From: <fi...@us...> - 2006-08-07 05:43:47
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Revision: 1270 Author: fitzs Date: 2006-08-06 22:43:30 -0700 (Sun, 06 Aug 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1270&view=rev Log Message: ----------- [ 1098606 ] When POINTPOOLNAME trigger tag is present in miscinfo file Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesskills.html Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2006-08-07 00:40:39 UTC (rev 1269) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2006-08-07 05:43:30 UTC (rev 1270) @@ -3,16 +3,17 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/datafilestagpages/datafilesfeats.html,v 1.7 2005/02/16 05:05:28 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the content of PCGen Feat Files. --> @@ -20,22 +21,34 @@ <title>Feat Files</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Feat Files</h1> - + <p>Each feat takes one line and the first field must be the feat's name.</p> - + <p class="indent0"><strong>Naming Feats</strong></p> - <p class="indent1">When naming feats you should only use parentheses at the end - of the name if the name is not duplicated elsewhere. This is because of how - PCGen names feats which can be taken multiple times. For example, the Feat Weapon - Focus when taken will display as Weapon Focus(Dagger). Another example is Armor - Proficiency (Light), there is no feat named Armor Proficiency so this name is - fine. What is happening is when PCGen finds a feat with parentheses that duplicates - the name of another feat it assumes that feat is an instance of the one without + <p class="indent1">When naming feats you should only use parentheses at the end + of the name if the name is not duplicated elsewhere. This is because of how + PCGen names feats which can be taken multiple times. For example, the Feat Weapon + Focus when taken will display as Weapon Focus(Dagger). Another example is Armor + Proficiency (Light), there is no feat named Armor Proficiency so this name is + fine. What is happening is when PCGen finds a feat with parentheses that duplicates + the name of another feat it assumes that feat is an instance of the one without parentheses and does not display the one with parentheses.</p> - + + <p></p> + <p class="indent1">When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab + Will display total points/points remaining (i.e. Development Points 160/135) + on the same line as the stat total and stat mod total</p> + <p></p> + <p class="indent1">Skills Tab - Instead of skill points by class/level requirement to spend + skill points, it's just a pool this is also populated by the classes + STARTSKILLPTS and miscinfo SKILLMULTIPLIER</p> + <p></p> + <p class="indent1">Feats Tab - Will show total point pool as reported on the skills tab</p> + + <p></p><a name="ADDSPELLLEVEL"></a><hr> <p class="new">*** New</p> <p class="indent0"><strong>Tag Name:</strong> ADDSPELLLEVEL:x</p> @@ -45,15 +58,15 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ADDSPELLLEVEL:2</code></p> <p class="indent3">A spell with this metamagic feat applied to it takes up a slot two levels higher than the normal spell.</p> - + <p></p><a name="BENEFIT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BENEFIT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (feat benefit text)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is the benefit text of the feat from the source material. - This text will be displayed in the feat description field if the - <a href="../../menupages/settings/appearance/appearancedisplay.html">"Display Feat Description"</a> - checkbox in the Appearance/Display Options Preference window is unchecked. + <p class="indent2">This is the benefit text of the feat from the source material. + This text will be displayed in the feat description field if the + <a href="../../menupages/settings/appearance/appearancedisplay.html">"Display Feat Description"</a> + checkbox in the Appearance/Display Options Preference window is unchecked. Otherwise the text from the <a href="#DESC">DESC</a> tag will be displayed.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BENEFIT:This is sample text for the example purposes</code></p> @@ -64,7 +77,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat name)</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (TYPE=feat type)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Adds a Feat to the list of Feats for the Character. It will only + <p class="indent2">Adds a Feat to the list of Feats for the Character. It will only display as a choice those feats that the character is qualified to select.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>CHOOSE:FEATADD|Weapon Focus,Toughness,Improved Unarmed Combat</code></p> @@ -72,16 +85,16 @@ Unarmed Combat".</p> <p class="indent2"><code>CHOOSE:FEATADD|TYPE=General</code></p> <p class="indent3">May choose any General type feat.</p> - <p class="indent2"><code>CHOOSE:FEATADD|Weapon Focus,Improved Unarmed + <p class="indent2"><code>CHOOSE:FEATADD|Weapon Focus,Improved Unarmed Combat|TYPE=Metamagic|TYPE=ItemCreation</code></p> - <p class="indent3">My choose between "Weapon Focus", "Improved Unarmed + <p class="indent3">My choose between "Weapon Focus", "Improved Unarmed Combat", any "Metamagic" type feat or any "ItemCreation" type feat..</p> <p></p><a name="COST"></a><hr> <p class="indent0"><strong>Tag Name:</strong> COST:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (feat point cost)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is how many feat points the feat costs. a decimal value, + <p class="indent2">This is how many feat points the feat costs. a decimal value, as the example below, would mean that it only costs 1/2 a feat point.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>COST:1</code></p> @@ -107,8 +120,8 @@ <p class="indent0"><strong>Tag Name:</strong> DESCISPI:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Boolean (YES/NO)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is used to show that the DESC field is closed content, - or Product Identity. Permission must be gained from the publisher to release + <p class="indent2">This is used to show that the DESC field is closed content, + or Product Identity. Permission must be gained from the publisher to release it into official files.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DESCISPI:YES</code></p> @@ -118,7 +131,7 @@ <p class="indent0"><strong>Tag Name:</strong> MULT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Boolean (YES/NO)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This determines if a feat can be taken multiple times. If the + <p class="indent2">This determines if a feat can be taken multiple times. If the value is set to YES, then you <strong>MUST</strong> also use a CHOOSE tag.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MULT:YES</code></p> @@ -132,7 +145,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>STACK:YES</code></p> <p class="indent3">This Feat may be stack on it's self.</p> - + <p></p><a name="TEMPLATE"></a><hr> <p class="new">*** New 5.6</p> <p class="indent0"><strong>Tag Name:</strong> TEMPLATE:x|x</p> @@ -163,10 +176,10 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>YES - Shows the feat name in PCGen and on export to a character sheet. - (This is the default setting).</li> + (This is the default setting).</li> <li>NO - Hides the feat name in PCGen and on export to a character sheet.</li> <li>DISPLAY - Displays the feat name in PCGen but not on the character sheet.</li> - <li>EXPORT - Hides the feat name from PCGen but displays it on the character sheet.</li> + <li>EXPORT - Hides the feat name from PCGen but displays it on the character sheet.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>VISIBLE:YES</code></p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesskills.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesskills.html 2006-08-07 00:40:39 UTC (rev 1269) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesskills.html 2006-08-07 05:43:30 UTC (rev 1270) @@ -3,16 +3,17 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/datafilestagpages/datafilesskills.html,v 1.5 2004/10/02 23:08:45 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the content of PCGen Skill Files. --> @@ -20,12 +21,25 @@ <title>Skill Files</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Skill Files</h1> - + + <p></p> + <p class="indent1">When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab + Will display total points/points remaining (i.e. Development Points 160/135) + on the same line as the stat total and stat mod total</p> + <p></p> + <p class="indent1">Skills Tab - Instead of skill points by class/level requirement to spend + skill points, it's just a pool this is also populated by the classes + STARTSKILLPTS and miscinfo SKILLMULTIPLIER</p> + <p></p> + <p class="indent1">Feats Tab - Will show total point pool as reported on the skills tab</p> + + <p>The name of the skill must be the first entry on each line.</p> + <p></p><a name="ACHECK"></a><hr> <p class="indent0"><strong>Tag Name:</strong> ACHECK:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (YES, NO, PROFICIENT, DOUBLE, WEIGHT)</p> @@ -50,12 +64,12 @@ <ul class="indent2"> <li>This provides the user with a list of languages that the character may speak.</li> <li>The languages listed are determined by the TYPE tag used in the Languages List File.</li> - <li>If the text is listed as Spoken, Written, or Read, ONLY the languages with the matching + <li>If the text is listed as Spoken, Written, or Read, ONLY the languages with the matching TYPE tag from the Languages List File are supplied as viable choices.</li> <li>You can also specify multiple types by using a , (comma) delimited list.</li> <li>You can also Specify specific language types using the . (period) delimiter.</li> - <li>And the final way you can give choices is from the PC's list of already known languages - (This way one can only allow a character to write languages that they can first speak, + <li>And the final way you can give choices is from the PC's list of already known languages + (This way one can only allow a character to write languages that they can first speak, or vice versa).</li> </ul> <p class="indent1"><strong>Example:</strong></p> @@ -82,7 +96,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This tells PCGen whether a skill is an exclusive skill or not.</li> - <li>If this is set to YES then ONLY classes that have this listed as a class skill + <li>If this is set to YES then ONLY classes that have this listed as a class skill can take it.</li> <li>The Default is NO.</li> </ul> @@ -92,11 +106,11 @@ <p></p><a name="KEYSTAT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> KEYSTAT:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Abbreviated name + <p class="indent1"><strong>Variables Used (x):</strong> Text (Abbreviated name of stat from statsandchecks.lst)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This is to set what stat (as defined by the Game Mode List + <li>This is to set what stat (as defined by the Game Mode List File) the skill draw and bonuses from.</li> <li>If the tag is left off, no Stat bonus will be automatically applied.</li> <li>The Default is NO.</li> @@ -104,7 +118,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>KEYSTAT:INT</code></p> <p class="indent3">Sets the Key stat for the skill to Intelligence.</p> - + <p></p><a name="REQ"></a><hr> <p class="new">*** Deprecated ***</p> <p class="indent0"><strong>Tag Name:</strong> REQ:x</p> @@ -118,7 +132,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Skill type)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>ll Skill TYPE tags should use the skill's key attribute as + <li>ll Skill TYPE tags should use the skill's key attribute as the first type ("None" is an acceptable option).</li> <li>A Multiple types can be specified using the . (period) Delimiter.</li> </ul> @@ -137,7 +151,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>USEUNTRAINED:NO</code></p> <p class="indent3">This skill may not be used if untrained.</p> - + <p></p><a name="VISIBLE"></a><hr> <p class="new">*** New 5.7.7</p> <p class="indent0"><strong>Tag Name:</strong> VISIBLE:x|y</p> @@ -146,10 +160,10 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>YES, ALWAYS - Shows the skill name in PCGen and on export to a character sheet. - (This is the default setting).</li> + (This is the default setting).</li> <li>GUI - Displays the skill name in PCGen but not on the character sheet.</li> - <li>EXPORT, CSHEET - Hides the skill name from PCGen but displays it on the character sheet.</li> - <li>READONLY - Optional. This will block the user from adding Ranks to the skill in the Skill Tab. + <li>EXPORT, CSHEET - Hides the skill name from PCGen but displays it on the character sheet.</li> + <li>READONLY - Optional. This will block the user from adding Ranks to the skill in the Skill Tab. READONLY is not valid when VISIBLE is set to EXPORT or CSHEET.</li> </ul> <p class="indent1"><strong>Example:</strong></p> Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2006-08-07 00:40:39 UTC (rev 1269) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2006-08-07 05:43:30 UTC (rev 1270) @@ -12,6 +12,7 @@ Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom + Terry FitzSimons - fitzsimonsATmintelDOTnet Description: Provides information on the use of PCGen Game Mode: Misc Info List File. @@ -718,6 +719,16 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>POINTPOOLNAME:Harp</code></p> <p class="indent3">Means that PCGEN will use the Harp Point Pool default for stat creation.</p> + <p></p> + <p class="indent1">When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab + Will display total points/points remaining (i.e. Development Points 160/135) + on the same line as the stat total and stat mod total</p> + <p></p> + <p class="indent1">Skills Tab - Instead of skill points by class/level requirement to spend + skill points, it's just a pool this is also populated by the classes + STARTSKILLPTS and miscinfo SKILLMULTIPLIER</p> + <p></p> + <p class="indent1">Feats Tab - Will show total point pool as reported on the skills tab</p> <p></p><a name="RANKMODFORMULA"></a><hr> <p class="new">*** New 5.8.0</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |