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From: <ama...@us...> - 2014-04-05 06:03:08
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Revision: 23587
http://sourceforge.net/p/pcgen/code/23587
Author: amaitland
Date: 2014-04-05 06:03:03 +0000 (Sat, 05 Apr 2014)
Log Message:
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DATA-1709
Bring Pathfinder up to speed (Project)
APG Barbarian Archetypes now enabled
Modified Paths:
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Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
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--- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-04-05 05:42:35 UTC (rev 23586)
+++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-04-05 06:03:03 UTC (rev 23587)
@@ -1098,107 +1098,107 @@
Master of All Lands CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural BENEFIT:At 10th level, the horizon walker becomes familiar with and comfortable in all possible terrains. His terrain bonus in all favored terrains increases by +2, and he treats all other terrains as if they were favored terrains (+2 bonus). If a naturally occurring condition of temperature or weather requires a check or saving throw, he automatically succeeds. All allies within 60 feet of him gain a +2 bonus on these checks and saves; if the horizon walker is in a mastered terrain, this bonus increases to +4.
# Master Chymist Abilities
-Extracts per Day KEY:Extracts per Day ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extra BENEFIT:At the indicated levels, a master chymist gains new extracts per day as if she had also gained a level in alchemist. She does not, however, gain other benefits a character of that class would have gained, except for extracts per day and an increased effective caster level for extracts. BONUS:VAR|AlchemistAlchemyLVL|MasterChymistLVL BONUS:VAR|AlchemistBombLVL|MasterChymistLVL BONUS:VAR|AlchemistMutagenLVL|MasterChymistLVL BONUS:VAR|AlchemistDiscoveryLVL|MasterChymistLVL BONUS:VAR|AlchemistPersistentMutagenLVL|MasterChymistLVL
-Bomb-Thrower KEY:Bomb-Thrower ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The destructive power of bombs appeals to the violent urges of a master chymist. Add the character's alchemist and master chymist levels together to determine the damage done by her bombs.
-Mutagenic Form KEY:Mutagenic Form ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master chymist's mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of the mental changes caused by the mutagenic potions she has consumed over the course of her career. The mutagenic form shares memories and basic goals with the chymist's normal personality but goes about meeting those goals in a different manner. The mutagenic form is often ugly and monstrous and may even appear to be a different race or gender than her normal form; they may look as different as two unrelated people. Indeed, the mutagenic form often has his or her own name, and may attempt to maintain independent relationships and strongholds (though the alter ego's limited time in existence often makes this difficult). The mutagenic form even has his or her own alignment (which is selected by the player, but must be different from the master chymist's normal alignment). The change in alignment only affects the master chymist while in her mutagenic form. Example: Darabont is a neutral good gnome alchemist 7/master chymist 4. Her mutagenic form is a deformed, twisted creature called Butcher. Butcher is neutral, and more interested in seeing the world kept in balance than promoting the greatest good. Butcher is aware she exists only when called on by Darabont, but seeks to build her own circle of like-minded friends during the hours she exists. Butcher does not dislike Darabont, but feels her gnome form is too soft and innocent to survive in the harsh world the chymist lives in. As Darabont, the character detects as good and is affected as a good character by spells with effects that vary by alignment; as Butcher, the same character is neutral, is not revealed by a detect good spell, and is treated as neutral for all spells and effects.
-Mutate KEY:Mutate ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form twice per day without imbibing her mutagen. In this form, she gains all the bonuses and penalties of her mutagen and adds together her alchemist and master chymist levels together to determine her effective alchemist level for the duration of this form. Using a mutagen also forces the chymist into this form. Taking a mutagen or using the mutate ability again while in her mutagenic form works normally (with the new mutagen's modifiers replacing the current modifiers, and the longer duration taking precedent). The chymist remains in her mutagenic form until its duration expires, her magic is interrupted (as with an antimagic field), or she expends another use of her mutate ability. A chymist may be forced to take her mutagenic form against her will by stress or damage. Anytime the character is in her normal form and has daily uses of the mutate ability available, she may be forced to switch after suffering a critical hit or failing a Fortitude save. In these situations the chymist must make a DC 25 Will save; if she fails, on her next turn she uses a standard action to change to her mutagenic form (which counts as a use of the mutate ability). At 5th level, the master chymist can assume her mutagenic form three times per day; this increases to four times per day at 8th level and five times per day at 10th level.
-Advanced Mutagen KEY:Advanced Mutagen ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:At 2nd level, the mutagenic form of the master chymist continues to evolve and develop as she grows in power. The master chymist selects an advanced mutagen, a power that changes how her mutagen form works or can only be accessed in her mutagenic form. She gains additional advanced mutagens at 4th, 6th, 8th, and 10th level. The chymist cannot select the same advanced mutagen more than once.
+Extracts per Day KEY:Extracts per Day ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extra BENEFIT:At the indicated levels, a master chymist gains new extracts per day as if she had also gained a level in alchemist. She does not, however, gain other benefits a character of that class would have gained, except for extracts per day and an increased effective caster level for extracts. BONUS:VAR|AlchemistAlchemyLVL|MasterChymistLVL BONUS:VAR|AlchemistBombLVL|MasterChymistLVL BONUS:VAR|AlchemistMutagenLVL|MasterChymistLVL BONUS:VAR|AlchemistDiscoveryLVL|MasterChymistLVL BONUS:VAR|AlchemistPersistentMutagenLVL|MasterChymistLVL
+Bomb-Thrower KEY:Bomb-Thrower ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The destructive power of bombs appeals to the violent urges of a master chymist. Add the character's alchemist and master chymist levels together to determine the damage done by her bombs.
+Mutagenic Form KEY:Mutagenic Form ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master chymist's mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of the mental changes caused by the mutagenic potions she has consumed over the course of her career. The mutagenic form shares memories and basic goals with the chymist's normal personality but goes about meeting those goals in a different manner. The mutagenic form is often ugly and monstrous and may even appear to be a different race or gender than her normal form; they may look as different as two unrelated people. Indeed, the mutagenic form often has his or her own name, and may attempt to maintain independent relationships and strongholds (though the alter ego's limited time in existence often makes this difficult). The mutagenic form even has his or her own alignment (which is selected by the player, but must be different from the master chymist's normal alignment). The change in alignment only affects the master chymist while in her mutagenic form. Example: Darabont is a neutral good gnome alchemist 7/master chymist 4. Her mutagenic form is a deformed, twisted creature called Butcher. Butcher is neutral, and more interested in seeing the world kept in balance than promoting the greatest good. Butcher is aware she exists only when called on by Darabont, but seeks to build her own circle of like-minded friends during the hours she exists. Butcher does not dislike Darabont, but feels her gnome form is too soft and innocent to survive in the harsh world the chymist lives in. As Darabont, the character detects as good and is affected as a good character by spells with effects that vary by alignment; as Butcher, the same character is neutral, is not revealed by a detect good spell, and is treated as neutral for all spells and effects.
+Mutate KEY:Mutate ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Supernatural BENEFIT:At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form twice per day without imbibing her mutagen. In this form, she gains all the bonuses and penalties of her mutagen and adds together her alchemist and master chymist levels together to determine her effective alchemist level for the duration of this form. Using a mutagen also forces the chymist into this form. Taking a mutagen or using the mutate ability again while in her mutagenic form works normally (with the new mutagen's modifiers replacing the current modifiers, and the longer duration taking precedent). The chymist remains in her mutagenic form until its duration expires, her magic is interrupted (as with an antimagic field), or she expends another use of her mutate ability. A chymist may be forced to take her mutagenic form against her will by stress or damage. Anytime the character is in her normal form and has daily uses of the mutate ability available, she may be forced to switch after suffering a critical hit or failing a Fortitude save. In these situations the chymist must make a DC 25 Will save; if she fails, on her next turn she uses a standard action to change to her mutagenic form (which counts as a use of the mutate ability). At 5th level, the master chymist can assume her mutagenic form three times per day; this increases to four times per day at 8th level and five times per day at 10th level.
+Advanced Mutagen KEY:Advanced Mutagen ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Supernatural BENEFIT:At 2nd level, the mutagenic form of the master chymist continues to evolve and develop as she grows in power. The master chymist selects an advanced mutagen, a power that changes how her mutagen form works or can only be accessed in her mutagenic form. She gains additional advanced mutagens at 4th, 6th, 8th, and 10th level. The chymist cannot select the same advanced mutagen more than once.
#
-Burly KEY:Advanced Mutagen ~ Burly CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:In her mutagenic form, the master chymist's heavy physical frame gives her an alchemical bonus on Strength checks, Constitution checks, and Strength-based skill checks as well as a bonus to CMB and CMD. The bonus is equal to half the master chymist's class level.
-Disguise KEY:Advanced Mutagen ~ Disguise CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:When in her mutagenic form, the chymist can temporarily change her appearance to her normal form and still retain most of the abilities of her mutagenic form. As a standard action, she may make a Will saving throw (DC 20) to assume the appearance of her normal form for one minute. Each additional minute beyond the first requires a new saving throw with a +1 increase to the DC. Failure means the chymist assumes her normal form (as if ending the use of mutagenic form) or reverts fully to her mutagenic form. At any time while using this ability, the chymist can resume her normal form as a standard action or relax her will and revert to her mutagenic form as a free action. Once this ability ends, the chymist cannot use it again until 10 minutes have passed. Obvious physical changes in mutagenic form such as draconic mutagen, feral mutagen, and growth mutagen do not work while the chymist is disguised in her normal form. Time spent disguised counts toward the chymist's time in her mutagenic form.
-Draconic Mutagen KEY:Advanced Mutagen ~ Draconic Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form, she gains dragon-like features- scaly skin, reptilian eyes, and so on, resembling a halfdragon. The chymist chooses one dragon type (see the draconic bloodline table on page 75 of the Core Rulebook) when selecting this advanced mutagen; once selected, this choice cannot be changed and determines her draconic resistances and breath weapon type. The chymist gains resistance 20 to the dragon's energy type. The chymist's breath weapon deals 8d8 points of energy damage (Reflex half, DC 10 + the chymist's class level + the chymist's Intelligence modifier); she may use her breath weapon once per transformation into her mutagenic form. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 16, must know the form of the dragon I extract, and must have the feral mutagen discovery or advanced mutagen to select this ability.
-Dual Mind KEY:Advanced Mutagen ~ Dual Mind CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The chymist's alter ego gives her a +2 bonus on Will saving throws in her normal and mutagenic forms. If she is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC; if she succeeds, she is free of the effect (as if she had made her original save) and immediately changes to her mutagenic form or back to her normal form. If she has no more uses of the mutate ability remaining for the day, she cannot use dual mind. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 10 to select this ability.
-Evasion KEY:Advanced Mutagen ~ Evasion CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen functions as the rogue ability of the same name, except that it only applies in the chymist's mutagenic form.
-Extended Mutagen KEY:Advanced Mutagen ~ Extended Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The duration of the master chymist's mutation is doubled.
-Feral Mutagen KEY:Advanced Mutagen ~ Feral Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens.
-Furious Mutagen KEY:Advanced Mutagen ~ Furious Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The damage dice for the feral mutagen's bite and claw attacks increase by one die step. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 11 and must have the feral mutagen discovery or advanced mutagen to select this ability.
-Grand Mutagen KEY:Advanced Mutagen ~ Grand Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 16 and must have the feral mutagen discovery or advanced mutagen to select this ability.
-Greater Mutagen KEY:Advanced Mutagen ~ Greater Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 12 and must have the feral mutagen discovery or advanced mutagen to select this ability.
-Growth Mutagen KEY:Advanced Mutagen ~ Growth Mutagen CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge person spell. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 16 and must know the enlarge person, giant form I, or polymorph extract to select this ability.
-Night Vision KEY:Advanced Mutagen ~ Night Vision CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The chymist gains darkvision 60 feet and low-light vision in her mutagenic form.
-Nimble KEY:Advanced Mutagen ~ Nimble CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The master chymist's lithe physical frame gives her an alchemical bonus on all Dexterity checks, Dexterity skill checks, and CMD, and a natural armor bonus to her Armor Class. The bonus is equal to half the master chymist's class level.
-Restoring Change KEY:Advanced Mutagen ~ Restoring Change CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form or returns to her normal form from her mutagenic form, she heals a number of hit points equal to 1d8 + her character level.
-Scent KEY:Advanced Mutagen ~ Scent CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:The master chymist gains the scent ability in her mutagenic form.
+Burly KEY:Advanced Mutagen ~ Burly CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:In her mutagenic form, the master chymist's heavy physical frame gives her an alchemical bonus on Strength checks, Constitution checks, and Strength-based skill checks as well as a bonus to CMB and CMD. The bonus is equal to half the master chymist's class level.
+Disguise KEY:Advanced Mutagen ~ Disguise CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:When in her mutagenic form, the chymist can temporarily change her appearance to her normal form and still retain most of the abilities of her mutagenic form. As a standard action, she may make a Will saving throw (DC 20) to assume the appearance of her normal form for one minute. Each additional minute beyond the first requires a new saving throw with a +1 increase to the DC. Failure means the chymist assumes her normal form (as if ending the use of mutagenic form) or reverts fully to her mutagenic form. At any time while using this ability, the chymist can resume her normal form as a standard action or relax her will and revert to her mutagenic form as a free action. Once this ability ends, the chymist cannot use it again until 10 minutes have passed. Obvious physical changes in mutagenic form such as draconic mutagen, feral mutagen, and growth mutagen do not work while the chymist is disguised in her normal form. Time spent disguised counts toward the chymist's time in her mutagenic form.
+Draconic Mutagen KEY:Advanced Mutagen ~ Draconic Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form, she gains dragon-like features- scaly skin, reptilian eyes, and so on, resembling a halfdragon. The chymist chooses one dragon type (see the draconic bloodline table on page 75 of the Core Rulebook) when selecting this advanced mutagen; once selected, this choice cannot be changed and determines her draconic resistances and breath weapon type. The chymist gains resistance 20 to the dragon's energy type. The chymist's breath weapon deals 8d8 points of energy damage (Reflex half, DC 10 + the chymist's class level + the chymist's Intelligence modifier); she may use her breath weapon once per transformation into her mutagenic form. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 16, must know the form of the dragon I extract, and must have the feral mutagen discovery or advanced mutagen to select this ability.
+Dual Mind KEY:Advanced Mutagen ~ Dual Mind CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The chymist's alter ego gives her a +2 bonus on Will saving throws in her normal and mutagenic forms. If she is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC; if she succeeds, she is free of the effect (as if she had made her original save) and immediately changes to her mutagenic form or back to her normal form. If she has no more uses of the mutate ability remaining for the day, she cannot use dual mind. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 10 to select this ability.
+Evasion KEY:Advanced Mutagen ~ Evasion CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen functions as the rogue ability of the same name, except that it only applies in the chymist's mutagenic form.
+Extended Mutagen KEY:Advanced Mutagen ~ Extended Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The duration of the master chymist's mutation is doubled.
+Feral Mutagen KEY:Advanced Mutagen ~ Feral Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens.
+Furious Mutagen KEY:Advanced Mutagen ~ Furious Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The damage dice for the feral mutagen's bite and claw attacks increase by one die step. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 11 and must have the feral mutagen discovery or advanced mutagen to select this ability.
+Grand Mutagen KEY:Advanced Mutagen ~ Grand Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 16 and must have the feral mutagen discovery or advanced mutagen to select this ability.
+Greater Mutagen KEY:Advanced Mutagen ~ Greater Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 12 and must have the feral mutagen discovery or advanced mutagen to select this ability.
+Growth Mutagen KEY:Advanced Mutagen ~ Growth Mutagen CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge person spell. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 16 and must know the enlarge person, giant form I, or polymorph extract to select this ability.
+Night Vision KEY:Advanced Mutagen ~ Night Vision CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The chymist gains darkvision 60 feet and low-light vision in her mutagenic form.
+Nimble KEY:Advanced Mutagen ~ Nimble CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The master chymist's lithe physical frame gives her an alchemical bonus on all Dexterity checks, Dexterity skill checks, and CMD, and a natural armor bonus to her Armor Class. The bonus is equal to half the master chymist's class level.
+Restoring Change KEY:Advanced Mutagen ~ Restoring Change CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Supernatural BENEFIT:When the chymist assumes her mutagenic form or returns to her normal form from her mutagenic form, she heals a number of hit points equal to 1d8 + her character level.
+Scent KEY:Advanced Mutagen ~ Scent CATEGORY:Special Ability TYPE:MasterChymistAdvancedMutagen.ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:The master chymist gains the scent ability in her mutagenic form.
#
-Brutality KEY:Brutality ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:At 3rd level, a master chymist's taste for violence leads her to strike more powerful blows with weapons easily mastered by her bestial mind. At 3rd level, a chymist in her mutagenic form deals +2 damage when attacking with simple weapons and natural attacks. This bonus increases to +4 at 7th level and to +6 at 9th level.
+Brutality KEY:Brutality ~ Master Chymist CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary BENEFIT:At 3rd level, a master chymist's taste for violence leads her to strike more powerful blows with weapons easily mastered by her bestial mind. At 3rd level, a chymist in her mutagenic form deals +2 damage when attacking with simple weapons and natural attacks. This bonus increases to +4 at 7th level and to +6 at 9th level.
# Master Spy Abilities
-Art of Deception KEY:Art of Deception ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DEFINE:MasterSpyArtOfDeceptionBonus|0
-Master of Disguise KEY:Master of Disguise ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.
-Sneak Attack KEY:Sneak Attack ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack.
-Glib Lie KEY:Glib Lie ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks.
-Mask Alignment KEY:Mask Alignment ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect.
-Nonmagical Aura KEY:Nonmagical Aura ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.SpellLike BENEFIT:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical.
-Superficial Knowledge KEY:Superficial Knowledge ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy gives the appearance of knowing more than she actually does. Starting at 3rd level, she can make untrained Knowledge and Profession checks pertaining to her cover or assumed identity as if she were trained and gains a bonus equal to half her level on these checks. For example, a master spy masquerading as a noblewoman can make untrained Knowledge (history) checks about the kingdom and Knowledge (nobility) checks about its noble and royal families as if she were trained, but she cannot make untrained Knowledge (nature) skill checks to identify herbs.
-Concealed Thoughts KEY:Concealed Thoughts ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:A 4th-level master spy can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts.
-Quick Change KEY:Quick Change ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a -10 penalty on her Disguise check. This penalty drops to -5 at 8th level.
-Elude Detection KEY:Elude Detection ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.SpellLike BENEFIT:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds.
-Slippery Mind KEY:Slippery Mind ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round.
-Shift Alignment KEY:Shift Alignment ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect.
-Death Attack KEY:Death Attack ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy.
-Fool Casting KEY:Fool Casting ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind.
-Hidden Mind KEY:Hidden Mind ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.SpellLike BENEFIT:At 9th level, a master spy gains the benefit of a constant mind blank spell at a caster level equal to her character level. The spy can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the mind blank for 1d4 rounds.
-Assumption KEY:Assumption ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Supernatural BENEFIT:The ultimate ability of the master spy is to take over another persona entirely, making it her own. As a full-round action, the spy can touch a helpless creature and shift her aura to that of her target. This confuses divination effects and spells, even ones as powerful as discern location, such that they register the spy as being the creature she has touched. This ability is not proof against the actions of deities or similarly powerful beings. The assumption of an identity lasts until the master spy ends it (a standard action) or she uses the ability on another creature.
+Art of Deception KEY:Art of Deception ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DEFINE:MasterSpyArtOfDeceptionBonus|0
+Master of Disguise KEY:Master of Disguise ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.
+Sneak Attack KEY:Sneak Attack ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack.
+Glib Lie KEY:Glib Lie ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks.
+Mask Alignment KEY:Mask Alignment ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect.
+Nonmagical Aura KEY:Nonmagical Aura ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike BENEFIT:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical.
+Superficial Knowledge KEY:Superficial Knowledge ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:A master spy gives the appearance of knowing more than she actually does. Starting at 3rd level, she can make untrained Knowledge and Profession checks pertaining to her cover or assumed identity as if she were trained and gains a bonus equal to half her level on these checks. For example, a master spy masquerading as a noblewoman can make untrained Knowledge (history) checks about the kingdom and Knowledge (nobility) checks about its noble and royal families as if she were trained, but she cannot make untrained Knowledge (nature) skill checks to identify herbs.
+Concealed Thoughts KEY:Concealed Thoughts ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:A 4th-level master spy can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts.
+Quick Change KEY:Quick Change ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a -10 penalty on her Disguise check. This penalty drops to -5 at 8th level.
+Elude Detection KEY:Elude Detection ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike BENEFIT:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds.
+Slippery Mind KEY:Slippery Mind ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round.
+Shift Alignment KEY:Shift Alignment ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect.
+Death Attack KEY:Death Attack ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary BENEFIT:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy.
+Fool Casting KEY:Fool Casting ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind.
+Hidden Mind KEY:Hidden Mind ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike BENEFIT:At 9th level, a master spy gains the benefit of a constant mind blank spell at a caster level equal to her character level. The spy can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the mind blank for 1d4 rounds.
+Assumption KEY:Assumption ~ Master Spy CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural BENEFIT:The ultimate ability of the master spy is to take over another persona entirely, making it her own. As a full-round action, the spy can touch a helpless creature and shift her aura to that of her target. This confuses divination effects and spells, even ones as powerful as discern location, such that they register the spy as being the creature she has touched. This ability is not proof against the actions of deities or similarly powerful beings. The assumption of an identity lasts until the master spy ends it (a standard action) or she uses the ability on another creature.
# Nature Warden Abilities
-Companion Bond KEY:Companion Bond ~ Nature Warden CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary DEFINE:CompanionBondLVL|0 BENEFIT:At 1st level, a nature warden's class levels stack with levels in all classes that grant an animal companion for the purpose of determining her animal companion's abilities. The nature warden and her animal companion have an empathic link like that between a wizard and his familiar. At 5th level, the nature warden's animal companion gains the same benefits the warden does when in the warden's favored terrain.
+Companion Bond KEY:Companion Bond ~ Nature Warden CATEGORY:Special Ability TYPE:ClassFeatures.Nature WardenClassFeatures.SpecialQuality.Extraordinary DEFINE:CompanionBondLVL|0 BENEFIT:At 1st level, a nature warden's class levels stack with levels in all classes that grant an animal companion for the purpose of determining her animal companion's abilities. The nature warden and her animal companion have an empathic link like that between a wizard and his familiar. At 5th level, the nature warden's animal companion gains the same benefits the warden does when in the warden's favored terrain.
# TODO: This is going to be interesting to implement, will likely need code work
-Natural Empathy KEY:Natural Empathy ~ Nature Warden CATEGORY:Special Ability TYPE:ClassFeatures.XXXClassFeatures.SpecialQuality.Extraordinary BENEFIT:For the purpose of the wild empathy ability, a nature warden's class level stacks with levels in all classes with the wild empathy ability. When in her favored terrain, a nature warden adds her favored terrain bonus to wild empathy checks. She may also choose to use wild empathy to demoralize an animal or magical beast rather than improving its attitude, as if using Intimidate rather than Diplomacy. At 4th level, a nature warden no longer suffers a penalty when using wild ...
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