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From: <ama...@us...> - 2014-04-05 05:29:54
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Revision: 23585
http://sourceforge.net/p/pcgen/code/23585
Author: amaitland
Date: 2014-04-05 05:29:04 +0000 (Sat, 05 Apr 2014)
Log Message:
-----------
DATA-1709
Bring Pathfinder up to speed (Project)
First Pass (Tackles Items #1 and #2)
Modified Paths:
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Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilitycategories.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst
Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst
Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-04-05 05:11:37 UTC (rev 23584)
+++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-04-05 05:29:04 UTC (rev 23585)
@@ -175,17 +175,17 @@
Fire KEY:Elemental Fist ~ Fire CATEGORY:Internal TYPE:ElementalFistChoice
###Block: Favored terrain for equipment
-Favored Terrain (Cold) KEY:Favored Terrain Cold ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainCold|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in cold terrain|FavoredTerrainCold MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainCold BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in cold terrain (ice, glaciers, snow, and tundra). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainCold
-Favored Terrain (Desert) KEY:Favored Terrain Desert ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainDesert|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in desert terrain|FavoredTerrainDesert MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainDesert BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in desert terrain (sand and wastelands). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainDesert
-Favored Terrain (Forest) KEY:Favored Terrain Forest ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainForest|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in forest terrain|FavoredTerrainForest MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainForest BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in forest terrain (coniferous and deciduous). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainForest
-Favored Terrain (Jungle) KEY:Favored Terrain Jungle ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainJungle|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in jungle terrain|FavoredTerrainJungle MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainJungle BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in jungle terrain . Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainJungle
-Favored Terrain (Mountain) KEY:Favored Terrain Mountain ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainMountains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in mountain terrain|FavoredTerrainMountains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainMountains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in mountain terrain (including hills). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainMountains
-Favored Terrain (Plains) KEY:Favored Terrain Plains ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainPlains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in plains terrain|FavoredTerrainPlains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainPlains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in plains terrain. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainPlains
-Favored Terrain (Plane) KEY:Favored Terrain Plane ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainPlains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on your chosen plane|FavoredTerrainPlains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainPlains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on your chosen plane. Likewise, you get a +%1 bonus on initiative checks when on that plane. If you desire, you leave no trail on that plane and cannot be tracked.|FavoredTerrainPlanes
-Favored Terrain (Swamp) KEY:Favored Terrain Swamp ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainSwamp|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in swamp terrain|FavoredTerrainSwamp MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainSwamp BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in swamp terrain. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainSwamp
-Favored Terrain (Underground) KEY:Favored Terrain Underground ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainUnderground|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in underground terrain|FavoredTerrainUnderground MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainUnderground BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in underground terrain (caves and dungeons). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainUnderground
-Favored Terrain (Urban) KEY:Favored Terrain Urban ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainUrban|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in urban terrain|FavoredTerrainUrban MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainUrban BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in urban terrain (buildings, streets, and sewers). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainUrban
-Favored Terrain (Water) KEY:Favored Terrain Water ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassAbility.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainWater|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked above or below the water surface|FavoredTerrainWater MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainWater BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills above or below the water surface. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainWater
+Favored Terrain (Cold) KEY:Favored Terrain Cold ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainCold|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in cold terrain|FavoredTerrainCold MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainCold BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in cold terrain (ice, glaciers, snow, and tundra). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainCold
+Favored Terrain (Desert) KEY:Favored Terrain Desert ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainDesert|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in desert terrain|FavoredTerrainDesert MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainDesert BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in desert terrain (sand and wastelands). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainDesert
+Favored Terrain (Forest) KEY:Favored Terrain Forest ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainForest|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in forest terrain|FavoredTerrainForest MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainForest BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in forest terrain (coniferous and deciduous). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainForest
+Favored Terrain (Jungle) KEY:Favored Terrain Jungle ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainJungle|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in jungle terrain|FavoredTerrainJungle MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainJungle BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in jungle terrain . Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainJungle
+Favored Terrain (Mountain) KEY:Favored Terrain Mountain ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainMountains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in mountain terrain|FavoredTerrainMountains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainMountains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in mountain terrain (including hills). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainMountains
+Favored Terrain (Plains) KEY:Favored Terrain Plains ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainPlains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in plains terrain|FavoredTerrainPlains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainPlains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in plains terrain. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainPlains
+Favored Terrain (Plane) KEY:Favored Terrain Plane ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainPlains|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on your chosen plane|FavoredTerrainPlains MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainPlains BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on your chosen plane. Likewise, you get a +%1 bonus on initiative checks when on that plane. If you desire, you leave no trail on that plane and cannot be tracked.|FavoredTerrainPlanes
+Favored Terrain (Swamp) KEY:Favored Terrain Swamp ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainSwamp|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in swamp terrain|FavoredTerrainSwamp MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainSwamp BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in swamp terrain. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainSwamp
+Favored Terrain (Underground) KEY:Favored Terrain Underground ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainUnderground|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in underground terrain|FavoredTerrainUnderground MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainUnderground BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in underground terrain (caves and dungeons). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainUnderground
+Favored Terrain (Urban) KEY:Favored Terrain Urban ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainUrban|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked in urban terrain|FavoredTerrainUrban MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainUrban BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in urban terrain (buildings, streets, and sewers). Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainUrban
+Favored Terrain (Water) KEY:Favored Terrain Water ~ Equipment CATEGORY:Special Ability VISIBLE:EXPORT TYPE:RangerClassFeatures.SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainWater|0 DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked above or below the water surface|FavoredTerrainWater MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainWater BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills above or below the water surface. Likewise, you get a +%1 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.|FavoredTerrainWater
#
# EOF
Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-04-05 05:11:37 UTC (rev 23584)
+++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-04-05 05:29:04 UTC (rev 23585)
@@ -62,65 +62,65 @@
###Block: Alchemist class features
# Ability Name Unique Key Category of Ability Type Visible Define Description Template Automatically Added to Inventory Automatically Gained Feat Ability Bonus to skill Modify VAR Weapon prof. bonus Source Page Aspects Description of the Benefits Temporary Bonus
Free Formula Book CATEGORY:Internal TEMPLATE:Formula Book
-Alchemy KEY:Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Supernatural DEFINE:AlchemistAlchemyLVL|0 DEFINE:AlchemistAlchemyBonus|0 DESC:When using Craft (Alchemy) to create an alchemical item, you gains a +%1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.|AlchemistAlchemyBonus BONUS:SKILL|Craft (Alchemy/Create item)|AlchemistAlchemyBonus|TYPE=Competence BONUS:VAR|AlchemistAlchemyBonus|AlchemistAlchemyLVL SOURCEPAGE:p.26
+Alchemy KEY:Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Supernatural DEFINE:AlchemistAlchemyLVL|0 DEFINE:AlchemistAlchemyBonus|0 DESC:When using Craft (Alchemy) to create an alchemical item, you gains a +%1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.|AlchemistAlchemyBonus BONUS:SKILL|Craft (Alchemy/Create item)|AlchemistAlchemyBonus|TYPE=Competence BONUS:VAR|AlchemistAlchemyBonus|AlchemistAlchemyLVL SOURCEPAGE:p.26
# COMMENT: Need to alter the Damage Bonus to INT.
-Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.Supernatural.Checklist DEFINE:AlchemistBombLVL|0 DEFINE:AlchemistBombTimes|0 DEFINE:AlchemistBombDiceSize|6 DEFINE:AlchemistBombAdditionalDice|0 DEFINE:AlchemistBombDamageBonus|INT DEFINE:AlchemistBombSplashDamage|1+AlchemistBombAdditionalDice+AlchemistBombDamageBonus DEFINE:AlchemistBombDC|0 DESC:You can use %1 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC AUTO:EQUIP|Bomb ABILITY:Natural Attack|AUTOMATIC|Bomb BONUS:VAR|AlchemistBombDC|10+(AlchemistBombLVL/2)+INT BONUS:VAR|AlchemistBombTimes|AlchemistBombLVL+INT BONUS:VAR|AlchemistBombAdditionalDice|(AlchemistBombLVL-1)/2 BONUS:WEAPONPROF=Bomb|DAMAGE|AlchemistBombDamageBonus|TYPE=Class SOURCEPAGE:p.27 ASPECT:CheckCount|%1|AlchemistBombTimes ASPECT:CheckType|Uses per Day BENEFIT:You are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that you can hurl at your enemies. You can use %1 bombs each day. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, you must use a small vial containing an ounce of liquid catalyst - you can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day - once created, a catalyst vial remains usable for years. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC
-Brew Potion KEY:Brew Potion ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DESC:You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat. AUTO:FEAT|Brew Potion SOURCEPAGE:p.27
-Mutagen KEY:Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Supernatural DEFINE:AlchemistMutagenLVL|0 DEFINE:AlchemistMutagenDuration|0 DEFINE:AlchemistMutagenDC|0 DESC:You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for %1 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC %2 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|AlchemistMutagenDuration|AlchemistMutagenDC ABILITY:Special Ability|AUTOMATIC|Mutagen Constitution ~ Alchemist|Mutagen Dexterity ~ Alchemist|Mutagen Strength ~ Alchemist BONUS:VAR|AlchemistMutagenDuration|AlchemistMutagenLVL*10 BONUS:VAR|AlchemistMutagenDC|10+(AlchemistMutagenLVL/2)+INT SOURCEPAGE:p.27
-Mutagen Strength KEY:Mutagen Strength ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|STR|4|TYPE=Alchemical TEMPBONUS:PC|STAT|INT|-2
-Mutagen Dexterity KEY:Mutagen Dexterity ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|DEX|4|TYPE=Alchemical TEMPBONUS:PC|STAT|WIS|-2
-Mutagen Constitution KEY:Mutagen Constitution ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|CON|4|TYPE=Alchemical TEMPBONUS:PC|STAT|CHA|-2
+Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.Supernatural.Checklist DEFINE:AlchemistBombLVL|0 DEFINE:AlchemistBombTimes|0 DEFINE:AlchemistBombDiceSize|6 DEFINE:AlchemistBombAdditionalDice|0 DEFINE:AlchemistBombDamageBonus|INT DEFINE:AlchemistBombSplashDamage|1+AlchemistBombAdditionalDice+AlchemistBombDamageBonus DEFINE:AlchemistBombDC|0 DESC:You can use %1 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC AUTO:EQUIP|Bomb ABILITY:Natural Attack|AUTOMATIC|Bomb BONUS:VAR|AlchemistBombDC|10+(AlchemistBombLVL/2)+INT BONUS:VAR|AlchemistBombTimes|AlchemistBombLVL+INT BONUS:VAR|AlchemistBombAdditionalDice|(AlchemistBombLVL-1)/2 BONUS:WEAPONPROF=Bomb|DAMAGE|AlchemistBombDamageBonus|TYPE=Class SOURCEPAGE:p.27 ASPECT:CheckCount|%1|AlchemistBombTimes ASPECT:CheckType|Uses per Day BENEFIT:You are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that you can hurl at your enemies. You can use %1 bombs each day. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, you must use a small vial containing an ounce of liquid catalyst - you can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day - once created, a catalyst vial remains usable for years. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC
+Brew Potion KEY:Brew Potion ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat. AUTO:FEAT|Brew Potion SOURCEPAGE:p.27
+Mutagen KEY:Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Supernatural DEFINE:AlchemistMutagenLVL|0 DEFINE:AlchemistMutagenDuration|0 DEFINE:AlchemistMutagenDC|0 DESC:You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for %1 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC %2 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|AlchemistMutagenDuration|AlchemistMutagenDC ABILITY:Special Ability|AUTOMATIC|Mutagen Constitution ~ Alchemist|Mutagen Dexterity ~ Alchemist|Mutagen Strength ~ Alchemist BONUS:VAR|AlchemistMutagenDuration|AlchemistMutagenLVL*10 BONUS:VAR|AlchemistMutagenDC|10+(AlchemistMutagenLVL/2)+INT SOURCEPAGE:p.27
+Mutagen Strength KEY:Mutagen Strength ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|STR|4|TYPE=Alchemical TEMPBONUS:PC|STAT|INT|-2
+Mutagen Dexterity KEY:Mutagen Dexterity ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|DEX|4|TYPE=Alchemical TEMPBONUS:PC|STAT|WIS|-2
+Mutagen Constitution KEY:Mutagen Constitution ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal VISIBLE:NO TEMPBONUS:PC|COMBAT|AC|2|TYPE=NaturalArmor TEMPBONUS:PC|STAT|CON|4|TYPE=Alchemical TEMPBONUS:PC|STAT|CHA|-2
-Throw Anything KEY:Throw Anything ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.Extraordinary DESC:You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. AUTO:FEAT|Throw Anything BONUS:WEAPONPROF=TYPE.Splash|DAMAGE|INT|TYPE=Class SOURCEPAGE:p.27
-Poison Resistance KEY:Poison Resistance ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DEFINE:AlchemistPoisonResistanceBonus|0 DEFINE:AlchemistPoisonLVL|0 DESC:You gain a +%1 bonus on all saving throws against poison.|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 DESC:You are completely immune to poison.|PREVAREQ:AlchemistPoisonLVL,4 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,1 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,2 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,3 SOURCEPAGE:p.31 ASPECT:SaveBonus|+%1 vs. poison|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 DEFINE:AlchemistPoisonLVL|0 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance2 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,5|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,8|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,10|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonImmunity ABILITY:Special Ability|AUTOMATIC|Immunity to Poison|PREVAREQ:AlchemistPoisonLVL,4
-Poison Use KEY:Poison Use ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a weapon. SOURCEPAGE:p.31
-Swift Alchemy KEY:Swift Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DESC:You can create alchemical items with astounding speed. It takes you half the normal amount of time to create alchemical items, and you can apply poison to a weapon as a move action. SOURCEPAGE:p.31
-Swift Poisoning KEY:Swift Poisoning ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DESC:You can apply a dose of poison to a weapon as a swift action. SOURCEPAGE:p.31
-Persistent Mutagen KEY:Persistent Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Supernatural DEFINE:AlchemistPersistentMutagenLVL|0 DEFINE:AlchemistPersistentMutagenDuration|0 DESC:The effects of your mutagens last for %1 hours.|AlchemistPersistentMutagenDuration BONUS:VAR|AlchemistPersistentMutagenDuration|AlchemistPersistentMutagenLVL SOURCEPAGE:p.31
-Instant Alchemy KEY:Instant Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.Extraordinary DESC:You can create alchemical items with almost supernatural speed. You can create any alchemical item as a full-round action if you succeed at the Craft (Alchemy) check and have the appropriate resources at hand to fund the creation. You can apply poison to a weapon as an immediate action.
+Throw Anything KEY:Throw Anything ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialAttack.Extraordinary DESC:You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. AUTO:FEAT|Throw Anything BONUS:WEAPONPROF=TYPE.Splash|DAMAGE|INT|TYPE=Class SOURCEPAGE:p.27
+Poison Resistance KEY:Poison Resistance ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DEFINE:AlchemistPoisonResistanceBonus|0 DEFINE:AlchemistPoisonLVL|0 DESC:You gain a +%1 bonus on all saving throws against poison.|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 DESC:You are completely immune to poison.|PREVAREQ:AlchemistPoisonLVL,4 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,1 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,2 BONUS:VAR|AlchemistPoisonResistanceBonus|2|PREVARGTEQ:AlchemistPoisonLVL,3 SOURCEPAGE:p.31 ASPECT:SaveBonus|+%1 vs. poison|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonLVL,4 DEFINE:AlchemistPoisonLVL|0 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance2 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,5|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,8|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6 BONUS:VAR|AlchemistPoisonLVL|1|PREVARGTEQ:AlchemistLVL,10|!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonImmunity ABILITY:Special Ability|AUTOMATIC|Immunity to Poison|PREVAREQ:AlchemistPoisonLVL,4
+Poison Use KEY:Poison Use ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a weapon. SOURCEPAGE:p.31
+Swift Alchemy KEY:Swift Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can create alchemical items with astounding speed. It takes you half the normal amount of time to create alchemical items, and you can apply poison to a weapon as a move action. SOURCEPAGE:p.31
+Swift Poisoning KEY:Swift Poisoning ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can apply a dose of poison to a weapon as a swift action. SOURCEPAGE:p.31
+Persistent Mutagen KEY:Persistent Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Supernatural DEFINE:AlchemistPersistentMutagenLVL|0 DEFINE:AlchemistPersistentMutagenDuration|0 DESC:The effects of your mutagens last for %1 hours.|AlchemistPersistentMutagenDuration BONUS:VAR|AlchemistPersistentMutagenDuration|AlchemistPersistentMutagenLVL SOURCEPAGE:p.31
+Instant Alchemy KEY:Instant Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can create alchemical items with almost supernatural speed. You can create any alchemical item as a full-round action if you succeed at the Craft (Alchemy) check and have the appropriate resources at hand to fund the creation. You can apply poison to a weapon as an immediate action.
# Bomb Attack Output
-Bomb CATEGORY:Natural Attack TYPE:AlchemistClassAbility.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|2 DESC:[+%1d6 bonus damage, included in total damage]|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult
+Bomb CATEGORY:Natural Attack TYPE:AlchemistClassFeatures.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|2 DESC:[+%1d6 bonus damage, included in total damage]|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult
#
CATEGORY=Natural Attack|Bomb.MOD BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Greater Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Throw Anything
# For Special Attack Notes, you may either use DESC:x, or ASPECT:NaturalAttackNotes|x ASPECT would be used for just one note, DESC can take PRExxx and would be ideal if your attack can be given other things, such as level based increases.
###Block: Alchemist discovery class features internal abilities
# Ability Name Unique Key Category of Ability Type Visible Define Bonus to Ability Pool Modify VAR Source Page
-Discovery KEY:Discovery ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.Internal.ClassAbility VISIBLE:NO DEFINE:AlchemistDiscoveryLVL|0 DEFINE:AlchemistDiscoveryDC|0 BONUS:ABILITYPOOL|Alchemist Discovery|AlchemistDiscoveryLVL/2 BONUS:VAR|AlchemistDiscoveryDC|10+(AlchemistDiscoveryLVL/2)+INT SOURCEPAGE:p.27
-Grand Discovery KEY:Grand Discovery ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassAbility.Internal.ClassAbility VISIBLE:NO BONUS:ABILITYPOOL|Alchemist Grand Discovery|1 BONUS:ABILITYPOOL|Alchemist Discovery|2 SOURCEPAGE:p.31
+Discovery KEY:Discovery ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal.ClassFeatures VISIBLE:NO DEFINE:AlchemistDiscoveryLVL|0 DEFINE:AlchemistDiscoveryDC|0 BONUS:ABILITYPOOL|Alchemist Discovery|AlchemistDiscoveryLVL/2 BONUS:VAR|AlchemistDiscoveryDC|10+(AlchemistDiscoveryLVL/2)+INT SOURCEPAGE:p.27
+Grand Discovery KEY:Grand Discovery ~ Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.Internal.ClassFeatures VISIBLE:NO BONUS:ABILITYPOOL|Alchemist Grand Discovery|1 BONUS:ABILITYPOOL|Alchemist Discovery|2 SOURCEPAGE:p.31
###Block: Alchemist discoveries
# Ability Name Unique Key Category of Ability Type Required Ability Var. Min. Value Description
-Acid Bomb* KEY:Discovery ~ Acid Bomb CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.AlchemistDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.
-Combine Extracts KEY:Discovery ~ Combine Extracts CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.AlchemistDiscovery PREVARGTEQ:AlchemistLVL,8 DESC:When the alchemist creates an extract, he can place two formulae into one extract. When the extract is consumed, both formulae take effect. This extract has a level two levels higher than the highest-level formulae placed in the extract.
-Concentrate Poison KEY:Discovery ~ Concentrate Poison CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.AlchemistDiscovery DESC:The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50%% and the save DC increases by +2. This poison must be used within 1 hour of its creation or it is ruined.
-Concussive Bomb* KEY:Discovery ~ Concussive Bomb CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.AlchemistDiscovery PREVARGTEQ:AlchemistLVL,6 DESC:When the alchemist creates a bomb, he can choose to have it inflict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save.
-Delayed Bomb KEY:Discovery ~ Delayed Bomb CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialAttack.AlchemistDiscovery PREVARGTEQ:AlchemistLVL,8 DESC:The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier).
-Dilution KEY:Discovery ~ Dilution CATEGORY:Special Ability TYPE:AlchemistClassAbility.SpecialQuality.AlchemistDiscovery PREVARGTEQ:Alch...
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