From: <fra...@us...> - 2006-04-05 02:26:41
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Revision: 627 Author: frank_kliewe Date: 2006-04-04 19:26:12 -0700 (Tue, 04 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=627&view=rev Log Message: ----------- [ 1462873 ] Adjust NAMEOPT tag so enhancment EQMODs only add +X to name Modified Paths: -------------- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/msrd_modern_basics_equipmods.lst Trunk/pcgen/data/d20ogl/msrd/basics/modern_fx/msrd_modern_fx_equipmods.lst Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_vehicles.lst Trunk/pcgen/data/d20ogl/msrd/future/future_mecha/msrd_future_mecha_equipmods.lst Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/msrd_modern_basics_equipmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/msrd_modern_basics_equipmods.lst 2006-04-05 01:32:06 UTC (rev 626) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_basics/msrd_modern_basics_equipmods.lst 2006-04-05 02:26:12 UTC (rev 627) @@ -1,52 +1,52 @@ -# CVS $Revision$ $Author$ -- Sun Mar 26 00:48:22 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Wed Apr 5 03:18:48 2006 -- reformated by prettylst.pl v1.35 (build 561) SOURCELONG:Modern System Reference Document - Basics SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd # Weapon Accessories? # Made weapon accessories into eqmods but not sure how to represent the cost. # They are purchsed separately and don't modify the basecost of the item. # -# Modifier Name Output Name Unique Key Type Cost Visible Type granted Keys to replace Choose Naming Option Source Page Required Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads -Mastercraft +1 To Hit KEY:MASTERCRAFT_WEAP_HIT_1 TYPE:Ammunition.Weapon COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|1|TYPE=Enhancement SPROP:Mastercraft (+1) ASSIGNTOALL:YES -Mastercraft +2 To Hit KEY:MASTERCRAFT_WEAP_HIT_2 TYPE:Ammunition.Weapon COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|2|TYPE=Enhancement SPROP:Mastercraft (+2) ASSIGNTOALL:YES -Mastercraft +3 To Hit KEY:MASTERCRAFT_WEAP_HIT_3 TYPE:Ammunition.Weapon COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|3|TYPE=Enhancement SPROP:Mastercraft (+3) ASSIGNTOALL:YES +# Modifier Name Output Name Unique Key Type Cost Visible Type granted Keys to replace Choose Naming Option Source Page Required Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads +Mastercraft +1 To Hit KEY:MASTERCRAFT_WEAP_HIT_1 TYPE:Ammunition.Weapon COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:TEXT=Mastercraft +1 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|1|TYPE=Enhancement SPROP:Mastercraft (+1) ASSIGNTOALL:YES +Mastercraft +2 To Hit KEY:MASTERCRAFT_WEAP_HIT_2 TYPE:Ammunition.Weapon COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:TEXT=Mastercraft +2 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|2|TYPE=Enhancement SPROP:Mastercraft (+2) ASSIGNTOALL:YES +Mastercraft +3 To Hit KEY:MASTERCRAFT_WEAP_HIT_3 TYPE:Ammunition.Weapon COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3 NAMEOPT:TEXT=Mastercraft +3 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|3|TYPE=Enhancement SPROP:Mastercraft (+3) ASSIGNTOALL:YES -Mastercraft +1 Damage KEY:MASTERCRAFT_WEAP_DAM_1 TYPE:Ammunition.Weapon COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|1|TYPE=Enhancement SPROP:Mastercraft (+1) ASSIGNTOALL:YES -Mastercraft +2 Damage KEY:MASTERCRAFT_WEAP_DAM_2 TYPE:Ammunition.Weapon COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|2|TYPE=Enhancement SPROP:Mastercraft (+2) ASSIGNTOALL:YES -Mastercraft +3 Damage KEY:MASTERCRAFT_WEAP_DAM_3 TYPE:Ammunition.Weapon COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|3|TYPE=Enhancement SPROP:Mastercraft (+3) ASSIGNTOALL:YES +Mastercraft +1 Damage KEY:MASTERCRAFT_WEAP_DAM_1 TYPE:Ammunition.Weapon COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:TEXT=Mastercraft +1 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|1|TYPE=Enhancement SPROP:Mastercraft (+1) ASSIGNTOALL:YES +Mastercraft +2 Damage KEY:MASTERCRAFT_WEAP_DAM_2 TYPE:Ammunition.Weapon COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:TEXT=Mastercraft +2 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|2|TYPE=Enhancement SPROP:Mastercraft (+2) ASSIGNTOALL:YES +Mastercraft +3 Damage KEY:MASTERCRAFT_WEAP_DAM_3 TYPE:Ammunition.Weapon COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3 NAMEOPT:TEXT=Mastercraft +1 SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|DAMAGE|3|TYPE=Enhancement SPROP:Mastercraft (+3) ASSIGNTOALL:YES -Mastercraft +1 KEY:MASTERCRAFT_ARMR_1 TYPE:Armor COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_2,MASTERCRAFT_ARMR_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|1|TYPE=Armor SPROP:Mastercraft (+1) -Mastercraft +2 KEY:MASTERCRAFT_ARMR_2 TYPE:Armor COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|2|TYPE=Armor SPROP:Mastercraft (+2) -Mastercraft +3 KEY:MASTERCRAFT_ARMR_3 TYPE:Armor COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|3|TYPE=Armor SPROP:Mastercraft (+3) +Mastercraft +1 KEY:MASTERCRAFT_ARMR_1 TYPE:Armor COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_2,MASTERCRAFT_ARMR_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|1|TYPE=Armor SPROP:Mastercraft (+1) +Mastercraft +2 KEY:MASTERCRAFT_ARMR_2 TYPE:Armor COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|2|TYPE=Armor SPROP:Mastercraft (+2) +Mastercraft +3 KEY:MASTERCRAFT_ARMR_3 TYPE:Armor COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|3|TYPE=Armor SPROP:Mastercraft (+3) -Mastercraft +1 KEY:MASTERCRAFT_SHLD_1 TYPE:Shield COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_2,MASTERCRAFT_SHLD_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|1|TYPE=Shield SPROP:Mastercraft (+1) -Mastercraft +2 KEY:MASTERCRAFT_SHLD_2 TYPE:Shield COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|2|TYPE=Shield SPROP:Mastercraft (+2) -Mastercraft +3 KEY:MASTERCRAFT_SHLD_3 TYPE:Shield COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|3|TYPE=Shield SPROP:Mastercraft (+3) +Mastercraft +1 KEY:MASTERCRAFT_SHLD_1 TYPE:Shield COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_2,MASTERCRAFT_SHLD_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|1|TYPE=Shield SPROP:Mastercraft (+1) +Mastercraft +2 KEY:MASTERCRAFT_SHLD_2 TYPE:Shield COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|2|TYPE=Shield SPROP:Mastercraft (+2) +Mastercraft +3 KEY:MASTERCRAFT_SHLD_3 TYPE:Shield COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:COMBAT|AC|3|TYPE=Shield SPROP:Mastercraft (+3) -Mastercraft +1 KEY:MASTERCRAFT_TOOL_1 TYPE:Tool COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_2,MASTERCRAFT_TOOL_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +1 Bonus beyond normal -Mastercraft +2 KEY:MASTERCRAFT_TOOL_2 TYPE:Tool COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +2 Bonus beyond normal -Mastercraft +3 KEY:MASTERCRAFT_TOOL_3 TYPE:Tool COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +3 Bonus beyond normal +Mastercraft +1 KEY:MASTERCRAFT_TOOL_1 TYPE:Tool COST:3 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_2,MASTERCRAFT_TOOL_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +1 Bonus beyond normal +Mastercraft +2 KEY:MASTERCRAFT_TOOL_2 TYPE:Tool COST:6 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_3 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +2 Bonus beyond normal +Mastercraft +3 KEY:MASTERCRAFT_TOOL_3 TYPE:Tool COST:9 VISIBLE:QUALIFY ITYPE:Mastercraft REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_2 NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf SPROP:Mastercraft applies EXTRA +3 Bonus beyond normal # Legacy EQMOD -Masterwork KEY:MWORKW COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Weapon|Ammunition BONUS:WEAPON|TOHIT|%CHOICE|TYPE=Enhancement SPROP:Mastercraft (%CHOICE) CHOOSE:Weapon bonus |MIN=1|MAX=3 ASSIGNTOALL:YES -Masterwork KEY:MWORKA COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Armor|Shield BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:Mastercraft (%CHOICE) CHOOSE:Armor/Shield bonus |MIN=1|MAX=3 ASSIGNTOALL:YES -Masterwork KEY:MWORKT COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Tool BONUS:EQM|WEIGHTADD|1|PRETYPE:Thief BONUS:ITEMCOST|TYPE=Thief|20 SPROP:Masterwork applies EXTRA +%CHOICE Bonus beyond normal CHOOSE:Weapon bonus |MIN=1|MAX=3 ASSIGNTOALL:YES +Masterwork KEY:MWORKW COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Weapon|Ammunition BONUS:WEAPON|TOHIT|%CHOICE|TYPE=Enhancement SPROP:Mastercraft (%CHOICE) CHOOSE:Weapon bonus |MIN=1|MAX=3 ASSIGNTOALL:YES +Masterwork KEY:MWORKA COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Armor|Shield BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:Mastercraft (%CHOICE) CHOOSE:Armor/Shield bonus |MIN=1|MAX=3 ASSIGNTOALL:YES +Masterwork KEY:MWORKT COST:3*%CHOICE VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:Tool BONUS:EQM|WEIGHTADD|1|PRETYPE:Thief BONUS:ITEMCOST|TYPE=Thief|20 SPROP:Masterwork applies EXTRA +%CHOICE Bonus beyond normal CHOOSE:Weapon bonus |MIN=1|MAX=3 ASSIGNTOALL:YES #Add Type KEY:ADD_TYPE TYPE:ALL COST:0 NAMEOPT:NONAME SOURCEPAGE: CHOOSE:Select desired TYPE(s)|TYPE=ALL -Autofire KEY:AUTOFIRE TYPE:Automatic VISIBLE:QUALIFY REPLACES:DBLTAP SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|-4 BONUS:WEAPON|TOHIT|4|PREFEAT:1,Advanced Firearms Proficiency SPROP:Adds 2 dice to damage. -Burst fire KEY:BURSTFIRE TYPE:Automatic VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:EQMOD=AUTOFIRE BONUS:WEAPON|TOHIT|-4 -Double Tap fire KEY:DBLTAP TYPE:Semiauto VISIBLE:QUALIFY REPLACES:AUTOFIRE SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|-2 SPROP:Adds 1 die to damage. +Autofire KEY:AUTOFIRE TYPE:Automatic VISIBLE:QUALIFY REPLACES:DBLTAP SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|-4 BONUS:WEAPON|TOHIT|4|PREFEAT:1,Advanced Firearms Proficiency SPROP:Adds 2 dice to damage. +Burst fire KEY:BURSTFIRE TYPE:Automatic VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentweaponsandarmor.rtf PRETYPE:EQMOD=AUTOFIRE BONUS:WEAPON|TOHIT|-4 +Double Tap fire KEY:DBLTAP TYPE:Semiauto VISIBLE:QUALIFY REPLACES:AUTOFIRE SOURCEPAGE:msrdequipmentweaponsandarmor.rtf BONUS:WEAPON|TOHIT|-2 SPROP:Adds 1 die to damage. -Upgrade KEY:UPGRADE TYPE:Desktop.Desktop COST:1 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:ITEMCOST|1|PRETYPE:Notebook SPROP:Applies EXTRA +1 Bonus beyond normal. -Illuminator KEY:ILLUMINATOR TYPE:Firearm COST:7 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 -Laser Sight KEY:LSR_SIGHT TYPE:Firearm COST:15 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 -Scope (Standard) OUTPUTNAME:[NAME] Scope KEY:SCP_STD TYPE:Firearm COST:11 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 -Scope (Electro-optical) OUTPUTNAME:[NAME] Scope KEY:SCP_ELE_OP TYPE:Firearm COST:18 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|3 -Speed Loader KEY:SPEED_LD TYPE:Firearm COST:3 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 -Suppressor (Pistol) OUTPUTNAME:Suppressor KEY:SPPRSS_PIS TYPE:Pistol COST:12 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|1 SPROP:Mil(+3) -Suppressor (Rifle) OUTPUTNAME:Suppressor KEY:SPPRSS_RFL TYPE:Longarm COST:14 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|4 SPROP:Mil(+3) +Upgrade KEY:UPGRADE TYPE:Desktop.Desktop COST:1 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:ITEMCOST|1|PRETYPE:Notebook SPROP:Applies EXTRA +1 Bonus beyond normal. +Illuminator KEY:ILLUMINATOR TYPE:Firearm COST:7 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 +Laser Sight KEY:LSR_SIGHT TYPE:Firearm COST:15 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 +Scope (Standard) OUTPUTNAME:[NAME] Scope KEY:SCP_STD TYPE:Firearm COST:11 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 +Scope (Electro-optical) OUTPUTNAME:[NAME] Scope KEY:SCP_ELE_OP TYPE:Firearm COST:18 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|3 +Speed Loader KEY:SPEED_LD TYPE:Firearm COST:3 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|.5 +Suppressor (Pistol) OUTPUTNAME:Suppressor KEY:SPPRSS_PIS TYPE:Pistol COST:12 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|1 SPROP:Mil(+3) +Suppressor (Rifle) OUTPUTNAME:Suppressor KEY:SPPRSS_RFL TYPE:Longarm COST:14 VISIBLE:QUALIFY SOURCEPAGE:msrdequipmentgeneral.rtf BONUS:EQM|WEIGHTADD|4 SPROP:Mil(+3) ###Block: Vehicle STATS (Workaround for SPROP not taking variables in EQUIPMENT), the KEY starts with AA so it comes first in SPROP output -# Modifier Name Unique Key Special Property -Vehicle KEY:AAVEHICLE SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo: % lbs.|vcargo SPROP:Cargo: none|PREVAREQ:vcargo,0 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|vt_speed|vt_speed/10 SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 +# Modifier Name Unique Key Choose Naming Option Special Property +Vehicle KEY:AAVEHICLE NAMEOPT:NOTHING SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo: % lbs.|vcargo SPROP:Cargo: none|PREVAREQ:vcargo,0 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|vt_speed|vt_speed/10 SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 Modified: Trunk/pcgen/data/d20ogl/msrd/basics/modern_fx/msrd_modern_fx_equipmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/basics/modern_fx/msrd_modern_fx_equipmods.lst 2006-04-05 01:32:06 UTC (rev 626) +++ Trunk/pcgen/data/d20ogl/msrd/basics/modern_fx/msrd_modern_fx_equipmods.lst 2006-04-05 02:26:12 UTC (rev 627) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 26 00:48:22 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Wed Apr 5 03:18:48 2006 -- reformated by prettylst.pl v1.35 (build 561) SOURCELONG:Modern System Reference Document - FX SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd # Original Entry by: Ian Dale @@ -20,24 +20,24 @@ ###Block: FX Armor and Weapon Enhancements -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Combat bonus BONUS:EQMARMOR Weapon prop. bonus Apply to both heads -+1 (Enhancement to Weapon) KEY:PLUS1W TYPE:Weapon COST:10 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO -+2 (Enhancement to Weapon) KEY:PLUS2W TYPE:Weapon COST:15 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO -+3 (Enhancement to Weapon) KEY:PLUS3W TYPE:Weapon COST:20 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO -+4 (Enhancement to Weapon) KEY:PLUS4W TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO -+5 (Enhancement to Weapon) KEY:PLUS5W TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Choose Naming Option Source Page Required Type Combat bonus BONUS:EQMARMOR Weapon prop. bonus Apply to both heads ++1 (Enhancement to Weapon) KEY:PLUS1W TYPE:Weapon COST:10 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W NAMEOPT:TEXT=+1 SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO ++2 (Enhancement to Weapon) KEY:PLUS2W TYPE:Weapon COST:15 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W NAMEOPT:TEXT=+2 SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO ++3 (Enhancement to Weapon) KEY:PLUS3W TYPE:Weapon COST:20 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W NAMEOPT:TEXT=+3 SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO ++4 (Enhancement to Weapon) KEY:PLUS4W TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W NAMEOPT:TEXT=+4 SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO ++5 (Enhancement to Weapon) KEY:PLUS5W TYPE:Weapon VISIBLE:NO ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W NAMEOPT:TEXT=+5 SOURCEPAGE:msrdfxitems.rtf BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO -+1 (Enhancement to Armor) KEY:PLUS1A TYPE:Armor COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|1|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE -+2 (Enhancement to Armor) KEY:PLUS2A TYPE:Armor COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|2|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE -+3 (Enhancement to Armor) KEY:PLUS3A TYPE:Armor COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|3|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE -+4 (Enhancement to Armor) KEY:PLUS4A TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|4|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE -+5 (Enhancement to Armor) KEY:PLUS5A TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|5|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE ++1 (Enhancement to Armor) KEY:PLUS1A TYPE:Armor COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A NAMEOPT:TEXT=+1 SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|1|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE ++2 (Enhancement to Armor) KEY:PLUS2A TYPE:Armor COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A NAMEOPT:TEXT=+2 SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|2|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE ++3 (Enhancement to Armor) KEY:PLUS3A TYPE:Armor COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A NAMEOPT:TEXT=+3 SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|3|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE ++4 (Enhancement to Armor) KEY:PLUS4A TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A NAMEOPT:TEXT=+4 SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|4|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE ++5 (Enhancement to Armor) KEY:PLUS5A TYPE:Armor VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A NAMEOPT:TEXT=+5 SOURCEPAGE:msrdfxitems.rtf BONUS:COMBAT|AC|5|TYPE=Armor BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE -+1 (Enhancement to Shield) KEY:PLUS1S TYPE:Shield COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|1|TYPE=Shield -+2 (Enhancement to Shield) KEY:PLUS2S TYPE:Shield COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|2|TYPE=Shield -+3 (Enhancement to Shield) KEY:PLUS3S TYPE:Shield COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|3|TYPE=Shield -+4 (Enhancement to Shield) KEY:PLUS4S TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S SOURCEPAGE:msrdfxitems.rtf PRETYPE:Masterwork,Shield BONUS:COMBAT|AC|4|TYPE=Shield -+5 (Enhancement to Shield) KEY:PLUS5S TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S SOURCEPAGE:msrdfxitems.rtf PRETYPE:Masterwork,Shield BONUS:COMBAT|AC|5|TYPE=Shield ++1 (Enhancement to Shield) KEY:PLUS1S TYPE:Shield COST:8 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S NAMEOPT:TEXT=+1 SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|1|TYPE=Shield ++2 (Enhancement to Shield) KEY:PLUS2S TYPE:Shield COST:13 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S NAMEOPT:TEXT=+2 SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|2|TYPE=Shield ++3 (Enhancement to Shield) KEY:PLUS3S TYPE:Shield COST:18 VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S NAMEOPT:TEXT=+3 SOURCEPAGE:msrdfxitems.rtf PRETYPE:Shield BONUS:COMBAT|AC|3|TYPE=Shield ++4 (Enhancement to Shield) KEY:PLUS4S TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S NAMEOPT:TEXT=+4 SOURCEPAGE:msrdfxitems.rtf PRETYPE:Masterwork,Shield BONUS:COMBAT|AC|4|TYPE=Shield ++5 (Enhancement to Shield) KEY:PLUS5S TYPE:Shield VISIBLE:NO ITYPE:Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S NAMEOPT:TEXT=+5 SOURCEPAGE:msrdfxitems.rtf PRETYPE:Masterwork,Shield BONUS:COMBAT|AC|5|TYPE=Shield ###Block: Spell Effect Modified: Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_vehicles.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_vehicles.lst 2006-04-05 01:32:06 UTC (rev 626) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_equipment/msrd_future_equipment_equipmods_vehicles.lst 2006-04-05 02:26:12 UTC (rev 627) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Wed Apr 5 03:18:48 2006 -- reformated by prettylst.pl v1.35 (build 561) SOURCELONG:Modern System Reference Document SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd #Original Entry by: Frank Kliewe @@ -8,45 +8,45 @@ #use with the modern Wealth system. ###Block: Vehicle STATS (Workaround for SPROP not taking variables in EQUIPMENT), the KEY starts with AA so it comes first in SPROP output -# Modifier Name Unique Key Type Cost Visible Keys to replace Source Page Required Type Modify VAR Special Property -Vehicle KEY:AAVEHICLE_FUTURE SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo:F|PREVAREQ:vcargo,0 SPROP:Cargo:D|PREVAREQ:vcargo,1 SPROP:Cargo:T|PREVAREQ:vcargo,2 SPROP:Cargo:S|PREVAREQ:vcargo,3 SPROP:Cargo:M|PREVAREQ:vcargo,4 SPROP:Cargo:L|PREVAREQ:vcargo,5 SPROP:Cargo:H|PREVAREQ:vcargo,6 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|vt_speed|vt_speed/10 SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 +# Modifier Name Unique Key Type Cost Visible Keys to replace Choose Naming Option Source Page Required Type Modify VAR Special Property +Vehicle KEY:AAVEHICLE_FUTURE SPROP:Crew: %|vcrew SPROP:Pass: %|vpass SPROP:Pass: 0|PREVAREQ:vpass,0 SPROP:Cargo:F|PREVAREQ:vcargo,0 SPROP:Cargo:D|PREVAREQ:vcargo,1 SPROP:Cargo:T|PREVAREQ:vcargo,2 SPROP:Cargo:S|PREVAREQ:vcargo,3 SPROP:Cargo:M|PREVAREQ:vcargo,4 SPROP:Cargo:L|PREVAREQ:vcargo,5 SPROP:Cargo:H|PREVAREQ:vcargo,6 SPROP:Init: %|vinit SPROP:Init:+0|PREVAREQ:vinit,0 SPROP:Maneuver: %|vmaneuver SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0 SPROP:Top Speed: %(%)|vt_speed|vt_speed/10 SPROP:Defense: %|vdefense SPROP:Hardness: %|vhard SPROP:hp %|vhpee SPROP:Size:S|PREVAREQ:vsize,3 SPROP:Size:M|PREVAREQ:vsize,4 SPROP:Size:L|PREVAREQ:vsize,5 SPROP:Size:H|PREVAREQ:vsize,6 SPROP:Size:G|PREVAREQ:vsize,7 SPROP:Size:C|PREVAREQ:vsize,8 -Anti-Accident System KEY:ANTI_ACCDNT_SYS TYPE:Transportation VISIBLE:QUALIFY SOURCEPAGE:FutureVehicles.rtf SPROP:reduce collision damage by half, +2 equipment bonus on Drive or Pilot checks to make hard brake or hard turn maneuvers +Anti-Accident System KEY:ANTI_ACCDNT_SYS TYPE:Transportation VISIBLE:QUALIFY SOURCEPAGE:FutureVehicles.rtf SPROP:reduce collision damage by half, +2 equipment bonus on Drive or Pilot checks to make hard brake or hard turn maneuvers #COST:17 -Roadlord AI-GA (Driver Autocomp) KEY:AUTOCMP_DRVR_ROADLRD TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +0 +Roadlord AI-GA (Driver Autocomp) KEY:AUTOCMP_DRVR_ROADLRD TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +0 #COST:12 -Pegasus AI-200 (Driver Autocomp) KEY:AUTOCMP_DRVR_PEGASUS TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +2 +Pegasus AI-200 (Driver Autocomp) KEY:AUTOCMP_DRVR_PEGASUS TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +2 #COST:15 -Dervish AI-400 (Driver Autocomp) KEY:AUTOCMP_DRVR_DERVISH TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +4 +Dervish AI-400 (Driver Autocomp) KEY:AUTOCMP_DRVR_DERVISH TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_TWISTER,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +4 #COST:18 -Twister AI-800 (Driver Autocomp) KEY:AUTOCMP_DRVR_TWISTER TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +8 +Twister AI-800 (Driver Autocomp) KEY:AUTOCMP_DRVR_TWISTER TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_ZEPHYR SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +8 #COST:21 -Zephyr AI-1200 (Driver Autocomp) KEY:AUTOCMP_DRVR_ZEPHYR TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +12 +Zephyr AI-1200 (Driver Autocomp) KEY:AUTOCMP_DRVR_ZEPHYR TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_DRVR_ROADLRD,AUTOCMP_DRVR_PEGASUS,AUTOCMP_DRVR_DERVISH,AUTOCMP_DRVR_TWISTER SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Driver check +12 #COST:24 -Marksman AI-GA (Gunner Autocomp) KEY:AUTOCMP_GUNR_MARKSMN TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus -2 +Marksman AI-GA (Gunner Autocomp) KEY:AUTOCMP_GUNR_MARKSMN TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus -2 #COST:15+number of Weapons-1 -Rattlesnake AI-GX (Gunner Autocomp) KEY:AUTOCMP_GUNR_RTTLSNK TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +0 +Rattlesnake AI-GX (Gunner Autocomp) KEY:AUTOCMP_GUNR_RTTLSNK TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +0 #COST:18+number of Weapons-1 -Adder AI-G2 (Gunner Autocomp) KEY:AUTOCMP_GUNR_ADDER TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +2 +Adder AI-G2 (Gunner Autocomp) KEY:AUTOCMP_GUNR_ADDER TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_DEADEYE,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +2 #COST:21+number of Weapons-1 -Deadeye AI-G4 (Gunner Autocomp) KEY:AUTOCMP_GUNR_DEADEYE TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +4 +Deadeye AI-G4 (Gunner Autocomp) KEY:AUTOCMP_GUNR_DEADEYE TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_HOTSHOT SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +4 #COST:24+number of Weapons-1 -Hotshot AI-G8 (Gunner Autocomp) KEY:AUTOCMP_GUNR_HOTSHOT TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +8/+3 +Hotshot AI-G8 (Gunner Autocomp) KEY:AUTOCMP_GUNR_HOTSHOT TYPE:Transportation VISIBLE:QUALIFY REPLACES:AUTOCMP_GUNR_MARKSMN,AUTOCMP_GUNR_RTTLSNK,AUTOCMP_GUNR_ADDER,AUTOCMP_GUNR_DEADEYE SOURCEPAGE:FutureVehicles.rtf SPROP:Autocomp Gunner Attack Bonus +8/+3 #COST:27+number of Weapons-1 -Remote Shutdown System KEY:REMOTE_SHUTDOWN_SYS TYPE:Transportation COST:0 VISIBLE:QUALIFY SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 -Alumisteel Armor (PL5) KEY:VHCL_ALUMISTEEL_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf BONUS:VAR|vdefense|5|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -3 +Remote Shutdown System KEY:REMOTE_SHUTDOWN_SYS TYPE:Transportation COST:0 VISIBLE:QUALIFY SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 +Alumisteel Armor (PL5) KEY:VHCL_ALUMISTEEL_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Alumisteel Armor SOURCEPAGE:FutureVehicles.rtf BONUS:VAR|vdefense|5|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -3 #COST:15+vhard -Duraplastic Armor (PL5) KEY:VHCL_DURAPLASTC_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf BONUS:VAR|vdefense|3|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 +Duraplastic Armor (PL5) KEY:VHCL_DURAPLASTC_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Duraplastic Armor SOURCEPAGE:FutureVehicles.rtf BONUS:VAR|vdefense|3|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 #COST:10+vhard -Duralloy Armor (PL6) KEY:VHCL_DURALLOY_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 BONUS:VAR|vdefense|8|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -4 +Duralloy Armor (PL6) KEY:VHCL_DURALLOY_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Duralloy Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 BONUS:VAR|vdefense|8|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -4 #COST:15+vhard -Resilium Armor (PL6) KEY:VHCL_RESILIUM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 BONUS:VAR|vdefense|6|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 +Resilium Armor (PL6) KEY:VHCL_RESILIUM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Resilium Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL6,PL7,PL8,PL9 BONUS:VAR|vdefense|6|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 #COST:10+vhard -Crystal Carbon Armor (PL7) KEY:VHCL_CRSTL_CRBN_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL7,PL8,PL9 BONUS:VAR|vdefense|10|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -4 +Crystal Carbon Armor (PL7) KEY:VHCL_CRSTL_CRBN_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Crystal Carbon Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL7,PL8,PL9 BONUS:VAR|vdefense|10|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -4 #COST:20+vhard -Neovulcanium Armor (PL7) KEY:VHCL_NEOVULCANM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL7,PL8,PL9 BONUS:VAR|vdefense|10|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -5 +Neovulcanium Armor (PL7) KEY:VHCL_NEOVULCANM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_MEGATANIUM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Neovulcanium Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL7,PL8,PL9 BONUS:VAR|vdefense|10|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -5 #COST:15+vhard -Megatanium Armor (PL8) KEY:VHCL_MEGATANIUM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_REACTIVE_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL8,PL9 BONUS:VAR|vdefense|12|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -5 +Megatanium Armor (PL8) KEY:VHCL_MEGATANIUM_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_REACTIVE_ARMR NAMEOPT:TEXT=Megatanium Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL8,PL9 BONUS:VAR|vdefense|12|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -5 #COST:20+vhard -Reactive Armor (PL8) KEY:VHCL_REACTIVE_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL8,PL9 BONUS:VAR|vdefense|8|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 +Reactive Armor (PL8) KEY:VHCL_REACTIVE_ARMR TYPE:Transportation VISIBLE:QUALIFY REPLACES:VHCL_ALUMISTEEL_ARMR,VHCL_DURAPLASTC_ARMR,VHCL_DURALLOY_ARMR,VHCL_RESILIUM_ARMR,VHCL_CRSTL_CRBN_ARMR,VHCL_NEOVULCANM_ARMR,VHCL_MEGATANIUM_ARMR NAMEOPT:TEXT=Reactive Armor SOURCEPAGE:FutureVehicles.rtf PRETYPE:1,PL8,PL9 BONUS:VAR|vdefense|8|TYPE=Equipment SPROP:Drive/Pilot Check Penalty: -2 #COST:15+vhard Modified: Trunk/pcgen/data/d20ogl/msrd/future/future_mecha/msrd_future_mecha_equipmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/msrd/future/future_mecha/msrd_future_mecha_equipmods.lst 2006-04-05 01:32:06 UTC (rev 626) +++ Trunk/pcgen/data/d20ogl/msrd/future/future_mecha/msrd_future_mecha_equipmods.lst 2006-04-05 02:26:12 UTC (rev 627) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Wed Apr 5 03:18:48 2006 -- reformated by prettylst.pl v1.35 (build 561) SOURCELONG:Modern System Reference Document SOURCESHORT:MSRD SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd # Original Entry by: Frank Kliewe @@ -37,249 +37,249 @@ Cockpit (Pilot) KEY:COCKPIT_PILOT TYPE:Superstructure COST:0 VISIBLE:QUALIFY SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal SPROP: -- Cockpit, Pilot - SLOTS (2, must be helmet, torso or back for Large Mecha, or any 2 for Huge or larger Mecha) ###Block: Mecha Superstructure -# Modifier Name Unique Key Type Cost Visible Keys to replace Source Page Required Type Modify VAR Special Property -Alumisteel (PL5) KEY:ALUMISTL TYPE:BaseMaterial.Superstructure COST:-4 VISIBLE:QUALIFY REPLACES:DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|10 SPROP: -- Alumisteel Structure -Duralloy (PL6) KEY:DURALLOY TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|15 SPROP: -- Duralloy Structure -Vanadium (PL6) KEY:VANADIUM TYPE:BaseMaterial.Superstructure COST:4 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,NEOVLCNM,NEUTRONT,MEGATANM SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|20 SPROP: -- Vanadium Structure -Neovulcanium (PL 7) KEY:NEOVLCNM TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEUTRONT,MEGATANM SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|20 SPROP: -- Neovulcanium Structure -Neutronite (PL7) KEY:NEUTRONT TYPE:BaseMaterial.Superstructure COST:4 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,MEGATANM SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|25 SPROP: -- Neutronite Structure -Megatanium (PL 8) KEY:MEGATANM TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|30 SPROP: -- Megatanium Structure +# Modifier Name Unique Key Type Cost Visible Keys to replace Choose Naming Option Source Page Required Type Modify VAR Special Property +Alumisteel (PL5) KEY:ALUMISTL TYPE:BaseMaterial.Superstructure COST:-4 VISIBLE:QUALIFY REPLACES:DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM NAMEOPT:TEXT=Alumisteel SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|10 SPROP: -- Alumisteel Structure +Duralloy (PL6) KEY:DURALLOY TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM NAMEOPT:TEXT=Duralloy SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|15 SPROP: -- Duralloy Structure +Vanadium (PL6) KEY:VANADIUM TYPE:BaseMaterial.Superstructure COST:4 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,NEOVLCNM,NEUTRONT,MEGATANM NAMEOPT:TEXT=Vanadium SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|20 SPROP: -- Vanadium Structure +Neovulcanium (PL 7) KEY:NEOVLCNM TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEUTRONT,MEGATANM NAMEOPT:TEXT=Neovulcanium SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|20 SPROP: -- Neovulcanium Structure +Neutronite (PL7) KEY:NEUTRONT TYPE:BaseMaterial.Superstructure COST:4 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,MEGATANM NAMEOPT:TEXT=Neutronite SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|25 SPROP: -- Neutronite Structure +Megatanium (PL 8) KEY:MEGATANM TYPE:BaseMaterial.Superstructure COST:0 VISIBLE:QUALIFY REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT NAMEOPT:TEXT=Megatanium SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:VAR|M_Hard|30 SPROP: -- Megatanium Structure ###Block: Mecha Armor -# Modifier Name Unique Key Type Visible Keys to replace Source Page Required Type Combat bonus Bonus to skill Modify VAR Special Property -Alumisteel Armor (PL5) KEY:ALUMISTL_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|5|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-6 BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor SPROP: -- Alumisteel Armor +# Modifier Name Unique Key Type Visible Keys to replace Choose Naming Option Source Page Required Type Combat bonus Bonus to skill Modify VAR Special Property +Alumisteel Armor (PL5) KEY:ALUMISTL_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|5|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-6 BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor SPROP: -- Alumisteel Armor # COST:10 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Duraplastic Armor (PL5) KEY:DURPLSTC_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|3|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-4 SPROP: -- Duraplastic Armor +Duraplastic Armor (PL5) KEY:DURPLSTC_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|3|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-4 SPROP: -- Duraplastic Armor # COST:5 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Duralloy Armor (PL6) KEY:DURALLOY_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|8|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-8 BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor SPROP: -- Duralloy Armor +Duralloy Armor (PL6) KEY:DURALLOY_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|8|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-8 BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor SPROP: -- Duralloy Armor # COST:10 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Resilium Armor (PL6) KEY:RESILIUM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|6|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-5 SPROP: -- Resilium Armor +Resilium Armor (PL6) KEY:RESILIUM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|6|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-5 SPROP: -- Resilium Armor # COST:5 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Crystal Carbon Armor (PL7) KEY:CRSTLCBN_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|10|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-8 SPROP: -- Crystal Carbon Armor +Crystal Carbon Armor (PL7) KEY:CRSTLCBN_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|10|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-8 SPROP: -- Crystal Carbon Armor # COST:15 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Neovulcanium Armor (PL7) KEY:NEOVLCNM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,MEGATANM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|10|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-10 BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor SPROP: -- Neovulcanium Armor +Neovulcanium Armor (PL7) KEY:NEOVLCNM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,MEGATANM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|10|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-10 BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor SPROP: -- Neovulcanium Armor # COST:10 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Megatanium Armor (PL8) KEY:MEGATANM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,REACTIVE_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|12|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-10 BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor SPROP: -- Megatanium Armor +Megatanium Armor (PL8) KEY:MEGATANM_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,REACTIVE_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|12|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-10 BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor SPROP: -- Megatanium Armor # COST:10 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal -Reactive Armor (PL8) KEY:REACTIVE_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|8|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-5 SPROP: -- Reactive Armor +Reactive Armor (PL8) KEY:REACTIVE_ARMR TYPE:Superstructure VISIBLE:QUALIFY REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR NAMEOPT:NOTHING SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal BONUS:COMBAT|AC|8|TYPE=Equipment BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor BONUS:VAR|MchArmrPnlt|-5 SPROP: -- Reactive Armor # COST:5 BONUS:ITEMCOST|20|PRETYPE:1,Large BONUS:ITEMCOST|22|PRETYPE:1,Huge BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan BONUS:ITEMCOST|30|PRETYPE:1,Colossal ###Block: Mecha Flight Systems -# Modifier Name Unique Key Type Visible Source Page Required Type Special Property -Afterburner System (PL6) KEY:AFTRBRNR_SYS TYPE:Superstructure VISIBLE:QUALIFY SOURCEPAGE:FutureMecha.rtf PRETYPE:1,Large,Huge,Gargantuan,Colossal SPROP: -- Afterburner - SLOTS (torso, back, or leg), ACTIVATION:Free Action, RANGE:Personal, TARGET:You, DURATION:1 round, SAVING THROW:None +# Modifier Name Unique Key Type Visible Choose Naming Option Source Page Required Type Special Property +Afterburner System (PL6) KEY:AFTRBRNR_SYS TYPE:Superstructure VISIBLE:QUALIFY NAMEOPT:NOTHING SOURCEPAGE... 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