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From: <tir...@us...> - 2006-09-17 12:00:22
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Revision: 1395
http://svn.sourceforge.net/pcgen/?rev=1395&view=rev
Author: tir-gwaith
Date: 2006-09-17 05:00:14 -0700 (Sun, 17 Sep 2006)
Log Message:
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[ 1329712 ] [SRD/RSRD] Destruction domain Smite ability
Modified Paths:
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Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst 2006-09-17 11:55:24 UTC (rev 1394)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst 2006-09-17 12:00:14 UTC (rev 1395)
@@ -1,30 +1,30 @@
-# CVS $Revision$ $Author$ -- Tue Apr 4 18:13:31 2006 -- reformated by prettylst.pl v1.35 (build 561)
+# CVS $Revision$ $Author$ -- Fri Sep 8 18:22:05 2006 -- reformated by prettylst.pl v1.35 (build 565)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: dlm1065
-# Domain Name Required AL Class Skill Choose Spells Virtual Feat Special Ability Define Caster level Modify VAR Source Page Description List of Domain Spells by Level
-Air VFEAT:Turn Earth|Rebuke Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Control Weather|Air=8|Whirlwind|Air=9|Elemental Swarm
-Animal CSKILL:Knowledge (Nature) SPELLS:Animal Domain|TIMES=1|CASTERLEVEL=max(TL,1)|Speak with Animals,11+WIS SOURCEPAGE:SpellListI.rtf DESC:You can use speak with animals once per day as a spell-like ability. SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV|Animal=5|Commune with Nature|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII|Animal=9|Shapechange
-Chaos PREALIGN:CG,CN,CE BONUS:CASTERLEVEL|DESCRIPTOR.Chaotic|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast chaos spells at +1 caster level. SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Shatter|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX
-Death SOURCEPAGE:SpellListI.rtf DESC:You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save).. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee
-Destruction SA:Smite %/day (Su)|Smite DEFINE:Smite|0 BONUS:VAR|Smite|1 SOURCEPAGE:SpellListI.rtf DESC:You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. SPELLLEVEL:DOMAIN|Destruction=1|Inflict Light Wounds|Destruction=2|Shatter|Destruction=3|Contagion|Destruction=4|Inflict Critical Wounds|Destruction=5|Inflict Light Wounds (Mass)|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion
-Earth VFEAT:Rebuke Earth|Turn Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Earth=1|Magic Stone|Earth=2|Soften Earth and Stone|Earth=3|Stone Shape|Earth=4|Spike Stones|Earth=5|Wall of Stone|Earth=6|Stoneskin|Earth=7|Earthquake|Earth=8|Iron Body|Earth=9|Elemental Swarm
-Evil PREALIGN:LE,NE,CE BONUS:CASTERLEVEL|DESCRIPTOR.Evil|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast evil spells at +1 caster level. SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Desecrate|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX
-Fire VFEAT:Rebuke Fire|Turn Water|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Resist Energy|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Fire Storm|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm
-Good PREALIGN:LG,NG,CG BONUS:CASTERLEVEL|DESCRIPTOR.Good|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast good spells at +1 caster level. SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Aid|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX
-Healing BONUS:CASTERLEVEL|SUBSCHOOL.Healing|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast healing spells at +1 caster level. SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Cure Light Wounds (Mass)|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass)
-Knowledge CSKILL:TYPE.Knowledge BONUS:CASTERLEVEL|SCHOOL.Divination|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:All knowledge skills are class skills. You cast divinations at +1 caster level. SPELLLEVEL:DOMAIN|Knowledge=1|Detect Secret Doors|Knowledge=2|Detect Thoughts|Knowledge=3|Clairaudience/Clairvoyance|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight
-Law PREALIGN:LG,LN,LE BONUS:CASTERLEVEL|DESCRIPTOR.Lawful|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast law spells at +1 caster level. SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Calm Emotions|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX
-Luck SOURCEPAGE:SpellListI.rtf DESC:You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll. SPELLLEVEL:DOMAIN|Luck=1|Entropic Shield|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle
-Magic SOURCEPAGE:SpellListI.rtf DESC:Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. SPELLLEVEL:DOMAIN|Magic=1|Magic Aura|Magic=2|Identify|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Mage's Disjunction
-Plant CSKILL:Knowledge (Nature) VFEAT:Rebuke Plant|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Command Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Animate Plants|Plant=8|Control Plants|Plant=9|Shambler
-Protection SOURCEPAGE:SpellListI.rtf DESC:You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Energy|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere
-Strength SOURCEPAGE:SpellListI.rtf DESC:You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. SPELLLEVEL:DOMAIN|Strength=1|Enlarge Person|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand
-Sun SOURCEPAGE:SpellListI.rtf DESC:Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere
-Travel CSKILL:Survival SOURCEPAGE:SpellListI.rtf DESC:For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Travel=1|Longstrider|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport (Greater)|Travel=8|Phase Door|Travel=9|Astral Projection
-Trickery CSKILL:Bluff|Disguise|Hide SOURCEPAGE:SpellListI.rtf DESC:Bluff, Disguise and Hide are class skills. SPELLLEVEL:DOMAIN|Trickery=1|Disguise Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Polymorph Any Object|Trickery=9|Time Stop
-War CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus] SOURCEPAGE:SpellListI.rtf DESC:Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon. SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War=7|Power Word Blind|War=8|Power Word Stun|War=9|Power Word Kill
-Water VFEAT:Rebuke Water|Turn Fire|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Acid Fog|Water=8|Horrid Wilting|Water=9|Elemental Swarm
+# Domain Name Required AL Class Skill Choose Spells Virtual Feat Caster level Modify VAR Source Page Description List of Domain Spells by Level
+Air VFEAT:Turn Earth|Rebuke Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Control Weather|Air=8|Whirlwind|Air=9|Elemental Swarm
+Animal CSKILL:Knowledge (Nature) SPELLS:Animal Domain|TIMES=1|CASTERLEVEL=max(TL,1)|Speak with Animals,11+WIS SOURCEPAGE:SpellListI.rtf DESC:You can use speak with animals once per day as a spell-like ability. SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV|Animal=5|Commune with Nature|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII|Animal=9|Shapechange
+Chaos PREALIGN:CG,CN,CE BONUS:CASTERLEVEL|DESCRIPTOR.Chaotic|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast chaos spells at +1 caster level. SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Shatter|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX
+Death SOURCEPAGE:SpellListI.rtf DESC:You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save).. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee
+Destruction BONUS:VAR|SmiteAnyTimes|1 SOURCEPAGE:SpellListI.rtf DESC:You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. SPELLLEVEL:DOMAIN|Destruction=1|Inflict Light Wounds|Destruction=2|Shatter|Destruction=3|Contagion|Destruction=4|Inflict Critical Wounds|Destruction=5|Inflict Light Wounds (Mass)|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion
+Earth VFEAT:Rebuke Earth|Turn Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Earth=1|Magic Stone|Earth=2|Soften Earth and Stone|Earth=3|Stone Shape|Earth=4|Spike Stones|Earth=5|Wall of Stone|Earth=6|Stoneskin|Earth=7|Earthquake|Earth=8|Iron Body|Earth=9|Elemental Swarm
+Evil PREALIGN:LE,NE,CE BONUS:CASTERLEVEL|DESCRIPTOR.Evil|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast evil spells at +1 caster level. SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Desecrate|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX
+Fire VFEAT:Rebuke Fire|Turn Water|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Resist Energy|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Fire Storm|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm
+Good PREALIGN:LG,NG,CG BONUS:CASTERLEVEL|DESCRIPTOR.Good|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast good spells at +1 caster level. SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Aid|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX
+Healing BONUS:CASTERLEVEL|SUBSCHOOL.Healing|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast healing spells at +1 caster level. SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Cure Light Wounds (Mass)|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass)
+Knowledge CSKILL:TYPE.Knowledge BONUS:CASTERLEVEL|SCHOOL.Divination|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:All knowledge skills are class skills. You cast divinations at +1 caster level. SPELLLEVEL:DOMAIN|Knowledge=1|Detect Secret Doors|Knowledge=2|Detect Thoughts|Knowledge=3|Clairaudience/Clairvoyance|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight
+Law PREALIGN:LG,LN,LE BONUS:CASTERLEVEL|DESCRIPTOR.Lawful|1|PRERULE:SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast law spells at +1 caster level. SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Calm Emotions|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX
+Luck SOURCEPAGE:SpellListI.rtf DESC:You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll. SPELLLEVEL:DOMAIN|Luck=1|Entropic Shield|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle
+Magic SOURCEPAGE:SpellListI.rtf DESC:Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. SPELLLEVEL:DOMAIN|Magic=1|Magic Aura|Magic=2|Identify|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Mage's Disjunction
+Plant CSKILL:Knowledge (Nature) VFEAT:Rebuke Plant|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Command Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Animate Plants|Plant=8|Control Plants|Plant=9|Shambler
+Protection SOURCEPAGE:SpellListI.rtf DESC:You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Energy|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere
+Strength SOURCEPAGE:SpellListI.rtf DESC:You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. SPELLLEVEL:DOMAIN|Strength=1|Enlarge Person|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand
+Sun SOURCEPAGE:SpellListI.rtf DESC:Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere
+Travel CSKILL:Survival SOURCEPAGE:SpellListI.rtf DESC:For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Travel=1|Longstrider|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport (Greater)|Travel=8|Phase Door|Travel=9|Astral Projection
+Trickery CSKILL:Bluff|Disguise|Hide SOURCEPAGE:SpellListI.rtf DESC:Bluff, Disguise and Hide are class skills. SPELLLEVEL:DOMAIN|Trickery=1|Disguise Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Polymorph Any Object|Trickery=9|Time Stop
+War CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus] SOURCEPAGE:SpellListI.rtf DESC:Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon. SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War=7|Power Word Blind|War=8|Power Word Stun|War=9|Power Word Kill
+Water VFEAT:Rebuke Water|Turn Fire|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Acid Fog|Water=8|Horrid Wilting|Water=9|Elemental Swarm
#
# End
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-17 11:55:24 UTC (rev 1394)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-17 12:00:14 UTC (rev 1395)
@@ -25,6 +25,7 @@
Trap Sense Ability TYPE:Special.Extraordinary VISIBLE:NO SA:Trap Sense (Ex) +%|TrapSense DEFINE:TrapSense|0
Sneak Attack TYPE:Special VISIBLE:NO SA:Sneak Attack +%d%|SneakAttack|SneakAttackDie DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf
Negative Levels TYPE:Special VISIBLE:NO SA:% negative level(s) (-% effective level(s) and loses access to % spell(s) from the highest spell level castable)|NegLevels|NegLevels|NegLevels DEFINE:NegLevels|0 BONUS:CHECKS|Fortitude,Reflex,Will|-1*(NegLevels) BONUS:COMBAT|TOHIT|-1*(NegLevels) BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(NegLevels)
+Smite TYPE:Special.Smite.Supernatural VISIBLE:NO SA:Smite (Su) %/day|SmiteAnyTimes DEFINE:SmiteAnyTimes|0 SOURCEPAGE:SpellListI.rtf
Smite Evil TYPE:Special.Smite.Supernatural VISIBLE:NO SA:Smite Evil (Su) %/day|SmiteEvil DEFINE:SmiteEvil|0 SOURCEPAGE:ClassesII.rtf
Smite Good TYPE:Special.Smite.Supernatural VISIBLE:NO SA:Smite Good (Su) %/day|SmiteGood DEFINE:SmiteGood|0 SOURCEPAGE:PrestigeClasses.rtf
Wild Empathy TYPE:Special.Extraordinary VISIBLE:NO SA:Wild Empathy (Ex) +%|WildEmpathy DEFINE:WildEmpathy|0 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf
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