From: SourceForge.net <no...@so...> - 2005-03-08 18:14:13
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Bugs item #951776, was opened at 2004-05-11 03:08 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=951776&group_id=25576 Category: Race Support Group: None Status: Open Resolution: None Priority: 5 Submitted By: Stefano Bordoni (sbordoni) Assigned to: Nobody/Anonymous (nobody) Summary: [5.7.1] level adjustment... Initial Comment: A character with a level adjusted race has the next level xp broken... ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2005-03-08 12:14 Message: Logged In: YES user_id=208239 Ok, this isn't working right in 3.5 mode. In 3.5 Mode, the cost to go up in level, is the total HD (including Monster levels) + LEVELADJUSTMENT. In 3.0 Mode, the cost to go up in level is LEVELADJUSTMENT + Class levels (LEVELADJUSTMENT there includes the HD, at least the formulas). What I'm seeing is that the Monster levels is not being used in calculation for XP to next level. We'd done everything according to 3.5 mode rules, and reverse engineered the 3.0 files a loong time ago. What I'm really seeing here is that the Monster levels are not effecting XP to next level. Relevant GameMode tags I see: CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO XPPENALTY is for multiclass characters, so that is out. ISMONSTER turns on Monster functions, like going up in size at certain intervals. CRFORMULA is correct at 0, but I'm getting the sinking suspicion that CR and XP to next level are using that same tag, and if so, the 0 is setting off the no XP adjustment for races with racial HD. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2005-03-07 15:58 Message: Logged In: YES user_id=886893 broken in what way? I found it to be working as expected. ---------------------------------------------------------------------- Comment By: Stefano Bordoni (sbordoni) Date: 2004-06-24 13:48 Message: Logged In: YES user_id=143779 Yes, it is. There is the same problem into v5.7.2 too. ---------------------------------------------------------------------- Comment By: Paul W. King (kingpaul) Date: 2004-05-31 05:34 Message: Logged In: YES user_id=277877 Is this still a valid tracker? Paul W. King OGL SB, PL Chimp, Data Tamarin, TM Lemur, BoD ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=951776&group_id=25576 |