From: <mar...@us...> - 2007-05-16 04:13:32
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Revision: 2911 http://svn.sourceforge.net/pcgen/?rev=2911&view=rev Author: maredudd800 Date: 2007-05-15 21:13:33 -0700 (Tue, 15 May 2007) Log Message: ----------- [ 1719062 ] Clean Up and extension of the Ability Tag Page Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesability.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesability.html 2007-05-16 03:16:54 UTC (rev 2910) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesability.html 2007-05-16 04:13:33 UTC (rev 2911) @@ -13,6 +13,7 @@ Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom Terry FitzSimons - fitzsimonsATmintelDOTnet + Eric C. Smith - mareduddATblackrootDOTorg Description: Provides information on the use of PCGen Ability Tags. @@ -24,18 +25,20 @@ </head> <body> - <h1>The Ability Tags</h1> + <h1>Ability Tags</h1> <p></p> <p><strong>NOTE:</strong> - This page is broken into two sections. The first section, Global Ability Tags, lists the new global ability tags while the - second section, other Ability Tags, lists the tags located else where in the Documents.</p> + This page is broken into three sections. The first section, the <a href="#AbilityFileTags">Ability File Tags</a>, + lists the new ability file tags, the second section, <a href="#GlobalAbilityTags">Global Ability Tags</a>, + and the third section, <a href="#OtherAbilityTags">Other Ability Tags</a>, lists the tags located else where in + the PCGen documentation.</p> - <p></p><a name="GlobalAbilityTags"></a><hr> - <h1>Glodal Ability Tags</h1> + <p></p><a name="AbilityFileTags"></a><hr> + <h2>The Ability File Tags</h2> <p></p><a name="ADDSPELLLEVEL"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> ADDSPELLLEVEL:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Increase in spell slot level)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -45,7 +48,7 @@ <p class="indent3">A spell with this metamagic ability applied to it takes up a slot two levels higher than the normal spell.</p> <p></p><a name="BENEFIT"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> BENEFIT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (benefit text)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -58,8 +61,23 @@ <p class="indent2"><code>BENEFIT:This is sample text for the example purposes</code></p> <p class="indent3">Adds ability benefit.</p> + <p></p><a name="CATEGORY2"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> CATEGORY:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This is the ability category [link to docs for Ability Category game mode tag] that + the ability belongs to. + The ability category is a broad group of abilities, defined in the game mode. An ability's key name + need only be unique within its category.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>CATEGORY:SpecialAttack</code></p> + <p class="indent3">This ability is part of the "SpecialAttack" ability category.</p> + <p class="indent2"><code>CATEGORY:Feat</code></p> + <p class="indent3">This ability is part of the "Feat" ability category, which is a special case of + abilities that can be selected as feats.</p> + <p></p><a name="COST"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> COST:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (ability point cost)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -71,8 +89,21 @@ <p class="indent2"><code>COST:.5</code></p> <p class="indent3">Ability costs half a ability point.</p> + <!-- If this tag is deprecated then this tag description will need to be removed in its entirety. + Otherwise the comment markers and this text can be removed and the tag properly documented. + <p></p><a name="MODIFYABILITYCHOICE"></a><hr> + <p class="new">*** New 5.11.x</p> + <p class="indent0"><strong>Tag Name:</strong> MODIFYABILITYCHOICE:</p> + <p class="indent1"><strong>Variables Used (x):</strong></p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2"></p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"></p> + <p class="indent3"></p> + --> + <p></p><a name="MULT"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> MULT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> <p class="indent1"><strong>What it does:</strong></p> @@ -83,7 +114,7 @@ <p class="indent3">This Ability can be taken multiple times.</p> <p></p><a name="STACK"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> STACK:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> <p class="indent1"><strong>What it does:</strong></p> @@ -93,7 +124,7 @@ <p class="indent3">This Ability may be stack on it's self.</p> <p></p><a name="VISIBLE"></a><hr> - <p class="new">*** New</p> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong>Tag Name:</strong> VISIBLE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> YES</p> <p class="indent1"><strong>Variables Used (x):</strong> NO</p> @@ -111,20 +142,17 @@ <p class="indent2"><code>VISIBLE:YES</code></p> <p class="indent3">Shows the ability name in PCGen and on the Output sheet.</p> - <p></p> + <p></p><a name="GlobalAbilityTags"></a><hr> + <h2>Global Ability Tags</h2> + <p></p><a name="OtherAbilityTags"></a><hr> - <h1>Other Ability Tags</h1> + <h2>Other Ability Tags</h2> <p>These are not true global tags as the tags in the first section are. All tags are being listed here to make them easier to locate and understand.</p> - <p></p><a name="BonusAbilityTags"></a><hr> - <h2>Bonus Ability Tags</h2> - - <li><a href="../globalfilestagpages/globalfilesbonus.html#ABILITYPOOL">BONUS:ABILITYPOOL</a> <span class="note">(Global BONUS)</span></li> - <p></p><a name="GameModeMiscInfoAbilityTags"></a><hr> - <h2>Game Mode, Misc Info, Ability Tags</h2> + <h3>Game Mode - Misc Info File</h3> <li><a href="../systemfilestagpages/gamemodemiscinfolist.html#ABILITYCATEGORY">ABILITYCATEGORY</a> <span class="note">(Misc Info)</span></li> <li><a href="../systemfilestagpages/gamemodemiscinfolist.html#CATEGORY">CATEGORY</a> <span class="note">(Misc Info)</span></li> @@ -138,41 +166,26 @@ <li><a href="../systemfilestagpages/gamemodemiscinfolist.html#VISIBLE">VISIBLE</a> <span class="note">(Misc Info)</span></li> <p></p><a name="GameModeMiscgamemodestatsandcheckslist"></a><hr> - <h2>Game Mode, Stats and Checkslist</h2> + <h3>Game Mode - Stats and Checks File</h3> - <li><a href="../systemfilestagpages/gamemodestatsandcheckslist.html#ABILITYADDSPELLLEVEL">ABILITY:ADDSPELLLEVEL</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="../systemfilestagpages/gamemodestatsandcheckslist.html#ABILITYADDSPELLLEVEL">ABILITY:ADDSPELLLEVEL</a> <span class="note">(Stats & Checks, in STATNAME Line)</span></li> - <p></p><a name="OtherAbilityTags"></a><hr> - <h2>Other Ability Tags</h2> + <p></p><a name="BonusAbilityTags"></a><hr> + <h3>Bonus Ability Tags</h3> - <li><a href="../globalfilestagpages/globalfilesother.html#ABILITY">ABILITY</a> <span class="note">(Global Other)</span></li> + <li><a href="../globalfilestagpages/globalfilesbonus.html#ABILITYPOOL">BONUS:ABILITYPOOL</a> <span class="note">(Global BONUS)</span></li> <p></p><a name="Starting Kit Tags"></a><hr> - <h2>Starting Kit Tags</h2> + <h3>Starting Kit Tags</h3> <li><a href="../datafilestagpages/datafilesstartingkits.html#CATEGORY">ABILITY:CATEGORY</a> <span class="note">(Starting Kit)</span></li> <li><a href="../datafilestagpages/datafilesstartingkits.html#ABILITY">ABILITY:PROMPT:FEAT</a> <span class="note">(Starting Kit)</span></li> <p></p><a name="PCCAbilityTags"></a><hr> - <h2>PCC Ability Tags</h2> + <h3>PCC Ability Tags</h3> - <li><a href="../datafilestagpages/datafilespcc.html#ABILITY">ABILITY</a> <span class="note">(PCC)</span></li> + <li><a href="../datafilestagpages/datafilespcc.html#ABILITYPCC">ABILITY</a> <span class="note">(PCC)</span></li> - <p></p><a name="CATEGORY2"></a><hr> - <p class="indent0"><strong>Tag Name:</strong> CATEGORY:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is the ability category [link to docs for Ability Category game mode tag] that - the ability belongs to. - The ability category is a broad group of abilities, defined in the game mode. An ability's key name - need only be unique within its category.</p> - <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>CATEGORY:SpecialAttack</code></p> - <p class="indent3">This ability is part of the "SpecialAttack" ability category.</p> - <p class="indent2"><code>CATEGORY:Feat</code></p> - <p class="indent3">This ability is part of the "Feat" ability category, which is a special case of - abilities that can be selected as feats.</p> - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/globalfilestagpages/globalfilesABility.html</p> --> </body> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |