From: <evi...@us...> - 2013-08-26 02:38:59
|
Revision: 21242 http://sourceforge.net/p/pcgen/code/21242 Author: evilmynex Date: 2013-08-26 02:38:53 +0000 (Mon, 26 Aug 2013) Log Message: ----------- Updated Deprecated tags PREAPPLY and DEFINE:LOCK. to current standards Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_abc.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_def.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_stu.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_vw.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_races_vw.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_skills.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_templates.lst Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_abc.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_abc.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_abc.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -132,7 +132,7 @@ ###Block: Attic Whisperer abilities # Ability Name Unique Key Category of Ability Type Define Description Save checks bonus Combat bonus Modify VAR Source Page Aspects -Aura of Sobs KEY:Aura of Sobs ~ Attic Whisperer CATEGORY:Special Ability TYPE:Aura.Supernatural DESC:All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a -1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action. This is a sonic, mind-affecting effect. BONUS:CHECKS|Will|-1|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|-1|PREAPPLY:ANYPC BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|-1|PREAPPLY:ANYPC SOURCEPAGE:p.34 ASPECT:Ability Benefit|(10 ft.) +Aura of Sobs KEY:Aura of Sobs ~ Attic Whisperer CATEGORY:Special Ability TYPE:Aura.Supernatural DESC:All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a -1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action. This is a sonic, mind-affecting effect. TEMPBONUS:ANYPC|CHECKS|Will|-1 TEMPBONUS:ANYPC|COMBAT|TOHIT|-1 TEMPBONUS:ANYPC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|-1 SOURCEPAGE:p.34 ASPECT:Ability Benefit|(10 ft.) Steal Breath KEY:Steal Breath ~ Attic Whisperer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AtticWhispererStealBreathDC|10+TL/2+CHA DESC:A creature bit by an attic whisperer must make a DC %1 Will save or become fatigued for 1 hour. A fatigued creature that is bitten is instead exhausted for 1 hour, and an exhausted creature falls asleep for 1 hour if bitten. The sleeper can only be roused by killing the attic whisperer or by using dispel magic, remove curse, or similar effects.|AtticWhispererStealBreathDC BONUS:VAR|AtticWhispererStealBreathDC|2|PREFEAT:1,Ability Focus (Steal Breath) SOURCEPAGE:p.34 ASPECT:Ability Benefit|(bite) Steal Voice KEY:Steal Voice ~ Attic Whisperer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AtticWhispererStealVoiceDC|10+TL/2+CHA DESC:Any creature hit by an attic whisperer's touch must make a DC %1 Will save or lose its ability to speak for 1 hour. During that time, the creature cannot talk, cast spells with verbal components, use auditory bardic performances, or use any other ability that requires speech. Once an attic whisperer has stolen a creature's voice, it can perfectly mimic that voice at any time, even after its victim's voice has returned, and while using that voice can speak any languages the victim knew. Those familiar with an individual's voice can make a Sense Motive chec kopposed by the attic whisperer's Bluff check to realize a mimicked voice is inauthentic.|AtticWhispererStealVoiceDC BONUS:VAR|AtticWhispererStealVoiceDC|2|PREFEAT:1,Ability Focus (Steal Voice) SOURCEPAGE:p.34 ASPECT:Ability Benefit|(touch) @@ -241,7 +241,7 @@ # Ability Name Unique Key Category of Ability Type Define Description Combat bonus Modify VAR Source Page Aspects Black Bile KEY:Black Bile ~ Charda CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ChardaBlackBileDC|10+TL/2+CON DESC:A charda's body seethes with freezing black bile. Its supernaturally cold, black bile is the source of the additional cold damage when a charda bites a creature. As a standard action, a charda can expel its full store of bile as a breath weapon that can take the form of a 60-food line or a 30-foot cone. All creatures in this area take 8d6 points of cold damage (DC %1 Reflex half). A charda can use this breath weapon once every 1d4 rounds - while its black bile is recharging, it does not deal additional cold damage with its bite.|ChardaBlackBileDC BONUS:VAR|ChardaBlackBileDC|2|PREFEAT:1,Ability Focus (Black Bile) SOURCEPAGE:p.55 Cold KEY:Cold ~ Charda CATEGORY:Special Ability TYPE:SpecialAttack ASPECT:Ability Benefit|(claw, 1d6) -Cold Vigor KEY:Cold Vigor ~ Charda CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When a charda is in a cold environment, it becomes more animated and gains a +1 racial bonus on attack rolls and weapon damage rolls. BONUS:COMBAT|TOHIT|1|TYPE=Racial|PREAPPLY:PC BONUS:COMBAT|DAMAGE.Weapon|1|TYPE=Racial|PREAPPLY:PC SOURCEPAGE:p.55 +Cold Vigor KEY:Cold Vigor ~ Charda CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When a charda is in a cold environment, it becomes more animated and gains a +1 racial bonus on attack rolls and weapon damage rolls. TEMPBONUS:PC|COMBAT|TOHIT|1|TYPE=Racial TEMPBONUS:PC|COMBAT|DAMAGE.Weapon|1|TYPE=Racial SOURCEPAGE:p.55 Overwhelming KEY:Overwhelming ~ Charda CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A charda gains a +8 racial bonus on bull rush and trip attempts. BONUS:VAR|CMB_BullRush,CMB_Trip|8|TYPE=Racial SOURCEPAGE:p.55 ###Block: Charybdis abilities Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_def.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_def.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -6,8 +6,8 @@ ###Block: Daemon (Astradaemon) abilities # Ability Name Unique Key Category of Ability Type Define Description Choose Save checks bonus Combat bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects -Devour Soul KEY:Devour Soul ~ Astradaemon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AstradaemonDevourSoulDC|10+TL/2+CON DESC:As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC %1 Fortitude saving throw. For every 5 HD of the slain creature, the daemon gets a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).|AstradaemonDevourSoulDC CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Devour Soul profane bonus gained (+1/5 HD of victim) BONUS:CHECKS|ALL|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:COMBAT|TOHIT|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:SKILL|ALL|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:VAR|AstradaemonDevourSoulDC|2|PREFEAT:1,Ability Focus (Devour Soul) SOURCEPAGE:p.63 -Soul Siphon KEY:Soul Siphon ~ Astradaemon CATEGORY:Special Ability TYPE:Aura.Supernatural DESC:If a Small or larger creature dies within 10 feet of an astradaemon, the daemon gains 1d8 temporary hit points and a +2 bonus to Strength for 10 minutes. Incorporeal undead and living spirits traveling outside the body (such as a person using astral projection or magic jar) take 1d8 points of damage each round within the daemon's aura. BONUS:STAT|STR|2|PREAPPLY:PC SOURCEPAGE:p.63 ASPECT:Ability Benefit|(10 ft.) +Devour Soul KEY:Devour Soul ~ Astradaemon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AstradaemonDevourSoulDC|10+TL/2+CON DESC:As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC %1 Fortitude saving throw. For every 5 HD of the slain creature, the daemon gets a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).|AstradaemonDevourSoulDC CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Devour Soul profane bonus gained (+1/5 HD of victim) TEMPBONUS:PC|CHECKS|ALL|%CHOICE|TYPE=Profane TEMPBONUS:PC|COMBAT|TOHIT|%CHOICE|TYPE=Profane TEMPBONUS:PC|SKILL|ALL|%CHOICE|TYPE=Profane BONUS:VAR|AstradaemonDevourSoulDC|2|PREFEAT:1,Ability Focus (Devour Soul) SOURCEPAGE:p.63 +Soul Siphon KEY:Soul Siphon ~ Astradaemon CATEGORY:Special Ability TYPE:Aura.Supernatural DESC:If a Small or larger creature dies within 10 feet of an astradaemon, the daemon gains 1d8 temporary hit points and a +2 bonus to Strength for 10 minutes. Incorporeal undead and living spirits traveling outside the body (such as a person using astral projection or magic jar) take 1d8 points of damage each round within the daemon's aura. TEMPBONUS:PC|STAT|STR|2 SOURCEPAGE:p.63 ASPECT:Ability Benefit|(10 ft.) ###Block: Daemon (Cacodaemon) abilities - moved to pfb2_abilities_monsters_general.lst ###Block: Daemon (Ceustodaemon) abilities Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_stu.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_stu.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -226,7 +226,7 @@ ###Block: Snapping Turtle Abilities # Ability Name Unique Key Category of Ability Type Description Combat bonus Source Page -Shell KEY:Shell ~ Snapping Turtle CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does. BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK|PREAPPLY:PC SOURCEPAGE:p.273 +Shell KEY:Shell ~ Snapping Turtle CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does. TEMPBONUS:PC|COMBAT|AC|4|TYPE=NaturalArmor.STACK SOURCEPAGE:p.273 ###Block: Giant Snapping Turtle Abilities # Ability Name Unique Key Category of Ability Type Description Modify VAR Source Page Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_vw.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_vw.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_abilities_monsters_vw.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -7,7 +7,7 @@ ###Block: Vampiric Mist abilities # Ability Name Unique Key Category of Ability Type Description Save checks bonus Combat bonus Source Page Blood Siphon KEY:Blood Siphon ~ Vampiric Mist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A vampiric mist drains blood with each melee touch attack dealing 1d3 points of Constitution damage. Every time a vampiric mist damages a creature in this way, it heals 1d8 hit points. Hit points healed in excess of its maximum are gained as temporary hit points, to a maximum of %1. These temporary hit points last for 1 hour.|CONSCORE SOURCEPAGE:p.277 -Blood Overdose KEY:Blood Overdose ~ Vampiric Mist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:When a vampiric mist gorges on blood to an extent that it gains temporary hit points, it moves much more quickly. It gains a +2 haste bonus to its Armor Class and Reflex saves, and can take one additional move action each round. BONUS:CHECKS|Reflex|2|TYPE=Haste|PREAPPLY:PC BONUS:COMBAT|AC|2|TYPE=Haste|PREAPPLY:PC SOURCEPAGE:p.277 +Blood Overdose KEY:Blood Overdose ~ Vampiric Mist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:When a vampiric mist gorges on blood to an extent that it gains temporary hit points, it moves much more quickly. It gains a +2 haste bonus to its Armor Class and Reflex saves, and can take one additional move action each round. TEMPBONUS:PC|CHECKS|Reflex|2|TYPE=Haste TEMPBONUS:PC|COMBAT|AC|2|TYPE=Haste SOURCEPAGE:p.277 Misty Form KEY:Misty Form ~ Vampiric Mist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. The form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. The creature can speak in a hissing voice. A vampiric mist cannot enter water or other fluids, and is treated as a creature two size categories smaller than its actual size (Tiny for most vampiric mists) for the purposes of how wind affects it. SOURCEPAGE:p.277 Sense Blood KEY:Sense Blood ~ Vampiric Mist CATEGORY:Special Ability TYPE:Sense.Extraordinary DESC:A vampiric mist can immediately sense the presence of warm-blooded creature in a 60-foot radius as if by scent. It can detect exposed blood within a mile. SOURCEPAGE:p.277 Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_races_vw.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_races_vw.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_races_vw.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -6,7 +6,7 @@ ###Block: V # Race Name Starting Feats Size Move Face/Space Reach Combat bonus Stat bonus Modify VAR Automatically Gained Language Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Challenge Rating Monster Role Source Page Apply Kit -Vampiric Mist STARTFEATS:1 SIZE:M MOVE:Fly,50 FACE:5 REACH:5 BONUS:STAT|DEX|8 BONUS:STAT|CON|6 BONUS:STAT|INT|-4 BONUS:STAT|WIS|2 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|Maneuverability|5 BONUS:VAR|BleedDamageDieSize|6 AUTO:LANG|Aklo ABILITY:Special Ability|AUTOMATIC|Amorphous|Bleed|Blood Overdose ~ Vampiric Mist|Blood Siphon ~ Vampiric Mist|Flight Maneuverability|Immunity to Critical Hits|Immunity to Precision Damage|Misty Form ~ Vampiric Mist|No Combat Maneuvers|Sense Blood ~ Vampiric Mist|Vulnerability to Fire LEGS:0 HANDS:2 NATURALATTACKS:Touch,Weapon.Natural.Melee.Finesseable,*1,1d3 DEFINE:LOCK.STR|10 DR:5/magic MONSTERCLASS:Aberration:4 RACETYPE:Aberration RACESUBTYPE:Air|Water CR:3 ROLE:Combat SOURCEPAGE:p.277 KIT:1|NE +Vampiric Mist STARTFEATS:1 SIZE:M MOVE:Fly,50 FACE:5 REACH:5 BONUS:STAT|DEX|8 BONUS:STAT|CON|6 BONUS:STAT|INT|-4 BONUS:STAT|WIS|2 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|Maneuverability|5 BONUS:VAR|BleedDamageDieSize|6 AUTO:LANG|Aklo ABILITY:Special Ability|AUTOMATIC|Amorphous|Bleed|Blood Overdose ~ Vampiric Mist|Blood Siphon ~ Vampiric Mist|Flight Maneuverability|Immunity to Critical Hits|Immunity to Precision Damage|Misty Form ~ Vampiric Mist|No Combat Maneuvers|Sense Blood ~ Vampiric Mist|Vulnerability to Fire LEGS:0 HANDS:2 NATURALATTACKS:Touch,Weapon.Natural.Melee.Finesseable,*1,1d3 DEFINESTAT:LOCK|STR|10 DR:5/magic MONSTERCLASS:Aberration:4 RACETYPE:Aberration RACESUBTYPE:Air|Water CR:3 ROLE:Combat SOURCEPAGE:p.277 KIT:1|NE Vemerak STARTFEATS:1 SIZE:H MOVE:Walk,40,Burrow,20,Climb,40 FACE:15 REACH:15 BONUS:COMBAT|AC|18|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX,WIS|6 BONUS:STAT|CON,CHA|12 BONUS:STAT|INT|-6 BONUS:VAR|TremorsenseRange|30|TYPE=Base BONUS:VAR|SonicResistanceBonus|20 AUTO:LANG|Aklo ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Vemerak|Constrict ~ Vemerak|Earthquake ~ Vemerak|Grab ~ Claw/Tentacle|Immunity to Acid|Immunity to Disease|Immunity to Electricity|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Sonic|Spore Cloud ~ Vemerak LEGS:8 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Grab,*2,1d8|Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*3,1d6 SR:25 DR:5/- MONSTERCLASS:Aberration:17 RACETYPE:Aberration CR:14 ROLE:Combat SOURCEPAGE:p.278 KIT:1|CE Viper Vine STARTFEATS:1 SIZE:L MOVE:Walk,10 FACE:10 REACH:10 BONUS:COMBAT|AC|13|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,CON|8 BONUS:STAT|INT|-9 BONUS:STAT|CHA|-4 BONUS:VAR|TremorsenseRange|60|TYPE=Base BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR ABILITY:Special Ability|AUTOMATIC|Acid Bite ~ Viper Vine|Captivating Cloud ~ Viper Vine|Cold Lethargy ~ Viper Vine|Constrict|Grab ~ Tentacle|Immunity to Acid LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Acid,*1,2d6|Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*4,1d6 DEFINE:CantBeTripped|1 MONSTERCLASS:Plant:20 RACETYPE:Plant CR:13 SOURCEPAGE:p.279 KIT:1|TN Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_skills.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_skills.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -5,7 +5,7 @@ # ORIGINAL ENTRY DATE: Unknown # Skill Name Key Stat Untrained? Type Source Page Bonus to skill Temporary effect description -Craft (Rope) KEYSTAT:INT USEUNTRAINED:NO TYPE:Intelligence.Craft SOURCEPAGE:p.91 BONUS:SKILL|Craft (Rope)|3|TYPE=ClassSkill|PRECSKILL:1,Craft (Rope)|PRESKILL:1,Craft (Rope)=1 BONUS:SKILL|Craft (Rope)|-2|TYPE=Circumstance|!PREITEM:1,TYPE=CraftToolsRope|PREAPPLY:PC TEMPDESC:Craft skill checks are made with a -2 circumstance penalty if improvised tools are used +Craft (Rope) KEYSTAT:INT USEUNTRAINED:NO TYPE:Intelligence.Craft SOURCEPAGE:p.91 BONUS:SKILL|Craft (Rope)|3|TYPE=ClassSkill|PRECSKILL:1,Craft (Rope)|PRESKILL:1,Craft (Rope)=1 TEMPBONUS:PC|SKILL|Craft (Rope)|-2|TYPE=Circumstance|!PREITEM:1,TYPE=CraftToolsRope TEMPDESC:Craft skill checks are made with a -2 circumstance penalty if improvised tools are used # # End Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_templates.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_templates.lst 2013-08-26 00:48:48 UTC (rev 21241) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/bestiary_2/pfb2_templates.lst 2013-08-26 02:38:53 UTC (rev 21242) @@ -26,15 +26,15 @@ ###Block: Lycanthrope Ability Scores (in Hybrid and animal forms) # Template Name Visible Define Prohibited Stat -Werebear_STR VISIBLE:NO DEFINE:LOCK.STR|18 !PRESTAT:1,STR=18 -Werebear_DEX VISIBLE:NO DEFINE:LOCK.DEX|13 !PRESTAT:1,DEX=13 -Werebear_CON VISIBLE:NO DEFINE:LOCK.CON|15 !PRESTAT:1,CON=15 -Wereboar_STR VISIBLE:NO DEFINE:LOCK.STR|23 !PRESTAT:1,STR=23 -Wereboar_DEX VISIBLE:NO DEFINE:LOCK.DEX|10 !PRESTAT:1,DEX=10 -Wereboar_CON VISIBLE:NO DEFINE:LOCK.CON|23 !PRESTAT:1,CON=23 -Weretiger_STR VISIBLE:NO DEFINE:LOCK.STR|25 !PRESTAT:1,STR=25 -Weretiger_DEX VISIBLE:NO DEFINE:LOCK.DEX|15 !PRESTAT:1,DEX=15 -Weretiger_CON VISIBLE:NO DEFINE:LOCK.CON|19 !PRESTAT:1,CON=19 +Werebear_STR VISIBLE:NO DEFINESTAT:LOCK|STR|18 !PRESTAT:1,STR=18 +Werebear_DEX VISIBLE:NO DEFINESTAT:LOCK|DEX|13 !PRESTAT:1,DEX=13 +Werebear_CON VISIBLE:NO DEFINESTAT:LOCK|CON|15 !PRESTAT:1,CON=15 +Wereboar_STR VISIBLE:NO DEFINESTAT:LOCK|STR|23 !PRESTAT:1,STR=23 +Wereboar_DEX VISIBLE:NO DEFINESTAT:LOCK|DEX|10 !PRESTAT:1,DEX=10 +Wereboar_CON VISIBLE:NO DEFINESTAT:LOCK|CON|23 !PRESTAT:1,CON=23 +Weretiger_STR VISIBLE:NO DEFINESTAT:LOCK|STR|25 !PRESTAT:1,STR=25 +Weretiger_DEX VISIBLE:NO DEFINESTAT:LOCK|DEX|15 !PRESTAT:1,DEX=15 +Weretiger_CON VISIBLE:NO DEFINESTAT:LOCK|CON|19 !PRESTAT:1,CON=19 ###Block: Ogrekin template This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |