From: SourceForge.net <no...@so...> - 2004-09-25 01:02:52
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Feature Requests item #1034402, was opened at 2004-09-24 21:02 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1034402&group_id=25576 Category: None Group: None Status: Open Resolution: None Priority: 9 Submitted By: Paul W. King (kingpaul) Assigned to: Devon Jones (soulcatcher) Summary: [RSRD] Incorrect skill points for 1/2 dragons Initial Comment: From [ 1031116 ] [RSRD] Incorrect skill points for 1/2 dragons http://sourceforge.net/tracker/? func=detail&aid=1031116&group_id=36698&atid=417819 Per http://groups.yahoo.com/group/pcgen/message/79619 When the half-dragon template is added to a monster, its type should change to 'Dragon', and it should get 6 sp/hit die, not however many its previous type would allow. === Quote from RSRD: Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x(HD + 3). Do not include Hit Dice from class levels in this calculationthe half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creatures list as class skills, and other skills as cross-class. Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD Date: 2004-09-20 12:12 Sender: tir-gwaith Logged In: YES user_id=208239 The data files and the code aren't current set up to handle this. Hence FReq, same as the Dragon casting in RSRD. This specifically is a rule we haven't even tackled before in LST. ------------------------------------------------------ -------------------------- Date: 2004-09-20 06:26 Sender: kingpaul Logged In: YES user_id=277877 How is it a feature request? Its a rule in the RSRD that isn't being implemented. ------------------------------------------------------ -------------------------- Date: 2004-09-20 06:19 Sender: tir-gwaith Logged In: YES user_id=208239 Moving to Feature Requests. I don't think we can actually do that. That would mean backwards changing what Monster Classes the character already has. Only place I *think* we can do something similar is in the Familiar companionmods. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1034402&group_id=25576 |