From: <edd...@us...> - 2008-01-20 07:18:52
|
Revision: 4968 http://pcgen.svn.sourceforge.net/pcgen/?rev=4968&view=rev Author: eddyanthony Date: 2008-01-19 23:18:57 -0800 (Sat, 19 Jan 2008) Log Message: ----------- [ 1869742 ] [BP] Sherwood: Legend of Robin Hood Removed Paths: ------------- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_languages.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_race_monster.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_skills.lst Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_templates.lst Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/ogl.txt 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,68 +0,0 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. - -1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. - -2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. - -3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. - -4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. - -5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. - -6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. - -7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. - -8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. - -9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. - -10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. - -11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless you have written permission from the Contributor to do so. - -12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. - -13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15. COPYRIGHT NOTICE -Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -System Reference Document Copyright 2000, Wizard of the Coast, Inc. -Arms & Armor Copyright 2001, Bastion Press, Inc. -Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. -Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. -Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. -Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. -Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press -Wild Spellcraft, Copyright 2002, Natural 20 Press -Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. -Deadlands d20 Copyright 2001, Pinnacle Entertainment Group -Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew -Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games -Quintessential Fighter Copyright 2002, Mongoose Publishing -Quintessential Rogue Copyright 2002, Mongoose Publishing -Quintessential Wizard Copyright 2002, Mongoose Publishing -Quintessential Cleric Copyright 2002, Mongoose Publishing -Quintessential Elf Copyright 2002, Mongoose Publishing -Quintessential Dwarf Copyright 2002, Mongoose Publishing -Quintessential Monk Copyright 2002, Mongoose Publishing -Quintessential Witch Copyright 2002, Mongoose Publishing -Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing -Quintessential Druid Copyright 2002, Mongoose Publishing -Quintessential Samurai Copyright 2002, Mongoose Publishing -Quintessential Paladin Copyright 2002, Mongoose Publishing -Seas of Blood Copyright 2001, Mongoose Publishing -Gladiator: Sands of Death Copyright 2001, Mongoose Publishing -Crusades of Valour Copyright 2002, Mongoose Publishing -Ultimate Equipment Guide Copyright 2002, Mongoose Publishing -Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. - -PCGen dataset conversion for Sherwood: The legend of Robin Hood Copyright 20078, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) - Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood.pcc 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,78 +0,0 @@ -# CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) -CAMPAIGN:Battlefield Press - Sherwood - The Legend of Robin Hood -GAMEMODE:35e -TYPE:Battlefield Press.Sherwood -RANK:6 -GENRE:Fantasy -BOOKTYPE:Sourcebook -SETTING:Fantasy -PUBNAMELONG:Battlefield Press -PUBNAMESHORT:BP -PUBNAMEWEB:www.battlefieldpress.com -SOURCELONG:Sherwood - The Legend of Robin Hood -SOURCESHORT:Sherwood -SOURCEWEB:www.battlefieldpress.com -SOURCEDATE:2008-01 -ISOGL:YES -# -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizard of the Coast, Inc. -COPYRIGHT:Arms & Armor Copyright 2001, Bastion Press, Inc. -COPYRIGHT:Minions: Fearsome Foes Copyright 2002, Bastion Press, Inc. -COPYRIGHT:Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc. -COPYRIGHT:Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press -COPYRIGHT:Wild Spellcraft, Copyright 2002, Natural 20 Press -COPYRIGHT:Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group -COPYRIGHT:Dragonstar: Starfarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Open Game Content from The Tide of Years Copyright 2001, Michelle A. Brown Nephew -COPYRIGHT:Seafarer\x92s Handbook Copyright 2001, Fantasy Flight Publishing, Inc. -COPYRIGHT:Foul Locales: Urban Blight Copyright 2002, Mystic Eye Games -COPYRIGHT:Quintessential