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From: <tir...@us...> - 2006-09-21 13:17:44
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Revision: 1409
http://svn.sourceforge.net/pcgen/?rev=1409&view=rev
Author: tir-gwaith
Date: 2006-09-21 06:17:35 -0700 (Thu, 21 Sep 2006)
Log Message:
-----------
[ 1555920 ] [RSRD] Monk class enhancements to enable better PrCs etc
[ 1551268 ] [RSRD] Modify Core classes to allow easy .MODs for homebrews
Monk work mostly done, I think.
Modified Paths:
--------------
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2006-09-21 02:19:42 UTC (rev 1408)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2006-09-21 13:17:35 UTC (rev 1409)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Sun Sep 17 22:15:23 2006 -- reformated by prettylst.pl v1.35 (build 565)
+# CVS $Revision$ $Author$ -- Tue Sep 19 17:35:04 2006 -- reformated by prettylst.pl v1.35 (build 565)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: dlm1065
@@ -256,26 +256,26 @@
# The VAR is adjusted in CLASS object, but without the Flurry or Stunning Fist tracker hidden feats,
# won't do anything.
###Block: Level progression
-1 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 UMULT:2 ADD:VFEAT(Improved Grapple,Stunning Fist)1 FEATAUTO:Improved Unarmed Strike
-2 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 ADD:VFEAT(Combat Reflexes,Deflect Arrows)1 FEATAUTO:Evasion
-3 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 FEATAUTO:Still Mind
-4 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 SA:Ki Strike (Magic) FEATAUTO:Slow Fall|Monk Tracker - Slow Fall
-5 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 FEATAUTO:Purity of Body
-6 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 ADD:VFEAT(Improved Disarm,Improved Trip)1
-7 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 FEATAUTO:Wholeness of Body|Monk Tracker - Wholeness of Body
+1 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 UMULT:2 ADD:VFEAT(Improved Grapple,Stunning Fist)1 FEATAUTO:Improved Unarmed Strike
+2 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 ADD:VFEAT(Combat Reflexes,Deflect Arrows)1 FEATAUTO:Evasion
+3 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 FEATAUTO:Still Mind
+4 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 FEATAUTO:Slow Fall|Monk Tracker - Slow Fall|Ki Strike|Monk Tracker - Ki Strike
+5 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 FEATAUTO:Purity of Body
+6 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 ADD:VFEAT(Improved Disarm,Improved Trip)1
+7 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 FEATAUTO:Wholeness of Body|Monk Tracker - Wholeness of Body
8 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8
-9 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 FEATAUTO:Improved Evasion
-10 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 SA:.CLEAR.Ki Strike SA:Ki Strike (Magic and Lawful)
-11 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 FEATAUTO:Diamond Body
-12 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 FEATAUTO:Abundant Step
-13 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 SR:10+CL FEATAUTO:Diamond Soul
+9 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 FEATAUTO:Improved Evasion
+10 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8
+11 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 FEATAUTO:Diamond Body
+12 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 FEATAUTO:Abundant Step
+13 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 FEATAUTO:Diamond Soul|Monk Tracker - Diamond Soul
14 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6
-15 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 FEATAUTO:Quivering Palm|Monk Tracker - Quivering Palm
-16 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 SA:.CLEAR.Ki Strike SA:Ki Strike (Magic and Lawful and Adamantine)
-17 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 FEATAUTO:Timeless Body|Tongue of the Sun and Moon
+15 UDAM:1d4,1d6,1d8,1d10,2d6,3d6,4d6,6d6,8d6 FEATAUTO:Quivering Palm|Monk Tracker - Quivering Palm
+16 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8
+17 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 FEATAUTO:Timeless Body|Tongue of the Sun and Moon
18 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8
-19 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 FEATAUTO:Empty Body|Monk Tracker - Empty Body
-20 UDAM:1d8,1d10,2d6,2d8,2d10,4d8,6d8,8d8,12d8 FEATAUTO:Perfect Self
+19 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 FEATAUTO:Empty Body|Monk Tracker - Empty Body
+20 UDAM:1d8,1d10,2d6,2d8,2d10,4d8,6d8,8d8,12d8 FEATAUTO:Perfect Self
# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Save checks bonus Combat bonus
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-21 02:19:42 UTC (rev 1408)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-21 13:17:35 UTC (rev 1409)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Sun Sep 17 22:57:05 2006 -- reformated by prettylst.pl v1.35 (build 565)
+# CVS $Revision$ $Author$ -- Tue Sep 19 17:37:51 2006 -- reformated by prettylst.pl v1.35 (build 565)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: Tir Gwaith, DLM, GldDragon35
@@ -98,38 +98,53 @@
#FlurryAttacks: # of extra attacks when using Flurry of Blows
#WholenessBodyLVL: Level tracker for Monk's Wholeness of Body
#SlowFallLVL: Level tracker for Monk's Slow Fall ability. Yes, that is 3 L's in a row.
+#DiamondSoul: Diamond Soul SR value
+#DiamondSoulLVL: Level tracker for Diamond Soul
+#QiveringPalm: # times per week for Quivering Palm
+#QiveringPalmDC: DC value for Quivering Palm
#QuiveringPalmLVL: Level tracker for Monk's Quivering Palm
+#EmptyBody: # rounds for Empty Body Etherealness
#EmptyBodyLVL: Level Tracker for Monk's Empty Body Ability
+#KiStrikeMagic: value of 1 or more means character has Ki Strike (Magic)
+#KiStrikeLawful: value of 1 or more means character has Ki Strike (Lawful)
+#KiStrikeAdaman: value of 1 or more means character has Ki Strike (Adamantine)
+#KiStrikeLVL: level tracker for Monk normal Ki strike ability progression
+# Note that this progression is in the Monk Tracker, not the Ki Strike feat for greater flexibility.
###Block: Monk abilities
-# Feat Name Type Visible Special Ability Define Template Automaticaly Added to Inventory Combat bonus Add to base move Modify VAR Source Page
-Monk AC TYPE:Special.Extraordinary VISIBLE:NO SA:AC Bonus (Ex) DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkAC|(MonkACLVL)/5 SOURCEPAGE:ClassesI.rtf
-Monk Movement TYPE:Special.Extraordinary VISIBLE:NO SA:Fast Movement (Ex) DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 BONUS:MOVEADD|TYPE=Walk|MonkMoveBonus|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:ClassesI.rtf
-Flurry of Blows TYPE:Special.Extraordinary VISIBLE:NO SA:Flurry of Blows (Ex)|PREVARLT:GreaterFlurry,1 DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:ClassesI.rtf
-Greater Flurry of Blows TYPE:Special.Extraordinary VISIBLE:NO SA:Greater Flurry of Blows (Ex) BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:ClassesI.rtf
-Still Mind TYPE:Special.Extraordinary VISIBLE:NO SA:Still Mind (Ex) SOURCEPAGE:ClassesI.rtf
-Slow Fall TYPE:Special.Extraordinary VISIBLE:NO SA:Slow Fall (%)|SlowFall|PREVARLT:SlowFallLVL,20 SA:Slow Fall (Any Distance)|PREVARGTEQ:SlowFallLVL,20 DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:ClassesI.rtf
-Purity of Body TYPE:Special.Extraordinary VISIBLE:NO SA:Purity of Body (Ex) SOURCEPAGE:ClassesI.rtf
-Wholeness of Body TYPE:Special.Supernatural VISIBLE:NO SA:Wholeness of Body (Su) % hp/day|WholenessBody DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:ClassesI.rtf
-Diamond Body TYPE:Special.Supernatural VISIBLE:NO SA:Diamond Body (Su) SOURCEPAGE:ClassesI.rtf
-Abundant Step TYPE:Special.Supernatural VISIBLE:NO SA:Abundant Step (Su) SOURCEPAGE:ClassesI.rtf
-Diamond Soul TYPE:Special.Extraordinary VISIBLE:NO SA:Diamond Soul (Ex) SOURCEPAGE:ClassesI.rtf
-Quivering Palm TYPE:Special.Supernatural VISIBLE:NO SA:Quivering Palm (Su) %/week (DC %)|QuiveringPalm|QuiveringPalmDC DEFINE:QuiveringPalm|1 DEFINE:QuiveringPalmDC|10 DEFINE:QuiveringPalmLVL|0 BONUS:VAR|QuiveringPalm|QuiveringPalmLVL/2+WIS SOURCEPAGE:ClassesI.rtf
-Timeless Body TYPE:Special.Extraordinary VISIBLE:NO SA:Timeless Body (Ex) SOURCEPAGE:ClassesI.rtf
-Tongue of the Sun and Moon TYPE:Special VISIBLE:NO SA:Tongue of the Sun and Moon SOURCEPAGE:ClassesI.rtf
+# Feat Name Type Visible Special Ability Define Template Automaticaly Added to Inventory Combat bonus Add to base move Modify VAR Spell Res. Source Page
+Monk AC TYPE:Special.Extraordinary VISIBLE:NO SA:AC Bonus (Ex) DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkAC|(MonkACLVL)/5 SOURCEPAGE:ClassesI.rtf
+Monk Movement TYPE:Special.Extraordinary VISIBLE:NO SA:Fast Movement (Ex) DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 BONUS:MOVEADD|TYPE=Walk|MonkMoveBonus|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:ClassesI.rtf
+Flurry of Blows TYPE:Special.Extraordinary VISIBLE:NO SA:Flurry of Blows (Ex)|PREVARLT:GreaterFlurry,1 DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:ClassesI.rtf
+Greater Flurry of Blows TYPE:Special.Extraordinary VISIBLE:NO SA:Greater Flurry of Blows (Ex) BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:ClassesI.rtf
+Still Mind TYPE:Special.Extraordinary VISIBLE:NO SA:Still Mind (Ex) SOURCEPAGE:ClassesI.rtf
+Slow Fall TYPE:Special.Extraordinary VISIBLE:NO SA:Slow Fall (%)|SlowFall|PREVARLT:SlowFallLVL,20 SA:Slow Fall (Any Distance)|PREVARGTEQ:SlowFallLVL,20 DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:ClassesI.rtf
+Purity of Body TYPE:Special.Extraordinary VISIBLE:NO SA:Purity of Body (Ex) SOURCEPAGE:ClassesI.rtf
+Wholeness of Body TYPE:Special.Supernatural VISIBLE:NO SA:Wholeness of Body (Su) % hp/day|WholenessBody DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:ClassesI.rtf
+Diamond Body TYPE:Special.Supernatural VISIBLE:NO SA:Diamond Body (Su) SOURCEPAGE:ClassesI.rtf
+Abundant Step TYPE:Special.Supernatural VISIBLE:NO SA:Abundant Step (Su) SOURCEPAGE:ClassesI.rtf
+Diamond Soul TYPE:Special.Extraordinary VISIBLE:NO SA:Diamond Soul (Ex) DEFINE:DiamondSoul|10 DEFINE:DiamondSoulLVL|0 BONUS:VAR|DiamondSoul|DiamondSoulLVL SR:DiamondSoul SOURCEPAGE:ClassesI.rtf
+Quivering Palm TYPE:Special.Supernatural VISIBLE:NO SA:Quivering Palm (Su) %/week (DC %)|QuiveringPalm|QuiveringPalmDC DEFINE:QuiveringPalm|1 DEFINE:QuiveringPalmDC|10 DEFINE:QuiveringPalmLVL|0 BONUS:VAR|QuiveringPalm|QuiveringPalmLVL/2+WIS SOURCEPAGE:ClassesI.rtf
+Timeless Body TYPE:Special.Extraordinary VISIBLE:NO SA:Timeless Body (Ex) SOURCEPAGE:ClassesI.rtf
+Tongue of the Sun and Moon TYPE:Special.Extraordinary VISIBLE:NO SA:Tongue of the Sun and Moon (Ex) SOURCEPAGE:ClassesI.rtf
Empty Body TYPE:Special.Supernatural VISIBLE:NO SA:Empty Body (Su) % rounds/day|EmptyBody DEFINE:EmptyBody|0 DEFINE:EmptyBodyLVL|0 BONUS:VAR|EmptyBody|EmptyBodyLVL
-Perfect Self TYPE:Special.Supernatural VISIBLE:NO SA:Perfect Self (Su) TEMPLATE:Monk Outsider SOURCEPAGE:ClassesI.rtf
+Perfect Self TYPE:Special.Supernatural VISIBLE:NO SA:Perfect Self (Su) TEMPLATE:Monk Outsider SOURCEPAGE:ClassesI.rtf
+###Block: Ki Strike (really long with lots of SAs)
+# Feat Name Type Visible Special Ability Define Source Page
+Ki Strike TYPE:Special.Supernatural VISIBLE:NO SA:Ki Strike (Su) (Magic)|PREVARGTEQ:KiStrikeMagic,1|PREVARLTEQ:KiStrikeLawful,0,KiStrikeAdaman,0 SA:Ki Strike (Su) (Lawful)|PREVARGTEQ:KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeAdaman,0 SA:Ki Strike (Su) (Adamantine)|PREVARGTEQ:KiStrikeAdaman,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeLawful,0 SA:Ki Strike (Su) (Magic and Lawful)|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeAdaman,0 SA:Ki Strike (Su) (Magic and Adamantine)|PREVARGTEQ:KiStrikeMagic,1,KiStrikeAdaman,1|PREVARLTEQ:KiStrikeLawful,0 SA:Ki Strike (Su) (Lawful and Adamantine)|PREVARGTEQ:KiStrikeAdaman,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0 SA:Ki Strike (Su) (Magic and Lawful and Adamantine)|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1,KiStrikeAdaman,1 DEFINE:KiStrikeLVL|0 DEFINE:KiStrikeMagic|0 DEFINE:KiStrikeLawful|0 DEFINE:KiStrikeAdaman|0 SOURCEPAGE:ClassesI.rtf
###Block: Monk Trackers
-# Feat Name Visible Virtual Feat Modify VAR Source Page
-Monk Tracker - Monk AC VISIBLE:NO VFEAT:Monk AC BONUS:VAR|MonkACLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Monk Movement VISIBLE:NO VFEAT:Monk Movement BONUS:VAR|MonkMoveLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Flurry of Blows VISIBLE:NO VFEAT:Flurry of Blows BONUS:VAR|FlurryLVL|MonkLVL SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Stunning Fist VISIBLE:NO BONUS:VAR|StunningFistMonkLVL|MonkLVL SOURCEPAGE:Feats.rtf
-Monk Tracker - Slow Fall VISIBLE:NO BONUS:VAR|SlowFallLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Wholness of Body VISIBLE:NO BONUS:VAR|WholnessBodyLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Quivering Palm VISIBLE:NO BONUS:VAR|QuiveringPalmLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
-Monk Tracker - Empty Body VISIBLE:NO BONUS:VAR|EmptyBodyLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+# Feat Name Visible Virtual Feat Modify VAR Source Page
+Monk Tracker - Monk AC VISIBLE:NO VFEAT:Monk AC BONUS:VAR|MonkACLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Monk Movement VISIBLE:NO VFEAT:Monk Movement BONUS:VAR|MonkMoveLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Flurry of Blows VISIBLE:NO VFEAT:Flurry of Blows BONUS:VAR|FlurryLVL|MonkLVL SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Stunning Fist VISIBLE:NO BONUS:VAR|StunningFistMonkLVL|MonkLVL SOURCEPAGE:Feats.rtf
+Monk Tracker - Ki Strike VISIBLE:NO BONUS:VAR|KiStrikeLVL|var("CL=Monk") BONUS:VAR|KiStrikeMagic|1|PREVARGTEQ:KiStrikeLVL,4 BONUS:VAR|KiStrikeLawful|1|PREVARGTEQ:KiStrikeLVL,10 BONUS:VAR|KiStrikeAdaman|1|PREVARGTEQ:KiStrikeLVL,16 SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Slow Fall VISIBLE:NO BONUS:VAR|SlowFallLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Wholeness of Body VISIBLE:NO BONUS:VAR|WholnessBodyLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Diamond Soul VISIBLE:NO BONUS:VAR|DiamondSoulLVL|var("CL=Monk")
+Monk Tracker - Quivering Palm VISIBLE:NO BONUS:VAR|QuiveringPalmLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
+Monk Tracker - Empty Body VISIBLE:NO BONUS:VAR|EmptyBodyLVL|var("CL=Monk") SOURCEPAGE:ClassesI.rtf
###Block: Paladin Abilities
# Feat Name Type Visible Special Ability Define Save checks bonus Source Page
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