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From: <ama...@us...> - 2014-10-23 16:01:39
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Revision: 25324
http://sourceforge.net/p/pcgen/code/25324
Author: amaitland
Date: 2014-10-23 16:01:25 +0000 (Thu, 23 Oct 2014)
Log Message:
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Fix: DATA-2103
Bardic Music missing DEFINE to grant higher level Bard Music sub-abilities.
Modified Paths:
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Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst
Modified: Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst 2014-10-22 13:02:12 UTC (rev 25323)
+++ Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst 2014-10-23 16:01:25 UTC (rev 25324)
@@ -128,7 +128,7 @@
Weapon and Armor Proficiency KEY:Bard ~ Weapon and Armor Proficiency SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. AUTO:WEAPONPROF|Longsword|Rapier|Sap|Sword (Short)|Shortbow|Whip ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf|TYPE=WeaponProfSimple SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
Spells KEY:Bard ~ Spells SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier. Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Bard Spells Known indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. The bard's selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the numbers on Table: Bard Spells Known are fixed.) Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
Bardic Knowledge KEY:Bard ~ Bardic Knowledge SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DEFINE:BardicKnowledge|0 DESC:A bard may make a special bardic knowledge check with a bonus +%1 [equal to his bard level + his Intelligence modifier] to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.|BardicKnowledge BONUS:VAR|BardicKnowledge|BardLVL+INT BONUS:VAR|BardicKnowledge|2|PRESKILL:1,Knowledge (History)=5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
-Bardic Music KEY:Bard ~ Bardic Music SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality.Bardic Music DESC:Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20%% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Countersong|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Fascinate|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Courage|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLVL,3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLVL,6 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLVL,9 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLVL,12 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLVL,15 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLVL,18 BONUS:VAR|BardicMusicLVL|BardLVL BONUS:VAR|BardicMusicTimes|BardLVL BONUS:VAR|InspireDurationBase|5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
+Bardic Music KEY:Bard ~ Bardic Music SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality.Bardic Music DEFINE:BardicMusicLVL|0 DESC:Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20%% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Countersong|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Fascinate|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Courage|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLVL,3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLVL,6 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLVL,9 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLVL,12 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLVL,15 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLVL,18 BONUS:VAR|BardicMusicLVL|BardLVL BONUS:VAR|BardicMusicTimes|BardLVL BONUS:VAR|InspireDurationBase|5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
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Countersong KEY:Bardic Music ~ Countersong SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the Bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the Bard's Perform check result for the save. Countersong has no effect against effects that don't allow saves. The bard may keep up the countersong for 10 rounds. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
Fascinate KEY:Bardic Music ~ Fascinate SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:SpellLike.ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the Bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI
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