Fighter Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Rogue Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Wizard Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Cleric Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Elf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Dwarf Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Monk Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Witch Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Druid Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Samurai Copyright 2002, Mongoose Publishing -COPYRIGHT:Quintessential Paladin Copyright 2002, Mongoose Publishing -COPYRIGHT:Seas of Blood Copyright 2001, Mongoose Publishing -COPYRIGHT:Gladiator: Sands of Death Copyright 2001, Mongoose Publishing -COPYRIGHT:Crusades of Valour Copyright 2002, Mongoose Publishing -COPYRIGHT:Ultimate Equipment Guide Copyright 2002, Mongoose Publishing -COPYRIGHT:Sherwood: The Legend of Robin Hood Copyright 2007, Battlefield Press, Inc. - -COPYRIGHT:PCGen dataset conversion for Sherwood: The Legend of Robin Hood Copyright 2008, PCGen Data Team (including, but not limited to: Andrew Maitland, Eddy Anthony (MoSaT), Eric (Maredudd) Smith) - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -ABILITYCATEGORY:sherwood_abilitycat.lst -ABILITY:sherwood_ability_class.lst -CLASS:sherwood_class.lst -COMPANIONMOD:sherwood_companionmod.lst -EQUIPMENT:sherwood_equip.lst -FEAT:sherwood_feats.lst -FEAT:sherwood_feats_mods.lst -KIT:sherwood_kits.lst -LANGUAGE:sherwood_languages.lst -SKILL:sherwood_skills.lst -TEMPLATE:sherwood_templates.lst - -###Mythic -RACE:sherwood_race_monster.lst -CLASS:sherwood_class_mythic.lst - - -HIDETYPE:FEAT|Conjurer|Noble|ManAtArms|Engineer|Knave|Yeoman|Priest -HIDETYPE:SKILL|AutoGain|MountedManeuver - -# -# End -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_ability_class.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,99 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Jan 20 02:04:15 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Class Defense Bonus -# Ability Name Category of Ability Visible Define Combat bonus -EngineerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:EngineerDefense|0 BONUS:COMBAT|AC|EngineerDefense|TYPE=ClassBonus.REPLACE -KnaveDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:KnaveDefense|0 BONUS:COMBAT|AC|KnaveDefense|TYPE=ClassBonus.REPLACE -ManAtArmsDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ManAtArmsAC|0 BONUS:COMBAT|AC|ManAtArmsAC|TYPE=ClassBonus.REPLACE -NobleDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:NobleAC|0 BONUS:COMBAT|AC|NobleAC|TYPE=ClassBonus.REPLACE -PriestDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:PriestAC|0 BONUS:COMBAT|AC|PriestAC|TYPE=ClassBonus.REPLACE -YeomanDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:YeomanAC|0 BONUS:COMBAT|AC|YeomanAC|TYPE=ClassBonus.REPLACE -ConjurerDefense CATEGORY:Internal VISIBLE:DISPLAY DEFINE:ConjurerAC|0 BONUS:COMBAT|AC|ConjurerAC|TYPE=ClassBonus.REPLACE - -###Block: Class Bonus Feats -# Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Bonus to Ability Pool -Engineer Bonus Feat CATEGORY:Special Ability TYPE:EngineerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Engineer Feat|1 -Knave Bonus Feat CATEGORY:Special Ability TYPE:KnaveAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Knave Feat|1 -Man-At-Arms Bonus Feat CATEGORY:Special Ability TYPE:ManAtArmsAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Man-at-Arms Feat|1 -Noble Bonus Feat CATEGORY:Special Ability TYPE:NobleAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Noble Feat|1 -Priest Bonus Feat CATEGORY:Special Ability TYPE:PriestAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Priest Feat|1 -Yeoman Bonus Feat CATEGORY:Special Ability TYPE:YeomanAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Yeoman Feat|1 -Conjurer Bonus Feat CATEGORY:Special Ability TYPE:ConjurerAbility VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Conjurer Feat|1 - -###Block: Swashbuckling Points -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Swashbuckling Points CATEGORY:Special Ability VISIBLE:NO SAB:Swashbuckling Points ~ %/session|SwashbucklingPointTotal DEFINE:SwashbucklingPointTotal|0 -Swashbuckling Point CATEGORY:Special Ability TYPE:SwashbucklingPoint VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SwashbucklingPointTotal|1 - -###Block: Core Ability -# Ability Name Category of Ability Type Visible Special ABility Define Bonus to Ability Pool Modify VAR -Invention CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Invention -Swashbuckler CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Swashbuckler DEFINE:SwashbucklerBonusPoints|0 BONUS:VAR|SwashbucklingPointTotal|SwashbucklerBonusPoints -Tactician CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Tactician DEFINE:TacticianTactics|0 BONUS:ABILITYPOOL|Tactician|TacticianTactics -Privilege CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY BONUS:ABILITYPOOL|Noble Privilege|1 -Inspiring Presence CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Inspiring Presence DEFINE:InspiringPresenceEffects|0 BONUS:ABILITYPOOL|Inspiring Presence|InspiringPresenceEffects -Commoner's Aspect CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:DISPLAY SAB:Commoner's Aspect ~ +%|CommonerAspectLV DEFINE:CommonerAspectLV|0 - -###Block: Man at Arms - Tactical -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Offensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Offensive Tactics - +%|OffensiveTacticTaken DEFINE:OffensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OffensiveTacticTaken|1 -Defensive Tactics CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Defensive Tactics - +%|DefensiveTacticTaken DEFINE:DefensiveTacticTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefensiveTacticTaken|1 -Coordinated Maneuvers CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinated Maneuvers - +%|CoordinatedManeuversTaken DEFINE:CoordinatedManeuversTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CoordinatedManeuversTaken|2 -Stand Fast CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Stand Fast - +%|StandFastTaken DEFINE:StandFastTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|StandFastTaken|2 -Heads Up CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Heads Up - +%|HeadsUpTaken DEFINE:HeadsUpTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|HeadsUpTaken|2 -Inspiration CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics.PriestInspire VISIBLE:DISPLAY SAB:Inspiration - +%|InspirationTaken DEFINE:InspirationTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|InspirationTaken|2 -Coordinate CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Coordinate -Close and Attack CATEGORY:Special Ability TYPE:SpecialQuality.ManAtArmsTactics VISIBLE:DISPLAY SAB:Close and Attack - +%|CloseAndAttackTaken DEFINE:CloseAndAttackTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CloseAndAttackTaken|2 - -###Block: Noble -# Ability Name Category of Ability Type Special ABility -Abbot CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Abbot) -Manorial Lord CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Manorial Lord) -Wandering Knight CATEGORY:Special Ability TYPE:SpecialQuality.NoblePrivilege SAB:Privilege (Wandering Knight) - -###Block: Priest -# Ability Name Category of Ability Type Visible Special ABility Define Stackable? Multiple? Choose Modify VAR -Calming Presence CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Calming Presence +%|CalmingPresence DEFINE:CalmingPresence|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingPresence|2 -Everyone Has Their Time CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Everyone Has Their Time +%|EveryoneHasTheirTimeTaken DEFINE:EveryoneHasTheirTimeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EveryoneHasTheirTimeTaken|var("CL=Priest") -Cast Out CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Cast Out -Ecclesiastical Privilege CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Ecclesiastical Privilege - +%|EcclesiasticalPrivilegeTaken DEFINE:EcclesiasticalPrivilegeTaken|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|EcclesiasticalPrivilegeTaken|var("CL=Priest") -Fear God's Wrath CATEGORY:Special Ability TYPE:SpecialQuality.PriestInspire VISIBLE:DISPLAY SAB:Fear God's Wrath - - -###Block: Conjurer -# Ability Name Category of Ability Visible Special ABility -Fires Burn and Cauldrons Bubble CATEGORY:Special Ability VISIBLE:DISPLAY SAB:Fires Burn and Cauldrons Bubble - -###Block: Charms and Curses -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Personal Magic CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Personal Magic -Reactive Charm/Retributive Curse CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Personal Magic SAB:Reactive Charm/Retributive Curse -Greater Charm CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Reactive Charm/Retributive Curse SAB:Greater Charm -Evil Eye CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Greater Charm SAB:Evil Eye - -###Block: Divination -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Augury CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Augury -Legend Lore CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Augury SAB:Legend Lore -Locate Object or Person CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Legend Lore SAB:Locate Object or Person -Clairaudience/Clairvoyance CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Locate Object or Person SAB:Clairaudience/Clairvoyance - -###Block: Enchantment -# Ability Name Category of Ability Type Visible Required Ability Special ABility -Craft Talisman CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Craft Talisman -Brew Potion CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Talisman SAB:Brew Potion -Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Brew Potion SAB:Craft Magic Arms and Armor -Create Legendary Item CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Craft Magic Arms and Armor SAB:Create Legendary Item - -###Block: Fairy Lore -# Ability Name Category of Ability Type Visible Required Ability Special ABility Define Allow Follower Allowed Companions -Fey Friend CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Fey Friend -Familiar CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY SAB:Familiar SAB:Summon Familiar DEFINE:SFMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel -Monstrous Ally CATEGORY:Special Ability TYPE:ConjurerMagic VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Fey Friend SAB:Monstrous Ally - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_abilitycat.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,34 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 20:30:27 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#SOURCELONG:Battlefield Press - Sherwood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -ABILITYCATEGORY:Engineer Ability PLURAL:Engineer Abilities CATEGORY:Special Ability TYPE:EngineerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Engineer Feat PLURAL:Engineer Feats CATEGORY:FEAT TYPE:Engineer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -ABILITYCATEGORY:Noble Ability PLURAL:Noble Ability CATEGORY:Special Ability TYPE:NobleAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Feat PLURAL:Noble Feats CATEGORY:FEAT TYPE:Noble EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Noble Privilege PLURAL:Noble Privilege CATEGORY:Special Ability TYPE:NoblePrivilege EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Man-at-Arms Ability PLURAL:Man-at-Arms Abilities CATEGORY:Special Ability TYPE:ManAtArmsAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Man-at-Arms Feat PLURAL:Man-at-Arms Feat CATEGORY:FEAT TYPE:ManAtArms EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Tactician PLURAL:Tactics CATEGORY:Special Ability TYPE:ManAtArmsTactics EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Knave Ability PLURAL:Knave Abilities CATEGORY:Special Ability TYPE:KnaveAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Knave Feat PLURAL:Knave Feat CATEGORY:FEAT TYPE:Knave EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -ABILITYCATEGORY:Priest Ability PLURAL:Priest Abilities CATEGORY:Special Ability TYPE:PriestAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Priest Feat PLURAL:Priest Feats CATEGORY:FEAT TYPE:Priest EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Inspiring Presence PLURAL:Inspiring Presence CATEGORY:Special Ability TYPE:PriestInspire EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - -ABILITYCATEGORY:Yeoman Ability PLURAL:Yeoman Abilities CATEGORY:Special Ability TYPE:YeomanAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Yeoman Feat PLURAL:Yeoman Feats CATEGORY:FEAT TYPE:Yeoman EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats - -#Mythic ADD-ON -ABILITYCATEGORY:Conjurer Ability PLURAL:Conjurer Abilities CATEGORY:Special Ability TYPE:ConjurerAbility.SwashbucklingPoint EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Conjurer Feat PLURAL:Conjurer Feats CATEGORY:FEAT TYPE:Conjurer EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Feats -ABILITYCATEGORY:Fires Burn and Cauldrons Bubble PLURAL:Fires Burn and Cauldrons Bubble CATEGORY:Special Ability TYPE:ConjurerMagic EDITABLE:YES EDITPOOL:YES VISIBLE:QUALIFY DISPLAYLOCATION:Class Abilities - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,95 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 15:01:57 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Engineer ---------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Engineer HD:6 TYPE:PC.Base ABB:Eng MAXLEVEL:10 SOURCEPAGE:pg.2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Engineer STARTSKILLPTS:9 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Diplomacy|Jump|Knowledge (Architecture and Engineering)|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Spot|Swim|Use Magic Device|Use Rope -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|EngineerDefense|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|EngineerDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Engineer Ability|CL/2 - - -###Block: Knave ------------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Knave HD:6 TYPE:PC.Base ABB:Kna MAXLEVEL:10 SOURCEPAGE:pg.4 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Knave STARTSKILLPTS:7 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Ride|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope -1 TEMPLATE:Core Class -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail,Shortbow -1 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|SwashbucklerBonusPoints|(CL+1)/2 BONUS:VAR|KnaveDefense|(((CL+4)*3)/8)+1 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|KnaveDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Knave Ability|CL/2 - - -###Block: Man-at-Arms ------------------------------------------------------------------------------------------- - -# Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Man-at-Arms OUTPUTNAME:Man-at-Arms HD:10 TYPE:PC.Base ABB:Man MAXLEVEL:10 SOURCEPAGE:pg.5 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Man-at-Arms STARTSKILLPTS:5 CSKILL:Balance|Climb|TYPE.Craft|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|TYPE.Profession|Ride|Search|Sense Motive|Spot|Swim|Tumble -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|ManAtArmsAC|((CL+1)*2)/5 BONUS:VAR|TacticianTactics|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|ManAtArmsDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Man-at-Arms Ability|CL/2 - - - -### END MAN-AT-ARMS - -###Block: Noble ------------------------------------------------------------------------- - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Noble HD:8 TYPE:PC.Base ABB:Nob MAXLEVEL:10 SOURCEPAGE:pg.8 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Noble STARTSKILLPTS:5 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Forgery|Gather Information|Handle Animal|Intimidate|Jump|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nobility and Royalty)|TYPE.Perform|TYPE.Profession|Ride|Swim -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies|Martial Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|NobleAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|NobleDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Noble Ability|CL/2 - - -###Block: Priest ------------------------------------------------------------------------ - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Priest HD:6 TYPE:PC.Base ABB:Pri MAXLEVEL:10 SOURCEPAGE:pg.10 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Priest STARTSKILLPTS:7 CSKILL:Appraise|Concentration|TYPE.Craft|Diplomacy|Gather Information|Heal|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Law)|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility and Royalty)|Knowledge (Religion)|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Survival|Swim -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -1 AUTO:FEAT|Armor Proficiency (Light) -###Block: Class Abilities -1 BONUS:VAR|InspiringPresenceEffects|(CL+1)/2 BONUS:VAR|EcclesiasticalPrivilegeTaken|CL/2 BONUS:VAR|PriestAC|((CL+1)*2)/5 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|PriestDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Priest Ability|CL/2 - - -###Block: Yeoman ------------------------------------------------------------------------ - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Yeoman HD:10 TYPE:PC.Base ABB:Yeo MAXLEVEL:10 SOURCEPAGE:pg.12 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Yeoman STARTSKILLPTS:7 CSKILL:Balance|Climb|TYPE.Craft|Handle Animal|Intimidate|Jump|Knowledge (Local)|Knowledge (Nature)|TYPE.Perform|TYPE.Profession|Ride|Survival|Swim|Tumble|Use Rope -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies AUTO:WEAPONPROF|Flail -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Shield Proficiency -###Block: Class Abilities -1 BONUS:VAR|CommonerAspectLV|((CL+1)/2)*2 BONUS:VAR|YeomanAC|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 ABILITY:Internal|AUTOMATIC|YeomanDefense ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points TEMPLATE:Core Class -2 BONUS:ABILITYPOOL|Yeoman Ability|CL/2 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_class_mythic.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,18 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Save checks bonus Combat bonus -CLASS:Conjurer HD:6 TYPE:PC.Base ABB:Con MAXLEVEL:10 HASSUBCLASS:NO SOURCEPAGE:pg.77 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Skill Pts/Lvl Class Skill -CLASS:Conjurer STARTSKILLPTS:5 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|TYPE.Knowledge|TYPE.Profession|Sense Motive|Survival -###Block: Proficiencies -1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies -###Block: Class Abilities -1 BONUS:ABILITYPOOL|Fires Burn and Cauldrons Bubble|(CL+1)/2 BONUS:VAR|SwashbucklingPointTotal|1 BONUS:VAR|SFMLevel|CL BONUS:VAR|ConjurerAC|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Swashbuckling Points|Fires Burn and Cauldrons Bubble ABILITY:Internal|AUTOMATIC|ConjurerDefense -2 BONUS:ABILITYPOOL|Conjurer Ability|CL/2 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_companionmod.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,17 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -###Block: Familiar -# Class of the Master Type Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Special ABility Define Combat bonus Change Racetype -FOLLOWER:SFMLevel=1 TYPE:Familiar COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES SAB:Empathic Link -FOLLOWER:SFMLevel=1 TYPE:Familiar SAB:Improved Evasion (Ex) DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SWITCHRACE:Animal|Magical Beast -FOLLOWER:SFMLevel=3 TYPE:Familiar SAB:Speak with Master DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=5 TYPE:Familiar SAB:Speak with aimals of its kind DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=7 TYPE:Familiar DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE -FOLLOWER:SFMLevel=9 TYPE:Familiar SAB:Scry on familiar DEFINE:LOCK.INT|10 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_equip.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,33 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Jan 17 13:41:20 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#FROM THE INVENTION LIST - PLACING HERE JUST IN CASE -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -# Equipment Name Output Name Type Cost Weight Source Page -Alchemist's Fire TYPE:Invention.Lesser COST:5 WT:1 SOURCEPAGE:pg.37 -Arrows (Armor Piercing) OUTPUTNAME:Arrows, Armor Piercing TYPE:Invention.Lesser COST:.6 WT:3 SOURCEPAGE:pg.37 -Arrows (Fire) OUTPUTNAME:Arrows, Fire TYPE:Invention.Lesser COST:1 WT:2 SOURCEPAGE:pg.38 -Arrows (Smokescreen) OUTPUTNAME:Arrows, Smokescreen TYPE:Invention.Lesser COST:2 WT:2 SOURCEPAGE:pg.38 - -Bouncing Boots TYPE:Invention.Greater COST:100 WT:7 SOURCEPAGE:pg.38 -Breathing Rope TYPE:Invention.Minor COST:2 WT:5 SOURCEPAGE:pg.38 -Climbing Harness TYPE:Invention.Lesser COST:20 WT:12 SOURCEPAGE:pg.39 -Crossbow (Quad) OUTPUTNAME:Crossbow, Quad TYPE:Invention.Greater COST:75 WT:10 SOURCEPAGE:pg.39 -Crossbow (Repeating) OUTPUTNAME:Crossbow, Repeating TYPE:Invention.Greater COST:60 WT:10 SOURCEPAGE:pg.39 -Fire Gloves TYPE:Invention.Minor COST:3 WT:1 SOURCEPAGE:pg.39 -Flash Powder TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.39 -Forest Blind TYPE:Invention.Minor COST:2 WT:10 SOURCEPAGE:pg.39 -Grapplegum TYPE:Invention.Lesser COST:3 WT:0 SOURCEPAGE:pg.39 -Gripping Resin TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Ironwood Balm TYPE:Invention.Lesser COST:4 WT:0 SOURCEPAGE:pg.40 -Rope Cranker TYPE:Invention.Lesser COST:25 WT:15 SOURCEPAGE:pg.40 -Sleeping Draught TYPE:Invention.Lesser COST:.6 WT:0 SOURCEPAGE:pg.40 -Smokestick TYPE:Invention.Lesser COST:5 WT:.5 SOURCEPAGE:pg.40 -Tanglefoot Bag TYPE:Invention.Lesser COST:8 WT:4 SOURCEPAGE:pg.40 -Thief\x92s Harness TYPE:Invention.Greater COST:75 WT:15 SOURCEPAGE:pg.41 -Wood Chimes TYPE:Invention.Minor COST:.3 WT:0 SOURCEPAGE:pg.41 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,48 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Jan 20 01:23:48 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland -###COMMENT: Need TYPEs in Weapon Profs to Include Bow - will make this easier - -# Feat Name Type Req. Att. Required Class Required Feat Required Language Required Skill Required Stat Required Text Description Multiple? Choose Combat bonus Bonus to skill Weapon prof. bonus Damage Reduction Source Page PREPCLEVEL -Barroom Brawler TYPE:General PREFEAT:1,Toughness PRESTAT:1,CON=13 DESC:You can dish it out and take it in a tavern fight. DR:2/Lethal SOURCEPAGE:pg.20 -Blade Ballet TYPE:General PREFEAT:2,Blind Fight,Combat Expertise DESC:You have learned that the Sheriff's men like to gang up on tough opponents, and have practiced techniques to lessen the impact of group tactics. SOURCEPAGE:pg.25 -Bow Mastery (Bow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Bow|TOHIT|1 SOURCEPAGE:pg.25 -Bow Mastery (Crossbow) TYPE:General PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow),Weapon Focus(Crossbow%) PREFEAT:1,Weapon Specialization(Longbow),Weapon Specialization(Shortbow),Weapon Specialization(Crossbow%) DESC:Your training with your favored weapon now extends to all bows or crossbows. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT|1 SOURCEPAGE:pg.25 -Clinging Combat TYPE:General PRESTAT:1,DEX=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.25 -Dead Shot TYPE:General PREATT:4 PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You are a skilled marksman and have learned to hit targets hiding behind cover. SOURCEPAGE:pg.25 -Ecclesiastical Authority TYPE:General PRECLASS:1,Priest=1 PRELANG:1,Latin DESC:You have been given authority over spiritual matters by the Church. SOURCEPAGE:pg.25 -Friendly Fire TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:2,DEX=15,WIS=13 DESC:You are skilled at firing into melee and keeping your allies safe from your shots. SOURCEPAGE:pg.25 -Grace Under Fire TYPE:General PREFEAT:1,Pinpoint Accuracy PRESTAT:1,WIS=15 DESC:You maintain your cool and composure when aiming. SOURCEPAGE:pg.25 -Improved Knockout Blow TYPE:General PREFEAT:1,Knockout Blow DESC:You have some of the hardest fists in England. SOURCEPAGE:pg.26 -Improved Leverage TYPE:General PREFEAT:1,Improved Trip DESC:You are a master of leveraging yourself against opponents, giving you an advantage during unarmed maneuvers. BONUS:COMBAT|TOHIT.GRAPPLE|2 SOURCEPAGE:pg.26 -In the Groove TYPE:General PREFEAT:2,Improved Initiative,Iron Will DESC:You understand that while skill and speed are vital, they are overrated compared to keeping your cool. A hothead that rushes in at the first opportunity is often the first one to need the priest. SOURCEPAGE:pg.26 -Instinctive Shot TYPE:General PREATT:6 PREFEAT:1,Point Blank Shot PREFEAT:1,Weapon Focus(Longbow),Weapon Focus(Shortbow) DESC:You are one with your bow, enabling you to make difficult shots as if they were routine. SOURCEPAGE:pg.26 -King's Authority TYPE:General PRECLASS:1,Noble=1 DESC:You have the weight of the King's authority behind everything you do. SOURCEPAGE:pg.26 -Knife Fighter TYPE:General PREATT:2 PRESTAT:1,DEX=13 DESC:You are a practiced hand at wielding knives of all sorts in both melee and ranged combat. SOURCEPAGE:pg.26 -Knockout Blow TYPE:General PREFEAT:1,Improved Unarmed Strike PRESTAT:1,STR=13 DESC:When you give someone a "thump" on the head, it hurts. SOURCEPAGE:pg.26 -Last Ditch TYPE:General PREFEAT:4,Combat Reflexes,Point Blank Shot,Quick Draw,Rapid Shot DESC:You can pull off one last shot as your enemies rush in to attack you. SOURCEPAGE:pg.27 -Learned TYPE:General PRESTAT:1,INT=13 PRETEXT:character level 1 only DESC:You have grown up as a priest-in-training or an exceptionally schooled noble's son. SOURCEPAGE:pg.27 PREPCLEVEL:1 -Master Horseman TYPE:General PRESKILL:2,Handle Animal=4,Ride=8 DESC:You are an exceptional rider who can handle a horse in a variety of situations. BONUS:SKILL|TYPE=MountedManeuver|4 SOURCEPAGE:pg.27 -Master Tracker TYPE:General PREFEAT:1,Track PRESTAT:1,WIS=15 DESC:You have mastered the ways of the hunter, allowing you to follow enemies through even the most SOURCEPAGE:pg.27 -Mercantile TYPE:General DESC:You have an eye for quality goods and the means to procure and sell them in the most beneficial way. BONUS:SKILL|Appraise,Diplomacy|2 SOURCEPAGE:pg.27 -Merciful Fighter TYPE:General PREATT:2 DESC:You prefer not to use lethal force unless you have to. SOURCEPAGE:pg.27 -Noble Patron TYPE:General PRESKILL:1,TYPE.Craft=6,TYPE.Profession=6 DESC:A noble has taken notice of your work and introduced you to the more privileged life. SOURCEPAGE:pg.27 -Parry TYPE:General PREATT:3 PREFEAT:1,Combat Expertise PRESTAT:1,DEX=13 DESC:You can deflect a melee attack against you with your own weapon. SOURCEPAGE:pg.27 -Perfect Shot TYPE:General PREATT:6 PREFEAT:3,Pinpoint Accuracy,Point Blank Shot,Weapon Focus DESC:Your mastery of ranged weapons allows you to take that extra moment needed in the thick of combat to make each and every shot count to the utmost. MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:pg.28 -Pinpoint Accuracy TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=13 DESC:You have learned to take your time with your most important ranged attacks to make sure that you hit your intended target. SOURCEPAGE:pg.28 -Quick Leap TYPE:General PRESTAT:1,DEX=13 DESC:You can rise from the ground instantaneously. SOURCEPAGE:pg.28 -Ranged Disarm TYPE:General PREFEAT:2,Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.28 -Reactive Shot TYPE:General PRESTAT:1,DEX=15 DESC:You react instantly with a loaded crossbow. SOURCEPAGE:pg.28 -Riposte TYPE:General PREATT:6 PREFEAT:1,Parry DESC:You may attempt to turn a successful parry into an additional attack against your opponent. SOURCEPAGE:pg.28 -Rising Strike TYPE:General PREATT:6 PREFEAT:1,Quick Leap PRESTAT:1,DEX=15 DESC:You can make a quick, surprising attack when rising from the ground. SOURCEPAGE:pg.29 -Superior Mounted Archery TYPE:General PREFEAT:1,Mounted Archery DESC:You are a master bowman while mounted on your steed. SOURCEPAGE:pg.29 -Taunt TYPE:General PRESKILL:1,Bluff=3 PRESTAT:1,CHA=13 DESC:You are exceptionally skilled at fighting while climbing. SOURCEPAGE:pg.29 -Threaten Zone TYPE:General PREATT:8 PREFEAT:1,Last Ditch DESC:Your speed and accuracy with a ranged weapon is great enough to threaten an area around you. SOURCEPAGE:pg.29 -Tournament Archer TYPE:General DESC:With a well placed shot you can knock a weapon or other object out of your enemy's hand. SOURCEPAGE:pg.29 -Weapon of Opportunity TYPE:General PREATT:1 DESC:You can use mundane objects as weapons in combat. SOURCEPAGE:pg.29 -Weapon Trip TYPE:General PREFEAT:1,Weapon Focus DESC:You have trained to be able to trip foes with your melee weapon. SOURCEPAGE:pg.30 - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_feats_mods.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,115 +0,0 @@ -# CVS $Revision: 4949 $ $Author: eddyanthony $ -- Wed Jan 16 23:08:38 2008 -- reformated by prettylst.pl v1.38 (build 4314) -#Original Entry: Andrew Maitland - -# Feat Name Type -Acrobatic.MOD TYPE:Knave -Agile.MOD TYPE:Knave -Alertness.MOD TYPE:Yeoman.Engineer -Animal Affinity.MOD TYPE:Noble.Yeoman -Athletic.MOD TYPE:Knave.Noble.Yeoman -Barroom Brawler.MOD TYPE:Yeoman -Blade Ballet.MOD TYPE:Knave -Blind Fight.MOD TYPE:Knave.ManAtArms -Bow Mastery (Bow).MOD TYPE:Knave.ManAtArms -Bow Mastery (Crossbow).MOD TYPE:Knave.ManAtArms -Cleave.MOD TYPE:ManAtArms.Yeoman -Clinging Combat.MOD TYPE:ManAtArms -Combat Expertise.MOD TYPE:Knave.ManAtArms -Combat Reflexes.MOD TYPE:Knave.ManAtArms -Dead Shot.MOD TYPE:Knave -Deceitful.MOD TYPE:Knave -Deft Hands.MOD TYPE:Engineer -Diehard.MOD TYPE:Yeoman -Dodge.MOD TYPE:Priest.Knave.ManAtArms -Endurance.MOD TYPE:Yeoman -Far Shot.MOD TYPE:Knave.ManAtArms.Noble -Friendly Fire.MOD TYPE:Knave.ManAtArms -Grace Under Fire.MOD TYPE:Knave.ManAtArms -Great Cleave.MOD TYPE:ManAtArms.Yeoman -Great Fortitude.MOD TYPE:Priest.ManAtArms.Noble -Improved Bull Rush.MOD TYPE:ManAtArms.Yeoman -Improved Critical.MOD TYPE:ManAtArms -Improved Disarm.MOD TYPE:Knave.ManAtArms -Improved Feint.MOD TYPE:Knave.ManAtArms -Improved Grapple.MOD TYPE:Yeoman -Improved Initiative.MOD TYPE:Knave.ManAtArms -Improved Knockout Blow.MOD TYPE:Yeoman -Improved Leverage.MOD TYPE:ManAtArms -Improved Overrun.MOD TYPE:ManAtArms.Yeoman -Improved Sunder.MOD TYPE:ManAtArms.Yeoman -Improved Trip.MOD TYPE:ManAtArms -# This does not exist in the RSRD and I can't find it elswhere either -#Improved Two Weapon Defense.MOD TYPE:ManAtArms -Improved Unarmed Strike.MOD TYPE:Priest.Yeoman -In the Groove.MOD TYPE:Knave.ManAtArms -Instinctive Shot.MOD TYPE:Knave.ManAtArms -Investigator.MOD TYPE:Priest.Engineer -Iron Will.MOD TYPE:Priest.Engineer.Noble -Knockout Blow.MOD TYPE:Yeoman -Last Ditch.MOD TYPE:ManAtArms -Lightning Reflexes.MOD TYPE:Priest.Knave -Manyshot.MOD TYPE:Knave.ManAtArms -Master Tracker.MOD TYPE:Noble -Mercantile.MOD TYPE:Priest -Merciful Fighter.MOD TYPE:ManAtArms.Yeoman -Mobility.MOD TYPE:Knave.ManAtArms -Mounted Archery.MOD TYPE:Knave.ManAtArms -Mounted Combat.MOD TYPE:Knave.ManAtArms.Noble -Negotiator.MOD TYPE:Priest.Engineer.Noble.Yeoman -Noble Patron.MOD TYPE:Priest.Engineer -Parry.MOD TYPE:Knave.ManAtArms -Perfect Shot.MOD TYPE:Knave.ManAtArms -Persuasive.MOD TYPE:Priest.Noble -Pinpoint Accuracy.MOD TYPE:Knave.ManAtArms -Point Blank Shot.MOD TYPE:Knave.ManAtArms.Noble -Power Attack.MOD TYPE:ManAtArms.Yeoman -Precise Shot.MOD TYPE:Knave.ManAtArms -Quick Draw.MOD TYPE:ManAtArms -Quick Leap.MOD TYPE:Knave.ManAtArms -Ranged Disarm.MOD TYPE:Knave.ManAtArms -Rapid Reload.MOD TYPE:Engineer.ManAtArms -Rapid Shot.MOD TYPE:Knave.ManAtArms.Noble -Reactive Shot.MOD TYPE:ManAtArms -Ride By Attack.MOD TYPE:ManAtArms.Noble -Riposte.MOD TYPE:Knave.ManAtArms -Rising Strike.MOD TYPE:ManAtArms -Run.MOD TYPE:Priest.Knave.Yeoman -Self Sufficient.MOD TYPE:Priest.Yeoman -Shot on the Run.MOD TYPE:Knave.ManAtArms -Skill Focus.MOD TYPE:Priest.Engineer.Noble.Yeoman -Spirited Charge.MOD TYPE:ManAtArms.Noble -Spring Attack.MOD TYPE:ManAtArms -Stealthy.MOD TYPE:Knave -Stunning Fist.MOD TYPE:Yeoman -Superior Mounted Archery.MOD TYPE:ManAtArms -Taunt.MOD TYPE:Knave -Threaten Zone.MOD TYPE:ManAtArms -Toughness.MOD TYPE:ManAtArms.Yeoman -Tournament Archer.MOD TYPE:Knave.ManAtArms.Noble -Track.MOD TYPE:Noble -Trample.MOD TYPE:ManAtArms.Noble -Two Weapon Defense.MOD TYPE:ManAtArms -Two Weapon Fighting.MOD TYPE:ManAtArms -Weapon Finesse.MOD TYPE:Knave -Weapon Focus.MOD TYPE:Noble.ManAtArms -Weapon Specialization.MOD TYPE:ManAtArms -Weapon Trip.MOD TYPE:Knave.ManAtArms -Weapon of Opportunity.MOD TYPE:Priest.Yeoman -Whirlwind Attack.MOD TYPE:ManAtArms - - -#MYTHIC Addition: -Alertness.MOD TYPE:Conjurer -Animal Affinity.MOD TYPE:Conjurer -Deceitful.MOD TYPE:Conjurer -Great Fortitude.MOD TYPE:Conjurer -Iron Will.MOD TYPE:Conjurer -Negotiator.MOD TYPE:Conjurer -Persuasive.MOD TYPE:Conjurer -Self Sufficient.MOD TYPE:Conjurer -Skill Focus.MOD TYPE:Conjurer - - -# -##EOF -# Deleted: Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 07:17:04 UTC (rev 4967) +++ Trunk/content/notfordistribution/battlefieldpress/sherwood/sherwood_kits.lst 2008-01-20 07:18:57 UTC (rev 4968) @@ -1,159 +0,0 @@ -# CVS $Revision$ $Author$ -- Fri Jan 18 12:51:40 2008 -- reformated by prettylst.pl v1.38 (build 4314) -SOURCELONG:Sherwood - The Legend of Robin Hood SOURCESHORT:Sherwood SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-01 -#Original Entry: Andrew Maitland - -STARTPACK:Dragon (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon_Sherwood] -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -RACE:Dragon_Sherwood !PRERACE:1,% -NAME:Dragon -ALIGN:CE -SKILL:Bluff RANK:6 -SKILL:Concentration RANK:12 -SKILL:Diplomacy RANK:8 -SKILL:Hide RANK:4 -SKILL:Intimidate RANK:14 -SKILL:Jump RANK:18 -SKILL:Knowledge (Arcana) RANK:8 -SKILL:Knowledge (Geography) RANK:6 -SKILL:Knowledge (Local) RANK:6 -SKILL:Knowledge (Nature) RANK:8 -SKILL:Listen RANK:13 -SKILL:Search RANK:16 -SKILL:Sense Motive RANK:7 -SKILL:Spot RANK:16 -FEAT:Alertness -FEAT:Ability Focus(Breath Weapon) -FEAT:Hover -FEAT:Iron Will -FEAT:Multiattack -FEAT:Snatch - - -STARTPACK:Gargoyle (Sherwood) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gargo... [truncated message content] |