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From: <ama...@us...> - 2014-04-05 06:21:18
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Revision: 23589
http://sourceforge.net/p/pcgen/code/23589
Author: amaitland
Date: 2014-04-05 06:21:14 +0000 (Sat, 05 Apr 2014)
Log Message:
-----------
Step 2 - Update unit test
Modified Paths:
--------------
Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml
Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml
===================================================================
--- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-04-05 06:13:08 UTC (rev 23588)
+++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-04-05 06:21:14 UTC (rev 23589)
@@ -22,10 +22,17 @@
<birthplace></birthplace>
<catchphrase></catchphrase>
<classes>
- <levels_total>0</levels_total>
- <levels_ecl>0</levels_ecl>
+ <class>
+ <name>Companion (Psicrystal)</name>
+ <abbreviation>Com</abbreviation>
+ <level>1</level>
+ <bonuslist>Companion (Psicrystal)</bonuslist>
+ <sequence>0</sequence>
+ </class>
+ <levels_total>1</levels_total>
+ <levels_ecl>1</levels_ecl>
<!-- shortform below should be removed - it can be derived from class info above -->
- <shortform> </shortform>
+ <shortform> Com1 </shortform>
<!-- CLASSLIST is not extracted because we can derive it from the information above -->
</classes>
<deity>
@@ -46,7 +53,7 @@
<description></description>
<experience>
<current>0</current>
- <next_level>0</next_level>
+ <next_level>1000</next_level>
<factor>100%</factor>
<penalty>0%</penalty>
</experience>
@@ -60,7 +67,7 @@
<skin>
<color></color>
</skin>
- <cr>0</cr>
+ <cr>1/2</cr>
<face>
<face>5 ft.</face>
<short>5 ft.</short>
@@ -246,6 +253,12 @@
<damage_reduction></damage_reduction>
<damage_threshold>0</damage_threshold>
<history>
+ <roll>
+ <level>1</level>
+ <roll>0</roll>
+ <stat>0</stat>
+ <total>0</total>
+ </roll>
</history>
</hit_points>
<!--
@@ -293,13 +306,13 @@
====================================-->
<skills>
<skillpoints>
- <total>96</total>
- <used>96</used>
+ <total>0</total>
+ <used>0</used>
<unused>0</unused>
</skillpoints>
- <list_mods>Bluff +8, Climb +10, Concentration +8, Diplomacy +12, Disguise (Act in character) +2, Gather Information +8, Hide +14, Intimidate +2, Listen +2, Psicraft +6, Sense Motive +8, Spot +2</list_mods>
- <max_class_skill_level>0</max_class_skill_level>
- <max_cross_class_skill_level>0</max_cross_class_skill_level>
+ <list_mods>Climb +10, Hide +14, Listen +2, Spot +2</list_mods>
+ <max_class_skill_level>4</max_class_skill_level>
+ <max_cross_class_skill_level>2</max_cross_class_skill_level>
<skill>
<name>Appraise</name>
<ranks>0.0</ranks>
@@ -336,10 +349,10 @@
</skill>
<skill>
<name>Bluff</name>
- <ranks>8.0</ranks>
+ <ranks>0.0</ranks>
<mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>8</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
<misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
@@ -348,8 +361,8 @@
<synergy>Bluff</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>8</trained_total>
- <exclusive_total>8</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Climb</name>
@@ -370,10 +383,10 @@
</skill>
<skill>
<name>Concentration</name>
- <ranks>8.0</ranks>
+ <ranks>0.0</ranks>
<mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>8</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
<misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
@@ -382,8 +395,8 @@
<synergy>Concentration</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>8</trained_total>
- <exclusive_total>8</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Craft (Untrained)</name>
@@ -404,20 +417,20 @@
</skill>
<skill>
<name>Diplomacy</name>
- <ranks>8.0</ranks>
- <mod>4<!-- Mods from abilities, equipment, etc -->
+ <ranks>0.0</ranks>
+ <mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>12</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
- <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD -->
+ <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
</misc_mod>
<ability>CHA</ability>
<synergy>Diplomacy</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>12</trained_total>
- <exclusive_total>12</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Disguise</name>
@@ -437,23 +450,6 @@
<exclusive_total>0</exclusive_total>
</skill>
<skill>
- <name>Disguise (Act in character)</name>
- <ranks>0.0</ranks>
- <mod>2<!-- Mods from abilities, equipment, etc -->
- </mod>
- <skill_mod>2</skill_mod>
- <ability_mod>0<!-- Mod from the key ability -->
- </ability_mod>
- <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD -->
- </misc_mod>
- <ability>CHA</ability>
- <synergy>Disguise (Act in character)</synergy>
- <untrained>Y</untrained>
- <exclusive>N</exclusive>
- <trained_total>2</trained_total>
- <exclusive_total>2</exclusive_total>
- </skill>
- <skill>
<name>Escape Artist</name>
<ranks>0.0</ranks>
<mod>2<!-- Mods from abilities, equipment, etc -->
@@ -489,10 +485,10 @@
</skill>
<skill>
<name>Gather Information</name>
- <ranks>8.0</ranks>
+ <ranks>0.0</ranks>
<mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>8</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
<misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
@@ -501,8 +497,8 @@
<synergy>Gather Information</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>8</trained_total>
- <exclusive_total>8</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Heal</name>
@@ -541,19 +537,19 @@
<skill>
<name>Intimidate</name>
<ranks>0.0</ranks>
- <mod>2<!-- Mods from abilities, equipment, etc -->
+ <mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>2</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
- <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD -->
+ <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
</misc_mod>
<ability>CHA</ability>
<synergy>Intimidate</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>2</trained_total>
- <exclusive_total>2</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Jump</name>
@@ -624,23 +620,6 @@
<exclusive_total>0</exclusive_total>
</skill>
<skill>
- <name>Psicraft</name>
- <ranks>8.0</ranks>
- <mod>-2<!-- Mods from abilities, equipment, etc -->
- </mod>
- <skill_mod>6</skill_mod>
- <ability_mod>-2<!-- Mod from the key ability -->
- </ability_mod>
- <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
- </misc_mod>
- <ability>INT</ability>
- <synergy>Psicraft</synergy>
- <untrained>NO</untrained>
- <exclusive>N</exclusive>
- <trained_total>6</trained_total>
- <exclusive_total>6</exclusive_total>
- </skill>
- <skill>
<name>Ride</name>
<ranks>0.0</ranks>
<mod>2<!-- Mods from abilities, equipment, etc -->
@@ -676,10 +655,10 @@
</skill>
<skill>
<name>Sense Motive</name>
- <ranks>8.0</ranks>
+ <ranks>0.0</ranks>
<mod>0<!-- Mods from abilities, equipment, etc -->
</mod>
- <skill_mod>8</skill_mod>
+ <skill_mod>0</skill_mod>
<ability_mod>0<!-- Mod from the key ability -->
</ability_mod>
<misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD -->
@@ -688,8 +667,8 @@
<synergy>Sense Motive</synergy>
<untrained>Y</untrained>
<exclusive>N</exclusive>
- <trained_total>8</trained_total>
- <exclusive_total>8</exclusive_total>
+ <trained_total>0</trained_total>
+ <exclusive_total>0</exclusive_total>
</skill>
<skill>
<name>Spot</name>
@@ -937,6 +916,10 @@
====================================-->
<special_abilities>
<race></race>
+ <class>
+ <class>Companion (Psicrystal)</class>
+ <ability></ability>
+ </class>
</special_abilities>
<!--
====================================
@@ -1143,6 +1126,7 @@
<!-- ### END Innate spells ### -->
<!-- ### BEGIN Known spells ### -->
<known_spells>
+
</known_spells>
<!-- ### END Known spells ### -->
<!-- ### BEGIN memorized spells ### -->
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