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From: <ama...@us...> - 2014-10-24 06:36:35
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Revision: 25331
http://sourceforge.net/p/pcgen/code/25331
Author: amaitland
Date: 2014-10-24 06:36:29 +0000 (Fri, 24 Oct 2014)
Log Message:
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Merge pull request #122 from SecretWizard/patch-34
Unique variable to Bloodrage to prevent wonkiness with rage
Modified Paths:
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Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst
Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-24 02:38:27 UTC (rev 25330)
+++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-24 06:36:29 UTC (rev 25331)
@@ -228,16 +228,16 @@
###Block: Bloodrager Abilities
# Ability Name Unique Key Category of Ability Type Visible Serves As Define Description Automatically Gained Feat Bonus to Ability Pool Add to base move Modify VAR Damage Reduction Source Page Aspects Description of the Benefits Temporary Bonus
Bloodrager Bloodline KEY:Bloodrager ~ Bloodline CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Internal.ClassAbility VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlineCasterLVL|0 DEFINE:BloodlinePowerTimes|0 DEFINE:BloodlineFeatProgression|0 BONUS:VAR|BloodlineFeatProgression|BloodlineLVL BONUS:ABILITYPOOL|Bloodrager Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.15
-Bloodrage KEY:Bloodrager ~ Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Supernatural.AttackOption SERVESAS:ABILITY=Special Ability|Rage DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:BloodrageStage|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|2+var("STAT.2.MOD.NOTEMP")+(2*RageLVL) SOURCEPAGE:p.15 ASPECT:CheckType|Rounds per Day ASPECT:CheckCount|%1|RageDuration BENEFIT:You have a source of internal power somewhere in your heritage that grants you the ability to bloodrage. You can bloodrage for %1 rounds per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. You can enter a bloodrage as a free action. While in a bloodrage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to your Constitution, as well as a +%4 morale bonus on Will saving throws. In addition, you take a %5 penalty to Armor Class. The increase to Constitution grants you %6 hit points, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While in bloodrage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your bloodrage as a free action. When the bloodrage ends, you are fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. You cannot enter a new bloodrage while fatigued or exhausted, but otherwise can enter bloodrage multiple times during a single encounter or combat. If you fall unconscious, your bloodrage immediately ends, placing you in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|RageACPenalty|(RageConBonus/2)*TL BENEFIT:When you enter a bloodrage, you can apply on yourself the effects a bloodrager spell you know of 2nd level or lower.|PREVAREQ:BloodrageStage,1 BENEFIT:When you enter a bloodrage, you can apply on yourself the effects a bloodrager spell you know.|PREVAREQ:BloodrageStage,2 BENEFIT:The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if you cast the spell; you must have the spell slot available to take advantage of this effect. TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 TEMPBONUS:PC|VAR|CMD|RageACPenalty
+Bloodrage KEY:Bloodrager ~ Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Supernatural.AttackOption.Rage.Bloodrage SERVESAS:ABILITY=Special Ability|Bloodrage DEFINE:BloodrageLVL|0 DEFINE:BloodrageDuration|0 DEFINE:Raging|0 DEFINE:BloodrageStrBonus|0 DEFINE:BloodrageConBonus|0 DEFINE:BloodrageSaveBonus|0 DEFINE:BloodrageACPenalty|0 DEFINE:BloodrageStage|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|BloodrageStrBonus,BloodrageConBonus|4 BONUS:VAR|BloodrageACPenalty|-2 BONUS:VAR|BloodrageSaveBonus|2 BONUS:VAR|BloodrageDuration|2+var("STAT.2.MOD.NOTEMP")+(2*BloodrageLVL) SOURCEPAGE:p.15 ASPECT:CheckType|Rounds per Day ASPECT:CheckCount|%1|BloodrageDuration BENEFIT:You have a source of internal power somewhere in your heritage that grants you the ability to bloodrage. You can bloodrage for %1 rounds per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. You can enter a bloodrage as a free action. While in a bloodrage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to your Constitution, as well as a +%4 morale bonus on Will saving throws. In addition, you take a %5 penalty to Armor Class. The increase to Constitution grants you %6 hit points, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While in bloodrage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your bloodrage as a free action. When the bloodrage ends, you are fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. You cannot enter a new bloodrage while fatigued or exhausted, but otherwise can enter bloodrage multiple times during a single encounter or combat. If you fall unconscious, your bloodrage immediately ends, placing you in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.|BloodrageDuration|BloodrageStrBonus|BloodrageConBonus|BloodrageSaveBonus|BloodrageACPenalty|(BloodrageConBonus/2)*TL BENEFIT:When you enter a bloodrage, you can apply on yourself the effects a bloodrager spell you know of 2nd level or lower.|PREVAREQ:BloodrageStage,1 BENEFIT:When you enter a bloodrage, you can apply on yourself the effects a bloodrager spell you know.|PREVAREQ:BloodrageStage,2 BENEFIT:The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if you cast the spell; you must have the spell slot available to take advantage of this effect. TEMPBONUS:PC|SAVE|Will|BloodrageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|BloodrageACPenalty TEMPBONUS:PC|STAT|STR|BloodrageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|BloodrageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 TEMPBONUS:PC|VAR|CMD|BloodrageACPenalty
Fast Movement KEY:Bloodrager ~ Fast Movement CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary.ModifyMovement DESC:Your land speed is faster than the norm for your race by 10 feet. BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.16 BENEFIT:Your land speed is faster than the norm for your race by 10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. This bonus stacks with any other bonus to your land speed.
Blood Sanctuary KEY:Bloodrager ~ Blood Sanctuary CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Supernatural DESC:Due to the power of your blood, you can stand confidently amid the effects of spells cast by you or your allies. You gain a +2 bonus on saving throws against spells that you or your ally casts (such as fireball). SOURCEPAGE:p.16
Blood Casting KEY:Bloodrager ~ Blood Casting CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Supernatural DESC:You can cast spells, even while in a bloodrage. You can cast these spells defensively and make concentration checks for these spells while bloodraging. While bloodraging, you can only cast bloodrager spells; spells from other classes cannot be cast during this state. SOURCEPAGE:p.16
Eschew Materials KEY:Bloodrager ~ Eschew Materials CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Internal AUTO:FEAT|Eschew Materials
Damage Reduction KEY:Bloodrager ~ Damage Reduction CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary DEFINE:BloodragerDR|0 DEFINE:BloodragerDRLVL|0 DESC:You gain damage reduction. BONUS:VAR|BloodragerDRLVL|BloodragerLVL BONUS:VAR|BloodragerDR|(BloodragerDRLVL-4)/3 DR:BloodragerDR/- SOURCEPAGE:p.16 BENEFIT:You gain damage reduction. Substract %1 from the damage you take each time you are dealt damage from a weapon or natural attack. Damage reduction can reduce damage to 0 but not below 0.|BloodragerDR
-Greater Bloodrage KEY:Bloodrager ~ Greater Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Supernatural.ClassAbility VISIBLE:NO SERVESAS:ABILITY=Special Ability|Barbarian ~ Greater Rage BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 BONUS:VAR|BloodrageStage|1
-Tireless Bloodrage KEY:Bloodrager ~ Tireless Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary.Rage DESC:You no longer become fatigued at the end of your rage. SOURCEPAGE:p.16
-Mighty Bloodrage KEY:Bloodrager ~ Mighty Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Internal.ClassAbility VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 BONUS:VAR|BloodrageStage|1
-Indomitable Will KEY:Bloodrager ~ Indomitable Will CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary.Rage DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.16 ASPECT:SaveBonus|+4 bonus Will vs. enchantment spells while in bloodrage. BENEFIT:While in a bloodrage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage.
+Greater Bloodrage KEY:Bloodrager ~ Greater Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Supernatural.ClassAbility.Rage.Bloodrage VISIBLE:NO SERVESAS:ABILITY=Special Ability|Barbarian ~ Greater Bloodrage BONUS:VAR|BloodrageStrBonus,BloodrageConBonus|2 BONUS:VAR|BloodrageSaveBonus|1 BONUS:VAR|BloodrageStage|1
+Tireless Bloodrage KEY:Bloodrager ~ Tireless Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary.Bloodrage.Rage DESC:You no longer become fatigued at the end of your rage. SOURCEPAGE:p.16
+Mighty Bloodrage KEY:Bloodrager ~ Mighty Bloodrage CATEGORY:Special Ability TYPE:BloodragerClassFeatures.Internal.ClassAbility VISIBLE:NO BONUS:VAR|BloodrageStrBonus,BloodrageConBonus|2 BONUS:VAR|BloodrageSaveBonus|1 BONUS:VAR|BloodrageStage|1
+Indomitable Will KEY:Bloodrager ~ Indomitable Will CATEGORY:Special Ability TYPE:BloodragerClassFeatures.SpecialQuality.Extraordinary.Bloodrage.Rage DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.16 ASPECT:SaveBonus|+4 bonus Will vs. enchantment spells while in bloodrage. BENEFIT:While in a bloodrage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage.
# ============================
# Bloodrager bloodlines
@@ -643,7 +643,7 @@
# Ability Name Unique Key Category of Ability Type Visible Var. Min. Value Define Description Automatically Gained Feat Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects
Bardic Knowledge KEY:Skald ~ Bardic Knowledge CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldBardicKnowledge.SpecialQuality.Extraordinary DEFINE:BardicKnowledgeSkillBonus|0 DESC:A skald adds half his class level (minimum 1) (the current bonus is +%1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.|BardicKnowledgeSkillBonus SOURCEPAGE:p.50 BONUS:SKILL|TYPE=Knowledge|BardicKnowledgeSkillBonus BONUS:VAR|BardicKnowledgeSkillBonus|max(1,SkaldLVL/2)
Cantrips KEY:Skald ~ Cantrips CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldCantrips DESC:Skalds learn a number of cantrips, or 0-level spells, as noted on Table 1-11: Skald Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again. SOURCEPAGE:p.50
-Raging Song KEY:Skald ~ Raging Song CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldRaginsSong DESC:A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces (Pathfinder RPG Ultimate Magic 21). A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20%% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead. You have %1 rounds of raging song per day.|SkaldRagingSongRoundsPerDay SOURCEPAGE:p.50 DEFINE:SkaldRagingSongRoundsPerDay|0 BONUS:VAR|SkaldRagingSongRoundsPerDay|3+CHA+(2*SkaldLVL)
+Raging Song KEY:Skald ~ Raging Song CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldRagingSong DESC:A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces (Pathfinder RPG Ultimate Magic 21). A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20%% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead. You have %1 rounds of raging song per day.|SkaldRagingSongRoundsPerDay SOURCEPAGE:p.50 DEFINE:SkaldRagingSongRoundsPerDay|0 BONUS:VAR|SkaldRagingSongRoundsPerDay|3+CHA+(2*SkaldLVL)
Scribe Scroll KEY:Skald ~ Scribe Scroll CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldScribeScroll DESC:At 1st level, a skald gains Scribe Scroll as a bonus feat. AUTO:FEAT|Scribe Scroll SOURCEPAGE:p.51
Versatile Performance KEY:Skald ~ Versatile Performance CATEGORY:Special Ability TYPE:SkaldClassFeatures.SpecialQuality.SpecialQuality.Extraordinary DEFINE:VersatilePerformanceLVL|0 BONUS:ABILITYPOOL|Skald Versatile Performance|min((SkaldLVL+3)/5) BONUS:VAR|SkaldVersatilePerformanceLVL|SkaldLVL DESC:At 2nd level, a skald can choose one type of Perform skill associated with the skald class. He can use his bonus in that skill in place of his bonus in the associated skills listed below. When substituting in this way, the skald uses his total Perform skill bonus, including class skill bonus, in place of the associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 7th level, and every 5 levels thereafter, the bard can select an additional type of Perform to substitute. The types of Perform and their associated skills are: Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), and String (Bluff, Diplomacy). SOURCEPAGE:p.51
Well-Versed KEY:Skald ~ Well-Versed CATEGORY:Special Ability TYPE:SkaldClassFeatures.SkaldWellVersed.SpecialQuality.Extraordinary DESC:At 2nd level, the skald becomes resistant to sonic effects. The skald gains a +4 bonus on saving throws made against bardic performance, as well as sonic and language-dependent effects. SOURCEPAGE:p.51 ASPECT:SaveBonus|+4 bonus on saving throws against bardic performance, as well as all sonic or language-dependent effects
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