From: <ama...@us...> - 2012-11-24 22:21:55
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Revision: 18471 http://pcgen.svn.sourceforge.net/pcgen/?rev=18471&view=rev Author: amaitland Date: 2012-11-24 22:21:49 +0000 (Sat, 24 Nov 2012) Log Message: ----------- Animal Trick "Trained for Combat Riding" has identical "Description" and "Benefit" Issue#: DATA-781 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst 2012-11-24 22:11:52 UTC (rev 18470) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst 2012-11-24 22:21:49 UTC (rev 18471) @@ -23,8 +23,8 @@ Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickTrack PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Track],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickTrack] DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickWork PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Work],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickWork] DESC:The animal pulls or pushes a medium or heavy load. ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- -# Ability Name Unique Key Category of Ability Type Restricted Ability Multiple Requirements Required Stat Description Ability Cost Description of the Benefits -Trained for Combat Riding KEY:Animal Training ~ Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.AnimalTrickAttack.AnimalTrickCome.AnimalTrickDefend.AnimalTrickDown.AnimalTrickGuard.AnimalTrickHeel !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Training ~ Combat Riding],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickAttack,TYPE.AnimalTrickCome,TYPE.AnimalTrickDefend,TYPE.AnimalTrickDown,TYPE.AnimalTrickGuard,TYPE.AnimalTrickHeel] PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. +# Ability Name Unique Key Category of Ability Type Restricted Ability Multiple Requirements Required Stat Description Ability Cost +Trained for Combat Riding KEY:Animal Training ~ Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.AnimalTrickAttack.AnimalTrickCome.AnimalTrickDefend.AnimalTrickDown.AnimalTrickGuard.AnimalTrickHeel !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Training ~ Combat Riding],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickAttack,TYPE.AnimalTrickCome,TYPE.AnimalTrickDefend,TYPE.AnimalTrickDown,TYPE.AnimalTrickGuard,TYPE.AnimalTrickHeel] PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 Trained for Fighting KEY:Animal Training ~ Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.AnimalTrickAttack.AnimalTrickDown.AnimalTrickStay !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Training ~ Fighting],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickAttack,TYPE.AnimalTrickDown,TYPE.AnimalTrickStay] DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 Trained for Guarding KEY:Animal Training ~ Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.AnimalTrickAttack.AnimalTrickDefend.AnimalTrickDown.AnimalTrickGuard !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Training ~ Guarding],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickAttack,TYPE.AnimalTrickDefend,TYPE.AnimalTrickDown,TYPE.AnimalTrickGuard] PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.AnimalTrickCome.AnimalTrickWork !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Training ~ Heavy Labor],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickCome,TYPE.AnimalTrickWork] DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |