|
From: <ama...@us...> - 2014-10-24 02:38:47
|
Revision: 25330
http://sourceforge.net/p/pcgen/code/25330
Author: amaitland
Date: 2014-10-24 02:38:27 +0000 (Fri, 24 Oct 2014)
Log Message:
-----------
Merge pull request #121 from mjmeans/pfs
PFS & ACG updates
Modified Paths:
--------------
Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/aa_equip.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc
Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst
Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_classes.lst
Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_kits_race.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/pfs_inner_sea_world_guide/pfs_inner_sea_world_guide.pcc
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/pfs_inner_sea_world_guide/pfs_iswg_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_spells.lst
Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/pfs_dragon_empires_primer/pfs_dragon_empires_primer.pcc
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/pfs_advanced_race_guide/pfs_arg_equip_general.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/pfs_advanced_race_guide/pfs_arg_equipmods.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/pfs_advanced_race_guide/pfs_arg_feats.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/pfs_advanced_race_guide/pfs_arg_spells.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/pfs_bestiary_2/pfs_b2_equip_general.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/pfs_bestiary_3/pfs_b3_equipmods.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst
Added Paths:
-----------
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/pfs_adventurers_armory/
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/pfs_adventurers_armory/pfs_adventurers_armory.pcc
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/pfs_animal_archive/
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/pfs_animal_archive/pfs_animal_archive.pcc
Removed Paths:
-------------
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/pfs_inner_sea_world_guide/pfs_inner_sea_world_guide.jpg
Modified: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc 2014-10-24 02:37:45 UTC (rev 25329)
+++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc 2014-10-24 02:38:27 UTC (rev 25330)
@@ -5,7 +5,7 @@
GENRE:Fantasy
BOOKTYPE:Supplement
SETTING:Pathfinder Society Chronicle Sheets
-TYPE:Paizo Publishing.Pathfinder Society
+TYPE:Paizo Publishing PFS.Pathfinder Society
PUBNAMELONG:Paizo Inc.
PUBNAMESHORT:Paizo
PUBNAMEWEB:http://www.paizo.com
Modified: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/aa_equip.lst
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/aa_equip.lst 2014-10-24 02:37:45 UTC (rev 25329)
+++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/aa_equip.lst 2014-10-24 02:38:27 UTC (rev 25330)
@@ -29,7 +29,7 @@
Arrow (Grappling) TYPE:Goods.General COST:1 WT:0.5 SOURCEPAGE:p.7
Bolt (Grappling) TYPE:Goods.General COST:1 WT:0.5 SOURCEPAGE:p.7
Hammock TYPE:Goods.General COST:0.1 WT:3 SOURCEPAGE:p.7
-Harrow Deck NAMEISPI:YES TYPE:Goods.General COST:100 WT:0 SOURCEPAGE:p.7
+Harrow Deck NAMEISPI:YES TYPE:Goods.General COST:100 WT:0 SOURCEPAGE:p.7
Helmet Candle TYPE:Goods.General.Container CONTAINS:UNLIM|Candle=1 COST:2 WT:4 SOURCEPAGE:p.7
#Hollowed Pommel is an EQMOD
# the one hour hourglass is in Core. The line below doesn't work
@@ -76,10 +76,10 @@
Twine (50 feet) TYPE:Goods.General COST:0 WT:0.5 SOURCEPAGE:p.8
#TODO this is supposed to vary by ink/size between 1cp to 10gp per color
Tattoo TYPE:Goods.Service COST:1 WT:0 SOURCEPAGE:p.8
-Tent, Small (1 person) TYPE:Goods.General COST:10 WT:5 SOURCEPAGE:p.8 SPROP:Setup time of 20 min.
-Tent, Medium (2 people) TYPE:Goods.General COST:15 WT:10 SOURCEPAGE:p.8 SPROP:Setup time of 30 min.
-Tent, Large (4 people) TYPE:Goods.General COST:30 WT:20 SOURCEPAGE:p.8 SPROP:Setup time of 45 min.
-Tent, Pavilion (10 people) TYPE:Goods.General COST:100 WT:50 SOURCEPAGE:p.8 SPROP:Setup time of 90 min.
+Tent (Small) (1 person) OUTPUTNAME:Tent, Small (1 person) TYPE:Goods.General COST:10 WT:5 SOURCEPAGE:p.8 SPROP:Setup time of 20 min.
+Tent (Medium) (2 people) OUTPUTNAME:Tent, Medium (2 people) TYPE:Goods.General COST:15 WT:10 SOURCEPAGE:p.8 SPROP:Setup time of 30 min.
+Tent (Large) (4 people) OUTPUTNAME:Tent, Large (4 people) TYPE:Goods.General COST:30 WT:20 SOURCEPAGE:p.8 SPROP:Setup time of 45 min.
+Tent (Pavilion) (10 people) OUTPUTNAME:Tent, Pavilion (10 people) TYPE:Goods.General COST:100 WT:50 SOURCEPAGE:p.8 SPROP:Setup time of 90 min.
#TODO: Done up to there VL
Thurible (Censer) TYPE:Goods.General COST:50 WT:3 SOURCEPAGE:p.8 SPROP:When filled: 30ft smoke for 1 hr, +2 fortitude save
Thurible Herbs TYPE:Goods.General.Consumable COST:0.2 WT:0 SOURCEPAGE:p.8 SPROP:Used to fill Thurible
Modified: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc 2014-10-24 02:37:45 UTC (rev 25329)
+++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc 2014-10-24 02:38:27 UTC (rev 25330)
@@ -1,7 +1,7 @@
# CVS $Revision: 13827 $ $Author: zaister $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
CAMPAIGN:Adventurer's Armory
GAMEMODE:Pathfinder
-TYPE:Paizo Publishing.Player Companion
+TYPE:Paizo Publishing.Pathfinder Player Companion
RANK:3
STATUS:ALPHA
GENRE:Fantasy
Copied: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/pfs_adventurers_armory/pfs_adventurers_armory.pcc (from rev 25329, Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc)
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/pfs_adventurers_armory/pfs_adventurers_armory.pcc (rev 0)
+++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/pfs_adventurers_armory/pfs_adventurers_armory.pcc 2014-10-24 02:38:27 UTC (rev 25330)
@@ -0,0 +1,48 @@
+# CVS $Revision: 13827 $ $Author: zaister $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
+CAMPAIGN:Adventurer's Armory (PFS)
+GAMEMODE:Pathfinder
+TYPE:Paizo Publishing PFS.Pathfinder Player Companion
+RANK:3
+STATUS:ALPHA
+GENRE:Fantasy
+BOOKTYPE:Supplement
+SETTING:Pathfinder Campaign Setting
+PRECAMPAIGN:1,Pathfinder Society Core Assumption
+PUBNAMELONG:Paizo Inc.
+PUBNAMESHORT:Paizo
+PUBNAMEWEB:http://paizo.com
+SOURCELONG:Adventurer's Armory
+SOURCESHORT:AA
+SOURCEWEB:http://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory
+SOURCEDATE:2010-04
+ISOGL:YES
+
+COVER:../adventurers_armory.jpeg
+LOGO:@/publisher_logos/Paizo_Publishing.png
+URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
+URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
+URL:Paizo Publishing|http://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory|Buy this publication from Paizo Publishing!
+DESC:Hundreds of New Items! Whether your character's in the market for an exotic weapon, a new pet, or an unusual alchemical item to help in exploring old tombs, this book has it covered. Adventurer's Armory is the go-to sourcebook for supplementing your character's gear; all of the items are nonmagical and most of them are priced low enough that even 1st-level heroes can afford them!
+
+INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
+COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
+COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
+COPYRIGHT:Pathfinder Player Companion: Adventurer’s Armory. Copyright 2010, Paizo Inc.; Authors: Jonathan Keith, Hal Maclean, Jeff Quick, Christopher Self, JD Wiker, and Keri Wiker.
+COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bestiary" Copyright 2010-2012, PCGen Data team (Including, but not limited to Stefan Radermacher)
+
+# Do not remove the EXTRAFILE comment.
+#EXTRAFILE:OGL.txt
+
+#Additional Resources
+#Last Updated Tuesday, October 14, 2014
+#Pathfinder Player Companion: Adventurer's Armory
+#Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play.
+#Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you're a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal.
+
+
+# Data Files
+PCC:../adventurers_armory.pcc
+
+#
+# End
+#
Modified: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc 2014-10-24 02:37:45 UTC (rev 25329)
+++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc 2014-10-24 02:38:27 UTC (rev 25330)
@@ -1,7 +1,7 @@
# $Revision$ $Author$
CAMPAIGN:Animal Archive
GAMEMODE:Pathfinder
-TYPE:Paizo Publishing.Player Companion
+TYPE:Paizo Publishing.Pathfinder Player Companion
RANK:3
STATUS:ALPHA
GENRE:Fantasy
Copied: Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/pfs_animal_archive/pfs_animal_archive.pcc (from rev 25329, Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc)
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/pfs_animal_archive/pfs_animal_archive.pcc (rev 0)
+++ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/pfs_animal_archive/pfs_animal_archive.pcc 2014-10-24 02:38:27 UTC (rev 25330)
@@ -0,0 +1,47 @@
+# $Revision$ $Author$
+CAMPAIGN:Animal Archive (PFS)
+GAMEMODE:Pathfinder
+TYPE:Paizo Publishing PFS.Pathfinder Player Companion
+RANK:3
+STATUS:ALPHA
+GENRE:Fantasy
+BOOKTYPE:Supplement
+SETTING:Pathfinder Campaign Setting
+PRECAMPAIGN:1,Pathfinder Society Core Assumption
+PUBNAMELONG:Paizo Inc.
+PUBNAMESHORT:Paizo
+PUBNAMEWEB:http://paizo.com/
+SOURCELONG:Pathfinder Player Companion Animal Archive
+SOURCESHORT:AnAr
+SOURCEWEB:http://paizo.com/products/btpy8tdj?Pathfinder-Player-Companion-Animal-Archive
+SOURCEDATE:2013-03
+ISOGL:YES
+
+COVER:../animal_archive.jpeg
+LOGO:@/publisher_logos/Paizo_Publishing.png
+URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
+URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
+URL:Paizo Publishing|http://paizo.com/products/btpy8tdj?Pathfinder-Player-Companion-Animal-Archive|Buy this publication from Paizo Publishing!
+DESC:From a witch’s black cat to a ranger’s mighty wolf companion or a cavalier’s noble steed, animals have always had a place in fantasy adventuring—but why should only a few classes have all the fun? With the proper training, animals can be invaluable allies for adventurers of all stripes. Whether you’re a scholarly spellcaster looking for a familiar to deliver spells or help turn the pages of your spellbook, or a brawler ready to lead your armored animal into the thick of battle, this book is a treasure trove of rules and advice aimed at helping you and your animal friends get the most out of your fantastic adventures.
+
+INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
+COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
+COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
+COPYRIGHT:Axe Beak from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
+COPYRIGHT:Pathfinder Player Companion: Animal Archive © 2013, Paizo Inc.; Authors: Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles.
+COPYRIGHT:PCGen dataset conversion for "Pathfinder Player Companion: Animal Archive" Copyright 2013, PCGen Data Team (including, but not limited to Vincent Lhote)
+
+# Do not remove the EXTRAFILE comment.
+#EXTRAFILE:OGL.txt
+
+# Additional Resources
+# Last Updated Tuesday, October 14, 2014
+# Pathfinder Player Companion: Animal Archive
+# *Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature's anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source.
+# Archetypes: all archetypes on pages 6-7 and 20-21 are legal. The Huntmaster may only have one animal companion in his hunting pack; Animals: all animal companions on pages 28-29 are legal. Animals on pages 14-15 are legal for purchase except dinosaurs and megafauna (unless already allowed in this document in Bestiary 1, Bestiary 2, Bestiary 3, or Ultimate Equipment) and dire animals. Additionally, only creatures of the animal type of size Large and smaller may be purchased. Goblin dog is restricted for purchase and only available to goblin PCs; Equipment: all equipment on pages 12-13 are legal except barding stitches, fury drops, and poison caps; Familiars: all familiars on pages 10-11 and 30-31 are legal. Approximating familiars is not legal for PFS play; Feats: all feats on pages 18-19 are legal except Familiar Spell; Magic items: all magic items on pages 26-27 are legal except circlet of speaking and familiar metamagic rod; Spells: all spells on pages 24-25 are legal; Tricks: All tricks on pages 8-9 are legal.
+
+PCC:../animal_archive.pcc
+
+#
+# End
+#
Modified: Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-24 02:37:45 UTC (rev 25329)
+++ Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst 2014-10-24 02:38:27 UTC (rev 25330)
@@ -42,18 +42,18 @@
Weapon and Armor Proficiency KEY:Warpriest ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:WarpriestClassFeatures.SpecialQuality DESC:A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat.
###Block: Archetype Pool
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Hunter Archetype|AUTOMATIC|Hunter Archetype|PRECLASS:1,Hunter=1
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Bloodrager Archetype|AUTOMATIC|Bloodrager Archetype|PRECLASS:1,Bloodrager=1
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Brawler Archetype|AUTOMATIC|Brawler Archetype|PRECLASS:1,Brawler=1
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Slayer Archetype|AUTOMATIC|Slayer Archetype|PRECLASS:1,Slayer=1
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Swashbuckler Archetype|AUTOMATIC|Swashbuckler Archetype|PRECLASS:1,Swashbuckler=1
+CATEGORY=Internal|Archetype Display.MOD ABILITY:Hunter Archetype|AUTOMATIC|Archetype Hunter|PRECLASS:1,Hunter=1
+CATEGORY=Internal|Archetype Display.MOD ABILITY:Bloodrager Archetype|AUTOMATIC|Archetype Bloodrager|PRECLASS:1,Bloodrager=1
+CATEGORY=Internal|Archetype Display.MOD ABILITY:Brawler Archetype|AUTOMATIC|Archetype Brawler|PRECLASS:1,Brawler=1
+CATEGORY=Internal|Archetype Display.MOD ABILITY:Slayer Archetype|AUTOMATIC|Archetype Slayer|PRECLASS:1,Slayer=1
+CATEGORY=Internal|Archetype Display.MOD ABILITY:Swashbuckler Archetype|AUTOMATIC|Archetype Swashbuckler|PRECLASS:1,Swashbuckler=1
###Block: Archetype Displays
-Hunter Archetype CATEGORY:Archetype TYPE:HunterArchetype VISIBLE:NO
-Bloodrager Archetype CATEGORY:Archetype TYPE:BloodragerArchetype VISIBLE:NO
-Brawler Archetype CATEGORY:Archetype TYPE:BrawlerArchetype VISIBLE:NO
-Slayer Archetype CATEGORY:Archetype TYPE:SlayerArchetype VISIBLE:NO
-Swashbuckler Archetype CATEGORY:Archetype TYPE:SwashbucklerArchetype VISIBLE:NO
+Archetype Hunter CATEGORY:Archetype TYPE:HunterArchetype VISIBLE:NO
+Archetype Bloodrager CATEGORY:Archetype TYPE:BloodragerArchetype VISIBLE:NO
+Archetype Brawler CATEGORY:Archetype TYPE:BrawlerArchetype VISIBLE:NO
+Archetype Slayer CATEGORY:Archetype TYPE:SlayerArchetype VISIBLE:NO
+Archetype Swashbuckler CATEGORY:Archetype TYPE:SwashbucklerArchetype VISIBLE:NO
# ============================
@@ -552,7 +552,7 @@
###Block: Hunter Abilities
# Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Feat Ability Bonus to Ability Pool Bonus to skill Source Page
Orisons KEY:Hunter ~ Orisons CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterOrisons.SpecialQuality DESC:Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1–6 under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.26
-Animal Companion KEY:Hunter ~ Animal Companion CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalCompanion.SpecialQuality.Extraordinary.NatureBond DEFINE:AnimalCompanionLVL|0 DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion SOURCEPAGE:p.26
+Animal Companion KEY:Hunter ~ Animal Companion CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalCompanion.SpecialQuality.Extraordinary.NatureBond.Animal Companion DEFINE:AnimalCompanionLVL|0 DESC:At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. ABILITY:Internal|AUTOMATIC|Animal Companion ~ Base|!PREABILITY:1,CATEGORY=Special Ability,TYPE.NatureBondAnimalCompanion,TYPE.NaturesBondAnimalCompanion SOURCEPAGE:p.26
Animal Focus KEY:Hunter ~ Animal Focus CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterAnimalFocus.SpecialQuality.Supernatural DESC:You can take on the aspect of an animal as a swift action, gaining a bonus or special ability based on the type of animal emulated. The ability is usable %1 minutes per day. The animal companion gets a constant benefit.|HunterLVL SOURCEPAGE:p.27
Nature Training KEY:Hunter ~ Nature Training CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterNatureTraining.SpecialQuality.Extraordinary DESC:Count as druid or ranger for feats, traits that affect AC. Not implemented. SOURCEPAGE:p.28
Wild Empathy KEY:Hunter ~ Wild Empathy CATEGORY:Special Ability TYPE:HunterClassFeatures.HunterWildEmpathy.SpecialQuality.Extraordinary DESC:At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. SOURCEPAGE:p.28
@@ -576,16 +576,10 @@
Precise Shot KEY:Hunter Precise Compannion Feat ~ Precise Shot CATEGORY:Special Ability TYPE:HunterPreciseCompanionFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Hunter ~ Precise Companion PREMULT:1,[!PREFEAT:1,Precise Shot],[PREABILITY:1,CATEGORY=Special Ability,Hunter Precise Compannion Feat ~ Precise Shot] DESC:You recieve Precise Shot as a bonus feat. VFEAT:Precise Shot SOURCEPAGE:p.28
Outflank KEY:Hunter Precise Compannion Feat ~ Outflank CATEGORY:Special Ability TYPE:HunterPreciseCompanionFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Hunter ~ Precise Companion PREMULT:1,[!PREFEAT:1,Outflank],[PREABILITY:1,CATEGORY=Special Ability,Hunter Precise Compannion Feat ~ Outflank] DESC:You recieve Outflank as a bonus feat. VFEAT:Outflank SOURCEPAGE:p.28
-###Block: Hunter Archetype Display Support
-# Ability Name Ability
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Hunter Archetype|AUTOMATIC|Archetype Hunter|PRECLASS:1,Hunter=1
+# ============================
+# Hunter Archetypes
+# ============================
-###Block: Hunter Archetype Display Abilities
-# Ability Name Category of Ability Type Visible Define Auto Weapon Prof Modify VAR
-Archetype Hunter CATEGORY:Archetype TYPE:HunterArchetype VISIBLE:NO
-
-###Block: Hunter Archetype ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Aspects
Divine Hunter KEY:Hunter Archetype ~ Divine Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterClassSkills.HunterTeamworkFeats.HunterHunterTactics PREMULT:1,[PREMULT:2,[PREDEITYALIGN:LE],[PREALIGN:LE,LN,NE]],[PREMULT:2,[PREDEITYALIGN:LN],[PREALIGN:LN,LE,LG,TN]],[PREMULT:2,[PREDEITYALIGN:LG],[PREALIGN:LG,NG,LN]],[PREMULT:2,[PREDEITYALIGN:NE],[PREALIGN:NE,LE,CE,TN]],[PREMULT:2,[PREDEITYALIGN:TN],[PREALIGN:TN,LN,CN,NG,NE]],[PREMULT:2,[PREDEITYALIGN:NG],[PREALIGN:NG,TN,LG,CG]],[PREMULT:2,[PREDEITYALIGN:CE],[PREALIGN:CE,NE,CN]],[PREMULT:2,[PREDEITYALIGN:CN],[PREALIGN:CN,TN,CG,CE]],[PREMULT:2,[PREDEITYALIGN:CG],[PREALIGN:CG,CN,NG]] PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Divine Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterClassSkills,TYPE.HunterTeamworkFeats,TYPE.HunterHunterTactics] DESC:While most hunters heed the call of nature and fight to protect its bounty, some are inspired to serve a higher power. These divine hunters use faith to aid them in their struggles, and their faith infuses their animal companions, making these companions champions of their deities. ABILITY:Internal|AUTOMATIC|Divine Hunter ~ Class Skills ABILITY:Hunter Class Features|AUTOMATIC|Divine Hunter ~ Domain|PRECLASS:1,Hunter=3 ABILITY:Hunter Class Features|AUTOMATIC|Divine Hunter ~ Otherworldly Companion|PRECLASS:1,Hunter=3 DEFINE:DivineHunterDomainCount|0 BONUS:DOMAIN|NUMBER|DivineHunterDomainCount BONUS:VAR|DivineHunterDomainCount|1 BONUS:VAR|DomainLVL|HunterLVL-2 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter
Feral Hunter KEY:Hunter Archetype ~ Feral Hunter CATEGORY:Archetype TYPE:Archetype.HunterArchetype.HunterAnimalCompanion.HunterAnimalFocus.HunterHunterTactics.HunterSpeakWithMaster.HunterPreciseCompanion.HunterBonusTricks.HunterImprovedEmpatheticLink.HunterGreaterEmpatheticLink.HunterMasterOfTheWild.HunterRaiseAnimalCompanion.HunterTeamworkFeat6.HunterTeamworkFeat9.HunterTeamworkFeat12.HunterTeamworkFeat15.HunterTeamworkFeat18 PRECLASS:1,Hunter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Hunter Archetype ~ Feral Hunter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.HunterAnimalCompanion,TYPE.HunterAnimalFocus,TYPE.HunterHunterTactics,TYPE.HunterSpeakWithMaster,TYPE.HunterPreciseCompanion,TYPE.HunterBonusTricks,TYPE.HunterImprovedEmpatheticLink,TYPE.HunterGreaterEmpatheticLink,TYPE.HunterMasterOfTheWild,TYPE.HunterRaiseAnimalCompanion,TYPE.HunterTeamworkFeat6,TYPE.HunterTeamworkFeat9,TYPE.HunterTeamworkFeat12,TYPE.HunterTeamworkFeat15,TYPE.HunterTeamworkFeat18] DESC:A feral hunter has forged a bond with nature that's so strong that she doesn't merely channel the aspects of animals-she actually becomes an animal herself. Though she lacks an animal companion, a feral hunter is in tune with the beast lurking within her f lesh and spirit, and lives in a near-wild state of being. A feral hunter often resembles a lycanthrope, but her power comes from her own nature and is not inf luenced by moonlight or silver. ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Solitary ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Feral Focus|PRECLASS:1,Hunter=1 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Precise Summoned Animal|PRECLASS:1,Hunter=2 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Wild Shape|PRECLASS:1,Hunter=4 ABILITY:Hunter Class Features|AUTOMATIC|Feral Hunter ~ Summon Pack|PRECLASS:1,Hunter=6 COST:0 SOURCEPAGE:p.96 ASPECT:Archetype Base Class|Hunter
@@ -676,15 +670,15 @@
###Block: Skald Barbarian Rage Powers
# Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Var. Must Be Lower Define Description Stackable? Multiple? Choose Add to base move Bonus to Situation Bonus to skill Modify VAR Vision Source Page Aspects Benefits
-Battle Roar KEY:Rage Power ~ Battle Roar CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, you gain a bite attack. BENEFIT:When the character successfully demoralizes an opponent using intimidating glare, he also deals 1d6 points of sonic damage to that opponent. A character must be at least 6th level and have the intimidating glare rage power to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:2,[PRELEVEL:MIN=6],[PREABILITY:CATEGORY=Special Ability,Rage Power ~ Intimidating Glare]
-Fierce Fortitude KEY:Rage Power ~ Fierce Fortitude CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. BENEFIT:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:1,[PRESKILL:1,Intimidate=1],[!PRECCLASS:1,Skald=1] ASPECT:SaveBonus|+4 bonus against diseases and poison.
-Linnorm Death Curse, Cairn KEY:Rage Power ~ Linnorm Death Curse, Cairn CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a cairn linnorm. The character's melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). BENEFIT:The character channels the power of a cairn linnorm. The character's melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8
-Linnorm Death Curse, Crag KEY:Rage Power ~ Linnorm Death Curse, Crag CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a crag linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire. BENEFIT:The character channels the power of a crag linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
-Linnorm Death Curse, Fjord KEY:Rage Power ~ Linnorm Death Curse, Fjord CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a fjord linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. BENEFIT:The character channels the power of a fjord linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
-Linnorm Death Curse, Ice KEY:Rage Power ~ Linnorm Death Curse, Ice CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of an ice linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to cold. BENEFIT:The character channels the power of an ice linnorm. The character's melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to cold. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
-Linnorm Death Curse, Taiga KEY:Rage Power ~ Linnorm Death Curse, Taiga CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a taiga linnorm. The character's melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to electricity. BENEFIT:The character channels the power of a taiga linnorm. The character's melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to electricity. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
-Linnorm Death Curse, Tarn KEY:Rage Power ~ Linnorm Death Curse, Tarn CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tarn linnorm. The character's melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is no longer affected by healing spells and can't heal damage naturally by resting. BENEFIT:The character channels the power of a tarn linnorm. The character's melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target is no longer affected by healing spells and can't heal damage naturally by resting. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
-Linnorm Death Curse, Tor KEY:Rage Power ~ Linnorm Death Curse, Tor CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tor linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). BENEFIT:The character channels the power of a tor linnorm. The character's melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character's level + character's Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8
+Battle Roar KEY:Rage Power ~ Battle Roar CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:While raging, you gain a bite attack. BENEFIT:When the character successfully demoralizes an opponent using intimidating glare, he also deals 1d6 points of sonic damage to that opponent. A character must be at least 6th level and have the intimidating glare rage power to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:2,[PRELEVEL:MIN=6],[PREABILITY:1,CATEGORY=Special Ability,Rage Power ~ Intimidating Glare]
+Fierce Fortitude KEY:Rage Power ~ Fierce Fortitude CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Extraordinary DESC:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. BENEFIT:The character gains a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PREMULT:1,[PRESKILL:1,Intimidate=1],[!PRECLASS:1,Skald=1] ASPECT:SaveBonus|+4 bonus against diseases and poison.
+Linnorm Death Curse (Cairn) KEY:Rage Power ~ Linnorm Death Curse (Cairn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a cairn linnorm. The character’s melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). BENEFIT:The character channels the power of a cairn linnorm. The character’s melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates). A character must be at least 8th level to select this rage power. Curse of Decay: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target takes 1 point of Con damage per day and ages at a rate of 1 year per day (eventually incurring all of the penalties of old age but none of the bonuses). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8
+Linnorm Death Curse (Crag) KEY:Rage Power ~ Linnorm Death Curse (Crag) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a crag linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire. BENEFIT:The character channels the power of a crag linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
+Linnorm Death Curse (Fjord) KEY:Rage Power ~ Linnorm Death Curse (Fjord) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a fjord linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. BENEFIT:The character channels the power of a fjord linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates). A character must be at least 4th level to select this rage power. Curse of Drowning: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is unable to breathe water (even with magic), can hold its breath only half as long as normal, and is sickened whenever it holds its breath. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
+Linnorm Death Curse (Ice) KEY:Rage Power ~ Linnorm Death Curse (Ice) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of an ice linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to cold. BENEFIT:The character channels the power of an ice linnorm. The character’s melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost. A character must be at least 4th level to select this rage power. Curse of Frost: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to cold. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
+Linnorm Death Curse (Taiga) KEY:Rage Power ~ Linnorm Death Curse (Taiga) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a taiga linnorm. The character’s melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to electricity. BENEFIT:The character channels the power of a taiga linnorm. The character’s melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates). A character must be at least 4th level to select this rage power. Curse of Electricity: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to electricity. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
+Linnorm Death Curse (Tarn) KEY:Rage Power ~ Linnorm Death Curse (Tarn) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tarn linnorm. The character’s melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is no longer affected by healing spells and can’t heal damage naturally by resting. BENEFIT:The character channels the power of a tarn linnorm. The character’s melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates). A character must be at least 4th level to select this rage power. Curse of Death: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target is no longer affected by healing spells and can’t heal damage naturally by resting. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=4
+Linnorm Death Curse (Tor) KEY:Rage Power ~ Linnorm Death Curse (Tor) CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:The character channels the power of a tor linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). BENEFIT:The character channels the power of a tor linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates). A character must be at least 8th level to select this rage power. Curse of Boiling Blood: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire and is permanently staggered from the pain of its boiling blood (this is a pain effect). SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=8
Raging Flier KEY:Rage Power ~ Raging Flier CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:Once per rage, the character can fly up to her base speed as a move action. If she uses the charge action, she can use this flight as part of her movement during the charge. A character must be at least 6th level and have the raging leaper rage power to select this rage power. BENEFIT:Once per rage, the character can fly up to her base speed as a move action. If she uses the charge action, she can use this flight as part of her movement during the charge. A character must be at least 6th level and have the raging leaper rage power to select this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=6
Ultimate Clarity KEY:Rage Power ~ Ultimate Clarity CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.RagePower.SpecialAttack.Supernatural DESC:Once per rage, the character can refine her senses, seeing through normal and magical darkness (including from magical effects such as blur and displacement), invisibility, and illusions; she can also discern the exact locations of creatures with concealment. This lasts for 1 round. A character must be at least 6th level and have the moment of clarity and perfect clarity rage powers to select this rage power. The character does not need to be using moment of clarity to use this rage power. BENEFIT:Once per rage, the character can refine her senses, seeing through normal and magical darkness (including from magical effects such as blur and displacement), invisibility, and illusions; she can also discern the exact locations of creatures with concealment. This lasts for 1 round. A character must be at least 6th level and have the moment of clarity and perfect clarity rage powers to select this rage power. The character does not need to be using moment of clarity to use this rage power. SOURCEPAGE:p.114 ASPECT:ChildAbility|Rage PRELEVEL:MIN=6
@@ -931,11 +925,7 @@
-###Block: Archetypes
-CATEGORY=Internal|Archetype Display.MOD ABILITY:Bloodrager Archetype|AUTOMATIC|Archetype Bloodrager|PRECLASS:1,Bloodrager=1
-Archetype Bloodrager CATEGORY:Archetype TYPE:BloodragerArchetype VISIBLE:NO
-
# ============================
# Crossblooded Rager
# ============================
@@ -1090,12 +1080,12 @@
###Block: Elemental Bloodline Power abilities
# Ability Name Unique Key Category of Ability Type Visible Define Description Move Ability Add to base move Modify VAR Source Page
-Elemental Strikes KEY:Crossblooded Rager Power Elemental ~ Elemental Strikes CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,1 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.Internal.ClassAbility DEFINE:ElementalStrikesTimes|0 ABILITY:Special Ability|AUTOMATIC|Air ~ Elemental Strikes|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Air) ABILITY:Special Ability|AUTOMATIC|Earth ~ Elemental Strikes|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Earth) ABILITY:Special Ability|AUTOMATIC|Fire ~ Elemental Strikes|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Fire) ABILITY:Special Ability|AUTOMATIC|Water ~ Elemental Strikes|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Water) BONUS:VAR|ElementalStrikesTimes|3 BONUS:VAR|ElementalStrikesTimes|2|PREVARGTEQ:BloodlineLVL,8
-Elemental Resistance KEY:Crossblooded Rager Power Elemental ~ Elemental Resistance CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,4 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.Internal.ClassAbility DEFINE:ElementalResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Air ~ Elemental Resistance|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Air) ABILITY:Special Ability|AUTOMATIC|Earth ~ Elemental Resistance|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Earth) ABILITY:Special Ability|AUTOMATIC|Fire ~ Elemental Resistance|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Fire) ABILITY:Special Ability|AUTOMATIC|Water ~ Elemental Resistance|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Water) BONUS:VAR|ElementalResistanceBonus|10
-Elemental Movement KEY:Crossblooded Rager Power Elemental ~ Elemental Movement CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,8 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.Internal.ClassAbility ABILITY:Special Ability|AUTOMATIC|Air ~ Elemental Movement|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Air) ABILITY:Special Ability|AUTOMATIC|Earth ~ Elemental Movement|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Earth) ABILITY:Special Ability|AUTOMATIC|Fire ~ Elemental Movement|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Fire) ABILITY:Special Ability|AUTOMATIC|Water ~ Elemental Movement|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Water)
-Elemental Form KEY:Crossblooded Rager Power Elemental ~ Elemental Form CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,12 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.BloodragerClassFeatures DEFINE:ElementalFormDuration|0 DESC:Once per day, you can take an elemental form as Elemental Body IV, but with a duration of %1 rounds.|ElementalFormDuration BONUS:VAR|ElementalFormDuration|BloodlineLVL SOURCEPAGE:p.21
-Power of the Elements KEY:Crossblooded Rager Power Elemental ~ Power of the Elements CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,16 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.Internal.ClassAbility ABILITY:Special Ability|AUTOMATIC|Air ~ Power of the Elements|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Air) ABILITY:Special Ability|AUTOMATIC|Earth ~ Power of the Elements|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Earth) ABILITY:Special Ability|AUTOMATIC|Fire ~ Power of the Elements|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Fire) ABILITY:Special Ability|AUTOMATIC|Water ~ Power of the Elements|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Water)
-Elemental Body KEY:Crossblooded Rager Power Elemental ~ Elemental Body CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,20 PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental TYPE:CrossbloodedRagerPowerChoice.Internal.ClassAbility ABILITY:Special Ability|AUTOMATIC|Air ~ Elemental Body|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Air) ABILITY:Special Ability|AUTOMATIC|Earth ~ Elemental Body|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Earth) ABILITY:Special Ability|AUTOMATIC|Fire ~ Elemental Body|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Fire) ABILITY:Special Ability|AUTOMATIC|Water ~ Elemental Body|PREABILITY:1,CATEGORY=Special Ability,Crossblooded Rager Bloodline ~ Elemental (Water) ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Sneak Attacks
+Elemental Strikes KEY:Crossblooded Rager Power Elemental ~ Elemental Strikes CATEGORY:Special Ability PREVARGTEQ:BloodlineLVL,1 PREABILITY:1,CATEGORY=Spe...
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