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From: <ama...@us...> - 2014-05-04 22:30:43
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Revision: 23800
http://sourceforge.net/p/pcgen/code/23800
Author: amaitland
Date: 2014-05-04 22:30:38 +0000 (Sun, 04 May 2014)
Log Message:
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DATA-1617
Hexcrafter magus archetype doesn't play well with extra arcana feat
Modified Paths:
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Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst
Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-05-04 22:11:04 UTC (rev 23799)
+++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-05-04 22:30:38 UTC (rev 23800)
@@ -675,30 +675,30 @@
Witch's Familiar KEY:Witch ~ Familiar CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality DEFINE:FamiliarMasterLVL|0 DEFINE:FamiliarMasterLVL|0 DESC:Your familiar aids you by granting skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Centipede (House)),Familiar (Crab (Giant King)),Familiar (Fox),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Octopus),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Scorpion (Greensting)),Familiar (Spider (Scarlet)),Familiar (Toad),Familiar (Viper),Familiar (Weasel),RACESUBTYPE=FamiliarBase SOURCEPAGE:p.67 BENEFIT:You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know.
CATEGORY=Special Ability|Witch ~ Familiar.MOD COMPANIONLIST:Familiar|Familiar (Compsognathus)
Witch Patron Spells KEY:Witch Patron CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality DEFINE:WitchPatronLVL|0 DESC:At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. These spells are also automatically added to the list of spells stored by the familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide. BONUS:ABILITYPOOL|Witch Patron|1 BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=1|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,2],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell2] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=2|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,4],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell4] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=3|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,6],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell6] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=4|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,8],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell8] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=5|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,10],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell10] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=6|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,12],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell12] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=7|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,14],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell14] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=8|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,16],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell16] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=9|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,18],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell18] BONUS:VAR|WitchPatronLVL|WitchLVL
-Hex KEY:Witch ~ Hex CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality BONUS:VAR|WitchIntelligenceScore|CONSCORE-INTSCORE DEFINE:WitchHexStat|0 BONUS:VAR|WitchHexStat|INT DEFINE:WitchHexAbilityLVL|WitchLVL DEFINE:WitchHexDC|10+WitchHexStat+(WitchHexAbilityLVL/2) DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2-10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier. DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is %1.|WitchHexDC DEFINE:WitchIntelligenceScore|INTSCORE
+Hex KEY:Witch ~ Hex CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality BONUS:VAR|WitchIntelligenceScore|CONSCORE-INTSCORE|TYPE=Base DEFINE:WitchHexStat|0 BONUS:VAR|WitchHexStat|INT|TYPE=Base DEFINE:WitchHexAbilityLVL|0 BONUS:VAR|WitchHexAbilityLVL|WitchLVL|TYPE=Base DEFINE:WitchHexDC|0 BONUS:VAR|WitchHexDC|10+WitchHexStat+(WitchHexAbilityLVL/2)|TYPE=Base DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2-10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + the witch's Intelligence modifier. DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is %1.|WitchHexDC DEFINE:WitchIntelligenceScore|INTSCORE
#Next line commented out by elro - can find no reference to this ability in PFAPG??
#Witch Concentration Check CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality DESC:Concentration check for witch spells: +%1.|CL+INT SOURCEPAGE:p.?
Deliver Touch Spells KEY:Witch ~ Familiar Touch Spells CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural DESC:Your familiar can deliver touch spells or hexes for you. SOURCEPAGE:p.69 BENEFIT:Your familiar can deliver touch spells or hexes for you. If you and your familiar are in contact at the time you cast the touch spell, you can designate your familiar as the "toucher". Your familiar can then deliver the touch spell just as you would. As usual, if you cast another spell before the touch is delivered, the touch spell dissipates. If you activate a hex, your familiar can be used to make the touch. You do not have to be in contact with your familiar to use this ability.
###Block: Witch Hexes
# Ability Name Unique Key Category of Ability Type Var. Min. Value Define Innate Spells Description Virtual Feat Bonus to skill Modify VAR Source Page Description of the Benefits
-Blight KEY:Witch Hex ~ Blight CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. SOURCEPAGE:p.66 BENEFIT:If used on a creature of the animal or plant type, the creature gains the following curse: Blight Hex - type curse; save Will negates; frequency 1/day; effect 1 Con damage. Both types of curse can be removed with a remove curse or similar magic, using the save DC as the DC to remove the curse. A witch can only have one blight in effect at a time. If another blight hex is made, the first immediately ends.
-Cackle KEY:Witch Hex ~ Cackle CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DESC:The witch can cackle madly as a move action. This hex can be used only once per round. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. SOURCEPAGE:p.66
-Cauldron KEY:Witch Hex ~ Cauldron CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Extraordinary.WitchHex.MinorHex DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft (Alchemy)|4|TYPE=Insight SOURCEPAGE:p.66
-Charm KEY:Witch Hex ~ Charm CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchCharmSteps|1 DESC:The witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. BONUS:VAR|WitchCharmSteps|1|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The hex improves the attitude of the target by %1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for %2 rounds. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. This is a mind-affecting charm effect.|WitchCharmSteps|WitchHexStat
-Coven KEY:Witch Hex ~ Coven CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Extraordinary.WitchHex.MinorHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. SOURCEPAGE:p.66
-Disguise KEY:Witch Hex ~ Disguise CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchDisguiseDuration|0 DESC:The witch can change her appearance as if using disguise self. BONUS:VAR|WitchDisguiseDuration|WitchHexAbilityLVL SOURCEPAGE:p.66 BENEFIT:The witch can change her appearance for %1 hours, as if using disguise self.|WitchDisguiseDuration
-Evil Eye KEY:Witch Hex ~ Evil Eye CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchEvilEyePenalty|-2 DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The witch can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. This is a mind-affecting effect.|WitchEvilEyePenalty|3+WitchHexStat
-Flight KEY:Witch Hex ~ Flight CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=WitchHexAbilityLVL|Feather Fall,11+WitchHexStat SPELLS:Innate|TIMES=1|CASTERLEVEL=WitchHexAbilityLVL|Levitate,12+WitchHexStat|PREVARGTEQ:WitchHexAbilityLVL,3 DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BONUS:SKILL|Swim|4|TYPE=Racial SOURCEPAGE:p.66 BENEFIT:The witch grow lighter as you gain power, eventually gaining the ability to fly. The witch can use feather fall on herself at will and gain a +4 racial bonus on Swim checks. BENEFIT:She can cast levitate on herself once per day.|PREVARGTEQ:WitchHexAbilityLVL,3 BENEFIT:The witch may fly, as per the spell, for %1 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchHexAbilityLVL|PREVARGTEQ:WitchHexAbilityLVL,5
-Fortune KEY:Witch Hex ~ Fortune CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchFortuneRounds|1 DESC:The witch can grant a creature within 30 feet a bit of good luck. BONUS:VAR|WitchFortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The witch can grant a creature within 30 feet a bit of good luck for %1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.|WitchFortuneRounds
-Healing KEY:Witch Hex ~ Healing CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DESC:The witch can soothe the wounds of those she touches. SOURCEPAGE:p.66 BENEFIT:The witch may heal with a touch, this acts as a cure light wounds spell, using the witch's caster level.|PREVARLT:WitchHexAbilityLVL,5 BENEFIT:The witch may heal with a touch, this acts as a cure moderate wounds spell, using the witch's caster level.|PREVARGTEQ:WitchHexAbilityLVL,5
-Misfortune KEY:Witch Hex ~ Misfortune CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchMisfortuneRounds|1 DESC:The witch can cause a creature within 30 feet to suffer grave misfortune. BONUS:VAR|WitchMisfortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,8 BONUS:VAR|WitchMisfortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,16 SOURCEPAGE:p.66 BENEFIT:For %1 rounds, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.|WitchMisfortuneRounds
-Slumber KEY:Witch Hex ~ Slumber CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DESC:The witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. SOURCEPAGE:p.66 BENEFIT:If the creature fails a will save, it falls into a deep, magical sleep for %1 rounds. This hex can affect a creature of any HD.|WitchHexAbilityLVL
-Tongues KEY:Witch Hex ~ Tongues CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DESC:The witch with this hex can understand any spoken language. SOURCEPAGE:p.67 BENEFIT:A witch with this hex can understand any spoken language for %1 minutes per day (in 1-minute increments), as per comprehend languages.|WitchHexAbilityLVL|PREVARLT:WitchHexAbilityLVL,5 BENEFIT:A witch with this hex can speak any language for %1 minutes per day (in 1-minute increments), as per tongues.|WitchHexAbilityLVL|PREVARGTEQ:WitchHexAbilityLVL,5
-Ward KEY:Witch Hex ~ Ward CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex DEFINE:WitchWardBonus|2 DESC:The witch can use this hex to place a protective ward over one creature. BONUS:VAR|WitchWardBonus|1|PREVARGTEQ:WitchHexAbilityLVL,8 BONUS:VAR|WitchWardBonus|1|PREVARGTEQ:WitchHexAbilityLVL,16 SOURCEPAGE:p.67 BENEFIT: The warded creature receives a +%1 deflection bonus to AC and a +%2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw.|WitchWardBonus|WitchWardBonus
+Blight KEY:Witch Hex ~ Blight CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. SOURCEPAGE:p.66 BENEFIT:If used on a creature of the animal or plant type, the creature gains the following curse: Blight Hex - type curse; save Will negates; frequency 1/day; effect 1 Con damage. Both types of curse can be removed with a remove curse or similar magic, using the save DC as the DC to remove the curse. A witch can only have one blight in effect at a time. If another blight hex is made, the first immediately ends.
+Cackle KEY:Witch Hex ~ Cackle CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch can cackle madly as a move action. This hex can be used only once per round. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. SOURCEPAGE:p.66
+Cauldron KEY:Witch Hex ~ Cauldron CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Extraordinary.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft (Alchemy)|4|TYPE=Insight SOURCEPAGE:p.66
+Charm KEY:Witch Hex ~ Charm CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchCharmSteps|1 DESC:The witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. BONUS:VAR|WitchCharmSteps|1|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The hex improves the attitude of the target by %1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for %2 rounds. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. This is a mind-affecting charm effect.|WitchCharmSteps|WitchHexStat
+Coven KEY:Witch Hex ~ Coven CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Extraordinary.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch counts as a hag for the purpose of joining a hag's coven. SOURCEPAGE:p.66
+Disguise KEY:Witch Hex ~ Disguise CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchDisguiseDuration|0 DESC:The witch can change her appearance as if using disguise self. BONUS:VAR|WitchDisguiseDuration|WitchHexAbilityLVL SOURCEPAGE:p.66 BENEFIT:The witch can change her appearance for %1 hours, as if using disguise self.|WitchDisguiseDuration
+Evil Eye KEY:Witch Hex ~ Evil Eye CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchEvilEyePenalty|-2 DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The witch can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. This is a mind-affecting effect.|WitchEvilEyePenalty|3+WitchHexStat
+Flight KEY:Witch Hex ~ Flight CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=WitchHexAbilityLVL|Feather Fall,11+WitchHexStat SPELLS:Innate|TIMES=1|CASTERLEVEL=WitchHexAbilityLVL|Levitate,12+WitchHexStat|PREVARGTEQ:WitchHexAbilityLVL,3 DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BONUS:SKILL|Swim|4|TYPE=Racial SOURCEPAGE:p.66 BENEFIT:The witch grow lighter as you gain power, eventually gaining the ability to fly. The witch can use feather fall on herself at will and gain a +4 racial bonus on Swim checks. BENEFIT:She can cast levitate on herself once per day.|PREVARGTEQ:WitchHexAbilityLVL,3 BENEFIT:The witch may fly, as per the spell, for %1 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchHexAbilityLVL|PREVARGTEQ:WitchHexAbilityLVL,5
+Fortune KEY:Witch Hex ~ Fortune CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchFortuneRounds|1 DESC:The witch can grant a creature within 30 feet a bit of good luck. BONUS:VAR|WitchFortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,8 SOURCEPAGE:p.66 BENEFIT:The witch can grant a creature within 30 feet a bit of good luck for %1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.|WitchFortuneRounds
+Healing KEY:Witch Hex ~ Healing CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch can soothe the wounds of those she touches. SOURCEPAGE:p.66 BENEFIT:The witch may heal with a touch, this acts as a cure light wounds spell, using the witch's caster level.|PREVARLT:WitchHexAbilityLVL,5 BENEFIT:The witch may heal with a touch, this acts as a cure moderate wounds spell, using the witch's caster level.|PREVARGTEQ:WitchHexAbilityLVL,5
+Misfortune KEY:Witch Hex ~ Misfortune CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchMisfortuneRounds|1 DESC:The witch can cause a creature within 30 feet to suffer grave misfortune. BONUS:VAR|WitchMisfortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,8 BONUS:VAR|WitchMisfortuneRounds|1|PREVARGTEQ:WitchHexAbilityLVL,16 SOURCEPAGE:p.66 BENEFIT:For %1 rounds, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.|WitchMisfortuneRounds
+Slumber KEY:Witch Hex ~ Slumber CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. SOURCEPAGE:p.66 BENEFIT:If the creature fails a will save, it falls into a deep, magical sleep for %1 rounds. This hex can affect a creature of any HD.|WitchHexAbilityLVL
+Tongues KEY:Witch Hex ~ Tongues CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DESC:The witch with this hex can understand any spoken language. SOURCEPAGE:p.67 BENEFIT:A witch with this hex can understand any spoken language for %1 minutes per day (in 1-minute increments), as per comprehend languages.|WitchHexAbilityLVL|PREVARLT:WitchHexAbilityLVL,5 BENEFIT:A witch with this hex can speak any language for %1 minutes per day (in 1-minute increments), as per tongues.|WitchHexAbilityLVL|PREVARGTEQ:WitchHexAbilityLVL,5
+Ward KEY:Witch Hex ~ Ward CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREVARGTEQ:WitchHexAbilityLVL,1 DEFINE:WitchWardBonus|2 DESC:The witch can use this hex to place a protective ward over one creature. BONUS:VAR|WitchWardBonus|1|PREVARGTEQ:WitchHexAbilityLVL,8 BONUS:VAR|WitchWardBonus|1|PREVARGTEQ:WitchHexAbilityLVL,16 SOURCEPAGE:p.67 BENEFIT: The warded creature receives a +%1 deflection bonus to AC and a +%2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw.|WitchWardBonus|WitchWardBonus
Major Hex - Agony KEY:Witch Major Hex ~ Agony CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DESC:The witch can cause one creature within 60 feet to suffer intense pain. SOURCEPAGE:p.68 BENEFIT:The target is nauseated for %1 rounds. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect.|WitchHexAbilityLVL
-Major Hex - Hag's Eye KEY:Witch Major Hex ~ Hags Eye CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DESC:A witch with this hex can create a magic sensor that she can see through. SOURCEPAGE:p.68 BENEFIT:For %1 minutes per day (spent in 1 minute increments) the witch can create a magic sensor as per the spell arcane eye. If the witch has the coven hex, all other witches within 10 feet who also have the coven hex can see through this sensor as well, although the witch that created it still controls it.|WitchHexAbilityLVL
+Major Hex - Hag's Eye KEY:Witch Major Hex ~ Hags Eye CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DESC:A witch with this hex can create a magic sensor that she can see through. SOURCEPAGE:p.68 BENEFIT:For %1 minutes per day (spent in 1 minute increments) the witch can create a magic sensor as per the spell arcane eye. If the witch has the coven hex, all other witches within 10 feet who also have the coven hex can see through this sensor as well, although the witch that created it still controls it.|WitchHexAbilityLVL
Major Hex - Major Healing KEY:Witch Major Hex ~ Major Healing CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DESC:By calling upon eerie powers, the witch's touch can mend even the most terrible wounds of those she touches. SOURCEPAGE:p.68 BENEFIT:This acts as a cure serious wounds spell, using the witch's caster level.|PREVARLT:WitchHexAbilityLVL,15 BENEFIT:This acts as a cure critical wounds spell, using the witch's caster level.|PREVARGTEQ:WitchHexAbilityLVL,15
Major Hex - Nightmares KEY:Witch Major Hex ~ Nightmares CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DESC:Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares. SOURCEPAGE:p.68 BENEFIT:This hex functions as the spell nightmare each time the affected creature attempts to rest. A Will save negates this effect. If the save is failed, the target must make a new save each night or be unable to rest.
Major Hex - Retribution KEY:Witch Major Hex ~ Retribution CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREVARGTEQ:WitchHexAbilityLVL,10 DEFINE:WitchRetributionTimes|WitchHexStat DESC:A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. SOURCEPAGE:p.68 BENEFIT:For %1 rounds, immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. A Will save negates this effect.|WitchRetributionTimes
Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-05-04 22:11:04 UTC (rev 23799)
+++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-05-04 22:30:38 UTC (rev 23800)
@@ -1160,10 +1160,12 @@
###Block: Hexcrafter
# Ability Name Unique Key Category of Ability Type Required Ability Define Description Bonus to Ability Pool Source Page List of Class Spells by Level
-Hex Magus KEY:Hexcrafter ~ Hex Magus CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialQuality.Supernatural DEFINE:WitchHexAbilityLVL|0 BONUS:VAR|WitchHexAbilityLVL|MagusLVL DESC:You gain access to a small number of witch's hexes (see the Advanced Player's Guide). The hexcrafter magus picks one hex from the witch's hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. BONUS:ABILITYPOOL|Witch Hex|1 SOURCEPAGE:p.48
+Hex Magus KEY:Hexcrafter ~ Hex Magus CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialQuality.Supernatural DEFINE:WitchHexAllowed|0 BONUS:VAR|WitchHexAllowed|1|TYPE=Base BONUS:VAR|WitchIntelligenceScore|CONSCORE-INTSCORE|TYPE=Base DEFINE:WitchHexStat|0 BONUS:VAR|WitchHexStat|INT|TYPE=Base DEFINE:WitchHexAbilityLVL|0 BONUS:VAR|WitchHexAbilityLVL|WitchLVL|TYPE=Base DEFINE:WitchHexDC|0 BONUS:VAR|WitchHexDC|10+WitchHexStat+(WitchHexAbilityLVL/2)|TYPE=Base DESC:You gain access to a small number of witch's hexes (see the Advanced Player's Guide). The hexcrafter magus picks one hex from the witch's hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. BONUS:ABILITYPOOL|Witch Hex|1 SOURCEPAGE:p.48
# NEEDS DATA WORK: Since "major hex" and "grand hex" aren't in the data objects,
# NEEDS DATA WORK: I can't disallow them until the appropriate levels.
-Hex Arcana KEY:Hexcrafter ~ Hex Arcana CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialQuality DEFINE:MagusArcanaLVL|0 DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex in place of a magus arcana. You cannot select any hex or arcana more than once.|!PRECLASS:1,Magus=12 DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex or major hex in place of a magus arcana. You cannot select any hex or arcana more than once.|PREMULT:2,[PRECLASS:1,Magus=12],[!PRECLASS:1,Magus=18] DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex, major hex, or grand hex in place of a magus arcana. You cannot select any hex or arcana more than once.|PRECLASS:1,Magus=18 BONUS:ABILITYPOOL|Hex Arcana|MagusArcanaLVL/3 SOURCEPAGE:p.48
+Hex Arcana KEY:Hexcrafter ~ Hex Arcana CATEGORY:Special Ability TYPE:MagusClassFeatures.SpecialQuality DEFINE:MagusArcanaLVL|0 DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex in place of a magus arcana. You cannot select any hex or arcana more than once.|!PRECLASS:1,Magus=12 DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex or major hex in place of a magus arcana. You cannot select any hex or arcana more than once.|PREMULT:2,[PRECLASS:1,Magus=12],[!PRECLASS:1,Magus=18] DESC:You gain access to the Accursed Strike magus arcana, or may select any witch hex, major hex, or grand hex in place of a magus arcana. You cannot select any hex or arcana more than once.|PRECLASS:1,Magus=18 BONUS:ABILITYPOOL|Magus Arcana|MagusArcanaLVL/3 SOURCEPAGE:p.48
+
+Gain Witch Hex SORTKEY:1 CATEGORY:Special Ability PREVARGTEQ:WitchHexAbilityLVL,1,WitchHexAllowed,1 TYPE:MagusArcana BONUS:ABILITYPOOL|Witch Hex|1 MULT:YES CHOOSE:NOCHOICE STACK:YES
# COMMENT: No spell level was given for the added spells. I'm assuming witch spell level, or best guess if not on witch list.
# WORKAROUND: No known way to add all spells with given descriptor. Spells added individually.
# WORKAROUND: New curse spells will have to be added individually.
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