From: <elr...@us...> - 2013-02-03 16:33:13
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Revision: 19288 http://sourceforge.net/p/pcgen/code/19288 Author: elrotheonk Date: 2013-02-03 16:33:08 +0000 (Sun, 03 Feb 2013) Log Message: ----------- - Completed Shadow Assassin (woot!) Issue#: NEWSOURCE-64 Modified Paths: -------------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apg.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,68 @@ +CAMPAIGN:Super Genius Games - Adventurer's Handbook (APG support) +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Adventurer's Handbook +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 +SOURCESHORT:SGGAH +SOURCEDATE:2010-04 +ISOGL:YES + +COVER:sggah.jpg +LOGO:@/publisher_logos/super_genius_games_logo.png +URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! +URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store +DESC:Contains new base classes, spells and feats + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch +FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent +FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell +FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell + +ABILITY:sggah_abilities_class.lst +ABILITY:sggah_abilities_racial.lst +ABILITYCATEGORY:sggah_abilitycategories.lst +CLASS:sggah_classes_base.lst +COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst +FEAT:sggah_feats.lst +FEAT:sggah_feats_apg.lst +KIT:sggah_kits_companions.lst +LANGUAGE:sggah_languages.lst +SKILL:sggah_skills_conditional.lst +SPELL:sggah_spells.lst +SPELL:sggah_spells_mods.lst +TEMPLATE:sggah_templates.lst + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah-apgum.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,69 @@ +CAMPAIGN:Super Genius Games - Adventurer's Handbook (APG + UM support) +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Adventurer's Handbook +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:2,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide,Paizo - Pathfinder Roleplaying Game Ultimate Magic +PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 +SOURCESHORT:SGGAH +SOURCEDATE:2010-04 +ISOGL:YES + +COVER:sggah.jpg +LOGO:@/publisher_logos/super_genius_games_logo.png +URL:WEBSITE|http://www.supergeniusgames.com|Super Genius Games website +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=82731?affiliate_id=200170|Buy this from RPGNow.com! +URL:Paizo Store|http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/geniusGuides/compilations/v5748btpy8fn1|Buy this from the Paizo Store +DESC:Contains new base classes, spells and feats + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide to the Shadow Assassin. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Archon. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Spellcasting. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Death Mage. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Subterfuge. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the War Master. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the Feats of Battle. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:The Genius Guide to the the Magus. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:Adventurer's Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games; Authors: Owen K.C. Stephens and Stan! +COPYRIGHT:PCGen dataset conversion for the "Adventurer's Handbook: Genius Guide Volume 1" Copyright 2011, PCGen Data Team (Including, but not limited to Paul Shipley) + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +FORWARDREF:CLASSSPELLLIST|Antipaladin,Inquisitor,Magus,Summoner,Witch +FORWARDREF:FEAT|Arcane Blast,Arcane Shield,Arcane Talent +FORWARDREF:FEAT|Bouncing Spell,Disruptive Spell,Ectoplasmic Spell,Elemental Spell,Focused Spell,Intensified Spell,Lingering Spell,Merciful Spell,Selective Spell +FORWARDREF:FEAT|Flaring Spell,Piercing Spell,Rime Spell,Toppling Spell + +ABILITY:sggah_abilities_class.lst +ABILITY:sggah_abilities_racial.lst +ABILITYCATEGORY:sggah_abilitycategories.lst +CLASS:sggah_classes_base.lst +COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst +FEAT:sggah_feats.lst +FEAT:sggah_feats_apg.lst +FEAT:sggah_feats_um.lst +KIT:sggah_kits_companions.lst +LANGUAGE:sggah_languages.lst +SKILL:sggah_skills_conditional.lst +SPELL:sggah_spells.lst +SPELL:sggah_spells_mods.lst +TEMPLATE:sggah_templates.lst + +# +# End +# Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah.pcc 2013-02-03 16:33:08 UTC (rev 19288) @@ -52,6 +52,7 @@ ABILITYCATEGORY:sggah_abilitycategories.lst CLASS:sggah_classes_base.lst COMPANIONMOD:sggah_companion_mods.lst +EQUIPMENT:sggah_equip.lst FEAT:sggah_feats.lst #FEAT:sggah_feats_apg.lst #FEAT:sggah_feats_um.lst Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilities_class.