOD TYPE:ManAtArms -Improved Disarm.MOD TYPE:Knave.ManAtArms -Improved Feint.MOD TYPE:Knave.ManAtArms -Improved Grapple.MOD TYPE:Yeoman -Improved Initiative.MOD TYPE:Knave.ManAtArms -Improved Knockout Blow.MOD TYPE:Yeoman -Improved Leverage.MOD TYPE:ManAtArms -Improved Overrun.MOD TYPE:ManAtArms.Yeoman -Improved Sunder.MOD TYPE:ManAtArms.Yeoman -Improved Trip.MOD TYPE:ManAtArms -# This does not exist in the RSRD and I can't find it elswhere either -#Improved Two Weapon Defense.MOD TYPE:ManAtArms -Improved Unarmed Strike.MOD TYPE:Priest.Yeoman -In the Groove.MOD TYPE:Knave.ManAtArms -Instinctive Shot.MOD TYPE:Knave.ManAtArms -Investigator.MOD TYPE:Priest.Engineer -Iron Will.MOD TYPE:Priest.Engineer.Noble -Knockout Blow.MOD TYPE:Yeoman -Last Ditch.MOD TYPE:ManAtArms -Lightning Reflexes.MOD TYPE:Priest.Knave -Manyshot.MOD TYPE:Knave.ManAtArms -Master Tracker.MOD TYPE:Noble -Mercantile.MOD TYPE:Priest -Merciful Fighter.MOD TYPE:ManAtArms.Yeoman -Mobility.MOD TYPE:Knave.ManAtArms -Mounted Archery.MOD TYPE:Knave.ManAtArms -Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble -Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman -Noble Patron.MOD TYPE:Priest.Engineer -Parry.MOD TYPE:Knave.ManAtArms -Perfect Shot.MOD TYPE:Knave.ManAtArms -Persuasive.MOD TYPE:Priest.Noble -Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms -Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble -Power Attack.MOD TYPE:ManAtArms.Yeoman -Precise Shot.MOD TYPE:Knave.ManAtArms -Quick Draw.MOD TYPE:ManAtArms -Quick Leap.MOD TYPE:Knave.ManAtArms -Ranged Disarm.MOD TYPE:Knave.ManAtArms -Rapid Reload.MOD TYPE:Engineer.ManAtArms -Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble -Reactive Shot.MOD TYPE:ManAtArms -Ride By Attack.MOD TYPE:ManAtArms.Noble -Riposte.MOD TYPE:Knave.ManAtArms -Rising Strike.MOD TYPE:ManAtArms -Run.MOD TYPE:Priest.Knave.Yeoman -Self Sufficient.MOD TYPE:Priest.Yeoman -Shot on the Run.MOD TYPE:Knave.ManAtArms -Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman -Spirited Charge.MOD TYPE:ManAtArms.Noble -Spring Attack.MOD TYPE:ManAtArms -Stealthy.MOD TYPE:Knave -Stunning Fist.MOD TYPE:Yeoman -Superior Mounted Archery.MOD TYPE:ManAtArms -Taunt.MOD TYPE:Knave -Threaten Zone.MOD TYPE:ManAtArms -Toughness.MOD TYPE:ManAtArms.Yeoman -Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble -Track.MOD TYPE:Noble -Trample.MOD TYPE:ManAtArms.Noble -Two Weapon Defense.MOD TYPE:ManAtArms -Two Weapon Fighting.MOD TYPE:ManAtArms -Weapon Finesse.MOD TYPE:Knave -Weapon Focus.MOD TYPE:Noble.ManAtArms -Weapon Specialization.MOD TYPE:ManAtArms -Weapon Trip.MOD TYPE:Knave.ManAtArms -Weapon of Opportunity.MOD TYPE:Priest.Yeoman -Whirlwind Attack.MOD TYPE:ManAtArms - - -#MYTHIC Addition: -Alertness.MOD TYPE:Conjurer -Animal Affinity.MOD TYPE:Conjurer -Deceitful.MOD TYPE:Conjurer -Great Fortitude.MOD TYPE:Conjurer -Iron Will.MOD TYPE:Conjurer -Negotiator.MOD TYPE:Conjurer -Persuasive.MOD TYPE:Conjurer -Self Sufficient.MOD TYPE:Conjurer -Skill Focus.MOD TYPE:Conjurer - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,159 +0,0 @@ -# CVS $Revision$ $Author$ -- Fri Jan 18 12:51:40 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -STARTPACK:Dragon (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon_Sherwood] -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -RACE:Dragon_Sherwood !PRERACE:1,% -NAME:Dragon -ALIGN:CE -SKILL:Bluff RANK:6 -SKILL:Concentration RANK:12 -SKILL:Diplomacy RANK:8 -SKILL:Hide RANK:4 -SKILL:Intimidate RANK:14 -SKILL:Jump RANK:18 -SKILL:Knowledge (Arcana) RANK:8 -SKILL:Knowledge (Geography) RANK:6 -SKILL:Knowledge (Local) RANK:6 -SKILL:Knowledge (Nature) RANK:8 -SKILL:Listen RANK:13 -SKILL:Search RANK:16 -SKILL:Sense Motive RANK:7 -SKILL:Spot RANK:16 -FEAT:Alertness -FEAT:Ability Focus(Breath Weapon) -FEAT:Hover -FEAT:Iron Will -FEAT:Multiattack -FEAT:Snatch - - -STARTPACK:Gargoyle (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gargo... 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