From: <fra...@us...> - 2006-03-31 02:40:45
|
Revision: 538 Author: frank_kliewe Date: 2006-03-30 18:39:28 -0800 (Thu, 30 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=538&view=rev Log Message: ----------- [ 1409593 ] [RPGO] Blood and Secrets Added Paths: ----------- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/OGL.txt Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets.pcc Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_equip_armor.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_mod.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_talents.lst Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_template.lst Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/OGL.txt =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/OGL.txt (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/OGL.txt 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,38 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +System Reference Document Copyright 2000-2004, Wizards of the Coast, Inc.: Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. +Blood and Secrets 2005, RPGObjects; Author Charles Rice +PCGen dataset conversion for Blood and Secrets Copyright 2006, PCGen Data team (including, but not limited to, Paul W. King, Frank Kliewe) Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets.pcc 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,37 @@ +# CVS $Revision$ $Author$ -- Wed Jan 11 14:14:29 2006 -- reformated by prettylst.pl v1.35 (build 555) +CAMPAIGN:RPGObjects - Blood and Secrets +RANK:6 +GAMEMODE:Modern +BOOKTYPE:Supplement +GENRE:Military +SETTING:Superagents +TYPE:RPGObjects.Modern System.Blood and Secrets +PUBNAMELONG:RPGObjects +PUBNAMESHORT:RPGO +PUBNAMEWEB:http://www.rpgobjects.com/ +SOURCELONG:Blood and Secrets +SOURCESHORT:BnSec +SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:System Reference Document Copyright 2000-2004, Wizards of the Coast, Inc.: Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Blood and Secrets 2005, RPGObjects; Author Charles Rice +COPYRIGHT:PCGen dataset conversion for Blood and Secrets Copyright 2006, PCGen Data team (including, but not limited to, Paul W. King, Frank Kliewe) + +INFOTEXT:Agency names are used with permission. + + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +CLASS:blood_and_secrets_class.lst +EQUIPMENT:blood_and_secrets_equip_armor.lst +FEAT:blood_and_secrets_feat.lst +FEAT:blood_and_secrets_feat_hidden.lst +FEAT:blood_and_secrets_feat_mod.lst +FEAT:blood_and_secrets_feat_talents.lst +TEMPLATE:blood_and_secrets_template.lst + +#Referencing Armor Proficiency (Powered) from MSRD Future +FEAT:@\d20ogl\msrd\future\future_basics\msrd_future_feats.lst|(INCLUDE:Armor Proficiency (Powered)) Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets.pcc ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,103 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 00:11:57 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Agency Medic HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|Action|CL*6 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 +# Class Name Required Feat Required Skill Required Text +CLASS:Agency Medic PREFEAT:1,Attentive,Surgery PRESKILL:2,Investigate,Treat Injury=6 PRETEXT:Any one agency +# Class Name Skill Pts/Lvl Class Skill +CLASS:Agency Medic STARTSKILLPTS:4 CSKILL:Climb|Concentration|Craft (Chemical)|Craft (Pharmaceutical)|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Technology)|Navigate|Research|Search|Sense Motive|Survival|Swim|Treat Injury +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=AgencyMedic) +###Block: Standard +1 BONUS:VAR|Forensics|(CL+1)/2 FEATAUTO:Forensics +2 SA:Emergency Medical Training +5 BONUS:VAR|FieldSurgery|((CL+1)/4)*2 FEATAUTO:Field Surgery + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Agency Protector HD:10 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.3 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|Action|6*CL BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 +# Class Name Req. Att. Required Feat Required Skill Required Text +CLASS:Agency Protector PREATT:2 PREFEAT:1,Armor Proficiency (Light) PRESKILL:1,Spot=6 PRETEXT:Any one agency +# Class Name Skill Pts/Lvl Class Skill +CLASS:Agency Protector STARTSKILLPTS:2 CSKILL:Climb|Concentration|Drive|Intimidate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Listen|Navigate|Sense Motive|Spot|Survival|Swim +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=AgencyProtector) +###Block: Standard +1 BONUS:VAR|ArmoredEase|CL/5+1 FEATAUTO:Armored Ease +7 BONUS:VAR|Bulwark|CL FEATAUTO:Bulwark + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Analysis Agent HD:6 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|Action|CL*6 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|CL/3 +# Class Name Required Feat Required Skill Required Text +CLASS:Analysis Agent PREFEAT:4,Smart Plus,Linguist,Exploit Weakness,Plan PRESKILL:3,Knowledge (Current Events),Knowledge (Tactics),Research=6 PRESKILL:1,Read/Write Language,Speak Language=3 PRETEXT:Any one agency +# Class Name Skill Pts/Lvl Class Skill +CLASS:Analysis Agent STARTSKILLPTS:8 CSKILL:Climb|Computer Use|Concentration|Decipher Script|Diplomacy|Drive|Investigate|TYPE.Knowledge|Navigate|Research|Survival|Swim +###Block: Area Knowledge +1 REPEATLEVEL:2 ADD:FEAT(Area Knowledge) +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=AnalysisAgent) +###Block: Standard +1 BONUS:VAR|StrategicPlanning|(CL/5)+1 FEATAUTO:Strategic Planning +7 SA:Contingency Plan + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Agency Leader HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.5 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|Action|CL*6 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|(CL+2)/3 +# Class Name Required Feat Required Skill Required Text +CLASS:Agency Leader PREFEAT:4,Charismatic Plus,Coordinate,Inspiration,Greater Inspiration PRESKILL:2,Bluff,Diplomacy=6 PRETEXT:Any one agency +# Class Name Skill Pts/Lvl Class Skill +CLASS:Agency Leader STARTSKILLPTS:4 CSKILL:Bluff|Climb|Diplomacy|Drive|Intimidate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Navigate|Sense Motive|Survival|Swim +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=AgencyLeader) +###Block: Standard +1 BONUS:VAR|CharismaticLeader|CL/5+1 FEATAUTO:Charismatic Leader +7 SA:Blunder + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Assault Agent HD:10 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.6 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL BONUS:VAR|Action|CL*6 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|CL/3 +# Class Name Req. Att. Required Feat Required Skill Required Text +CLASS:Assault Agent PREATT:3 PREFEAT:1,Personal Firearms Proficiency PRESKILL:1,Knowledge (Tactics)=3 PRETEXT:Any one agency +# Class Name Skill Pts/Lvl Class Skill +CLASS:Assault Agent STARTSKILLPTS:4 CSKILL:Balance|Climb|Craft (Structural)|Drive|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Navigate|Survival|Swim +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=AssaultAgent) +###Block: Standard +1 BONUS:VAR|ToughAsNails|CL FEATAUTO:Tough As Nails +5 BONUS:VAR|FirstWave|(CL+1)/4 FEATAUTO:First Wave +10 FEATAUTO:Semper Fi + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Covert Agent HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.6 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|Action|CL*6 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 +# Class Name Req. Att. Required Feat Required Skill +CLASS:Covert Agent PREATT:2 PREFEAT:1,Stealthy PRESKILL:2,Hide,Move Silently=6 +# Class Name Skill Pts/Lvl Class Skill +CLASS:Covert Agent STARTSKILLPTS:6 CSKILL:Balance|Climb|Computer Use|Concentration|Demolitions|Disable Device|Disguise|Drive|Escape Artist|Hide|Investigate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Move Silently|Navigate|Search|Spot|Survival|Swim|Tumble +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=CovertAgent) +###Block: Standard +1 BONUS:VAR|Ghost|CL BONUS:VAR|LightningReaction|((CL/5)+1)*2 FEATAUTO:Ghost|Lightning Reaction + +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Double Agent HD:8 TYPE:PC.Advanced MAXLEVEL:10 SOURCEPAGE:p.7 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL+2/2 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 +# Class Name Required Feat Required Skill +CLASS:Double Agent PREFEAT:1,Deceptive PRESKILL:2,Bluff,Disguise=6 +# Class Name Skill Pts/Lvl Class Skill +CLASS:Double Agent STARTSKILLPTS:4 CSKILL:Bluff|Climb|Computer Use|Craft (Chemical)|Decipher Script|Diplomacy|Disable Device|Disguise|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Navigate|Search|Sense Motive|Survival|Swim +###Block: Agency Training +2 REPEATLEVEL:2 ADD:FEAT(TYPE=AgencyTraining) +###Block: Bonus feats +3 REPEATLEVEL:3 ADD:FEAT(TYPE=DoubleAgent) +###Block: Standard +1 BONUS:VAR|MasterOfDisguise|CL FEATAUTO:Master of Disguise|Quick Disguise +7 SA:Identity Theft Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_equip_armor.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_equip_armor.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_equip_armor.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,11 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 01:45:10 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +# Equipment Name Product Identity? Type Weight Required Template AC Penalty Check Maximum DEX Bonus Source Page Combat bonus Add to base move Stat bonus Special Property +Atlas Battlesuit NAMEISPI:YES TYPE:Armor.Powered.Heavy.Suit.PL6 WT:10 PRETEMPLATE:1,Atlas Battalion ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.20 BONUS:COMBAT|AC|3|TYPE=Armor.STACK BONUS:COMBAT|AC|6|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:STAT|STR|3|TYPE=Equipment BONUS:STAT|STR|6|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment SPROP:real wt is 100, Mil +8 +Blue Knight Battlesuit NAMEISPI:YES TYPE:Armor.Powered.Medium.Suit.PL6 WT:10 PRETEMPLATE:1,Blue Knight ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.21 BONUS:COMBAT|AC|2|TYPE=Armor.STACK BONUS:COMBAT|AC|4|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:MOVEADD|TYPE.Walk|5 SPROP:real weight is 50, Mil +8 +Hercules Mk 1 Exoskeleton TYPE:Armor.Powered.Medium.Suit.PL6 WT:30 PRETEMPLATE:1,Atlas Battalion ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.21 BONUS:COMBAT|AC|2|TYPE=Armor.STACK BONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:MOVEADD|TYPE.Walk|5 BONUS:STAT|STR|1|TYPE=Equipment BONUS:STAT|STR|2|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment SPROP:real weight is 60, Mil +8 +Hercules Mk 2 Exoskeleton TYPE:Armor.Powered.Medium.Suit.PL6 WT:20 PRETEMPLATE:1,Atlas Battalion ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.21 BONUS:COMBAT|AC|2|TYPE=Armor.STACK BONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:MOVEADD|TYPE.Walk|5 BONUS:STAT|STR|2|TYPE=Equipment BONUS:STAT|STR|4|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment SPROP:real weight is 50, Mil +8 +Hercules Mk 3 Exoskeleton TYPE:Armor.Powered.Light.Suit.PL6 WT:10 PRETEMPLATE:1,Atlas Battalion ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.21 BONUS:COMBAT|AC|2|TYPE=Armor.STACK BONUS:COMBAT|AC|1|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:STAT|STR|4|TYPE=Equipment BONUS:STAT|STR|8|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment SPROP:real weight is 40, Mil +8 +Nighthawk Armor NAMEISPI:YES TYPE:Armor.Light.Suit.PL6 WT:5 PRETEMPLATE:1,Nighthawks ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.21 BONUS:COMBAT|AC|1|TYPE=Armor.STACK BONUS:COMBAT|AC|3|PREFEAT:1,Armor Proficiency (Light)|TYPE=Armor.STACK SPROP:Mil +8 +Shturmovik NAMEISPI:YES TYPE:Armor.Powered.Heavy.Suit.PL6 WT:30 PRETEMPLATE:1,Shturmovik Unit ACCHECK:-8 MAXDEX:0 SOURCEPAGE:p.21 BONUS:COMBAT|AC|3|TYPE=Armor.STACK BONUS:COMBAT|AC|4|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK BONUS:STAT|STR|2|TYPE=Equipment BONUS:STAT|STR|4|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Equipment SPROP:real weight is 300, Mil +8 Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_equip_armor.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,21 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 00:11:57 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +#I put CHOOSE:NOCHOICE into the Enemy feat as it was missing a CHOOSE. This will show how many Enemy selections the character +#has chosen. The user should list the actual enemies in the character notes - Frank Kliewe + +# Feat Name Type Req. Att. Required Feat Required Skill Required Stat Required Text Special Ability Define Description Multiple? Choose Modify VAR Source Page +Antithesis TYPE:General PREATT:9 PREFEAT:1,Enemy DESC:You have a deep hatred for one Allegiance or group. SOURCEPAGE:p.8 +Cover Fire TYPE:General.Dedicated PREFEAT:2,Personal Firearms Proficiency,Teamwork SA:You gain a +% increase in cover fire bonus|max(CoverFire,1.5*DEX) DEFINE:CoverFire|0 DESC:You are highly skilled at providing cover fire. BONUS:VAR|CoverFire|3 SOURCEPAGE:p.9 +Enemy TYPE:General DESC:You have one allegiance or group that you detest. MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.9 +Evasive Maneuvers TYPE:General.Fast.Daredevil PREFEAT:1,Aircraft Operation PRESKILL:1,Pilot=5 DESC:You are a master of aerial acrobatics which make any craft you pilot a hard target to latch onto in a dogfight. SOURCEPAGE:p.9 +Exotic Firearms Proficiency ~ Fixed Wing Vehicle Weapons TYPE:General PREFEAT:1,Aircraft Operation(Jet Fighters) DESC:You are proficient in Fixed-Wing mounted vehicle weapons. This feat replaces the more generic Exotic Firearms Proficiency- Cannon feat. SOURCEPAGE:p.9 +Exotic Firearms Proficiency ~ Helicopter Vehicle Weapons TYPE:General PREFEAT:1,Aircraft Operation(Helicopters) DESC:You are proficient in Helicopter mounted vehicle weapons. This feat replaces the more generic Exotic Firearms Proficiency- Cannon feat. SOURCEPAGE:p.9 +Exotic Firearms Proficiency ~ Mortar/Indirect Fire Weapons TYPE:General DESC:You understand the basics of indirect fire and can fire them without penalty. SOURCEPAGE:p.9 +Exotic Firearms Proficiency ~ Tank/APC Weapons TYPE:General PREFEAT:1,Surface Vehicle Operation(Tracked) PRESKILL:1,Drive=5 DESC:You are proficient with large vehicle-mounted weapons found on tanks and APCs. This feat replaces the more generic Exotic Firearms Proficiency- Cannon feat. SOURCEPAGE:p.10 +Fast Track TYPE:General DESC:You have gained the notice of your superiors and are marked for rapid promotion, either through demonstrating your ability to lead, or your ability to brown-nose. SOURCEPAGE:p.10 +Fighter Escort TYPE:General PREFEAT:1,Teamwork DESC:You are able to provide support and protection to a large allied aircraft, usually a bomber or transport. SOURCEPAGE:p.10 +Formation Flying TYPE:General PREFEAT:2,Aircraft Operation,Teamwork DESC:You are skilled at flying in formation with other aircraft. This allows one pilot to provide cover for a friendly aircraft in combat. SOURCEPAGE:p.10 +Tactician TYPE:General PREFEAT:1,Teamwork PRESKILL:1,Knowledge (Tactics)=5 PRESTAT:2,INT=13,CHA=13 DESC:The character is a skilled leader, with a strong grasp of tactics and an ability to make those around her better in combat. SOURCEPAGE:p.11 +Teamwork TYPE:General.Dedicated PRETEXT:Allegiance (Specific Team) SA:Whenever you are working with someone with the Teamwork feat for the same group, you gain +% to attack and skill checks.|TeamworkBonus DEFINE:TeamworkBonus|0 DESC:You have trained with a specific group and gain bonuses when working with members of that group. BONUS:VAR|TeamworkBonus|2 SOURCEPAGE:p.11 +Wingman TYPE:General PREFEAT:3,Aircraft Operation,Teamwork,Formation Flying DESC:You are skilled at providing cover for teammates in aerial combat. SOURCEPAGE:p.11 Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,37 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 00:11:57 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +###Block: Agency Medic abilities +# Feat Name Type Visible Special Ability Define Bonus to skill +Field Surgery TYPE:ClassAbility VISIBLE:NO SA:Field Surgery +%|FieldSurgery DEFINE:FieldSurgery|0 +Forensics TYPE:ClassAbility VISIBLE:NO SA:Forensics +%|Forensics DEFINE:Forensics|0 BONUS:SKILL|Search,Investigate|Forensics + +###Block: Agency Protector abilities +# Feat Name Type Visible Special Ability Define +Armored Ease TYPE:ClassAbility VISIBLE:NO SA:Armored Ease +%|ArmoredEase DEFINE:ArmoredEase|0 +Bulwark TYPE:ClassAbility VISIBLE:NO SA:Bulwark|PREVARLT:Bulwark,9 SA:Bulwark (no damage)|PREVARGTEQ:Bulwark,9 DEFINE:Bulwark|0 + +###Block: Analysis Agent abilities +# Feat Name Type Visible Special Ability Define Multiple? Choose +Area Knowledge TYPE:ClassAbility VISIBLE:NO MULT:YES CHOOSE:Afghanistan|Albania|Algeria|Andorra|Angola|Antigua and Barbuda|Argentina|Armenia|Australia|Austria|Azerbaijan|Bahamas|Bahrain|Bangladesh|Barbados|Belarus|Belgium|Belize|Benin|Bhutan|Bolivia|Bosnia and Herzegovina|Botswana|Brazil|Brunei Darussalam|Bulgaria|Burkina Faso|Burundi|Cambodia|Cameroon|Canada|Cape Verde|Central African Republic|Chad|Chile|China|Colombia|Comoros|Congo ~ Republic of the|Costa Rica|C\xF4te d'Ivoire|Croatia|Cuba|Cyprus|Czech Republic|Democratic People's Republic of Korea|Democratic Republic of the Congo|Denmark|Djibouti|Dominica|Dominican Republic|Ecuador|Egypt|El Salvador|Equatorial Guinea|Eritrea|Estonia|Ethiopia|Fiji|Finland|France|Gabon|Gambia|Georgia|Germany|Ghana|Greece|Grenada|Guatemala|Guinea|Guinea-Bissau|Guyana|Haiti|Honduras|Hungary|Iceland|India|Indonesia|Iran ~ Islamic Republic of|Iraq|Ireland|Israel|Italy|Jamaica|Japan|Jordan|Kazakhstan|Kenya|Kiribati|Kuwait|Kyrgyzstan|Lao People's Democratic Republic|Latvia|Lebanon|Lesotho|Liberia|Libyan Arab Jamahiriya|Liechtenstein|Lithuania|Luxembourg|Madagascar|Malawi|Malaysia|Maldives|Mali|Malta|Marshall Islands|Mauritania|Mauritius|Mexico|Micronesia|Monaco|Mongolia|Morocco|Mozambique|Myanmar|Namibia|Nauru|Nepal|Netherlands|New Zealand|Nicaragua|Niger|Nigeria|Norway|Oman|Pakistan|Palau|Panama|Papua New Guinea|Paraguay|Peru|Philippines|Poland|Portugal|Qatar|Republic of Korea|Republic of Moldova|Romania|Russian Federation|Rwanda|Saint Kitts and Nevis|Saint Lucia|Saint Vincent and the Grenadines|Samoa|San Marino|Sao Tome and Principe|Saudi Arabia|Senegal|Serbia and Montenegro|Seychelles|Sierra Leone|Singapore|Slovakia|Slovenia|Solomon Islands|Somalia|South Africa|Spain|Sri Lanka|Sudan|Suriname|Swaziland|Sweden|Switzerland|Syrian Arab Republic|Tajikistan|Thailand|The former Yugoslav Republic of Macedonia|Timor-Leste|Togo|Tonga|Trinidad and Tobago|Tunisia|Turkey|Turkmenistan|Tuvalu|Uganda|Ukraine|United Arab Emirates|United Kingdom of Great Britain and Northern Ireland|United Republic of Tanzania|United States of America|Uruguay|Uzbekistan|Vanuatu|Venezuela ~ Bolivarian Republic of|Viet Nam|Yemen|Zambia|Zimbabwe +Strategic Planning TYPE:ClassAbility VISIBLE:NO SA:Strategic Planning +%|StrategicPlanning DEFINE:StrategicPlanning|0 + +###Block: Agency Leader abilties +# Feat Name Type Visible Special Ability Define Bonus to skill +Charismatic Leader TYPE:ClassAbility VISIBLE:NO SA:Charismatic Leader +%|CharismaticLeader DEFINE:CharismaticLeader|0 BONUS:SKILL|Bluff,Knowledge (Tactics)|Reputation + +###Block: Assault Agent abilities +# Feat Name Type Visible Special Ability Define Bonus to HP Bonus to skill Modify VAR +First Wave TYPE:ClassAbility VISIBLE:NO SA:First Wave +%|FirstWave DEFINE:FirstWave|0 +Semper Fi TYPE:ClassAbility VISIBLE:NO BONUS:VAR|TeamworkBonus|2|PREFEAT:1,Teamwork +Tough As Nails TYPE:ClassAbility VISIBLE:NO DEFINE:ToughAsNails|0 BONUS:HP|CURRENTMAX|ToughAsNails BONUS:SKILL|Intimidate|Reputation + +###Block: Cover Agent abilities +# Feat Name Type Visible Special Ability Define Combat bonus Bonus to skill +Ghost TYPE:ClassAbility VISIBLE:NO SA:Ghost|PREVARLT:Ghost,7 SA:Ghost (Hide in plain sight)|PREVARGTEQ:Ghost,7 DEFINE:Ghost|0 BONUS:SKILL|Hide,Move Silently|Ghost +Lightning Reaction TYPE:ClassAbility VISIBLE:NO SA:Lightning Reaction +%|LightningReaction DEFINE:LightningReaction|0 BONUS:COMBAT|INITIATIVE|LightningReaction + +###Block: Double Agent abilties +# Feat Name Type Visible Special Ability Define Bonus to skill +Master of Disguise TYPE:ClassAbility VISIBLE:NO SA:Master of Disguise DEFINE:MasterOfDisguise|0 BONUS:SKILL|Disguise|MasterOfDisguise +Quick Disguise TYPE:ClassAbility VISIBLE:NO SA:Quick Disguise (10 minutes)|PREVARLT:MasterOfDisguise,5 SA:Quick Disguise (1 minute)|PREMULT:2,[PREVARGTEQ:MasterOfDisguise,5],[PREVARLT:MasterOfDisguise,10] SA:Quick Disguise (1 round)|PREVARGTEQ:MasterOfDisguise,10 Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_hidden.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_mod.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_mod.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_mod.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,44 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 00:11:57 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +# Feat Name Type +Acrobatic.MOD TYPE:CovertAgent +Advanced Firearms Proficiency.MOD TYPE:AssaultAgent +Alertness.MOD TYPE:CovertAgent +Armor Proficiency (Heavy).MOD TYPE:AgencyProtector.AssaultAgent +Armor Proficiency (Light).MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent.AgencyLeader.AssaultAgent.CovertAgent.DoubleAgent +Armor Proficiency (Medium).MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent.AgencyLeader.AssaultAgent +Armor Proficiency (Powered).MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent +Attentive.MOD TYPE:AnalysisAgent.AgencyLeader.DoubleAgent +Combat Expertise.MOD TYPE:AgencyMedic.AnalysisAgent.AgencyLeader.DoubleAgent +Combat Martial Arts.MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent.AgencyLeader.AssaultAgent.CovertAgent +Combat Reflexes.MOD TYPE:AgencyProtector.AssaultAgent.CovertAgent.DoubleAgent +Combat Throw.MOD TYPE:AgencyMedic.AnalysisAgent.AgencyLeader +Confident.MOD TYPE:AgencyLeader +Cover Fire.MOD TYPE:AgencyProtector +Deceptive.MOD TYPE:AgencyLeader +Defensive Martial Arts.MOD TYPE:AgencyMedic.AnalysisAgent.AgencyLeader +Dodge.MOD TYPE:CovertAgent +Educated.MOD TYPE:AgencyMedic.AnalysisAgent.AgencyLeader +Endurance.MOD TYPE:AssaultAgent +Exotic Firearms Proficiency.MOD TYPE:AssaultAgent +Guide.MOD TYPE:AgencyMedic +Improved Disarm.MOD TYPE:AgencyMedic.AnalysisAgent.AgencyLeader +Improved Initiative.MOD TYPE:CovertAgent.DoubleAgent +Improved Trip.MOD TYPE:AnalysisAgent +Lightning Reflexes.MOD TYPE:CovertAgent +Low Profile.MOD TYPE:CovertAgent.DoubleAgent +Medical Expert.MOD TYPE:AgencyMedic +Meticulous.MOD TYPE:AgencyMedic +Mobility.MOD TYPE:CovertAgent +Point Blank Shot.MOD TYPE:AgencyProtector.AssaultAgent +Precise Shot.MOD TYPE:AgencyProtector +Quick Draw.MOD TYPE:CovertAgent +Renown.MOD TYPE:AnalysisAgent.AgencyLeader +Shot on the Run.MOD TYPE:CovertAgent +Spring Attack.MOD TYPE:CovertAgent +Studious.MOD TYPE:AnalysisAgent +Surface Vehicle Operation.MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent.AgencyLeader.AssaultAgent.CovertAgent.DoubleAgent +Tactician.MOD TYPE:AgencyLeader +Teamwork.MOD TYPE:AgencyMedic.AgencyProtector.AnalysisAgent.AgencyLeader.AssaultAgent.CovertAgent.DoubleAgent +Weapon Focus.MOD TYPE:AgencyProtector Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_mod.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_talents.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_talents.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_talents.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,59 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 01:45:10 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +###Block: Agency Contacts +# Feat Name Type Visible Required Feat Required Text Special Ability Define Stackable? Multiple? Choose Modify VAR Source Page +Agency Contacts 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency Membership SA:+% on Requisition checks|AgencyContacts DEFINE:AgencyContacts|0 BONUS:VAR|AgencyContacts|Reputation SOURCEPAGE:p.11 +Agency Contacts 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Agency Contacts 1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AgencyContacts|Reputation/2 SOURCEPAGE:p.11 +Agency Contacts 3 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Agency Contacts 1 SA:+% on skill checks regarding your agency|Reputation SOURCEPAGE:p.11 + +###Block: Air Superiority +# Feat Name Type Visible Required Feat Required Text Special Ability Define Modify VAR Source Page +Air Superiority 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency Membership SA:+% bonus to attack rolls when fighting another air vehicle|AirSuperiority DEFINE:AirSuperiority|0 BONUS:VAR|AirSuperiority|1 SOURCEPAGE:p.11 +Air Superiority 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Air Superiority 1 BONUS:VAR|AirSuperiority|1 SOURCEPAGE:p.11 +Air Superiority 3 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Air Superiority 2 BONUS:VAR|AirSuperiority|1 SOURCEPAGE:p.11 +Air Superiority 4 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Air Superiority 3 BONUS:VAR|AirSuperiority|1 SOURCEPAGE:p.11 +Air Superiority 5 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Air Superiority 4 BONUS:VAR|AirSuperiority|1 SOURCEPAGE:p.11 + +###Block: Armored Attacker +# Feat Name Type Visible Required Feat Required Text Special Ability Define Modify VAR Source Page +Armored Attacker 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency Membership SA:+% bonus to attack rolls against targets in medium or heavy armor, including targets wearing a battlesuit or endoskeleton|ArmoredAttacker DEFINE:ArmoredAttacker|0 BONUS:VAR|ArmoredAttacker|1 SOURCEPAGE:p.12 +Armored Attacker 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Armored Attacker 1 BONUS:VAR|ArmoredAttacker|1 SOURCEPAGE:p.12 +Armored Attacker 3 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Armored Attacker 2 SOURCEPAGE:p.12 +Armored Attacker 4 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Armored Attacker 3 SOURCEPAGE:p.12 +Armored Attacker 5 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Armored Attacker 4 SOURCEPAGE:p.12 + +###Block: Commando +# Feat Name Type Visible Required Feat Required Text Special Ability Define Stackable? Multiple? Choose Add to base move Modify VAR Source Page +Commando 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership SA:You gain a +% morale bonus to attack rolls when you are outnumbered (there are more opponents than allies in any given combat).|Commando DEFINE:Commando|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|Commando|1 SOURCEPAGE:p.12 +Commando 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Commando 1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE.Walk|5 SOURCEPAGE:p.12 +Commando 3 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Commando 2 SOURCEPAGE:p.12 + +###Block: Outside the Evenolope +# Feat Name Type Visible Required Feat Required Text Special Ability Define Stackable? Multiple? Choose Modify VAR Source Page +Outside the Envelope 1 ~ Air TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership SA:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeAir DEFINE:OutsideEnvelopeAir|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OutsideEnvelopeAir|20 SOURCEPAGE:p.12 +Outside the Envelope 1 ~ Ground TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership SA:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeGround DEFINE:OutsideEnvelopeGround|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OutsideEnvelopeGround|20 SOURCEPAGE:p.12 +Outside the Envelope 1 ~ Water TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership SA:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeWater DEFINE:OutsideEnvelopeWater|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|OutsideEnvelopeWater|20 SOURCEPAGE:p.12 +Outside the Envelope 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Outside the Envelope 1 ~ Air,Outside the Envelope 1 ~ Ground,Outside the Envelope 1 ~ Water SOURCEPAGE:p.12 + +###Block: Protect and Serve +# Feat Name Type Visible Required Feat Required Text Special Ability Define Modify VAR Source Page +Protect and Serve 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership SA:+% morale bonus to attack rolls when defending an ordinary|ProtectServe DEFINE:ProtectServe|0 BONUS:VAR|ProtectServe|2 SOURCEPAGE:p.12 +Protect and Serve 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Protect and Serve 1 SA:+% morale bonus to all saving throws when defending an ordinary|ProtectServe SOURCEPAGE:p.12 + +###Block: Small Unit Tactics +# Feat Name Type Visible Required Feat Required Text Modify VAR Source Page +Small Unit Tactics 1 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Teamwork PRETEXT:Agency membership BONUS:VAR|TeamworkBonus|1 SOURCEPAGE:p.12 +Small Unit Tactics 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:2,Small Unit Tactics 1,Cover Fire BONUS:VAR|CoverFire|1 SOURCEPAGE:p.12 +Small Unit Tactics 3 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Small Unit Tactics 2 SOURCEPAGE:p.12 +Small Unit Tactics 4 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Small Unit Tactics 3 BONUS:VAR|TeamworkBonus|1 SOURCEPAGE:p.12 + +###Block: Stealth +# Feat Name Type Visible Required Feat Required Text Stackable? Multiple? Choose Bonus to skill Source Page +Stealth 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency membership STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Hide,Move Silently|2 SOURCEPAGE:p.12 +Stealth 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Stealth 1 SOURCEPAGE:p.12 + +###Block: Wetworks +# Feat Name Type Visible Required Feat Required Text Special Ability Define Stackable? Multiple? Choose Modify VAR Source Page +Wetworks 1 TYPE:AgencyTraining VISIBLE:NO PRETEXT:Agency training SA:When attacking a flat-footed, surprised or flanked target you inflict an additional +%d6 damage. This additional damage is not modified by a successful critical hit and creatures with no discernable anatomy (undead, constructs, robots etc) are not subject to this damage.|Wetworks DEFINE:Wetworks|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|Wetworks|1 SOURCEPAGE:p.12 +Wetworks 2 TYPE:AgencyTraining VISIBLE:NO PREFEAT:1,Wetworks 1 SOURCEPAGE:p.12 Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_feat_talents.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_template.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_template.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_template.lst 2006-03-31 02:39:28 UTC (rev 538) @@ -0,0 +1,28 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 31 00:11:57 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Blood and Secrets SOURCESHORT:BnSec SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191 + +###Block: organizations +# Template Name Product Identity? Source Page Required Feat Required Text +USHER NAMEISPI:YES SOURCEPAGE:p.16 PREFEAT:1,Personal Firearms Proficiency PRETEXT:Allegiance (USHER) +Shturmovik NAMEISPI:YES SOURCEPAGE:p.18 PREFEAT:1,Personal Firearms Proficiency PRETEXT:Allegiance (Shturmovik) + +###Block: membership benefits +# Template Name Product Identity? Source Page Special Ability Required Template Bonus to skill +USHER Special Access 1 NAMEISPI:YES SOURCEPAGE:p.16 SA:Security Clearance (Secret) PRETEMPLATE:1,USHER +USHER Special Access 2 NAMEISPI:YES SOURCEPAGE:p.16 SA:Special Unit PRETEMPLATE:1,USHER Special Access 1 +USHER Special Access 3 NAMEISPI:YES SOURCEPAGE:p.16 SA:Security Clearance (Top Secret) PRETEMPLATE:1,USHER Special Access 2 +USHER Special Access 4 NAMEISPI:YES SOURCEPAGE:p.16 SA:Special Agent PRETEMPLATE:1,USHER Special Access 3 +USHER Special Access 5 NAMEISPI:YES SOURCEPAGE:p.16 SA:Presidential Access PRETEMPLATE:1,USHER Special Access 4 + +Shturmovik Special Access 1 NAMEISPI:YES SOURCEPAGE:p.19 SA:Scrounger PRETEMPLATE:1,Shturmovik BONUS:SKILL|Repair|2 +Shturmovik Special Access 2 NAMEISPI:YES SOURCEPAGE:p.19 SA:Battlesuit PRETEMPLATE:1,Shturmovik Special Access 1 +Shturmovik Special Access 3 NAMEISPI:YES SOURCEPAGE:p.19 SA:Surge of Strength PRETEMPLATE:1,Shturmovik Special Access 2 +Shturmovik Special Access 4 NAMEISPI:YES SOURCEPAGE:p.19 SA:Wired PRETEMPLATE:1,Shturmovik Special Access 3 +Shturmovik Special Access 5 NAMEISPI:YES SOURCEPAGE:p.19 SA:Prototype PRETEMPLATE:1,Shturmovik Special Access 4 + +###Block: special units +# Template Name Product Identity? Source Page Req. Att. Required Feat Required Skill Bonus to skill Modify VAR +Atlas Battalion NAMEISPI:YES SOURCEPAGE:p.16 PREATT:7 PREFEAT:5,Armor Proficiency (Light),Armor Proficiency (Medium),Armor Proficiency (Powered),Armored Attacker 1,Armored Attacker 2 PRESKILL:2,Intimidate,Knowledge (Tactics)=5 BONUS:SKILL|Intimidate,Knowledge (Tactics)|4|TYPE=Competence BONUS:VAR|ArmoredAttacker|1 +Blue Knight NAMEISPI:YES SOURCEPAGE:p.17 PREATT:3 PREFEAT:5,Armor Proficiency (Light),Armor Proficiency (Medium),Armor Proficiency (Powered),Protect and Serve 1,Protect and Serve 2 PRESKILL:2,Sense Motive,Investigate=10 BONUS:SKILL|Investigate,Sense Motive|4|TYPE=Competence BONUS:VAR|ProtectServe|1 +Nighthawks NAMEISPI:YES SOURCEPAGE:p.18 PREATT:5 PREFEAT:1,Armor Proficiency (Light),Commando 1,Commando 2 PRESKILL:2,Hide,Move Silently=10 BONUS:SKILL|Hide,Move Silently|4|TYPE=Competence BONUS:VAR|Commando|1 +Shturmovik Unit NAMEISPI:YES SOURCEPAGE:p.19 PREATT:7 PREFEAT:5,Armor Proficiency (Light),Armor Proficiency (Medium),Armor Proficiency (Powered),Armored Attacker 1,Armored Attacker 2 PRESKILL:1,Intimidate=8 PRESKILL:1,Knowledge (Tactics)=3 BONUS:SKILL|Intimidate,Knowledge (Tactics)|4|TYPE=Competence BONUS:VAR|ArmoredAttacker|1 Property changes on: Trunk/pcgen/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_template.lst ___________________________________________________________________ Name: keywords + "Author Revision Date Id" Name: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |