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From: <ama...@us...> - 2014-10-23 17:31:37
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Revision: 25328
http://sourceforge.net/p/pcgen/code/25328
Author: amaitland
Date: 2014-10-23 17:31:02 +0000 (Thu, 23 Oct 2014)
Log Message:
-----------
Clean up bad display character
Modified Paths:
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Trunk/content/notfordistribution/35e/dreamscarred_press/untapped_potential/UTP_abilities.lst
Trunk/content/notfordistribution/35e/nitehawk_interactive_games/tome_of_terrors/tot_abilities.lst
Trunk/content/notfordistribution/35e/rpg_objects/legend_of_the_samurai_bushido_handbook/losb_feats.lst
Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_deities.lst
Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_spells.lst
Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam_abilities.lst
Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam_equip_magic.lst
Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam_feats.lst
Trunk/content/notfordistribution/pathfinder/frog_god_games/tome_of_horrors_complete/tohc_feats.lst
Trunk/content/notfordistribution/pathfinder/frog_god_games/tome_of_horrors_complete/tohc_races.lst
Trunk/content/notfordistribution/pathfinder/frog_god_games/tome_of_horrors_complete/tohc_traits.lst
Trunk/content/notfordistribution/pathfinder/kobold_press/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/kingmaker/ap31/ap31_abilities_monsters.lst
Trunk/content/notfordistribution/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_spells.lst
Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/mythic_adventures/ma_feats.lst
Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/uca_abilities_traits.lst
Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/aa_equip.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/anar_abilities_race.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/anar_spells.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/bastards_of_golarion/bog_abilities.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/iroran_paladin.lst
Trunk/content/notfordistribution/pathfinder/paizo/player_companion/people_of_the_north/potn_spells.lst
Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide/acg_abilities_class.lst
Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide_playtest/acgp_abilities_class.lst
Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide_playtest/warpriest_abilities_class.lst
Trunk/content/notfordistribution/pathfinder/rite_publishing/1001_spells/1001_spells.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_adventure_path_update/data/alpha/paizo/pathfinder_adventure_paths/kingmaker/kingmaker_players_guide/kingmaker_players_guide_abilities_companions.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_adventure_path_update/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/chapter_1_burnt_offering/pf1_abilities_racial.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_adventure_path_update/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/chapter_5_sins_of_the_saviors/pf5_equipment.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_adventure_path_update/data/d20ogl/paizo/pathfinder/rise_of_the_runelords/chapter_6_spires_of_xin-shalast/pf6_kits_in_progress.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_afflictions.lst
Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_abilities.lst
Modified: Trunk/content/notfordistribution/35e/dreamscarred_press/untapped_potential/UTP_abilities.lst
===================================================================
--- Trunk/content/notfordistribution/35e/dreamscarred_press/untapped_potential/UTP_abilities.lst 2014-10-23 16:56:03 UTC (rev 25327)
+++ Trunk/content/notfordistribution/35e/dreamscarred_press/untapped_potential/UTP_abilities.lst 2014-10-23 17:31:02 UTC (rev 25328)
@@ -40,7 +40,7 @@
Psychoportative Momentum Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:While you are psionically focused, every weapon you throw may, at your option, be treated as a teleporting weapon.
-Psychokinetic Momentum Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Your weapons’ psychokinetic properties are augmented many-fold.
+Psychokinetic Momentum Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Your weapons' psychokinetic properties are augmented many-fold.
### Society Mind Class Features ###
Modified: Trunk/content/notfordistribution/35e/nitehawk_interactive_games/tome_of_terrors/tot_abilities.lst
===================================================================
--- Trunk/content/notfordistribution/35e/nitehawk_interactive_games/tome_of_terrors/tot_abilities.lst 2014-10-23 16:56:03 UTC (rev 25327)
+++ Trunk/content/notfordistribution/35e/nitehawk_interactive_games/tome_of_terrors/tot_abilities.lst 2014-10-23 17:31:02 UTC (rev 25328)
@@ -29,7 +29,7 @@
###Block: Template Abilities
# DarkTemplateTraitsDamage Reduction (see below)
-Negative Energy Touch KEY:Dark ~ Negative Energy Touch CATEGORY:Special Ability TYPE:Supernatural.DarkTemplateTraits.SpecialQuality SOURCEPAGE:p. DESC:The creature\x92s natural attacks do additional negative energy damage. This extra damage is equal to the creature\x92s Hit Dice (that is a 3HD dark creature does +3 hp negative energy damage with each attack). This touch heals undead the same amount (lessens the damage dealt, but always at least one point of damage), but has no effect on other dark creatures.
+Negative Energy Touch KEY:Dark ~ Negative Energy Touch CATEGORY:Special Ability TYPE:Supernatural.DarkTemplateTraits.SpecialQuality SOURCEPAGE:p. DESC:The creature's natural attacks do additional negative energy damage. This extra damage is equal to the creature's Hit Dice (that is a 3HD dark creature does +3 hp negative energy damage with each attack). This touch heals undead the same amount (lessens the damage dealt, but always at least one point of damage), but has no effect on other dark creatures.
Negative Energy Dependence KEY:Dark ~ Negative Energy Dependence CATEGORY:Special Ability TYPE:Supernatural.DarkTemplateTraits.SpecialQuality SOURCEPAGE:p. DESC:Dark creatures find that they can no longer live outside a 3-mile radius of the infernal cesspool for more than a day. They begin to rot almost immediately upon exiting the area. The dark creature loses hit points at the rate of 5 per hour or portion thereof and cannot heal normally. Once the cesspool is re-entered, lost hit points are regained normally (through rest) and the rotting stops and heals.
Turn Resistance KEY:Dark ~ Turn Resistance CATEGORY:Special Ability TYPE:Extraordinary.DarkTemplateTraits.SpecialQuality SOURCEPAGE:p. DESC:A dark creature gains strong turn resistance because it is still a living creature. See the table below for details.
Turn weakness KEY:Dark ~ Turn weakness CATEGORY:Special Ability TYPE:Supernatural.DarkTemplateTraits.SpecialQuality SOURCEPAGE:p. DESC:Dark creatures are susceptible to the turning/rebuking abilities of certain classes, but they gain strong turn resistance because they are not actually undead.
Modified: Trunk/content/notfordistribution/35e/rpg_objects/legend_of_the_samurai_bushido_handbook/losb_feats.lst
===================================================================
--- Trunk/content/notfordistribution/35e/rpg_objects/legend_of_the_samurai_bushido_handbook/losb_feats.lst 2014-10-23 16:56:03 UTC (rev 25327)
+++ Trunk/content/notfordistribution/35e/rpg_objects/legend_of_the_samurai_bushido_handbook/losb_feats.lst 2014-10-23 17:31:02 UTC (rev 25328)
@@ -5,7 +5,7 @@
Analytical Combat TYPE:General PRESKILL:1,Knowledge (Tactics ~ Shusai)=5 PRESTAT:1,INT=13 DESC:You study your opponent carefully, using your knowledge of various forms of combat to predict his attack patterns and better defend yourself. BONUS:COMBAT|AC|INT|TYPE=Competence SOURCEPAGE:p.38
Banter TYPE:General PRESKILL:1,Bluff=5 PRESTAT:1,CHA=13 DESC:You have mastered the art of \x93witty\x94 (read: annoying) repartee in combat. This serves both to annoy and distract your opponents. BONUS:COMBAT|AC|CHA|TYPE=Competence SOURCEPAGE:p.38
Brute TYPE:General PRESKILL:1,Intimidate=5 PRESTAT:1,STR=13 DESC:Some people are big and some people are scary. You happen to be both, and shrug off attacks with ease. BONUS:COMBAT|AC|STR|TYPE=Competence SOURCEPAGE:p.38
-Double Turn TYPE:General PREATT:8 PREFEAT:1,Footwork (Superior) PRESKILL:1,Balance=10 DESC:By making a sudden double turn, you can bypass your opponent\x92s defenses. SOURCEPAGE:p.38
+Double Turn TYPE:General PREATT:8 PREFEAT:1,Footwork (Superior) PRESKILL:1,Balance=10 DESC:By making a sudden double turn, you can bypass your opponent's defenses. SOURCEPAGE:p.38
Educated TYPE:General DESC:You have received advanced education. STACK:NO MULT:YES CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE.Knowledge|1 BONUS:SKILL|LIST|2 SOURCEPAGE:p.38
Faith TYPE:General PRETEXT:Allegiance: Oath of Loyalty (one religion or deity) DESC:You have a strong devotion to a religion that sees you through severe hardships. SOURCEPAGE:p.38
Footwork TYPE:General PREATT:3 PRESKILL:1,Balance=5 SA:+% Dodge bonus to your AC against melee attacks|FootworkBonus DEFINE:FootworkBonus|0 DESC:You move extremely well in combat, making it difficult for opponents to hit you. BONUS:VAR|FootworkBonus|2 SOURCEPAGE:p.38
@@ -33,7 +33,7 @@
###Block: Martial Arts Styles
# Feat Name Output Name Type Required Class Required Feat Required Skill Required Stat Special Ability Description Stackable? Multiple? Choose Combat bonus Add to base move BONUS:RANGEADD Weapon prof. bonus Class Skill Source Page
-Aikijutsu TYPE:General.MAS.MASUnarmed DESC:You are skilled in the art (jutsu) of harmonious (ai) energy (ki). Aikijutsu is a school of unarmed combat that calls for the combatant to integrate his combat strategy with his opponent\x92s. Thus, the actions of a master of Aikijutsu can never be anticipated, since he has no plan going into a battle other than to analyze his opponent for weakness and then exploit that weakness. CSKILL:Knowledge (Tactics ~ Shusai)|Sense Motive SOURCEPAGE:p.41
+Aikijutsu TYPE:General.MAS.MASUnarmed DESC:You are skilled in the art (jutsu) of harmonious (ai) energy (ki). Aikijutsu is a school of unarmed combat that calls for the combatant to integrate his combat strategy with his opponent's. Thus, the actions of a master of Aikijutsu can never be anticipated, since he has no plan going into a battle other than to analyze his opponent for weakness and then exploit that weakness. CSKILL:Knowledge (Tactics ~ Shusai)|Sense Motive SOURCEPAGE:p.41
Bojutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:Among the oldest weapons invented by man, staves provide a means for both attack and defense while appearing relatively innocuous. Monks and priests greatly favor this weapon, since it allows them to defend themselves while maintaining a passive posture. In times when the use of weapons among the peasant classes is prohibited, the staff also sees a great rise in popularity. BONUS:COMBAT|TOHIT.BoStaff|1 CSKILL:Balance|Sense Motive
Genkotsu TYPE:General.MAS.MASUnarmed DESC:You are skilled in the esoteric art of spitting needles out of your mouth. CSKILL:Heal|Pressure Points SOURCEPAGE:p.44
Hayagakejutsu TYPE:General.MAS PREFEAT:1,Endurance STACK:YES MULT:YES CHOOSE:+10 to Walk BONUS:MOVEADD|TYPE.Walk|10 SOURCEPAGE:p.45
@@ -41,21 +41,21 @@
Iaijutsu TYPE:General.MAS PREFEAT:2,Quick Draw,Weapon Proficiency (Swords) PRESTAT:1,DEX=13 DESC:Iaijutsu is the art of drawing and attacking in a single motion. Since the first strike in a duel between swordsmen was often the deciding blow, this art was considered by many samurai to be the most powerful in the arsenal of the swordmaster. The fact that many attacks came unexpected was also a critical reality that spurred the development of this art. BONUS:COMBAT|INITIATIVE|4|PREEQUIP:1,TYPE=Sword CSKILL:Sense Motive SOURCEPAGE:p.45
Jobajutsu TYPE:General.MAS PREFEAT:1,Mounted Combat PRESKILL:1,Ride=3 DESC:Like most martial cultures, the Japanese understood the value of cavalry forces in combat. Their horses were smaller on average that European horses but extremely fast, maneuverable and spirited. Controlling such hot-tempered mounts required specialized training and many samurai studied Jobajutsu, the art of military horsemanship elevated to a martial science. BONUS:COMBAT|AC|2|TYPE=Dodge|PREAPPLY:ANYPC CSKILL:Handle Animal|Ride SOURCEPAGE:p.46
Jodo TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) PRESTAT:1,WIS=13 DESC:This is a more philosophical rendition of Jojutsu. BONUS:COMBAT|INITIATIVE|WIS|PREEQUIP:1,TYPE=Jo CSKILL:Concentration|Pressure Points SOURCEPAGE:p.46
-Jojutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:The shorter jo staff seems to lack many of the advantages of its larger counterpart, the bo. While longer staves provide reach and the ability to block attacks from almost any weapon, wielders of the jo staff concentrate on the weapon\x92s speed and accuracy, enabling them to attack with greater accuracy, targeting vulnerable areas of the body with precision strikes. BONUS:COMBAT|TOHIT.Jo|1|TYPE=Competence BONUS:COMBAT|INITIATIVE|2|PREEQUIP:1,TYPE=Jo CSKILL:Balance|Pressure Points SOURCEPAGE:p.46
+Jojutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:The shorter jo staff seems to lack many of the advantages of its larger counterpart, the bo. While longer staves provide reach and the ability to block attacks from almost any weapon, wielders of the jo staff concentrate on the weapon's speed and accuracy, enabling them to attack with greater accuracy, targeting vulnerable areas of the body with precision strikes. BONUS:COMBAT|TOHIT.Jo|1|TYPE=Competence BONUS:COMBAT|INITIATIVE|2|PREEQUIP:1,TYPE=Jo CSKILL:Balance|Pressure Points SOURCEPAGE:p.46
Jujutsu TYPE:General.MAS.MASUnarmed DESC:Like Aikijutsu, Jujutsu represents a defining principle for how the body may be used in combat\x97in this case, the art (jutsu) of suppleness (ju). By maintaining flexibility (both spiritual and emotional) in combat, the Jujutsu master seeks to overcome his opponent through grapples and projections. CSKILL:Escape Artist SOURCEPAGE:p.47
Kenjutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Swords) DESC:You have received training in the art of the sword. In almost all martial cultures, from Western Europe to Japan, the sword has been a symbol of the professional soldier, and in time a symbol of the gentleman. However, it may be said that nowhere else has the sword been raised to the cult status it achieved in Japan. As late as WWII, Japanese soldiers carried katana into battle as much for symbolism as utility (although when combat was reduced to close quarters, their skill with these weapons was shown with deadly effect). Members of the upper crust of all classes, from merchants and artisans to farmers and nobles, wore the single sword as a sign of station (while still remaining within their caste). But the daisho\x97the twin swords, the katana and the wakizashi\x97were reserved for the warrior caste alone. BONUS:COMBAT|TOHIT.Katana,TOHIT.Wakizashi|1 BONUS:COMBAT|DAMAGE.Katana,DAMAGE.Wakizashi|1 CSKILL:Balance|Concentration SOURCEPAGE:p.47
-Kumi Uchi OUTPUTNAME:Kumi-Uchi TYPE:General.MAS.MASUnarmed DESC:You are trained to use your opponent\x92s armor against him when grappling, while minimizing any disadvantage suffered from your armor. This technique is popular with many soldiers and samurai. SOURCEPAGE:p.47
+Kumi Uchi OUTPUTNAME:Kumi-Uchi TYPE:General.MAS.MASUnarmed DESC:You are trained to use your opponent's armor against him when grappling, while minimizing any disadvantage suffered from your armor. This technique is popular with many soldiers and samurai. SOURCEPAGE:p.47
Kyudo TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Bows) PRESTAT:1,WIS=13 DESC:You have received expert training in the way of the bow, an esoteric method of combat that elevates archery to the level of a religious act. It is practiced both on the battlefield and far from it, under the watchful eyes of teachers who are as much spiritual gurus as masters of combat. The Kyudo practitioner believes that if his spirit is true, the path of the arrow is predetermined. CSKILL:Concentration|Pressure Points SOURCEPAGE:p.48
Kyujutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Bows) DESC:You have received expert training in the art of the bow. A form of warfare highly valued in medieval Japan, the art of the bow became so prestigious that legend links it to the birth of the Japanese nation. The art began as the province of the nobility, but in the warring states period, footsoldiers with archery skills (conscripted from the ranks of the heimin) were highly prized for their ability to launch arrows in massive formations while protected by spearmen (who were also of common birth). CSKILL:Balance|Spot SOURCEPAGE:p.48
Masaki Ryu Manriki Gusari OUTPUTNAME:Masaki-Ryu Manriki-Gusari TYPE:General.MAS PREFEAT:1,Exotic Weapon Proficiency(Chain) DESC:This style was developed by the creator of the Manriki-gusari, and is considered the definitive chain art. CSKILL:Balance|Escape Artist SOURCEPAGE:p.48
Muji Shin Jen Ryu Kendo OUTPUTNAME:Muji-Shin-Jen-Ryu Kendo TYPE:General.MAS PREFEAT:2,Poise,Weapon Proficiency (Swords) PRESKILL:1,Sense Motive=5 PRESTAT:1,WIS=13 DESC:This style was known as the \x93sword of no abiding mind\x94 and its founder, Odagiri Sekei, believed the primary aim of swordsmanship was to discipline the swordsman and make him a virtuous man. Odagiri, along with Miyamoto Musashi, was among the first masters of the sword to begin to refer to the art as Kendo rather than Kenjutsu; they asserted that while the practical exigencies of sword use were finite, the spiritual applications of Kendo were infinite. BONUS:COMBAT|TOHIT.Katana,TOHIT.Wakizashi|max(STR,WIS)-STR CSKILL:Balance|Concentration SOURCEPAGE:p.48
-Naginatajutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:Although the description \x93Japanese halberd\x94 is often applied to the naginata, this description leads many Westerners to a false impression of the weapon. The halberd is an axe at the end of a long pole and is wielded overhand (with devastating effect), while the naginata is a sword at the end of a long pole and is wielded waist-high like a staff. This art uses the spinning movements of Yarijutsu (from which this art is descended) to even more devastating effect as the naginata master whirls and slashes at his opponent\x92s head, midsection or legs. The art of combat with the naginata was considered beautiful, and among women of the warrior caste proficiency in this art was considered the height of grace and femininity. BONUS:COMBAT|TOHIT.Naginata|max(STR,DEX)-STR CSKILL:Balance|Perform (Dance) SOURCEPAGE:p.48
+Naginatajutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:Although the description \x93Japanese halberd\x94 is often applied to the naginata, this description leads many Westerners to a false impression of the weapon. The halberd is an axe at the end of a long pole and is wielded overhand (with devastating effect), while the naginata is a sword at the end of a long pole and is wielded waist-high like a staff. This art uses the spinning movements of Yarijutsu (from which this art is descended) to even more devastating effect as the naginata master whirls and slashes at his opponent's head, midsection or legs. The art of combat with the naginata was considered beautiful, and among women of the warrior caste proficiency in this art was considered the height of grace and femininity. BONUS:COMBAT|TOHIT.Naginata|max(STR,DEX)-STR CSKILL:Balance|Perform (Dance) SOURCEPAGE:p.48
Ninjutsu TYPE:General.MAS.MASUnarmed PRECLASS:1,Ninja=1 DESC:You have been trained in the arts of stealth and mystery\x97the way of the ninja. While many scholars trace the ultimate origins of this art to The Art of War by Sun Tzu and its teachings on espionage, the first definitive date of the ninja arts being used in Japan is almost 1,000 years later, in the 6th century CE. SOURCEPAGE:p.49
Nito Ryu Kenjutsu OUTPUTNAME:Nito-Ryu Kenjutsu TYPE:General.MAS PREFEAT:3,Kenjutsu,Two Weapon Fighting,Weapon Proficiency (Swords) PRESTAT:1,DEX=15 DESC:You have been trained in the use of katana and wakizashi simultaneously. The legendary Miyamoto Musashi perfected this style of swordsmanship. BONUS:WEAPONPROF=Wakizashi|WIELDCATEGORY|-1 SOURCEPAGE:p.49
Shindo Muso Ryu Jodo OUTPUTNAME:Shindo Muso-Ryu Jodo TYPE:General.MAS PREFEAT:3,Jodo,Two Weapon Fighting,Weapon Proficiency (Spears and Staves) PRESTAT:1,DEX=15 PRESTAT:1,WIS=13 DESC:This style was invented by the legendary Muso Gunnosuke. After a duel with Miyamoto Musashi in which he was defeated (but his life spared), Gunnosuke retreated to a Shinto shrine where he had an epiphany: a way to defeat the master of two swords. He would fight fire with fire, using twin jo staffs simultaneously. In a return engagement with Musashi, Gunnosuke defeated the master swordsman, but spared his life. SOURCEPAGE:p.49
Shurikenjutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Ninja) DESC:Ninja worked so hard to perfect their technique with this weapon that they developed it into an art all its own. They became so accurate with these weapons that samurai would sometimes study this style, not to learn the use of the shuriken itself but to become more accurate with the thrown tanto. BONUS:RANGEADD|THROWN|10 CSKILL:Bluff|Sleight of Hand|Spot SOURCEPAGE:p.50
Suieijutsu TYPE:General.MAS PRESTAT:1,STR=13 DESC:As Japan is an island nation, particularly one with so many rivers and lakes, water plays a huge role in every facet of life, including combat. Because battles often took place near and in rivers and lakes, the art of Suieijutsu (swimming in armor) was developed. Warriors skilled in this art wear special equipment to aid them when crossing or fighting in water, and train rigorously by swimming in their armor and learning how to reduce its encumbrance. CSKILL:Swim SOURCEPAGE:p.50
-Sumo Wrestling TYPE:General.MAS.MASUnarmed DESC:The first mention of Sumo occurs in the Kojiki, one of the first written works of Japanese history dating from approximately 712 CE (see the section on the Nara Period for more information). However, since the Kojiki was an early attempt at documenting Japan\x92s ancient past, it is arguable (perhaps even likely) that Sumai as sport and warfare is much older. Sumo wrestling is closely linked to the Emperors of Japan. A mythological account of a Sumo match between two giants (one representing the common folk and one the \x93divine race\x94) over possession of the island is the source of the royal family\x92s divine right of rule. The Nihongi, another early written work (dating from approximately 720 CE), also mentions a Sumo match fought before Emperor Suinin in which the undefeated Tajima-no-Kehaya met Nomi-no-Sukune. Sukune won the battle by breaking Kehaya\x92s ribs, killing him. When fought as a sport (using nonlethal damage) this art is known as Sumo. When used in combat it is known as Sumai. CSKILL:Balance|Escape Artist SOURCEPAGE:p.51
+Sumo Wrestling TYPE:General.MAS.MASUnarmed DESC:The first mention of Sumo occurs in the Kojiki, one of the first written works of Japanese history dating from approximately 712 CE (see the section on the Nara Period for more information). However, since the Kojiki was an early attempt at documenting Japan's ancient past, it is arguable (perhaps even likely) that Sumai as sport and warfare is much older. Sumo wrestling is closely linked to the Emperors of Japan. A mythological account of a Sumo match between two giants (one representing the common folk and one the \x93divine race\x94) over possession of the island is the source of the royal family's divine right of rule. The Nihongi, another early written work (dating from approximately 720 CE), also mentions a Sumo match fought before Emperor Suinin in which the undefeated Tajima-no-Kehaya met Nomi-no-Sukune. Sukune won the battle by breaking Kehaya's ribs, killing him. When fought as a sport (using nonlethal damage) this art is known as Sumo. When used in combat it is known as Sumai. CSKILL:Balance|Escape Artist SOURCEPAGE:p.51
Tessenjutsu TYPE:General.MAS PREFEAT:1,Exotic Weapon Proficiency(War Fan) DESC:Fans were employed for almost every purpose imaginable in medieval Japan: to screen rice and wheat, to referee sumo matches, in theatrical performances, to exchange greetings, to advertise products, and in combat. Tessenjutsu is the art of the war fan, a weapon used to deadly effect by nobles and peasants alike. CSKILL:Perform (Kabuki ~ Drama)|Sense Motive
Yarijutsu TYPE:General.MAS PREFEAT:1,Weapon Proficiency (Spears and Staves) DESC:You are skilled in the art of the spear. Bushi of all ranks, from the humblest conscript to the noblest samurai, were practiced with this weapon; rare is the picture of samurai in the medieval period that does not show the warrior carrying or using this weapon. A master of the spear was a whirling dervish of death, and a wise samurai would not approach such a combatant, preferring to use archers to end the threat from afar. Many unwise masters of the katana learned the wisdom of the more cautious warrior only in death. BONUS:COMBAT|AC|1|TYPE=Dodge|PREEQUIP:TYPE=Spear CSKILL:Balance|Pressure Points SOURCEPAGE:p.52
@@ -64,47 +64,47 @@
Axe Kick TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:A vicious attack in which the foot is raised above your head and your heel brought down on your opponent. SOURCEPAGE:p.42
Bear Hug TYPE:General.MAM PREFEAT:1,Kumi Uchi,Sumo Wrestling DESC:You grab your opponent and attempt to crush the life out of him. SOURCEPAGE:p.42
Block TYPE:General.MAM PREATT:1 DESC:You are skilled at intercepting enemy attacks. SOURCEPAGE:p.42
-Block (Disarm) OUTPUTNAME:Disarm Block TYPE:General.MAM PREATT:8 PREFEAT:2,Block (Improved),Improved Disarm DESC:In blocking your opponent\x92s attack, you render him vulnerable and deprive him of his weapon. SOURCEPAGE:p.42
+Block (Disarm) OUTPUTNAME:Disarm Block TYPE:General.MAM PREATT:8 PREFEAT:2,Block (Improved),Improved Disarm DESC:In blocking your opponent's attack, you render him vulnerable and deprive him of his weapon. SOURCEPAGE:p.42
Block (Improved) OUTPUTNAME:Improved Block TYPE:General.MAM PREATT:5 PREFEAT:1,Block DESC:You block attacks by reflex rather than conscious thought. SOURCEPAGE:p.42
-Block (Lock) OUTPUTNAME:Lock Block TYPE:General.MAM PREATT:8 PREFEAT:2,Combat Reflexes,Block (Improved) DESC:In blocking your opponent\x92s attack, you render him vulnerable and grapple him. SOURCEPAGE:p.42
-Body Blow TYPE:General.MAM PREFEAT:1,Aikijutsu,Bojutsu,Genkotsu,Jodo,Jojutsu,Ninjutsu,Shindo Muso Ryu Jodo DESC:By repeatedly striking your opponent\x92s body, you make it harder for him to keep his wind\x85 and his head. SOURCEPAGE:p.43
-Box Ears TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:You slap your opponent\x92s ears, forcing air inside and damaging the delicate inner ear, so vital for balance and coordination. SOURCEPAGE:p.43
+Block (Lock) OUTPUTNAME:Lock Block TYPE:General.MAM PREATT:8 PREFEAT:2,Combat Reflexes,Block (Improved) DESC:In blocking your opponent's attack, you render him vulnerable and grapple him. SOURCEPAGE:p.42
+Body Blow TYPE:General.MAM PREFEAT:1,Aikijutsu,Bojutsu,Genkotsu,Jodo,Jojutsu,Ninjutsu,Shindo Muso Ryu Jodo DESC:By repeatedly striking your opponent's body, you make it harder for him to keep his wind\x85 and his head. SOURCEPAGE:p.43
+Box Ears TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:You slap your opponent's ears, forcing air inside and damaging the delicate inner ear, so vital for balance and coordination. SOURCEPAGE:p.43
Choke Hold TYPE:General.MAM PREFEAT:1,Genkotsu,Kumi Uchi,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:By cutting off the air supply of your opponent, you can either subdue or quietly eliminate him. SOURCEPAGE:p.43
-Circle Kick TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:You pivot your body and hit your opponent with a roundhouse kick, using your body\x92s momentum to increase the force of your attack. SOURCEPAGE:p.43
+Circle Kick TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:You pivot your body and hit your opponent with a roundhouse kick, using your body's momentum to increase the force of your attack. SOURCEPAGE:p.43
Combination TYPE:General.MAM PREATT:6 DESC:Through endless repetition of kata, you are able to execute attacks in series through instinct rather than conscious thought. SOURCEPAGE:p.43
Combination (Advanced) OUTPUTNAME:Advanced Combination TYPE:General.MAM PREFEAT:1,Combination (Improved) DESC:You are a blur in combat. SOURCEPAGE:p.43
Combination (Improved) OUTPUTNAME:Improved Combination TYPE:General.MAM PREFEAT:1,Combination DESC:Your skill at multiple attacks is even more profound. SOURCEPAGE:p.43
Counterstrike TYPE:General.MAM PREATT:5 PREFEAT:2,Combat Reflexes,Block (Improved) DESC:In attacking you, opponents leave themselves vulnerable to a return attack. SOURCEPAGE:p.43
Counterstrike (Improved) OUTPUTNAME:Improved Counterstrike TYPE:General.MAM PREATT:8 PREFEAT:3,Combat Reflexes,Counterstrike,Block (Improved) DESC:In attacking you, opponents leave themselves vulnerable to a return attack. SOURCEPAGE:p.44
Daisan TYPE:General.MAM PREATT:3 PREFEAT:1,Kyudo,Kyujutsu DESC:This maneuver is the art of knocking and drawing a bow, and is meticulously practiced by archers. SOURCEPAGE:p.44
-Defensive Draw TYPE:General.MAM PREATT:3 PREFEAT:3,Block,Quick Draw,Weapon Proficiency (Swords) PRESTAT:1,DEX=13 DESC:You are skilled in one of the most important defensive disciplines of Iaijutsu (which was predominately a defensive form of Kenjutsu), and can quickly and effectively respond to a surprise attack. Many iai-draw exercises place the student in a sitting position (sometimes eating) and teach him to defend himself in that position by blocking an attack without a thought. Care is taken to teach the student to take advantage of every circumstance to defend himself when caught off guard, such as throwing his tea or bowl of rice into his opponent\x92s face as a distraction while he draws for his parry and counterattack. SOURCEPAGE:p.44
+Defensive Draw TYPE:General.MAM PREATT:3 PREFEAT:3,Block,Quick Draw,Weapon Proficiency (Swords) PRESTAT:1,DEX=13 DESC:You are skilled in one of the most important defensive disciplines of Iaijutsu (which was predominately a defensive form of Kenjutsu), and can quickly and effectively respond to a surprise attack. Many iai-draw exercises place the student in a sitting position (sometimes eating) and teach him to defend himself in that position by blocking an attack without a thought. Care is taken to teach the student to take advantage of every circumstance to defend himself when caught off guard, such as throwing his tea or bowl of rice into his opponent's face as a distraction while he draws for his parry and counterattack. SOURCEPAGE:p.44
Dojukiri TYPE:General.MAM PREATT:8 PREFEAT:2,Far Shot,Point Blank Shot PREFEAT:1,Kyudo,Kyujutsu PRESKILL:1,Concentration=5 DESC:The art of releasing the arrow. BONUS:RANGEMULT|PROJECTILE|50 SOURCEPAGE:p.44
-Eye Gouge TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:You attack your opponent\x92s eyes, attempting to blind him to gain an advantage in combat. SOURCEPAGE:p.44
+Eye Gouge TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:You attack your opponent's eyes, attempting to blind him to gain an advantage in combat. SOURCEPAGE:p.44
Flying Kick TYPE:General.MAM PREFEAT:1,Jump Kick PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:You take a running jump at your opponent and deliver a devastating kick. SOURCEPAGE:p.44
Fuki Bari OUTPUTNAME:Fuki-Bari PRECLASS:1,Ninja=3 PREFEAT:2,Shurikenjutsu,Weapon Proficiency (Ninja) DESC:You are skilled in the esoteric art of spitting needles out of your mouth. SOURCEPAGE:p.44
Ground Fighting TYPE:General.MAM PREFEAT:1,Jujutsu,Kumi Uchi,Sumo Wrestling DESC:You are adept at fighting while prone. SOURCEPAGE:p.45
Ground Fighting (Advanced) OUTPUTNAME:Advanced Ground Fighting TYPE:General.MAM PREFEAT:1,Ground Fighting DESC:You are highly skilled at fighting while prone. SOURCEPAGE:p.45
-Heart Punch TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:By punching the chest over your target\x92s heart, you inflict a great deal of shock and pain. SOURCEPAGE:p.45
+Heart Punch TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Ninjutsu,Sumo Wrestling PRESKILL:1,Pressure Points=3 DESC:By punching the chest over your target's heart, you inflict a great deal of shock and pain. SOURCEPAGE:p.45
Heel Kick TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu,Sumo Wrestling DESC:You bring your heel straight down onto your opponent. If your target is standing, this attack is performed against the foot. If your target is prone, you can make this attack against much more vulnerable areas (such as the throat). SOURCEPAGE:p.45
Hip Throw TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Kumi Uchi,Ninjutsu,Sumo Wrestling DESC:By swinging your opponent over your hip, you knock him prone while inflicting damage. SOURCEPAGE:p.45
Immovable TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Kumi Uchi,Ninjutsu,Sumo Wrestling DESC:You are extremely adept at resisting holds and throws. SOURCEPAGE:p.46
Intant Stand TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Kumi Uchi,Ninjutsu PRESKILL:1,Tumble=8 DESC:You have mastered the art of flipping to your feet when knocked prone. SOURCEPAGE:p.46
-Irmi TYPE:General.MAM PREATT:3 PREFEAT:2,Bojutsu,Weapon Proficiency (Spears and Staves) DESC:A devastating attack in which the bo staff is brought up under an opponent\x92s chin with both hands. SOURCEPAGE:p.46
+Irmi TYPE:General.MAM PREATT:3 PREFEAT:2,Bojutsu,Weapon Proficiency (Spears and Staves) DESC:A devastating attack in which the bo staff is brought up under an opponent's chin with both hands. SOURCEPAGE:p.46
Jab TYPE:General.MAM PREFEAT:1,Aikijutsu,Genkotsu,Jujutsu,Kumi Uchi,Ninjutsu,Sumo Wrestling DESC:A quick sharp punch, the jab is a mainstay in the arsenal of many martial artists. SOURCEPAGE:p.46
-Juju Domai TYPE:General.MAM PREFEAT:4,Kenjutsu,Two Weapon Defense,Two Weapon Fighting,Weapon Proficiency (Swords) PRESTAT:1,DEX=15 DESC:The shorter jo staff seems to lack many of the advantages of its larger counterpart, the bo. While longer staves provide reach and the ability to block attacks from almost any weapon, wielders of the jo staff concentrate on the weapon\x92s speed and accuracy, enabling them to attack with greater accuracy, targeting vulnerable areas of the body with precision strikes. SOURCEPAGE:p.46
+Juju Domai TYPE:General.MAM PREFEAT:4,Kenjutsu,Two Weapon Defense,Two Weapon Fighting,Weapon Proficiency (Swords) PRESTAT:1,DEX=15 DESC:The shorter jo staff seems to lack many of the advantages of its larger counterpart, the bo. While longer staves provide reach and the ability to block attacks from almost any weapon, wielders of the jo staff concentrate on the weapon's speed and accuracy, enabling them to attack with greater accuracy, targeting vulnerable areas of the body with precision strikes. SOURCEPAGE:p.46
Jumanji Yari OUTPUTNAME:Jumanji-Yari TYPE:General.MAM PREATT:8 PREFEAT:3,Footwork,Weapon Proficiency (Spears and Staves),Yarijutsu PRESKILL:1,Balance=8 DESC:By executing a sudden spin, you can attack your opponent from behind. SOURCEPAGE:p.47
Jump Kick PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:You can execute a beautiful and deadly jumping kick. SOURCEPAGE:p.47
-Leg Sweep PREFEAT:1,Aikijutsu,Jujutsu,Kumi Uchi,Ninjutsu,Sumo Wrestling DESC:You can kick your opponent\x92s legs out from under him. SOURCEPAGE:p.48
-Naginata Sweep TYPE:General.MAM PREFEAT:2,Naginatajutsu,Weapon Proficiency (Spears and Staves) PRESKILL:1,Balance=8 DESC:You sweep low at your opponent\x92s legs with the intent of bringing him down\x97perhaps permanently. SOURCEPAGE:p.49
+Leg Sweep PREFEAT:1,Aikijutsu,Jujutsu,Kumi Uchi,Ninjutsu,Sumo Wrestling DESC:You can kick your opponent's legs out from under him. SOURCEPAGE:p.48
+Naginata Sweep TYPE:General.MAM PREFEAT:2,Naginatajutsu,Weapon Proficiency (Spears and Staves) PRESKILL:1,Balance=8 DESC:You sweep low at your opponent's legs with the intent of bringing him down\x97perhaps permanently. SOURCEPAGE:p.49
Nerve Strike TYPE:General.MAM PREFEAT:1,Genkotsu,Jodo,Jojutsu,Kumi Uchi,Shindo Muso Ryu Jodo PRESKILL:1,Pressure Points=5 DESC:You are highly skilled at inflicting pain to vital areas in combat. SOURCEPAGE:p.49
Numbing Strike TYPE:General.MAM PREFEAT:1,Nerve Strike PRESKILL:1,Pressure Points=10 DESC:Your knowledge of human anatomy allows you to inflict lasting numbness to specific parts of the body, rendering them almost useless. SOURCEPAGE:p.49
-Pear Splitter TYPE:General.MAM PREATT:8 PREFEAT:3,Kenjutsu,Two Handed Strike,Weapon Proficiency (Swords) DESC:Samurai wielding the katana two-handed were taught to identify the weak spot in the helmets worn by their adversaries. By bringing their weapon straight down at the center of the helmet, they hoped to \x93split the pear\x94\x97parting both their opponent\x92s helmet and head down the middle. BONUS:WEAPONPROF=Katana|CRITMULTADD|1 SOURCEPAGE:p.49
+Pear Splitter TYPE:General.MAM PREATT:8 PREFEAT:3,Kenjutsu,Two Handed Strike,Weapon Proficiency (Swords) DESC:Samurai wielding the katana two-handed were taught to identify the weak spot in the helmets worn by their adversaries. By bringing their weapon straight down at the center of the helmet, they hoped to \x93split the pear\x94\x97parting both their opponent's helmet and head down the middle. BONUS:WEAPONPROF=Katana|CRITMULTADD|1 SOURCEPAGE:p.49
Shuriken Flurry TYPE:General.MAM PREATT:8 PREFEAT:1,Shurikenjutsu DESC:You fling a great number of shuriken at your opponent. SOURCEPAGE:p.50
-Silencing Strike TYPE:General.MAM PREFEAT:1,Ninjutsu PRESKILL:1,Pressure Points=3 DESC:You chop your target\x92s throat and prevent him from speaking above a whisper. Ninja were infamous for using this attack to silence guards before killing them. SOURCEPAGE:p.50
+Silencing Strike TYPE:General.MAM PREFEAT:1,Ninjutsu PRESKILL:1,Pressure Points=3 DESC:You chop your target's throat and prevent him from speaking above a whisper. Ninja were infamous for using this attack to silence guards before killing them. SOURCEPAGE:p.50
Snap Kick TYPE:General.MAM PREFEAT:1,Aikijutsu,Jujutsu,Ninjutsu DESC:You snap your leg forward in simple, fast kick that is difficult to block effectively. SOURCEPAGE:p.50
Spear Thrust TYPE:General.MAM PREATT:3 PREFEAT:1,Weapon Proficiency (Spears and Staves) PREFEAT:1,Bojutsu,Yarijutsu DESC:You have perfected the art of suddenly striking forward with your spear, using the length of the shaft and perfect extension of your body to attack from a much greater range than expected. This maneuver can also be performed with the bo staff. SOURCEPAGE:p.50
Staff Parry TYPE:General.MAM PREATT:3 PREFEAT:2,Bojutsu,Weapon Proficiency (Spears and Staves) DESC:You are a master of parrying attacks with the bo staff. SOURCEPAGE:p.50
-Staff Throw TYPE:General.MAM PREATT:3 PREFEAT:2,Bojutsu,Weapon Proficiency (Spears and Staves) DESC:By hooking the staff under your opponent\x92s arm, you are able to throw him to the ground. SOURCEPAGE:p.50
+Staff Throw TYPE:General.MAM PREATT:3 PREFEAT:2,Bojutsu,Weapon Proficiency (Spears and Staves) DESC:By hooking the staff under your opponent's arm, you are able to throw him to the ground. SOURCEPAGE:p.50
Two Handed Strike OUTPUTNAME:Two-Handed Strike TYPE:General.MAM PREATT:3 PREFEAT:2,Kenjutsu,Weapon Proficiency (Swords) DESC:You are extremely skilled with the use of the katana two-handed. This is one of the most popular methods for use of the katana. SOURCEPAGE:p.51
Whirling Spear TYPE:General.MAM PREATT:5 PREFEAT:3,Footwork,Weapon Proficiency (Spears and Staves),Yarijutsu PRESKILL:1,Balance=5 DESC:As you spin, whirl, parry and attack with your yari, you make an extremely difficult target and seem to attack from all directions. BONUS:WEAPON|ATTACKS|1|PREAPPLY:Spear BONUS:WEAPON|TOHIT|-2|PREAPPLY:Spear SOURCEPAGE:p.51
-Zen Archery TYPE:General.MAM PREATT:10 PREFEAT:1,Kyudo,Kyujutsu PRESKILL:1,Concentration=13 DESC:You are so centered and strong of mind that you can hit the bull\x92s-eye of a target blindfolded or blind. SOURCEPAGE:p.52
+Zen Archery TYPE:General.MAM PREATT:10 PREFEAT:1,Kyudo,Kyujutsu PRESKILL:1,Concentration=13 DESC:You are so centered and strong of mind that you can hit the bull's-eye of a target blindfolded or blind. SOURCEPAGE:p.52
Modified: Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_deities.lst
===================================================================
--- Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_deities.lst 2014-10-23 16:56:03 UTC (rev 25327)
+++ Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_deities.lst 2014-10-23 17:31:02 UTC (rev 25328)
@@ -30,10 +30,10 @@
# also proficiency in any single type of bow (if not already class-related proficient).
#
#Ares - Clerics of Ares gain the ability to Rage (as a barbarian) once per day.
-# - Favored classes gain one bonus feat (choose from list of fighter bonus feats in the Player\x92s Handbook).
+# - Favored classes gain one bonus feat (choose from list of fighter bonus feats in the Player's Handbook).
#
#Artemeis - Clerics and favored classes of Artemis gain an inherent +1 attack bonus against aberrations.
-# This bonus does stack with a ranger\x92s favored enemy bonus.
+# This bonus does stack with a ranger's favored enemy bonus.
# - Clerics also gain proficiency in any single type of bow (if not already proficient from multiclassing).
#
#Athena - Favored classes of Athena gain an inherent +1 attack bonus against giants.
Modified: Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_spells.lst
===================================================================
--- Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_spells.lst 2014-10-23 16:56:03 UTC (rev 25327)
+++ Trunk/content/notfordistribution/3e/dragonwing_games/bastion_press/greek_gods/greekgods_spells.lst 2014-10-23 17:31:02 UTC (rev 25328)
@@ -11,7 +11,7 @@
Dark Gift CLASSES:Cleric=6 DOMAINS:Underworld=6 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, M CASTTIME:1 action RANGE:Touch TARGETAREA:1 creature DURATION:(CASTERLEVEL+1) rounds SAVEINFO:Fort negates SPELLRES:Yes DESC:Grants subject a random fiendish ability. SOURCEPAGE:p.31
Divine Arbitration CLASSES:Cleric=5 DOMAINS:Balance=5 SCHOOL:Divination TYPE:Divine COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:two individuals and you DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Make a fair and unbiased judgment to solve a conflict. SOURCEPAGE:p.31
Dolphin Companion CLASSES:Cleric,Druid,Rnager=1 DOMAINS:Sea=1 SCHOOL:Enchantment SUBSCHOOL:Charm DESCRIPTOR:Mind-Affecting TYPE:Divine COMPS:V, S, M CASTTIME:1 action RANGE:Long TARGETAREA:one dolphin DURATION:1 hour + (CASTERLEVEL*10) minutes SAVEINFO:None SPELLRES:No DESC:Summons a normal dolphin to aid you. SOURCEPAGE:p.31
-Equalization CLASSES:Cleric,Druid=9 DOMAINS:Balance=8 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Divine COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:1 creature DURATION:Permanent SAVEINFO:Will negates SPELLRES:Yes DESC:Shifts most radical aspect of subject\x92s alignment toward Neutral. SOURCEPAGE:p.31
+Equalization CLASSES:Cleric,Druid=9 DOMAINS:Balance=8 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Divine COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:1 creature DURATION:Permanent SAVEINFO:Will negates SPELLRES:Yes DESC:Shifts most radical aspect of subject's alignment toward Neutral. SOURCEPAGE:p.31
Eye of the Storm CLASSES:Cleric,Druid,Sorcerer,Wizard=8 DOMAINS:Weather=8 SCHOOL:Abjuration TYPE:Divine.Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Touch TARGETAREA:25 ft. radius DURATI...
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