From: SourceForge.net <no...@so...> - 2004-10-07 18:24:56
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Feature Requests item #1041467, was opened at 2004-10-06 09:41 Message generated for change (Comment added) made by kingpaul You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1041467&group_id=25576 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Paul W. King (kingpaul) Assigned to: Nobody/Anonymous (nobody) Summary: [MSRD] Vehicle tags Initial Comment: In the MSRD, vehicles have the following new tags: Crew: The standard number of crew. In most cases, only one person is needed to drive the vehicle; other crew members serve as gunners or copilots. Passengers: The number of passengers (in addition to the crew) the vehicle is designed to carry. Vehicles that carry passengers can use that space to carry additional cargo when passengers arent present. Each unused passenger slot allows the vehicle to carry an additional 100 pounds of cargo. Cargo Capacity: The amount of cargo the vehicle is designed to carry. Many vehicles can carry extra passengers instead of cargo, but doing so is usually a cramped, uncomfortable, and often unsafe experience for those passengers. As a rule of thumb, one additional passenger can be carried for each 250 pounds of unused cargo capacity. Initiative: The modifier added to the drivers or pilots initiative check when operating the vehicle. Maneuver: The modifier added to any Drive or Pilot checks attempted with the vehicle. Top Speed: The maximum number of squares the vehicle can cover in 1 round at character scale (with the number of squares at chase scale in parentheses). This is the fastest the vehicle can move. Defense: The vehicles Defense. Hardness: The vehicles hardness. Subtract this number from any damage dealt to the vehicle. Hit Points: The vehicles full normal hit points. I would like to see these additional tags created so that there are placeholders for this information. Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD ---------------------------------------------------------------------- >Comment By: Paul W. King (kingpaul) Date: 2004-10-07 14:24 Message: Logged In: YES user_id=277877 Oh, spaceships? They have the following: Type: The starships type (ultralight, light, mediumweight, heavy, or superheavy) determines its fighting space on the battle grid. Subtype: The starships subtype describes the ships primary function (for example, fighter or strike cruiser). Defense: A starships Defense determines how hard the ship is to hit. A starships flat-footed Defense does not include the pilots Dexterity modifier. A starships autopilot Defense is used when the ships autopilot system is engaged. Hardness: A ships hardness is determined by its armor. Hardness reduces the amount of damage the ship takes from weapon attacks. Better armor can improve a ships hardness. Hit Dice: A ships Hit Dice (HD) determines how many hit points it has. Hit Dice are never rolled to determine a ships hit points; the ship always gets maximum hit points for each Hit Die. Initiative Modifier: A starships initiative modifier is equal to the pilots Dexterity modifier, with a +4 bonus if the pilot has the Improved Initiative feat. Pilots Class Bonus: The pilots class bonus to Defense applies to the starships normal and flat-footed Defense. Pilots Dex Modifier: The pilots Dexterity modifier applies to the starships Defense, except when the ship is flat-footed or grappled. Gunners Attack Bonus: The gunners attack bonus applies to ranged weapon attacks. Size: The ships size affects its Defense, weapon attack rolls, and grapple modifier. Tactical Speed: Tactical speed represents how far the starship can move as a move action using its thrusters. Speed is listed in feet and squares. Most starships have a base tactical speed of 3,000 feet. Better engines can improve a starships tactical speed (see Starship Engines), while heavier armor can reduce a ships tactical speed (see Starship Armor,). Length: The ships length in feet. Weight: The ships weight in pounds or tons. Targeting System Bonus: The ships computerized targeting system provides an equipment bonus on a gunners attack rolls and a similar equipment bonus on attack rolls made by the ships point-efense system (see Attack of Opportunity, below). This equipment bonus is already factored in to the ships attack statistics. Crew: The ships standard crew complement is given here. A ship cannot operate with less than one-quarter of its standard crew complement. The crews quality is given in parentheses, along with the crews modifier to skill checks (including Pilot checks made to avoid hazards). The quality of the crew determines the pilots class bonus to Defense, the pilots Dexterity modifier, and the gunners attack bonus (see Table: Crew Quality for details). Passenger Capacity: The maximum number of passengers that can be safely lodged aboard the ship. Cargo Capacity: The maximum tonnage of cargo that the ship can store in its holds. Grapple Modifier: The ships grapple check modifier is based on its size (Huge +8, Gargantuan +12, Colossal +16). Grapple checks come into play whenever grapplers and tractor beams are used (see Grappling Systems). Base Purchase DC: The base purchase DC includes the ships hull and a trained crew, but not its engines, armor, shields, defensive systems, sensor systems, comm systems, weapons, or grappling systems (which must be purchased separately). Restriction: The ships restriction rating. Attack: This line shows the ranged weapon attacks a starship typically makes when it uses an attack action. Attack of Opportunity: If the ship has a point-defense system installed, it threatens ships passing through its fighting space or adjacent squares. Use the line to resolve attacks of opportunity made by the ship. Standard Design Specs: The ships engines, armor, defensive systems, sensors, communications, weapons, and grappling systems are listed here. ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2004-10-07 13:16 Message: Logged In: YES user_id=208239 Ok, this REALLY needs to get spec'd out, so we can do spaceships, etc.... I don't know if we can hash this out for 5.10... Something to think about. ---------------------------------------------------------------------- Comment By: Paul W. King (kingpaul) Date: 2004-10-07 06:58 Message: Logged In: YES user_id=277877 To my knowledge, Crew, Passengers and Cargo Capacity are just number and are not affected by any mods. Initiative is a mod (listed as +x or -y in the tables) to the owner's Initiative. So, for display purposes, this would need to add the vehicle initiative to the character initiative. While I don't know of any items that currently adjust a vehicle's initiative, it wouldn't suprise me if one comes out. Maneuver is a number that adjusts either Drive or Pilot. I don't think this should mod off of the skill, because there is a magic item, Zephyr Tires, that can make a land-based vehicle fly, so you switch from Drive to Pilot. Unless you want to base it off of the 'normal' skill used to control the vehicle. Speed has 2 components, character scale and chase scale. Chase scale is a larger map, moving from, I believe, a 5' grid to a 50' grid. I'm not aware of any current items that mod speed, but, again, it wouldn't surprise me if they come out. Defense (AC) is just that, and there are items that modify it. This is also based off of size, so a large vehicle has a Defense of 9. Hardness can be modified by items Hit points - There are items that can be equipped on vehicles, magic tires for instance, that have their own hit points, which also increases the vehicles overall hit point total. I'm not aware of items that just increase this value, but wouldn't be surprised if one comes out. That help? ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2004-10-06 13:39 Message: Logged In: YES user_id=208239 Can we get some Specs, and how to mod them with equipmods, etc? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1041467&group_id=25576 |