|
From: <tir...@us...> - 2006-09-03 01:50:38
|
Revision: 1368
http://svn.sourceforge.net/pcgen/?rev=1368&view=rev
Author: tir-gwaith
Date: 2006-09-02 18:50:30 -0700 (Sat, 02 Sep 2006)
Log Message:
-----------
[ 1551268 ] [RSRD] Modify Core classes to allow easy .MODs for homebrews
First commit group. More to come.
Can't seem to do Animal Companions for some reason.
Modified Paths:
--------------
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_basics.pcc
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_basics.pcc
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_basics.pcc 2006-09-02 03:13:36 UTC (rev 1367)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_basics.pcc 2006-09-03 01:50:30 UTC (rev 1368)
@@ -72,6 +72,7 @@
HIDETYPE:EQUIP|Starting
#Hiding specific tool types that are used in BONUSes
HIDETYPE:EQUIP|ArmorsmithingTools|BowmakingTools|BlacksmithingTools|CarpentryTools|LeatherworkingTools|PaintingTools|PotteryTools|SculptingTools|ShipmakingTools|StonemasonryTools|TrapmakingTools|WeaponsmithingTools|WoodworkingTools
+HIDETYPE:FEAT|Supernatural|Extraordinary
# Universal tags
COMPANIONLIST:Mount|ANY
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2006-09-02 03:13:36 UTC (rev 1367)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2006-09-03 01:50:30 UTC (rev 1368)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Mon Aug 21 04:28:45 2006 -- reformated by prettylst.pl v1.35 (build 565)
+# CVS $Revision$ $Author$ -- Sat Sep 2 20:21:43 2006 -- reformated by prettylst.pl v1.35 (build 565)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: dlm1065
@@ -143,8 +143,8 @@
19 CAST:6,5,5,5,5,5,4,4,3,3
20 CAST:6,5,5,5,5,5,4,4,4,4
-# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus Modify VAR
-CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:ClassesI.rtf LANGAUTO:Druidic,Literacy LANGBONUS:Sylvan DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|CompLevel|CL
+# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus
+CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:ClassesI.rtf LANGAUTO:Druidic,Literacy LANGBONUS:Sylvan BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Required AL
CLASS:Druid PREALIGN:LN,NG,TN,NE,CN
# Class Name Skill Pts/Lvl Class Skill
@@ -170,7 +170,7 @@
1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:6,7,8
1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:0,1,2
###Block: Normal Progression
-1 CAST:3,1 SA:Nature Sense (Ex) BONUS:VAR|WildEmpathy|CL BONUS:SKILL|Knowledge (Nature),Survival|2 FEATAUTO:Animal Companion FEATAUTO:Wild Empathy
+1 CAST:3,1 SA:Nature Sense (Ex) BONUS:SKILL|Knowledge (Nature),Survival|2 FEATAUTO:Animal Companion|Druid Tracker - Animal Companion FEATAUTO:Wild Empathy|Druid Tracker - Wild Empathy
2 CAST:4,2 SA:Woodland Stride (Ex)
3 CAST:4,2,1 SA:Trackless Step (Ex)
4 CAST:5,3,2 SA:Resist Nature's Lure (Ex)
@@ -280,20 +280,13 @@
1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies
1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
1 FEATAUTO:Shield Proficiency
-###Block: Smite Evil
-1 BONUS:VAR|SmiteEvil|(CL/5)+1 FEATAUTO:Smite Evil
-###Block: Turn Undead stuff
-4 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=TurnUndead) FEATAUTO:Basic Turning
-4 BONUS:VAR|TurnLevelBase|CL-3|TYPE=Level.REPLACE DEFINE:AllowExtraTurning|1
-4 BONUS:VAR|TurnDamagePlusBase|CL-3|TYPE=Level.REPLACE
-4 BONUS:VAR|TurnCheckBase|CHA|TYPE=Base
###Block: Level progression
-1 SA:Aura of Good (Ex) DEFINE:AllowHolyAvenger|1 SPELLS:Paladin|TIMES=-1|CASTERLEVEL=var("CL=Paladin")|Detect Evil,11+WIS
-2 SA:Divine Grace (Su) SA:Lay on Hands (Su) % hp/day|LayOnHands BONUS:VAR|LayOnHands|max(CHA,0)*CL BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) DEFINE:LayOnHands|0
-3 SA:Aura of Courage (Su) SA:Divine Health (Ex)
-4 CAST:0,0
-5 CAST:0,0 SA:Special Mount (Sp) BONUS:VAR|SMLevel|CL DEFINE:SMLevel|0
-6 CAST:0,1 SA:Remove Disease (Sp) %/week|RemoveDisease BONUS:VAR|RemoveDisease|CL/3-1 DEFINE:RemoveDisease|0
+1 DEFINE:AllowHolyAvenger|1 FEATAUTO:Aura of Good|Smite Evil|Paladin Tracker - Smite Evil|Paladin Tracker - Detect Evil
+2 FEATAUTO:Divine Grace|Lay on Hands|Paladin Tracker - Lay on Hands
+3 FEATAUTO:Aura of Courage|Divine Health
+4 CAST:0,0 FEATAUTO:Basic Turning|Turn Undead|Paladin Tracker - Turn Undead
+5 CAST:0,0 FEATAUTO:Special Mount|Paladin Tracker - Special Mount
+6 CAST:0,1 FEATAUTO:Remove Disease|Paladin Tracker - Remove Disease
7 CAST:0,1
8 CAST:0,1,0
9 CAST:0,1,0
@@ -336,26 +329,26 @@
1 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,6
1 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,11
###Block: Level progression
-1 BONUS:VAR|WildEmpathy|CL ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) ADD:FEAT(TYPE.RangerCombatStyle) FEATAUTO:Wild Empathy|Track
-2 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) ADD:FEAT(TYPE.RangerCombatStyle)
-3 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Endurance
-4 CAST:0,0 BONUS:VAR|CompLevel|CL/2 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Animal Companion
-5 CAST:0,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-6 CAST:0,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-7 CAST:0,1 SA:Woodland Stride (Ex) ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-8 CAST:0,1,0 SA:Swift Tracker (Ex) ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-9 CAST:0,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Evasion
-10 CAST:0,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-11 CAST:0,1,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-12 CAST:0,1,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-13 CAST:0,1,1,1 SA:Camouflage (Ex) ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-14 CAST:0,2,1,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-15 CAST:0,2,1,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-16 CAST:0,2,2,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-17 CAST:0,2,2,2,1 SA:Hide in Plain Sight (Ex) ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-18 CAST:0,3,2,2,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-19 CAST:0,3,3,3,2 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
-20 CAST:0,3,3,3,3 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) ADD:FEAT(TYPE.RangerCombatStyle) FEATAUTO:Wild Empathy|Track|Ranger Tracker - Wild Empathy
+2 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) ADD:FEAT(TYPE.RangerCombatStyle)
+3 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Endurance
+4 CAST:0,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Animal Companion|Ranger Tracker - Animal Companion
+5 CAST:0,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+6 CAST:0,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+7 CAST:0,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Woodland Stride
+8 CAST:0,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Swift Tracker
+9 CAST:0,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Evasion
+10 CAST:0,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+11 CAST:0,1,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+12 CAST:0,1,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+13 CAST:0,1,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Camouflage
+14 CAST:0,2,1,1,0 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+15 CAST:0,2,1,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+16 CAST:0,2,2,1,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+17 CAST:0,2,2,2,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus) FEATAUTO:Hide in Plain Sight
+18 CAST:0,3,2,2,1 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+19 CAST:0,3,3,3,2 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
+20 CAST:0,3,3,3,3 ADD:FEAT(TYPE.FavoredEnemy) ADD:FEAT(TYPE.FavoredEnemyBonus)
# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus
CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog SOURCEPAGE:ClassesII.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
@@ -364,21 +357,19 @@
###Block:Proficiencies
1 FEATAUTO:Simple Weapon Proficiency|Rogue Weapon Proficiencies|All Automatic Proficiencies
1 FEATAUTO:Armor Proficiency (Light)
-###Block:Sneak Attack
-1 BONUS:VAR|SneakAttack|(CL+1)/2 FEATAUTO:Sneak Attack
###Block: Level progression
-1 SA:Trapfinding
-2 FEATAUTO:Evasion
-3 BONUS:VAR|TrapSense|CL/3 FEATAUTO:Trap Sense Ability
-4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE ADD:FEAT(Uncanny Dodge,Improved Uncanny Dodge)
-8 ADD:FEAT(Uncanny Dodge,Improved Uncanny Dodge)
-10 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
-13 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
-16 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
-19 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
+1 FEATAUTO:Trapfinding|Sneak Attack|Rogue Tracker - Sneak Attack
+2 FEATAUTO:Evasion
+3 FEATAUTO:Trap Sense Ability|Rogue Tracker - Trap Sense
+4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE ADD:FEAT(Uncanny Dodge,Improved Uncanny Dodge)
+8 ADD:FEAT(Uncanny Dodge,Improved Uncanny Dodge)
+10 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
+13 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
+16 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
+19 ADD:FEAT(TYPE=RogueAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation)
-# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Define Save checks bonus Combat bonus Modify VAR
-CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor SOURCEPAGE:ClassesII.rtf LANGAUTO:Literacy DEFINE:FMLevel|0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|FMLevel|CL
+# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus
+CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor SOURCEPAGE:ClassesII.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name Skill Pts/Lvl Class Skill
CLASS:Sorcerer STARTSKILLPTS:2 CSKILL:Bluff|Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession|Spellcraft
# Class Name Spell Stat Spell Type Memorize Caster level
@@ -386,7 +377,7 @@
###Block:Proficiencies
1 FEATAUTO:Simple Weapon Proficiency|All Automatic Proficiencies
###Block: Level progression
-1 CAST:5,3 KNOWN:4,2 FEATAUTO:Summon Familiar FOLLOWERS:Familiar|1
+1 CAST:5,3 KNOWN:4,2 FEATAUTO:Summon Familiar|Sorceer Tracker - Familiar
2 CAST:6,4 KNOWN:5,2
3 CAST:6,5 KNOWN:5,3
4 CAST:6,6,3 KNOWN:6,3,1
@@ -407,8 +398,8 @@
19 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2
20 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3
-# Class Name Hit Dice Type Abbreviation Subclass? Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus Modify VAR
-CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz HASSUBCLASS:YES SOURCEPAGE:ClassesII.rtf LANGAUTO:Literacy LANGBONUS:Draconic DEFINE:FMLevel|0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|FMLevel|CL
+# Class Name Hit Dice Type Abbreviation Subclass? Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus
+CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz HASSUBCLASS:YES SOURCEPAGE:ClassesII.rtf LANGAUTO:Literacy LANGBONUS:Draconic BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name Skill Pts/Lvl Class Skill
CLASS:Wizard STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Decipher Script|TYPE.Knowledge|TYPE.Profession|Spellcraft
# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Spellbook Caster level
@@ -416,25 +407,25 @@
#
SUBCLASS:Wizard COST:0
SUBCLASS:Abjurer COST:2 PROHIBITCOST:1 CHOICE:Abjuration KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Abjuration
+SUBCLASSLEVEL:1 FEATAUTO:Abjurer Learning Bonus
SUBCLASS:Conjurer COST:2 PROHIBITCOST:1 CHOICE:Conjuration KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Conjuration
+SUBCLASSLEVEL:1 FEATAUTO:Conjurer Learning Bonus
SUBCLASS:Diviner COST:1 PROHIBITCOST:0 CHOICE:Divination KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Divination
+SUBCLASSLEVEL:1 FEATAUTO:Diviner Learning Bonus
SUBCLASS:Enchanter COST:2 PROHIBITCOST:1 CHOICE:Enchantment KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Enchantment
+SUBCLASSLEVEL:1 FEATAUTO:Enchanter Learning Bonus
SUBCLASS:Evoker COST:2 PROHIBITCOST:1 CHOICE:Evocation KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Evocation
+SUBCLASSLEVEL:1 FEATAUTO:Evoker Learning Bonus
SUBCLASS:Illusionist COST:2 PROHIBITCOST:1 CHOICE:Illusion KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Illusion
+SUBCLASSLEVEL:1 FEATAUTO:Illusionist Learning Bonus
SUBCLASS:Necromancer COST:2 PROHIBITCOST:1 CHOICE:Necromancy KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Necromancy
+SUBCLASSLEVEL:1 FEATAUTO:Necromancer Learning Bonus
SUBCLASS:Transmuter COST:2 PROHIBITCOST:1 CHOICE:Transmutation KNOWNSPELLSFROMSPECIALTY:1
-SUBCLASSLEVEL:1 SA:+2 bonus to Spellcraft when learning Transmutation
+SUBCLASSLEVEL:1 FEATAUTO:Transmuter Learning Bonus
###Block:Proficiencies
1 FEATAUTO:Wizard Weapon Proficiencies|All Automatic Proficiencies
###Block: Level progression
-1 CAST:3,1 FEATAUTO:Summon Familiar FEATAUTO:Scribe Scroll FOLLOWERS:Familiar|1
+1 CAST:3,1 FEATAUTO:Summon Familiar|Wizard Tracker - Summon Familiar|Scribe Scroll
2 CAST:4,2
3 CAST:4,2,1
4 CAST:4,3,2
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-02 03:13:36 UTC (rev 1367)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2006-09-03 01:50:30 UTC (rev 1368)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Mon Aug 21 04:28:45 2006 -- reformated by prettylst.pl v1.35 (build 565)
+# CVS $Revision$ $Author$ -- Sat Sep 2 20:12:45 2006 -- reformated by prettylst.pl v1.35 (build 565)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: Tir Gwaith, DLM, GldDragon35
@@ -13,20 +13,20 @@
# Combined Uncanny Dodge stuff. Nice improvements, Doug. - Tir Gwaith
# BASICS
-# Feat Name Type Visible Required Feat Special Ability Define Description Save checks bonus Combat bonus Bonus to skill Modify VAR Source Page
-Evasion TYPE:Special VISIBLE:NO SA:Evasion (Ex)|EvasionUsable DEFINE:EvasionUsable|0 BONUS:VAR|EvasionUsable|1|PREVAREQ:COUNT[FEATNAME=Improved Evasion.ALL],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],0
-Improved Evasion TYPE:Special.RogueAbilities VISIBLE:NO PREFEAT:1,Evasion SA:Improved Evasion (Ex)|ImprovedEvasionUsable DEFINE:ImprovedEvasionUsable|0 DESC:Class Special Ability BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],0 SOURCEPAGE:ClassesII.rtf
+# Feat Name Type Visible Required Feat Special Ability Define Description Save checks bonus Combat bonus Bonus to skill Modify VAR Source Page
+Evasion TYPE:Special.Extraordinary VISIBLE:NO SA:Evasion (Ex)|EvasionUsable DEFINE:EvasionUsable|0 BONUS:VAR|EvasionUsable|1|PREVAREQ:COUNT[FEATNAME=Improved Evasion.ALL],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],0
+Improved Evasion TYPE:Special.Extraordinary.RogueAbilities VISIBLE:NO PREFEAT:1,Evasion SA:Improved Evasion (Ex)|ImprovedEvasionUsable DEFINE:ImprovedEvasionUsable|0 DESC:Class Special Ability BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],0,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],0 SOURCEPAGE:ClassesII.rtf
# put this on class line one of any class that gets Uncanny Dodge
# BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK
-Uncanny Dodge TYPE:Special.UncannyDodge VISIBLE:NO SA:Uncanny Dodge (Dex bonus to AC)|COUNT[FEATNAME=Improved Uncanny Dodge.ALL]-1 SOURCEPAGE:ClassesII.rtf
-Improved Uncanny Dodge TYPE:Special.UncannyDodge VISIBLE:NO PREFEAT:1,Uncanny Dodge SA:Improved Uncanny Dodge (can't be flanked except by a rogue of % level)|UncannyDodgeFlankingLevel DEFINE:UncannyDodgeFlankingLevel|0 BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf
-Trap Sense Ability TYPE:Special VISIBLE:NO SA:Trap Sense (Ex) +%|TrapSense DEFINE:TrapSense|0
-Sneak Attack TYPE:Special VISIBLE:NO SA:Sneak Attack +%d%|SneakAttack|SneakAttackDie DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf
-Negative Levels TYPE:Special VISIBLE:NO SA:% negative level(s) (-% effective level(s) and loses access to % spell(s) from the highest spell level castable)|NegLevels|NegLevels|NegLevels DEFINE:NegLevels|0 BONUS:CHECKS|Fortitude,Reflex,Will|-1*(NegLevels) BONUS:COMBAT|TOHIT|-1*(NegLevels) BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(NegLevels)
-Smite Evil TYPE:Special.Smite VISIBLE:NO SA:Smite Evil (Su) %/day|SmiteEvil DEFINE:SmiteEvil|0 SOURCEPAGE:ClassesII.rtf
-Smite Good TYPE:Special.Smite VISIBLE:NO SA:Smite Good (Su) %/day|SmiteGood DEFINE:SmiteGood|0 SOURCEPAGE:PrestigeClasses.rtf
-Wild Empathy TYPE:Special VISIBLE:NO SA:Wild Empathy (Ex) +%|WildEmpathy DEFINE:WildEmpathy|0 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|2|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf
-Death Attack TYPE:Special VISIBLE:NO SA:Death Attack (DC %)|DeathAttack DEFINE:DeathAttack|0 BONUS:VAR|DeathAttack|10+INT SOURCEPAGE:PrestigeClasses.rtf
+Uncanny Dodge TYPE:Special.UncannyDodge VISIBLE:NO SA:Uncanny Dodge (Dex bonus to AC)|COUNT[FEATNAME=Improved Uncanny Dodge.ALL]-1 SOURCEPAGE:ClassesII.rtf
+Improved Uncanny Dodge TYPE:Special.UncannyDodge VISIBLE:NO PREFEAT:1,Uncanny Dodge SA:Improved Uncanny Dodge (can't be flanked except by a rogue of % level)|UncannyDodgeFlankingLevel DEFINE:UncannyDodgeFlankingLevel|0 BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf
+Trap Sense Ability TYPE:Special.Extraordinary VISIBLE:NO SA:Trap Sense (Ex) +%|TrapSense DEFINE:TrapSense|0
+Sneak Attack TYPE:Special VISIBLE:NO SA:Sneak Attack +%d%|SneakAttack|SneakAttackDie DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf
+Negative Levels TYPE:Special VISIBLE:NO SA:% negative level(s) (-% effective level(s) and loses access to % spell(s) from the highest spell level castable)|NegLevels|NegLevels|NegLevels DEFINE:NegLevels|0 BONUS:CHECKS|Fortitude,Reflex,Will|-1*(NegLevels) BONUS:COMBAT|TOHIT|-1*(NegLevels) BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(NegLevels)
+Smite Evil TYPE:Special.Smite.Supernatural VISIBLE:NO SA:Smite Evil (Su) %/day|SmiteEvil DEFINE:SmiteEvil|0 SOURCEPAGE:ClassesII.rtf
+Smite Good TYPE:Special.Smite.Supernatural VISIBLE:NO SA:Smite Good (Su) %/day|SmiteGood DEFINE:SmiteGood|0 SOURCEPAGE:PrestigeClasses.rtf
+Wild Empathy TYPE:Special.Extraordinary VISIBLE:NO SA:Wild Empathy (Ex) +%|WildEmpathy DEFINE:WildEmpathy|0 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|2|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf
+Death Attack TYPE:Special VISIBLE:NO SA:Death Attack (DC %)|DeathAttack DEFINE:DeathAttack|0 BONUS:VAR|DeathAttack|10+INT SOURCEPAGE:PrestigeClasses.rtf
###Block: Druid Wild Shape ability
# Feat Name Type Visible Special Ability Define
@@ -51,8 +51,8 @@
Rebuke Scalykind TYPE:Special.Turning.TurnScalykind VISIBLE:NO SA:Rebuke reptiles and snakes (Su) %/day (turn level %) (turn damage %d%+%)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase SOURCEPAGE:DivineDomainsandSpells.lst
###Block: Barbarian Rage
-# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR
-Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Tireless Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] SA:Mighty Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1
+# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR
+Rage TYPE:Special.Extraordinary VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Tireless Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] SA:Mighty Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1
###Block: Bard abilities
# Feat Name Type Visible Special Ability Define Modify VAR
@@ -74,6 +74,44 @@
Monk AC TYPE:Special VISIBLE:NO DEFINE:MonkAC|0 DEFINE:MonkACLvl|0 BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkAC|(MonkACLvl)/5
Monk Movement TYPE:Special VISIBLE:NO DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLvl|0 BONUS:MOVEADD|TYPE=Walk|MonkMoveBonus|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLvl")/3)*10
+###Block: Paladin Abilities
+# Feat Name Type Visible Special Ability Define Save checks bonus Source Page
+Aura of Good TYPE:Extraordinary VISIBLE:NO SA:Aura of Good (Ex) SOURCEPAGE:ClassesII.rtf
+Aura of Courage TYPE:Extraordinary VISIBLE:NO SA:Divine Health (Ex) SOURCEPAGE:ClassesII.rtf
+Divine Health TYPE:Supernatural VISIBLE:NO SA:Aura of Courage (Su) SOURCEPAGE:ClassesII.rtf
+Special Mount TYPE:SpellLike VISIBLE:NO SA:Special Mount (Sp) DEFINE:SMLevel|0 SOURCEPAGE:ClassesII.rtf
+Remove Disease TYPE:SpellLike VISIBLE:NO SA:Remove Disease (Sp) %/week|RemoveDisease DEFINE:RemoveDisease|0 SOURCEPAGE:ClassesII.rtf
+Lay on Hands TYPE:Supernatural VISIBLE:NO SA:Lay on Hands (Su) % hp/day|LayOnHands DEFINE:LayOnHands|0 SOURCEPAGE:ClassesII.rft
+Divine Grace TYPE:Supernatural VISIBLE:NO SA:Divine Grace (Su) BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) SOURCEPAGE:ClassesII.rft
+
+###Block: Ranger Abilities
+# Feat Name Type Visible Special Ability Source Page
+Woodland Stride TYPE:Extraordinary VISIBLE:NO SA:Woodland Stride (Ex) SOURCEPAGE:ClassesII.rtf
+Swift Tracker TYPE:Extraordinary VISIBLE:NO SA:Swift Tracker (Ex) SOURCEPAGE:ClassesII.rtf
+Camouflage TYPE:Extraordinary VISIBLE:NO SA:Camouflage (Ex) SOURCEPAGE:ClassesII.rtf
+Hide in Plain Sight TYPE:Extraordinary VISIBLE:NO SA:Hide in Plain Sight (Ex) SOURCEPAGE:ClassesII.rtf
+
+###Block: Rogue Abilities
+# Feat Name Type Visible Special Ability Source Page
+Trapfinding TYPE:Special VISIBLE:NO SA:Trapfinding SOURCEPAGE:p.ClassesII.rtf
+
+###Block: Base Class Level tracked ability objects
+# Feat Name Visible Define Spells Modify VAR Source Page
+Druid Tracker - Wild Empathy VISIBLE:NO BONUS:VAR|WildEmpathy|var("CL=Druid") SOURCEPAGE:ClassesI.rtf
+Druid Tracker - Animal Companion VISIBLE:NO BONUS:VAR|CompLevel|var("CL=Druid") SOURCEPAGE:ClassesI.rtf
+Ranger Tracker - Wild Empathy VISIBLE:NO BONUS:VAR|WildEmpathy|var("CL=Ranger") SOURCEPAGE:ClassesII.rtf
+Ranger Tracker - Animal Companion VISIBLE:NO BONUS:VAR|CompLevel|var("CL=Ranger")/2 SOURCEPAGE:ClassesII.rtf
+Rogue Tracker - Sneak Attack VISIBLE:NO BONUS:VAR|SneakAttack|(var("CL=Rogue")+1)/2 SOURCEPAGE:ClassesII.rtf
+Rogue Tracker - Trap Sense VISIBLE:NO BONUS:VAR|TrapSense|var("CL=Rogue")/3 SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Smite Evil VISIBLE:NO BONUS:VAR|SmiteEvil|(var("CL=Paladin")/5)+1 SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Detect Evil VISIBLE:NO SPELLS:Paladin|TIMES=-1|CASTERLEVEL=var("CL=Paladin")|Detect Evil,11+WIS SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Special Mount VISIBLE:NO BONUS:VAR|SMLevel|var("CL=Paladin") SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Remove Disease VISIBLE:NO BONUS:VAR|RemoveDisease|var("CL=Paladin")/3-1 SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Turn Undead VISIBLE:NO DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnLevelBase|var("CL=Paladin")-3 BONUS:VAR|TurnCheckBase|CHA|TYPE=Base SOURCEPAGE:ClassesII.rtf
+Paladin Tracker - Lay on Hands VISIBLE:NO BONUS:VAR|LayOnHands|var("CL=Paladin")*max(CHA,0) SOURCEPAGE:ClassesII.rtf
+Sorcerer Tracker - Summon Familiar VISIBLE:NO BONUS:VAR|FMLevel|var("CL=Sorcerer") SOURCEPAGE:CLASSESII.rtf
+Wizard Tracker - Summon Familiar VISIBLE:NO BONUS:VAR|FMLevel|var("CL=Wizard") SOURCEPAGE:CLASSESII.rtf
+
###Block: Ranger Combat Styles
# Feat Name Type Visible Prohibited Feat Var. Min. Value Special Ability Virtual Feat
Two Weapon Fighting Combat Style TYPE:RangerCombatStyle VISIBLE:NO !PREFEAT:1,TYPE=RangerCombatStyle PREVARGTEQ:RangerCombatTree,1 SA:Two Weapon Fighting Combat Style VFEAT:Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Greater Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
@@ -150,6 +188,18 @@
Favored Bonus__Undead TYPE:FavoredEnemyBonus VISIBLE:NO PREFEAT:1,Favored Enemy (Undead) PREVARGTEQ:FavoredEBonusChoices,1 STACK:YES MULT:YES CHOOSE:FavoredUndead BONUS:VAR|LIST|2 SOURCEPAGE:ClassesII.rtf
Favored Bonus__Vermin TYPE:FavoredEnemyBonus VISIBLE:NO PREFEAT:1,Favored Enemy (Vermin) PREVARGTEQ:FavoredEBonusChoices,1 STACK:YES MULT:YES CHOOSE:FavoredVermin BONUS:VAR|LIST|2 SOURCEPAGE:ClassesII.rtf
+###Block: Wizard Specialist Abilities
+# Feat Name Type Visible Special Ability Source Page
+Abjurer Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Abjuration SOURCEPAGE:ClassesII.rtf
+Conjurer Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Conjuration SOURCEPAGE:ClassesII.rtf
+Diviner Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Divination SOURCEPAGE:ClassesII.rtf
+Enchanter Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Enchantment SOURCEPAGE:ClassesII.rtf
+Evoker Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Evocation SOURCEPAGE:ClassesII.rtf
+Illusionist Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Illusion SOURCEPAGE:ClassesII.rtf
+Necromancer Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Necromancy SOURCEPAGE:ClassesII.rtf
+Transmuter Learning Bonus TYPE:Extraordinary VISIBLE:NO SA:+2 bonus to Spellcraft when learning Transmutation SOURCEPAGE:ClassesII.rtf
+
+
#Weapon Proficiencies for .MOD capabilities in classes.
# See this tracker: http://sourceforge.net/tracker/?func=detail&aid=1158480&group_id=36698&atid=417819
###Block: Weapon proficiencies
@@ -191,21 +241,23 @@
Vermin Traits TYPE:Special VISIBLE:NO SA:Vermin Traits SA:Vermin eat/sleep/breathe|PRERULE:DISPLAYTYPETRAITS SA:Mindless - Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:Mindless|PRERULE:DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf
###Block: Special Abilities
-# Feat Name Output Name Type Visible Special Ability Multiple? Choose Combat bonus Weapon prof. bonus
-Oversized Weapon OUTPUTNAME:Oversized Weapon (Ex) TYPE:Special VISIBLE:NO SA:Oversized Weapon (Ex) MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|PCSIZE|1
-Powerful Build TYPE:Special VISIBLE:NO BONUS:WEAPONPROF=TYPE.Simple|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Martial|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Exotic|PCSIZE|1
-Superior Two-Weapon Fighting OUTPUTNAME:Superior Two-Weapon Fighting (Ex) TYPE:Special VISIBLE:NO SA:Superior Two-Weapon Fighting (Ex) BONUS:COMBAT|TOHIT-PRIMARY|6 BONUS:COMBAT|TOHIT-SECONDARY|10
+# Feat Name Output Name Type Visible Special Ability Multiple? Choose Combat bonus Weapon prof. bonus
+Oversized Weapon OUTPUTNAME:Oversized Weapon (Ex) TYPE:Special.Extraordinary VISIBLE:NO SA:Oversized Weapon (Ex) MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|PCSIZE|1
+Powerful Build TYPE:Special VISIBLE:NO BONUS:WEAPONPROF=TYPE.Simple|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Martial|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Exotic|PCSIZE|1
+Superior Two-Weapon Fighting OUTPUTNAME:Superior Two-Weapon Fighting (Ex) TYPE:Special.Extraordinary VISIBLE:NO SA:Superior Two-Weapon Fighting (Ex) BONUS:COMBAT|TOHIT-PRIMARY|6 BONUS:COMBAT|TOHIT-SECONDARY|10
###Block: Leadership feat support
# Feat Name Type Visible Choose Modify VAR Temporary effect description
Leadership Score TYPE:Special VISIBLE:NO CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Leadership Score Adjustment BONUS:VAR|LeadershipScore|%CHOICE|PREAPPLY:PC TEMPDESC:Several factors can affect a character's Leadership score, causing it to vary from the base score. Add modifiers as needed.
###Block:Nightshade support
-# Feat Name Output Name Type Visible Special Ability Save checks bonus Combat bonus Bonus to HP Source Page Temporary effect description COMPANIONLIST FOLLOWERS
-Desecrating Aura OUTPUTNAME:Desecrating Aura (Su) TYPE:Special VISIBLE:NO SA:Desecrating Aura (Su) BONUS:CHECKS|ALL|2|TYPE=Profane BONUS:CHECKS|ALL|-2|PREAPPLY:PC BONUS:COMBAT|TOHIT,DAMAGE.Melee|2|TYPE=Profane BONUS:COMBAT|TOHIT,DAMAGE.Melee|-2|PREAPPLY:PC BONUS:HP|CURRENTMAX|HD*2 BONUS:HP|CURRENTMAX|-(HD*2)|PREAPPLY:PC SOURCEPAGE:MonstersM-N.rtf TEMPDESC:Apply this penalty if the nightshade's desecrating aura ability is dispelled by a dispel evil spell or similar effect, or if it enters a consecrated or hallowed area.
+# Feat Name Output Name Type Visible Special Ability Save checks bonus Combat bonus Bonus to HP Source Page Temporary effect description
+Desecrating Aura OUTPUTNAME:Desecrating Aura (Su) TYPE:Special.Supernatural VISIBLE:NO SA:Desecrating Aura (Su) BONUS:CHECKS|ALL|2|TYPE=Profane BONUS:CHECKS|ALL|-2|PREAPPLY:PC BONUS:COMBAT|TOHIT,DAMAGE.Melee|2|TYPE=Profane BONUS:COMBAT|TOHIT,DAMAGE.Melee|-2|PREAPPLY:PC BONUS:HP|CURRENTMAX|HD*2 BONUS:HP|CURRENTMAX|-(HD*2)|PREAPPLY:PC SOURCEPAGE:MonstersM-N.rtf TEMPDESC:Apply this penalty if the nightshade's desecrating aura ability is dispelled by a dispel evil spell or similar effect, or if it enters a consecrated or hallowed area.
-Summon Familiar TYPE:Familiar VISIBLE:NO SA:Summon Familiar COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel
-Animal Companion TYPE:AnimalCompanion SA:Animal Companion (Ex) COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Snake (Constrictor/Giant)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Tiger),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 FOLLOWERS:Animal Companion|1
+###Block: Companion stuff
+# Feat Name Type Visible Special Ability Define COMPANIONLIST FOLLOWERS
+Summon Familiar TYPE:Familiar VISIBLE:NO SA:Summon Familiar DEFINE:FMLevel|0 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel FOLLOWERS:Familiar|1
+Animal Companion TYPE:AnimalCompanion VISIBLE:NO SA:Animal Companion (Ex) DEFINE:CompLevel|0 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Snake (Constrictor/Giant)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Tiger),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 FOLLOWERS:Animal Companion|1
#
#EOF
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