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -499,17 +499,17 @@ Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.33 DESC:A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas, net, repeating crossbow (light only), shuriken, spiked chain, and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields. AUTO:FEAT|Armor Proficiency (Light) SERVESAS:FEAT|Shield Proficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Light ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Shadow Assassin Weapon Proficiencies Shadow Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:FEAT|Simple Weapon Proficiency AUTO:WEAPONPROF|TYPE=Light AUTO:WEAPONPROF|Bolas|Net|Crossbow (Repeating Light)|Shuriken|Chain (Spiked)|Whip -Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.33 DESC:1/day, you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|min(WIS, ShadowAssassinLvl) -Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:%1/day, you can call upon an even greater focus when attempting to slay a target. This acts as a deadly focus, except you add %2 to all damage dealt to the target with light weapons, bolas, and shuriken. Any ability that works with deadly focus also works with greater deadly focus, and choosing a target of a greater deadly focus ends any bonuses against the previous target of deadly focus (and vice versa). The daily uses of greater deadly focus are separate from the daily use of the standard deadly focus. You cannot meditate to regain a use of greater deadly focus even if the target of his focus is slain. You cannot simultaneously have more than one target. Choosing a new target ends all bonuses granted against any previous targets of either deadly focus or greater deadly focus.|GDeadlyFocusTimes|2*ShadowAssassingLvl ASPECT:CheckCount|%1|GDeadlyFocusTimes ASPECT:CheckType|Uses per day -Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:You prefer weapons that are small, fast and easily concealed. Your extensive special training with weapons of this kind grants you a +%1 bonus to all attack and damage rolls made with light weapons you are proficient with, as well as bolas and shuriken. Additionally you may treat your class level as levels of fighter for purpose of qualifying for feats. However, any feat you take that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bolas and shuriken.|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Light|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Exotic|DAMAGE,TOHIT|DaggermasterBonus|PREVARGTEQ:ShadowExotic,1 BONUS:WEAPONPROF=Bolas|DAMAGE,TOHIT|DaggermasterBonus BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|DaggermasterBonus ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker BONUS:VAR|FighterWeaponQualifyLVL|ShadowAssassinLvl -Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Any attacks you make with a light weapon, bolas, or shuriken against the target of a deadly focus or greater deadly focus automatically bypass any DR the creature might possess. -Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. -Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add +%1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl -Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add +%1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 -Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. You gain 20%% concealment in dim or less lighting against creatures with darkvision or non-visual senses. -Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for a %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day -Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day -Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Deadly Focus KEY:Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShadowDeadlyBonus|0 SOURCEPAGE:p.33 DESC:1/day, you can call on your mystic training to focus all your power on the effort to kill a single target. As a swift action, you focus on a single target within sight. When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target. The deadly focus effect remains until the next day or until the target dies, whichever is sooner. If the target dies, you may spend 15 minutes of rest and quiet contemplation to regain your deadly focus.|ShadowDeadlyBonus VFEAT:Deadly Focus VFEAT:Deadly Focus (Exotic)|PREVARGTEQ:ShadowExotic,1 BONUS:VAR|ShadowDeadlyBonus|min(WIS, ShadowAssassinLvl) +Greater Deadly Focus KEY:Greater Deadly Focus ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShadowGDeadlyBonus|0 DEFINE:GDeadlyFocusTimes|0 SOURCEPAGE:p.39 DESC:%1/day, you can call upon an even greater focus when attempting to slay a target. This acts as a deadly focus, except you add %2 to all damage dealt to the target with light weapons, bolas, and shuriken. Any ability that works with deadly focus also works with greater deadly focus, and choosing a target of a greater deadly focus ends any bonuses against the previous target of deadly focus (and vice versa). The daily uses of greater deadly focus are separate from the daily use of the standard deadly focus. You cannot meditate to regain a use of greater deadly focus even if the target of his focus is slain. You cannot simultaneously have more than one target. Choosing a new target ends all bonuses granted against any previous targets of either deadly focus or greater deadly focus.|GDeadlyFocusTimes|ShadowGDeadlyBonus VFEAT:Greater Deadly Focus VFEAT:Greater Deadly Focus (Exotic)|PREVARGTEQ:ShadowExotic,1 BONUS:VAR|ShadowGDeadlyBonus|2*ShadowAssassinLvl ASPECT:CheckCount|%1|GDeadlyFocusTimes ASPECT:CheckType|Uses per day +Daggermaster KEY:Daggermaster ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList DEFINE:DaggermasterBonus|0 SOURCEPAGE:p.39 DESC:You prefer weapons that are small, fast and easily concealed. Your extensive special training with weapons of this kind grants you a +%1 bonus to all attack and damage rolls made with light weapons you are proficient with, as well as bolas and shuriken. Additionally you may treat your class level as levels of fighter for purpose of qualifying for feats. However, any feat you take that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bolas and shuriken.|DaggermasterBonus BONUS:WEAPONPROF=TYPE.Light|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster BONUS:WEAPONPROF=TYPE.ShadowAssassin|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster BONUS:WEAPONPROF=TYPE.Exotic|DAMAGE,TOHIT|DaggermasterBonus|TYPE=Daggermaster|PREVARGTEQ:ShadowExotic,1 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker|Weapon Specialization Qualify|Disruptive Qualify|Greater Shield Focus Qualify|Greater Weapon Focus Qualify|Spellbreaker Qualify|Greater Weapon Specialization Qualify|Penetrating Strike Qualify|Critical Mastery Qualify|Greater Penetrating Strike Qualify BONUS:VAR|FighterWeaponQualifyLVL|ShadowAssassinLvl +Bypass DR KEY:Bypass DR ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.39 DESC:Any attacks you make with a light weapon, bolas, or shuriken against the target of a deadly focus or greater deadly focus automatically bypass any DR the creature might possess. +Shadowmeld KEY:Shadowmeld ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:ShadowBonus|0 SOURCEPAGE:p.34 DESC:You are trained to be one with the shadows, wrapping yourself in mystic cloaks of darkness. The effects of shadowmeld work only while you are in an area of dim light or less, or an area concealed by dust or smoke. VFEAT:Dim Light (Shadow Assassin Abilities) +Shadowmeld (Stealth Bonus) KEY:Shadowmeld (Stealth Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You add +%1 to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision, scent, or similar senses.|ShadowAssassinLvl BONUS:SKILL|Stealth|ShadowAssassinLvl|TYPE=Invisibility|PREVARGTEQ:ShadowBonus,1 +Shadowmeld (Skill Bonus) KEY:Shadowmeld (Skill Bonus) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:Your comfort within and mastery of shadows allows you to add +%1 to any Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand checks made in conditions of dim or darker lighting.|ShadowAssassinLvl/2 BONUS:SKILL|Acrobatics,Bluff,Climb,Escape Artist,Sleight of Hand|ShadowAssassinLvl/2|PREVARGTEQ:ShadowBonus,1 +Shadowmeld (Camouflage) KEY:Shadowmeld (Camouflage) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.34 DESC:You can physically wrap yourself in the shadow from dim or less light, using it as camouflage and making you more difficult to see. The normal 20%% concealment from dim or less lighting also applies against creatures with darkvision or non-visual senses. +Shadowmeld (Produce Shadow) KEY:Shadowmeld (Produce Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:You can carry shadow with you, and produce it when areas of dim light are needed. This functions as the spell darkness, except it drops all light conditions to dim light (and has no effect in dim light or darkness). Produced shadows negate any light spell up to level %1, and are themselves only negated by a light spell of higher level. You can produce shadows for %2 rounds/day. The duration need not be used consecutively. You may only have one shadow produced at a time. If a new shadow is produced, any other produced shadows dissipate.|ShadowAssassinLvl/2|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Living Shadow) KEY:Shadowmeld (Living Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.34 DESC:As a standard action, you can become a living shadow. This functions as the gaseous form spell, except you can make attacks with light weapons, bolas, and shuriken (dealing only half damage), and you can attack insubstantial targets without any miss chance or reduction in damage. You must be in an area of dim or less lighting to become a living shadow, but may then travel freely into bright light while maintaining the form. You can maintain the living shadow form for %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day +Shadowmeld (Death Shadow) KEY:Shadowmeld (Death Shadow) ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.35 DESC:As a standard action, you can become a death shadow. This functions as the etheral jaunt spell, except you can make attacks with light weapons, bolas, and shuriken against targets in the material plane in an area of dim or less lighting. You must be in an area of dim or less light to become a death shadow, but may then travel freely into bright light while maintaining the form. You can maintain the death shadow form for a %1 rounds/day. The duration need not be used continuously.|ShadowAssassinLvl+WIS ASPECT:CheckCount|%1|ShadowAssassinLvl+WIS ASPECT:CheckType|Rounds per day # Shadow Assassin Styles - implemented Exotic Weapon Style KEY:Exotic Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowStyle DEFINE:ShadowExotic|0 DEFINE:ShadowExoticCMD|0 SOURCEPAGE:p.35 DESC:Any Shadow Assassin ability you have that is normally limited to light weapons may also be used with any exotic weapon you are proficient with. This ability does not grant proficiency with any additional exotic weapons. You may also gain the benefits of the Combat Expertise feat with any exotic weapon with which you are proficient.|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowExotic|1 VFEAT:Combat Expertise (Exotic Weapon Style)|PREEQUIP:1,TYPE=Exotic @@ -521,31 +521,33 @@ Shadowblade III KEY:Shadowblade III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You can form your shadowblade as a free action. PREABILITY:1,CATEGORY=Special Ability,Shadowblade II ~ Shadow Assassin Shadowglide KEY:Shadowglide ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain.|PREVARLT:ShadowAssassinLvl,6 CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action.|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 -CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action. You gain a 30 ft. fly rate that only functions in dim or darker lighting conditions.|PREVARGTEQ:ShadowAssassinLvl,12 +CATEGORY=Special Ability|Shadowglide ~ Shadow Assassin.MOD DESC:You never treat any terrain in dim or worse lighting conditions as difficult terrain. You may, when in dim or less lighting, move 10 ft. whenever taking the 5 ft. step action. You gain a 30 ft. fly rate that only functions in dim or darker lighting conditions.|PREVARGTEQ:ShadowAssassinLvl,12 ABILITY:Special Ability|AUTOMATIC|Fly ~ Shadow Assassin|PREVARGTEQ:ShadowBonus,1|PREVARGTEQ:ShadowAssassinLvl,12 +Fly ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal MOVE:Fly,30 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3 Shadowglide II KEY:Shadowglide II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.35 DESC:You are able to master your own shadow to move more quickly, granting a +10 ft. bonus to your speed (even in normal or bright lighting). PREABILITY:1,CATEGORY=Special Ability,Shadowglide ~ Shadow Assassin BONUS:MOVEADD|TYPE.Walk|10 Shadow Poison KEY:Shadow Poison ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You can create umbral venom, a poison distilled from the shadows themselves. One dose of the poison can be created and added to a weapon as a swift action, and lasts until the weapon successfully strikes a target or the beginning of the next round, whichever comes first. Umbral venom is an injury poison with no onset time, a frequency of 1/round for 6 rounds, and a Fortitude save of %1. On the first failed saving throw, the poison victim's sight dims so that it suffers a 10%% miss chance on all attack rolls (unless it has a nonvisual sense that can compensate, such as tremorsense). On a second failed save, all creatures have concealment against the poison victim's sight (resulting in a 20%% miss chance). On a third failed save, the poison victim is blinded. The effects of umbral venom last until the next dawn, or until the victim has a light or daylight spell cast upon it.|10+ShadowAssassinLvl/2+WIS PREVARGTEQ:ShadowAssassinLvl,11 PREABILITY:1,CATEGORY=Special Ability,Poison Use ~ Shadow Assassin -Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:When in conditions of dim or less light, you add %1 to Perception skill checks made to locate traps and to Disable Device skill checks. Also, you can use Disable Device to disarm magic traps in dim or worse lighting.|max(ShadowAssassinLvl/2,1) +Shadow Sensor KEY:Shadow Sensor ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle DEFINE:ShadowSensorBonus|0 SOURCEPAGE:p.36 DESC:When in conditions of dim or less light, you add +%1 to Perception skill checks made to locate traps and to Disable Device skill checks. Also, you can use Disable Device to disarm magic traps in dim or worse lighting.|ShadowSensorBonus BONUS:VAR|ShadowSensorBonus|max(ShadowAssassinLvl/2,1) BONUS:SKILL|Perception (Trapfinding),Disable Device|ShadowSensorBonus|PREVARGTEQ:ShadowBonus,1 Shadow Sensor II KEY:Shadow Sensor II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:Whenever you come within 10 ft. of a trap in dim or worse lighting, you receive an immediate Perception check to notice the trap. (This check should be made in secret by the GM.) PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor ~ Shadow Assassin Shadow Sensor III KEY:Shadow Sensor III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:It takes you half the normal amount of time to disable a trap in dim or worse lighting using the Disable Device skill (minimum 1 round). PREABILITY:1,CATEGORY=Special Ability,Shadow Sensor II ~ Shadow Assassin Shuriken Style KEY:Shuriken Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleDice|0 SOURCEPAGE:p.36 DESC:This shadow style imbues each shuriken thrown with a bit of solid shadow, increasing the amount of damage done by +%1d6. The additional damage is treated as being normal piercing weapon damage.|ShurikenStyleDice BONUS:VAR|ShurikenStyleDice|1 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShurikenStyleDice|1|PREVARGTEQ:ShadowAssassinLvl,10 Shuriken Style II KEY:Shuriken Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle DEFINE:ShurikenStyleBonus|0 SOURCEPAGE:p.36 DESC:You increase the enhancement bonus to attack and damage of any shuriken you throw by +%1.|ShurikenStyleBonus PREABILITY:1,CATEGORY=Special Ability,Shuriken Style ~ Shadow Assassin BONUS:VAR|ShurikenStyleBonus|ShadowAssassinLvl/6 BONUS:WEAPONPROF=Shuriken|DAMAGE,TOHIT|ShurikenStyleBonus|TYPE=Enhancement.STACK Shuriken Style III KEY:Shuriken Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowStyle SOURCEPAGE:p.36 DESC:You may forego granting part or all of the additional enhancement bonus to instead give your thrown shurikens the following magical abilities for the listed cost: distance (+1 enhancement), frost (+1 bonus), seeking (+1 bonus), speed (+3 bonus). PREABILITY:1,CATEGORY=Special Ability,Shuriken Style II ~ Shadow Assassin +Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle DEFINE:ShadowSpellDC|0 SOURCEPAGE:p.36 DESC:You learn a number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. Your caster level is equal to %1. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl BONUS:VAR|ShadowSpellDC|10+WIS BONUS:ABILITYPOOL|Shadow Spell Level 0|2 BONUS:ABILITYPOOL|Shadow Spell Level 0|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:ABILITYPOOL|Shadow Spell Level 1|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:ABILITYPOOL|Shadow Spell Level 1|1|PREVARGTEQ:ShadowAssassinLvl,12 BONUS:ABILITYPOOL|Shadow Spell Level 2|1|PREVARGTEQ:ShadowAssassinLvl,12 +Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You gain a +4 bonus to any concentration check you makes regarding your shadow assassin spells. PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin +Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You increase the save DC of any shadow assassin spell you cast by +4. BONUS:VAR|ShadowSpellDC|4 PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin Two-Weapon Style KEY:Two-Weapon Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle DEFINE:ShadowTWACBonus|0 DEFINE:ShadowTWCMBBonus|0 SOURCEPAGE:p.37 DESC:If you are fighting with two light weapons, you can cause ribbons of shadow to flow from your off-hand weapon, concealing your movements and forming complex, confusing patterns. You gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus BONUS:VAR|ShadowTWACBonus|1 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWACBonus|1|PREVARGTEQ:ShadowAssassinLvl,10 BONUS:VAR|ShadowTWCMBBonus|2 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,6 BONUS:VAR|ShadowTWCMBBonus|2|PREVARGTEQ:ShadowAssassinLvl,10 VFEAT:Shadow TWS I|!PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style II ~ Shadow Assassin Two-Weapon Style II KEY:Two-Weapon Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ShadowStyle SOURCEPAGE:p.37 DESC:You gain a +%1 bonus to Bluff checks made to feint when you wield two light weapons.|ShadowAssassinLvl/2 PREABILITY:1,CATEGORY=Special Ability,Two-Weapon Style ~ Shadow Assassin VFEAT:Shadow TWS II -# Shadow Assassin Styles - not yet implemented -Spell Style KEY:Spell Style ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle DEFINE:ShadowSpellDC|0 SOURCEPAGE:p.36 DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare two 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARLT:ShadowAssassinLvl,6 BONUS:VAR|ShadowSpellDC|10+WIS -CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn a single 1st-level spell you may cast twice a day. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,6|PREVARLT:ShadowAssassinLvl,12 -CATEGORY=Special Ability|Spell Style ~ Shadow Assassin.MOD DESC:You learn a very small number of arcane spells from the necromancy or illusion schools of the sorcerer/wizard spell list. You gain the ability to learn and prepare three 0-level spells (which you may then cast as often as desired, as a wizard does with cantrips). You also learn two 1st-level spells and a single 2nd-level spell that you may cast twice per day each. Your caster level is equal to %1. The save DC of these spells is %2 + spell level. You may cast these spells in light armour without penalty, but if wearing medium or heavy armour, you suffer the normal arcane spell failure for any spell with somatic components.|ShadowAssassinLvl|ShadowSpellDC|PREVARGTEQ:ShadowAssassinLvl,12 -Spell Style II KEY:Spell Style II ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You gain a +4 bonus to any concentration check you makes regarding your shadow assassin spells. PREABILITY:1,CATEGORY=Special Ability,Spell Style ~ Shadow Assassin -Spell Style III KEY:Spell Style III ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowStyle SOURCEPAGE:p.36 DESC:You increase the save DC of any shadow assassin spell you cast by +4. BONUS:VAR|ShadowSpellDC|4 PREABILITY:1,CATEGORY=Special Ability,Spell Style II ~ Shadow Assassin +# Shadow Assassin Spell Style Spells +Shadow Spell Level 0 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell0 DESC:You may learn and prepare these cantrips as a wizard does, which you may then cast as often as desired. The save DC of these spells is %1.|ShadowSpellDC MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=0;LEVELMAX=0] +Shadow Spell Level 1 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell1 DESC:You may learn and prepare these spells as a wizard does, which you may then cast 2/day. The save DC of these spells is %1.|ShadowSpellDC+1 MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=1;LEVELMAX=1] +Shadow Spell Level 2 Choice CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ShadowSpell2 DESC:You may learn and prepare these spells as a wizard does, which you may then cast 2/day. The save DC of these spells is %1.|ShadowSpellDC+2 MULT:YES CHOOSE:SPELLS|SCHOOL=Necromancy,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2]|SCHOOL=Illusion,CLASSLIST=Wizard[KNOWN=NO;LEVELMIN=2;LEVELMAX=2] # Shadow Assassin Talents -Bleeding Talent KEY:Bleeding Talent ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). +Bleeding Attack KEY:Bleeding Attack ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption SOURCEPAGE:p.37 DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). Darkvision KEY:Darkvision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.37 DESC:You gain darkvision with a range of 60 ft. If you already have darkvision, you instead increases the range of your darkvision by +30 ft. ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision BONUS:VAR|DarkvisionRange|30|TYPE=Racial BONUS:VAR|DarkvisionRange|30 Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You can no longer be flanked. This defence denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more levels in a class that grants sneak attack than your class level. If you already have uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level in a class that grants sneak attack required to flank you. PREVARGTEQ:UncannyDodgeLevel,1 BONUS:VAR|UncannyDodgeLevel|1 Ledge Walker KEY:Ledge Walker ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You can move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, you are not flat footed when using Acrobatics to move along narrow surfaces. -Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light +Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent SOURCEPAGE:p.38 DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Low-Light Vision Poison Use KEY:Poison Use ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent SOURCEPAGE:p.38 DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a blade. Silence KEY:Silence ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.ShadowTalent.AttackOption SOURCEPAGE:p.38 DESC:You can silence targets of your deadly focus. Each time you hit the target of your deadly focus with a melee attack from a light weapon, the target must make a Fortitude save. The DC of this save is %1. This functions like the silence spell and only affects the target.|10+ShadowAssassinLvl/2+WIS Skill Mastery KEY:Skill Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent SOURCEPAGE:p.38 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you from doing so.|3+INT PREVARGTEQ:ShadowAssassinLvl,10 STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_abilitycategories.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -55,9 +55,12 @@ ABILITYCATEGORY:Magister Bonus Feat (Metamagic Pool) VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Magister.Metamagic DISPLAYLOCATION:Feats # Shadow Assassin -# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location -ABILITYCATEGORY:Shadow Style VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowStyle DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Shadow Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowTalent DISPLAYLOCATION:Class Abilities +# Ability Category Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Display Location +ABILITYCATEGORY:Shadow Style VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowStyle DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Talent VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowTalent DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 0 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell0 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell1 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Shadow Spell Level 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShadowSpell2 DISPLAYLOCATION:Class Abilities # # End Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_equip.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,6 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +####Block: Shadow Assassin Specialist Weapons +Bolas.MOD TYPE:ShadowAssassin +Shuriken.MOD TYPE:ShadowAssassin Modified: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-02 23:24:14 UTC (rev 19287) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -124,9 +124,14 @@ Wall Runner TYPE:General SOURCEPAGE:p.72 DESC:Run up along walls. PRESTAT:1,WIS=13 PREFEAT:2,Acrobatic Steps,Nimble Moves #Block: PREAPPLYs +Dim Light (Shadow Assassin Abilities) VISIBLE:NO BONUS:VAR|ShadowBonus|1|PREAPPLY:PC +Deadly Focus VISIBLE:NO BONUS:WEAPON|TOHIT,DAMAGE|ShadowDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin TEMPDESC:When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to your attack and damage rolls made against this target.|ShadowDeadlyBonus +Deadly Focus (Exotic) VISIBLE:NO BONUS:WEAPON|TOHIT,DAMAGE|ShadowDeadlyBonus|PREAPPLY:Weapon,Exotic TEMPDESC:When attacking with an exotic weapon in which you are proficient, you add a +%1 bonus to your attack and damage rolls made against this target.|ShadowDeadlyBonus +Greater Deadly Focus VISIBLE:NO BONUS:WEAPON|TOHIT|ShadowDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin BONUS:WEAPON|DAMAGE|ShadowGDeadlyBonus|PREAPPLY:Weapon,Light;ShadowAssassin TEMPDESC:When attacking with a light weapon, bolas, or shuriken, you add a +%1 bonus to attack and +%2 to damage rolls made against this target.|ShadowDeadlyBonus|ShadowGDeadlyBonus +Greater Deadly Focus (Exotic) VISIBLE:NO BONUS:WEAPON|TOHIT|ShadowDeadlyBonus|PREAPPLY:Weapon,Exotic BONUS:WEAPON|DAMAGE|ShadowGDeadlyBonus|PREAPPLY:Weapon,Exotic TEMPDESC:When attacking with an exotic weapon in which you are proficient, you add a +%1 bonus to attack and +%2 to damage rolls made against this target.|ShadowDeadlyBonus|ShadowGDeadlyBonus Combat Expertise (Exotic Weapon Style) VISIBLE:NO BONUS:COMBAT|AC|ExoticExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-ExoticExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMD|ExoticExpertiseModifier|PREAPPLY:PC DEFINE:ExoticExpertiseModifier|0 BONUS:VAR|ExoticExpertiseModifier|(BAB/4)+1 TEMPDESC:When wielding an exotic weapon in which you are proficient, you can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|ExoticExpertiseModifier -Two-Weapon Style KEY:Shadow TWS I VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus -Two-Weapon Style KEY:Shadow TWS II VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC BONUS:SKILL|Bluff (Feint)|ShadowAssassinLvl/2 TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC, a +%2 insight bonus to your CMB, and a +%3 bonus to Bluff checks made to feint.|ShadowTWACBonus|ShadowTWCMBBonus|ShadowAssassinLvl/2 +Two-Weapon Style KEY:Shadow TWS I VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC and a +%2 insight bonus to your CMB.|ShadowTWACBonus|ShadowTWCMBBonus +Two-Weapon Style KEY:Shadow TWS II VISIBLE:NO BONUS:COMBAT|AC|ShadowTWACBonus|TYPE=Dodge|PREAPPLY:PC BONUS:VAR|CMB|ShadowTWCMBBonus|TYPE=Insight|PREAPPLY:PC BONUS:SKILL|Bluff (Feint)|ShadowAssassinLvl/2|PREAPPLY:PC TEMPDESC:When fighting with two light weapons, you gain a +%1 Dodge bonus to AC, a +%2 insight bonus to your CMB, and a +%3 bonus to Bluff checks made to feint.|ShadowTWACBonus|ShadowTWCMBBonus|ShadowAssassinLvl/2 #Block: .MODs for Magister bonus feats #Core Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_apg.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,24 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +#Block: .MODs for Magister bonus feats +#APG +Arcane Blast.MOD TYPE:Magister +Arcane Shield.MOD TYPE:Magister +Arcane Talent.MOD TYPE:Magister + +#Block: .MODs for MagisterMetamagic +#APG +Bouncing Spell.MOD TYPE:MagisterMetamagic +Disruptive Spell.MOD TYPE:MagisterMetamagic +Ectoplasmic Spell.MOD TYPE:MagisterMetamagic +Elemental Spell.MOD TYPE:MagisterMetamagic +Focused Spell.MOD TYPE:MagisterMetamagic +Intensified Spell.MOD TYPE:MagisterMetamagic +Lingering Spell.MOD TYPE:MagisterMetamagic +Merciful Spell.MOD TYPE:MagisterMetamagic +Selective Spell.MOD TYPE:MagisterMetamagic + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_feats_um.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,13 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +#Block: .MODs for MagisterMetamagic +#UM +Flaring Spell.MOD TYPE:MagisterMetamagic +Piercing Spell.MOD TYPE:MagisterMetamagic +Rime Spell.MOD TYPE:MagisterMetamagic +Toppling Spell.MOD TYPE:MagisterMetamagic + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/adventurers_handbook/sggah_weaponprofs.lst 2013-02-03 16:33:08 UTC (rev 19288) @@ -0,0 +1,6 @@ +SOURCELONG:Adventurer's Handbook: Genius Guide Volume 1 SOURCESHORT:SGGAH SOURCEDATE:2010-04 +# Original Entry by: Paul Shipley (elro the onk) + +####Block: Shadow Assassin Specialist Weapons +Bolas.MOD TYPE:ShadowAssassin +Shuriken.MOD TYPE:ShadowAssassin This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |