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From: <ama...@us...> - 2014-04-05 05:42:47
|
Revision: 23586
http://sourceforge.net/p/pcgen/code/23586
Author: amaitland
Date: 2014-04-05 05:42:35 +0000 (Sat, 05 Apr 2014)
Log Message:
-----------
DATA-1709
Bring Pathfinder up to speed (Project)
Second Pass (Tackles Items #1 and #2)
Modified Paths:
--------------
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes.lst
Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_classes.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_abilities_classes.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/potis_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_templates.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_classes.lst
Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -126,7 +126,7 @@
Redemption ~ Lawful KEY:RedemptionL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal DESC:You have chosen to follow a lawful path. You may ignore the lawful aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. SOURCEPAGE:p.281
### BLOCK: Red Mantis Assassin
-RMA Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|TYPE=Light.Martial
+RMA Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassFeatures VISIBLE:NO AUTO:WEAPONPROF|TYPE=Light.Martial
Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESCISPI:YES DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:p.282
Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality DEFINE:SabreFightingLvl|0 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 VFEAT:Weapon Specialization (Sawtooth Sabre) SOURCEPAGE:p.282
CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4
Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -42,7 +42,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Low Templar STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Handle Animal|Intimidate|Knowledge (Local)|Knowledge (Nobility)|Knowledge (Planes)|Linguistics|Ride|Sense Motive|Stealth|Survival
###Block: Weapon & Armor Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|All Martial Weapon Proficiencies
+1 ABILITY:Class Feature|AUTOMATIC|All Martial Weapon Proficiencies
1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency
1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency
@@ -64,7 +64,7 @@
# Class Name Spell Stat Spell Type Memorize Spell Scoll Prohibited Caster level Use Spell List
CLASS:Red Mantis Assassin SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO PROHIBITED:Abjuration,Conjuration,Divination,Enchantment,Evocation,Necromancy BONUS:CASTERLEVEL|Red Mantis Assassin|CL SPELLLIST:2|Sorcerer|Wizard
###Block: Weapon & Armor Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|RMA Weapon Proficiencies
+1 ABILITY:Class Feature|AUTOMATIC|RMA Weapon Proficiencies
1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency
1 AUTO:FEAT|Armor Proficiency (Light)
###Block: Level Progression
Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -10,7 +10,7 @@
CLASS:Daughter of Urgathoa STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level Use Spell List
CLASS:Daughter of Urgathoa SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Daughter of Urgathoa|CL-5 SPELLLIST:1|Cleric
-1 BONUS:DOMAIN|NUMBER|2 ABILITY:Class Ability|AUTOMATIC|Domains
+1 BONUS:DOMAIN|NUMBER|2 ABILITY:Class Feature|AUTOMATIC|Domains
6 CAST:3,1
7 CAST:4,2
8 CAST:4,2,1
Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -120,11 +120,11 @@
###Block Oracle Curses
# Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Bonus to spell known/L Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Bonus Armor Modifiers
-Blackened KEY:Blackened ~ Oracle CATEGORY:Special Ability TYPE:OracleClassAbility.SpecialQuality.OracleCurse DESC:Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
-Wolfscarred Fa KEY:Wolfscarred Face ~ Oracle CATEGORY:Special Ability TYPE:OracleClassAbility.SpecialQuality.OracleCurse DESC:Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
+Blackened KEY:Blackened ~ Oracle CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleCurse DESC:Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
+Wolfscarred Fa KEY:Wolfscarred Face ~ Oracle CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleCurse DESC:Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
-Blackened KEY:Blackened ~ Dual-Oracle CATEGORY:Special Ability TYPE:OracleClassAbility.SpecialQuality.OracleCurse !PREABILITY:1,CATEGORY=Special Ability,Blackened ~ Oracle DESC:Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
-Wolfscarred Fa KEY:Wolfscarred Face ~ Dual-Oracle CATEGORY:Special Ability TYPE:OracleClassAbility.SpecialQuality.OracleCurse !PREABILITY:1,CATEGORY=Special Ability,Wolfscarred Face ~ Oracle DESC:Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
+Blackened KEY:Blackened ~ Dual-Oracle CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleCurse !PREABILITY:1,CATEGORY=Special Ability,Blackened ~ Oracle DESC:Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
+Wolfscarred Fa KEY:Wolfscarred Face ~ Dual-Oracle CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleCurse !PREABILITY:1,CATEGORY=Special Ability,Wolfscarred Face ~ Oracle DESC:Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. SOURCEPAGE:p.26 SPELLKNOWN:CLASS|Oracle=1|Burning Hands SPELLKNOWN:CLASS|Oracle=2|Scorching Ray,Flaming Sphere|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Wall of Fire|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Delayed Blast Fireball|PRECLASS:1,Oracle=15 SPELLLEVEL:CLASS|Cleric=1|Burning Hands SPELLLEVEL:CLASS|Cleric=2|Scorching Ray,Flaming Sphere SPELLLEVEL:CLASS|Cleric=5|Wall of Fire SPELLLEVEL:CLASS|Cleric=7|Delayed Blast Fireball BONUS:COMBAT|TOHIT|if(OracleLvl>=15,-2,-4)
###
@@ -133,7 +133,7 @@
###Block: Sorcerer BloodlineLVLBloodlines
# Ability Name Category of Ability Type Description Benefit Ability Bonus to Ability Pool Class Skill Source Page
-Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.ClassSpecialization.SorcererBloodline DESC:One of your ancestors paid the ultimate price for her beliefs. BENEFIT:One of your ancestors paid the ultimate price for her beliefs. This distant relative martyred herself out of her devout belief in a cause, and that sacrifice echoed down to her descendants, infusing them with arcane power. Your bloodline confers abilities that allow you to endure pain, resist torture, and inspire others. ABILITY:Special Ability|AUTOMATIC|Bloodline Arcana (Martyred)|Martyred Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Sacrifical Boon ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl1 ABILITY:Special Ability|AUTOMATIC|Rallying Cry ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl3|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Gift of Blood ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl9|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Sacrifical Exchange ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl15|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Eternal Martyr ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl20|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Martyred Bloodline Feat|(BloodlineFeatProgression-1)/6 CSKILL:Perform (Oratory) SOURCEPAGE:p.29
+Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.ClassSpecialization.SorcererBloodline DESC:One of your ancestors paid the ultimate price for her beliefs. BENEFIT:One of your ancestors paid the ultimate price for her beliefs. This distant relative martyred herself out of her devout belief in a cause, and that sacrifice echoed down to her descendants, infusing them with arcane power. Your bloodline confers abilities that allow you to endure pain, resist torture, and inspire others. ABILITY:Special Ability|AUTOMATIC|Bloodline Arcana (Martyred)|Martyred Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Sacrifical Boon ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl1 ABILITY:Special Ability|AUTOMATIC|Rallying Cry ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl3|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Gift of Blood ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl9|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Sacrifical Exchange ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl15|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Eternal Martyr ~ Martyred Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl20|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Martyred Bloodline Feat|(BloodlineFeatProgression-1)/6 CSKILL:Perform (Oratory) SOURCEPAGE:p.29
###Block: Sorcerer Bloodline Bonus Spells
# Ability Name Category of Ability Type Visible List of Known Class Spells by Level
@@ -141,12 +141,12 @@
###Block: Sorcerer Martyred Bloodline Abilties
# Ability Name Unique Key Output Name Category of Ability Type Source Page Aspects
-Bloodline Arcana (Martyred) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality SOURCEPAGE:p.28
-Sacrifical Boon KEY:Sacrifical Boon ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialAttack.SpellLike SOURCEPAGE:p.28 ASPECT:CheckCount|%1|3+CHA ASPECT:CheckType|Uses per Day
-Rallying Cry KEY:Rallying Cry ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Extraordinary SOURCEPAGE:p.28
-Gift of Blood KEY:Gift of Blood ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Supernatural SOURCEPAGE:p.28
-Sacrifical Exchange KEY:Sacrifical Exchange ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialAttack.SpellLike SOURCEPAGE:p.28
-Eternal Martyr KEY:Eternal Martyr ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Extraordinary SOURCEPAGE:p.28
+Bloodline Arcana (Martyred) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality SOURCEPAGE:p.28
+Sacrifical Boon KEY:Sacrifical Boon ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialAttack.SpellLike SOURCEPAGE:p.28 ASPECT:CheckCount|%1|3+CHA ASPECT:CheckType|Uses per Day
+Rallying Cry KEY:Rallying Cry ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Extraordinary SOURCEPAGE:p.28
+Gift of Blood KEY:Gift of Blood ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Supernatural SOURCEPAGE:p.28
+Sacrifical Exchange KEY:Sacrifical Exchange ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialAttack.SpellLike SOURCEPAGE:p.28
+Eternal Martyr KEY:Eternal Martyr ~ Martyred Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Extraordinary SOURCEPAGE:p.28
CATEGORY=Special Ability|Bloodline Arcana (Martyred).MOD DESC:Whenever you take damage in battle, your effective caster level increases by 1 during your next turn. This effect does not apply more than once per round.
CATEGORY=Special Ability|Sacrifical Boon ~ Martyred Bloodline.MOD DESC:As an immediate action, you can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw, or skill check you make. BENEFIT:As an immediate action, you can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw, or skill check you make. This bonus only applies as long as you use it by or during your next turnotherwise both your sacrificed hit point and the bonus are wasted. You can use this ability %1 times per day.|3+CHA
@@ -166,9 +166,9 @@
###Block: Inquisitor Inquisitions
# Ability Name Unique Key Category of Ability Type Define Ability Modify VAR Source Page
-Banishment Inquisition KEY:Banishment Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassAbility.InquisitorDomain DEFINE:DomainBanishmentLVL|0 DEFINE:DomainBanishmentDC|0 DEFINE:DomainBanishmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Righteous Awe ~ Banishment Domain ABILITY:Special Ability|AUTOMATIC|Dismissive Touch ~ Banishment Domain|PREVARGTEQ:DomainBanishmentLVL,8 BONUS:VAR|DomainBanishmentLVL|DomainLVL BONUS:VAR|DomainBanishmentDC|10+(DomainBanishmentLVL/2)+WIS BONUS:VAR|DomainBanishmentTimes|DomainPowerTimes SOURCEPAGE:p.26
-Revelation Inquisition KEY:Revelation Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassAbility.InquisitorDomain DEFINE:DomainRevelationLVL|0 DEFINE:DomainRevelationDC|0 DEFINE:DomainRevelationTimes|0 ABILITY:Special Ability|AUTOMATIC|Burn Shroud ~ Revelation Domain ABILITY:Special Ability|AUTOMATIC|Reveal Form ~ Revelation Domain|PREVARGTEQ:DomainRevelationLVL,8 BONUS:VAR|DomainRevelationLVL|DomainLVL BONUS:VAR|DomainRevelationDC|10+(DomainRevelationLVL/2)+WIS BONUS:VAR|DomainRevelationTimes|DomainPowerTimes SOURCEPAGE:p.27
-True Death Inquisition KEY:True Death Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassAbility.InquisitorDomain DEFINE:DomainTrueDeathLVL|0 DEFINE:DomainTrueDeathDC|0 DEFINE:DomainTrueDeathTimes|0 ABILITY:Special Ability|AUTOMATIC|Back to the Grave ~ TrueDeath Domain ABILITY:Special Ability|AUTOMATIC|Hallowed Rite ~ TrueDeath Domain|PREVARGTEQ:DomainTrueDeathLVL,8 BONUS:VAR|DomainTrueDeathLVL|DomainLVL BONUS:VAR|DomainTrueDeathDC|10+(DomainTrueDeathLVL/2)+WIS BONUS:VAR|DomainTrueDeathTimes|DomainPowerTimes SOURCEPAGE:p.27
+Banishment Inquisition KEY:Banishment Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassFeatures.InquisitorDomain DEFINE:DomainBanishmentLVL|0 DEFINE:DomainBanishmentDC|0 DEFINE:DomainBanishmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Righteous Awe ~ Banishment Domain ABILITY:Special Ability|AUTOMATIC|Dismissive Touch ~ Banishment Domain|PREVARGTEQ:DomainBanishmentLVL,8 BONUS:VAR|DomainBanishmentLVL|DomainLVL BONUS:VAR|DomainBanishmentDC|10+(DomainBanishmentLVL/2)+WIS BONUS:VAR|DomainBanishmentTimes|DomainPowerTimes SOURCEPAGE:p.26
+Revelation Inquisition KEY:Revelation Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassFeatures.InquisitorDomain DEFINE:DomainRevelationLVL|0 DEFINE:DomainRevelationDC|0 DEFINE:DomainRevelationTimes|0 ABILITY:Special Ability|AUTOMATIC|Burn Shroud ~ Revelation Domain ABILITY:Special Ability|AUTOMATIC|Reveal Form ~ Revelation Domain|PREVARGTEQ:DomainRevelationLVL,8 BONUS:VAR|DomainRevelationLVL|DomainLVL BONUS:VAR|DomainRevelationDC|10+(DomainRevelationLVL/2)+WIS BONUS:VAR|DomainRevelationTimes|DomainPowerTimes SOURCEPAGE:p.27
+True Death Inquisition KEY:True Death Inquisition ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorClassFeatures.InquisitorDomain DEFINE:DomainTrueDeathLVL|0 DEFINE:DomainTrueDeathDC|0 DEFINE:DomainTrueDeathTimes|0 ABILITY:Special Ability|AUTOMATIC|Back to the Grave ~ TrueDeath Domain ABILITY:Special Ability|AUTOMATIC|Hallowed Rite ~ TrueDeath Domain|PREVARGTEQ:DomainTrueDeathLVL,8 BONUS:VAR|DomainTrueDeathLVL|DomainLVL BONUS:VAR|DomainTrueDeathDC|10+(DomainTrueDeathLVL/2)+WIS BONUS:VAR|DomainTrueDeathTimes|DomainPowerTimes SOURCEPAGE:p.27
###Block: Inquisitor Inquisition descriptions
CATEGORY=Special Ability|Banishment Inquisition ~ Inquisitor Domain.MOD DESC:Your devotion to your deity is matched only by your hatred for fiends. You know the rites to cast evil outsiders back to the realms from which they hail. BENEFIT:Your devotion to your deity is matched only by your hatred for fiends. You know the rites to cast evil outsiders back to the realms from which they hail.
Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_abilities_class.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_abilities_class.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -48,7 +48,7 @@
###Block: Sorcerer Bloodlines
# Ability Name Category of Ability Type Description Ability Bonus to Ability Pool Class Skill Source Page Description of the Benefits
-Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.ClassSpecialization.SorcererBloodline DESC:A daemon lurks somewhere along your family tree. ABILITY:Special Ability|AUTOMATIC|Bloodline Arcana (Daemon)|Daemon Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Wasting Ray ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl1 ABILITY:Special Ability|AUTOMATIC|Daemonic Resistances ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl3|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Age Out ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl9|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wound Warp ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl15|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One with Abaddon ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl20|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Daemon Bloodline Feat|(BloodlineFeatProgression-1)/6 CSKILL:Heal SOURCEPAGE:p.29 BENEFIT:A daemon lurks somewhere along your family tree. Your powers derive from these soul-devouring fiends, who take pleasure and gain power from manipulating mortal frailties like aging, pestilence, famine, and the horrors of war. Your lineage gives you great insight into how to exploit the weaknesses of living beings and how to use leeched soul energy to enhance your wicked abilities
+Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.ClassSpecialization.SorcererBloodline DESC:A daemon lurks somewhere along your family tree. ABILITY:Special Ability|AUTOMATIC|Bloodline Arcana (Daemon)|Daemon Bloodline Bonus Spells ABILITY:Special Ability|AUTOMATIC|Wasting Ray ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl1 ABILITY:Special Ability|AUTOMATIC|Daemonic Resistances ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl3|PREVARGTEQ:BloodlineLVL,3|PREVARLT:BloodlineLVL,20 ABILITY:Special Ability|AUTOMATIC|Age Out ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl9|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Wound Warp ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl15|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|One with Abaddon ~ Daemon Bloodline|!PREABILITY:1,CATEGORY=Archetype,TYPE.SorcererBloodlinePowerLvl20|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Daemon Bloodline Feat|(BloodlineFeatProgression-1)/6 CSKILL:Heal SOURCEPAGE:p.29 BENEFIT:A daemon lurks somewhere along your family tree. Your powers derive from these soul-devouring fiends, who take pleasure and gain power from manipulating mortal frailties like aging, pestilence, famine, and the horrors of war. Your lineage gives you great insight into how to exploit the weaknesses of living beings and how to use leeched soul energy to enhance your wicked abilities
###Block: Sorcerer Bloodline Bonus Spells
# Ability Name Category of Ability Type Visible List of Known Class Spells by Level
@@ -56,12 +56,12 @@
###Block: Sorcerer Daemonic Bloodline Abilties
# Ability Name Unique Key Output Name Category of Ability Type Define Description Modify VAR Damage Reduction Source Page Aspects
-Bloodline Arcana (Daemon) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality DESC:Whenever you cast a spell that kills one or more living creatures with an Intelligence score of 3 or higher, the caster level of any spell you cast in the next round increases by +1 for each creature your first spell killed. This ability does not stack with other effects that increase your effective caster level, and you cannot gain a bonus greater than %1 (1/2 your Charisma modifier, minimum 1). The second spell you cast must be of an equal or lower level than the first one.|max(CHA/2,1) SOURCEPAGE:p.28
-Wasting Ray KEY:Wasting Ray ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialAttack.SpellLike DESC:As a standard action, you can impose either starvation or thirst upon a living creature you can see within 30 feet. This requires the creature to make a Constitution check each round (DC 10 + 1 for each previous check) to avoid taking 1d6 points of nonlethal damage. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger. You can use this ability %1 times per day, but can only apply it once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect.|3+CHA SOURCEPAGE:p.28 ASPECT:CheckCount|%1|3+CHA ASPECT:CheckType|Uses per Day
-Daemonic Resistances KEY:Daemonic Resistances ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Extraordinary DEFINE:DaemonicResistance|0 DEFINE:DaemonicResistanceSave|0 DESC:You gain Acid Resistance %1 and a +%2 bonus on saving throws made against poison and death effects.|DaemonicResistance|DaemonicResistanceSave BONUS:VAR|DaemonicResistanceSave|2|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DaemonicResistanceSave|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|DaemonicResistance|5|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DaemonicResistance|5|PREVARGTEQ:BloodlineLVL,9 SOURCEPAGE:p.28 ASPECT:SaveBonus|+%1 vs. poison and death effects|DaemonicResistanceSave
-Age Out KEY:Age Out ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Supernatural DESC:You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a standard action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. SOURCEPAGE:p.28
-Wound Warp KEY:Wound Warp ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialAttack.SpellLike DEFINE:WoundWarpDistance|0 DEFINE:WoundWarpDC|0 DESC:You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a standard action DESC:once|PREVARGTEQ:BloodlineLVL,20|PREVARLT:BloodlineLVL,20 DESC:twice|PREVARGTEQ:BloodlineLVL,20 DESC:per day, you can teleport to an unoccupied square adjacent to any dead creature within %1 feet. Any creatures adjacent to the square you teleport to take 4d6 points of acid damage as you burst into being and shower them with acidic bile. Creatures that make successful Reflex saves (DC %2) take half damage. This ability otherwise functions like Dimension Door. BONUS:VAR|WoundWarpDistance|10*BloodlineLVL BONUS:VAR|WoundWarpDC|10+(BloodlineLVL/2)+CHA SOURCEPAGE:p.28
-One with Abaddon KEY:One with Abaddon ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassAbility.SpecialQuality.Extraordinary DESC:Your body embraces the unspeakable power of your daemon lineage. You gain immunity to acid, death effects, and poison. You also gain DR 5/good or silver and resistance to cold 10, electricity 10, and fire 10. DR:5/Good or Silver SOURCEPAGE:p.28
+Bloodline Arcana (Daemon) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality DESC:Whenever you cast a spell that kills one or more living creatures with an Intelligence score of 3 or higher, the caster level of any spell you cast in the next round increases by +1 for each creature your first spell killed. This ability does not stack with other effects that increase your effective caster level, and you cannot gain a bonus greater than %1 (1/2 your Charisma modifier, minimum 1). The second spell you cast must be of an equal or lower level than the first one.|max(CHA/2,1) SOURCEPAGE:p.28
+Wasting Ray KEY:Wasting Ray ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialAttack.SpellLike DESC:As a standard action, you can impose either starvation or thirst upon a living creature you can see within 30 feet. This requires the creature to make a Constitution check each round (DC 10 + 1 for each previous check) to avoid taking 1d6 points of nonlethal damage. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger. You can use this ability %1 times per day, but can only apply it once every 24 hours to any given creature. Creatures that do not need to eat are immune to this effect.|3+CHA SOURCEPAGE:p.28 ASPECT:CheckCount|%1|3+CHA ASPECT:CheckType|Uses per Day
+Daemonic Resistances KEY:Daemonic Resistances ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Extraordinary DEFINE:DaemonicResistance|0 DEFINE:DaemonicResistanceSave|0 DESC:You gain Acid Resistance %1 and a +%2 bonus on saving throws made against poison and death effects.|DaemonicResistance|DaemonicResistanceSave BONUS:VAR|DaemonicResistanceSave|2|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DaemonicResistanceSave|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|DaemonicResistance|5|PREVARGTEQ:BloodlineLVL,3 BONUS:VAR|DaemonicResistance|5|PREVARGTEQ:BloodlineLVL,9 SOURCEPAGE:p.28 ASPECT:SaveBonus|+%1 vs. poison and death effects|DaemonicResistanceSave
+Age Out KEY:Age Out ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Supernatural DESC:You gain the ability to instantly recover from most harmful effects by temporarily aging yourself decades in a matter of moments. As a standard action, you can shift your effective age to the next highest aging step (for example, from adulthood to middle age). Each time you do this, any debilitating condition or effect currently affecting you that initially allowed a Will or Fortitude saving throw immediately ends. When you age yourself in this way, you take the normal penalties associated with growing older but gain none of the benefits. You cannot use this power to age beyond venerable, recover hit point damage, or remove effects that did not or do not allow a Will or Fortitude saving throw to negate. You return to your actual age 24 hours after the last time you used this ability, and all penalties to ability scores as a result of advanced age are then removed. SOURCEPAGE:p.28
+Wound Warp KEY:Wound Warp ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialAttack.SpellLike DEFINE:WoundWarpDistance|0 DEFINE:WoundWarpDC|0 DESC:You gain the ability to travel across the battlefield by literally erupting from the fatal wounds of deceased creatures. As a standard action DESC:once|PREVARGTEQ:BloodlineLVL,20|PREVARLT:BloodlineLVL,20 DESC:twice|PREVARGTEQ:BloodlineLVL,20 DESC:per day, you can teleport to an unoccupied square adjacent to any dead creature within %1 feet. Any creatures adjacent to the square you teleport to take 4d6 points of acid damage as you burst into being and shower them with acidic bile. Creatures that make successful Reflex saves (DC %2) take half damage. This ability otherwise functions like Dimension Door. BONUS:VAR|WoundWarpDistance|10*BloodlineLVL BONUS:VAR|WoundWarpDC|10+(BloodlineLVL/2)+CHA SOURCEPAGE:p.28
+One with Abaddon KEY:One with Abaddon ~ Daemon Bloodline CATEGORY:Special Ability TYPE:SorcererClassFeatures.SpecialQuality.Extraordinary DESC:Your body embraces the unspeakable power of your daemon lineage. You gain immunity to acid, death effects, and poison. You also gain DR 5/good or silver and resistance to cold 10, electricity 10, and fire 10. DR:5/Good or Silver SOURCEPAGE:p.28
#
# End
Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst 2014-04-05 05:29:04 UTC (rev 23585)
+++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst 2014-04-05 05:42:35 UTC (rev 23586)
@@ -29,7 +29,7 @@
White Hair Strangle KEY:Witch White-Haired Witch ~ White Hair Strangle CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When your hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components. SOURCEPAGE:p.23
Rogue Talents KEY:Witch White-Haired Witch ~ Rogue Talents CATEGORY:Special Ability TYPE:Internal.WitchHex12.WitchHex14.WitchHex16.WitchHex18.WitchHex20 DEFINE:RogueTalentLVL|0 BONUS:ABILITYPOOL|White-Haired Witch Rogue Talent|(RogueTalentLVL-8)/2 BONUS:VAR|RogueTalentLVL|WitchLVL
# Yokai Hunter
-Favored Yokai KEY:Ranger Yokai Hunter ~ Favored Yokai CATEGORY:Special Ability TYPE:Internal.ClassAbility DEFINE:FavoredBase|2 DEFINE:RangerFavoredEnemyLVL|0 DEFINE:RangerFavoredEnemyCount|0 DEFINE:FavoredYokaiIdentifyBonus|0 BONUS:ABILITYPOOL|Favored Yokai|RangerFavoredEnemyCount BONUS:VAR|RangerFavoredEnemyCount|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredYokaiIdentifyBonus|RangerFavoredEnemyLVL+CHA
+Favored Yokai KEY:Ranger Yokai Hunter ~ Favored Yokai CATEGORY:Special Ability TYPE:Internal.ClassFeatures DEFINE:FavoredBase|2 DEFINE:RangerFavoredEnemyLVL|0 DEFINE:RangerFavoredEnemyCount|0 DEFINE:FavoredYokaiIdentifyBonus|0 BONUS:ABILITYPOOL|Favored Yokai|RangerFavoredEnemyCount BONUS:VAR|RangerFavoredEnemyCount|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredYokaiIdentifyBonus|RangerFavoredEnemyLVL+CHA
Favored Yokai (Aberration) CATEGORY:Special Ability TYPE:FavoredYokai.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredAberration|FavoredBase DESC:You gain a +%1 bonus on attack rolls and damage roll against aberrations.|FavoredAberration SOURCEPAGE:p.23 ASPECT:Ability Benefit|+%1|FavoredAberration BENEFIT:Whenever you see an aberration that is disguised or has not made its otherworldly essence known, you gain an automatic check to identify the creature as such. To make this check, you roll 1d20+%1 (DC 10 + 1/2 the yokai's Hit Dice + the yokai's Cha modifier). A successful check means that you recognize the creature's ties to the spiritual world. Regardless of whether the check is successful, you gain a +%2 bonus on weapon attack and damage rolls against aberrations.|FavoredYokaiIdentifyBonus|FavoredAberration
Favored Yokai (Dragon) CATEGORY:Special Ability TYPE:FavoredYokai.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredDragon|FavoredBase DESC:You gain a +%1 bonus on attack rolls and damage roll against dragons.|FavoredDragon SOURCEPAGE:p.23 ASPECT:Ability Benefit|+%1|FavoredDragon BENEFIT:Whenever you see a dragon that is disguised or has not made its otherworldly essence known, you gain an automatic check to identify the creature as such. To make this check, you roll 1d20+%1 (DC 10 + 1/2 the yokai's Hit Dice + the yokai's Cha modifier). A successful check means that you recognize the creature's ties to the spiritual world. Regardless of whether the check is successful, you gain a +%2 bonus on weapon attack and damage rolls against dragons.|FavoredYokaiIdentifyBonus|FavoredDragon
Favored Yokai (Fey) CATEGORY:Special Ability TYPE:FavoredYokai.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredFey|FavoredBase DESC:You gain a +%1 bonus on attack rolls and damage roll against fey.|FavoredFey SOURCEPAGE:p.23 ASPECT:Ability Benefit|+%1|FavoredFey BENEFIT:Whenever you see a fey that is disguised or has not made its otherworldly essence known, you gain an automatic check to identify the creature as such. To make this check, you roll 1d20+%1 (DC 10 + 1/2 the yokai's Hit Dice + the yokai's Cha modifier). A successful check means that you recognize the creature's ties to the spiritual world. Regardless of whether the check is successful, you gain a +%2 bonus on weapon attack and damage rolls against fey.|FavoredYokaiIdentifyBonus|FavoredFey
Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilitycategories...
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