From: <ama...@us...> - 2012-11-23 06:48:25
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Revision: 18432 http://pcgen.svn.sourceforge.net/pcgen/?rev=18432&view=rev Author: amaitland Date: 2012-11-23 06:48:13 +0000 (Fri, 23 Nov 2012) Log Message: ----------- [Necromancer Games] Tome of Horrors 3 Issue#: NEWSOURCE-60 Modified Paths: -------------- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst Added Paths: ----------- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/races_animal.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/spells.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/templates_inprog.lst Modified: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst 2012-11-22 21:15:58 UTC (rev 18431) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst 2012-11-23 06:48:13 UTC (rev 18432) @@ -1,153 +1,4253 @@ #### NOT COMPLETED YET: -STARTPACK:Default Orc (Black) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 -STARTPACK:Default Orc (Blood) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + -STARTPACK:Default Orc (Ghost-Faced) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +ABYSSAL HARVESTER + SIZE:G + RACETYPE:Aberration + (Chaotic, Evil, Extraplanar) +Hit Dice: 21d8+189 (283 hp) +Initiative: +0 + MOVE:20 ft. (4 squares) +Armor Class: 28 (-4 size, +22 natural), touch 6, flatfooted +28 +Base Attack/Grapple: +15/+42 +Attack: Tentacle +26 melee (4d6+15, 19-20/ +x2) +Full Attack: 6 tentacles +26 melee (4d6+15, 19-20/ +x2) +Space/Reach: 20 ft./20 ft. +Special Attacks: Debilitating constriction, far reaching, +harvest, improved grab +Special Qualities: Damage reduction 15/cold iron, darkvision +60 ft., immunity to poison, plane shift, +resistance to acid, cold, fire 10, tentacle +regeneration +Saves: Fort +16, Ref +9, Will +15 +Abilities: Str 41, Dex 10, Con 29, Int 10, Wis 16, Cha +12 +Skills: Listen +29, Spot +29 +Feats: Alertness, Blind-Fight, Cleave, Improved +Critical (tentacle), Improved Natural Attack +(tentacle), Lightning Reflexes, Power +Attack, Weapon Focus (tentacle) +Environment: The Abyss +Organization: Solitary +Challenge Rating: 17 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 22-42 HD (Gargantuan); 43-63 HD (Colossal) -STARTPACK:Default Orc (Greenskin) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +ABYSSAL LARVA + SIZE:M + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 1d8+3 (7 hp) +Initiative: +0 + MOVE:20 ft. (4 squares) +Armor Class: 14 (+4 natural), touch 10, flat-footed 14 +Base Attack/Grapple: +1/+1 +Attack: Bite +1 melee (1d4 plus 1d4 acid) or maggot +spray +1 ranged (sickened) +Full Attack: Bite +1 melee (1d4 plus 1d4 acid) or maggot +spray +1 ranged (sickened) +Space/Reach: 5 ft./5 ft. +Special Attacks: Acid 1d4, maggot spray +Special Qualities: Darkvision 60 ft., RACETYPE:Outsider + traits, resistance +to acid 5, cold 5, and fire 5, tortured +mind +Saves: Fort +2, Ref +2, Will +2 +Abilities: Str 10, Dex 10, Con 11, Int 2, Wis 10, Cha +6 +Skills: Hide +4, Listen +4, Move Silently +4, +Spot +4 +Feats: Toughness +Environment: The Abyss +Organization: Mob (4-7) or brood (8-17) +Challenge Rating: 1 +Treasure: None +Alignment: Always chaotic evil +AFANC + SIZE:C + RACETYPE:Magical Beast + (Aquatic) +Hit Dice: 23d10+207 (333 hp) +Initiative: +1 + MOVE:5 ft. (1 square), swim 60 ft. +Armor Class: 23 (-8 size, +1 Dex, +20 natural), touch 3, +flat-footed 22 +Base Attack/Grapple: +23/+55 +Attack: Bite +32 melee (5d6+16, 19-20/x2) +Full Attack: Bite +32 melee (5d6+16, 19-20/x2) and +2 claws +26 melee (2d8+8) +Space/Reach: 100 ft./20 ft. +Special Attacks: Improved grab, sea swell, swallow whole +Special Qualities: Damage reduction 15/adamantine, +darkvision 60 ft., immunity to poison, +low-light vision, resistance to acid, cold, +electricity, and fire 10, SR 27, telepathy +100 ft., water dependent +Saves: Fort +22, Ref +14, Will +11 +Abilities: Str 42, Dex 13, Con 28, Int 4, Wis 14, Cha +10 +Skills: Listen +15, Spot +15, Swim +24 +Feats: Diehard, Endurance, Improved Critical +(bite), Improved Natural Attack (bite), +Iron Will, Power Attack, Swim-By Attack, +Weapon Focus (bite) +Environment: Any aquatic +Organization: Solitary +Challenge Rating: 17 +Treasure: 10% standard +Alignment: Always neutral +Advancement: 24-69 HD (Colossal) -STARTPACK:Default Phasm VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +ANEMONE, GREAT (GIANT) SEA + SIZE:H + RACETYPE:Vermin + (Aquatic) +Hit Dice: 16d8+112 (184 hp) +Initiative: +4 + MOVE:0 ft. (immobile) +Armor Class: 8 (-2 size), touch 8, flat-footed 8 +Base Attack/Grapple: +12/+27 +Attack: Tendrils +17 melee (paralysis) +Full Attack: Tendrils +17 melee (paralysis) +Space/Reach: 15 ft./15 ft. +Special Attacks: Acid cloud, improved grab, paralytic +venom, swallow whole +Special Qualities: Blindsight 40 ft., damage reduction 5/ +piercing or slashing, defensive curl, resistance +to acid 20 +Saves: Fort +17, Ref +7, Will +6 +Abilities: Str 24, Dex 11, Con 24, Int -, Wis 12, +Cha 2 +Skills: Hide +0, Listen +3, Spot +10 +Feats: Improved InitiativeB, Lightning ReflexesB +Environment: Any aquatic +Organization: Solitary or cluster (2-6) +Challenge Rating: 8 +Treasure: None +Alignment: Always neutral +Advancement: 17-24 HD (Huge); 25-30 (Gargantuan) -STARTPACK:Default Sepulchral Guardian VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +ANGEL, CHALKYDRI + SIZE:M + RACETYPE:Outsider + (Angel, Extraplanar, Good) +Hit Dice: 12d8+60 (114 hp) +Initiative: +7 + MOVE:40 ft. (8 squares), fly 90 ft. (good) +Armor Class: 30 (+3 Dex, +13 natural, +4 sacred), touch +17, flat-footed 27 +Base Attack/Grapple: +12/+18 +Attack: +2 flaming longsword +20 melee (1d8+8 +plus 1d6 fire, 19-20/x2) or +2 flaming +javelin +17 ranged (1d6+8 plus 1d6 fire) +Full Attack: +2 flaming longsword +20/+15/+10 melee +(1d8+8 plus 1d6 fire, 19-20/x2) or ++2 flaming javelin +17 ranged (1d6+8 plus +1d6 fire) +Space/Reach: 5 ft./5 ft. +Special Attacks: Spell-like abilities, summon celestials +Special Qualities: Angel traits, damage reduction 10/evil, +darkvision 60 ft., holy grace, immunity to +acid, cold, fire, petrification, low-light +vision, RACETYPE:Outsider + traits, plane shift, protective +aura, resistance to electricity 10, +SR 28, tongues +Saves: Fort +13 (+17 against poison), Ref +11, +Will +12 +Abilities: Str 23, Dex 16, Con 20, Int 18, Wis 18, Cha +19 +Skills: Climb +8, Concentration +20, Diplomacy ++21, Escape Artist +10 (+12 bonds), Heal ++19, Intimidate +19, Knowledge (any one) ++12, Knowledge (religion) +19, Knowledge +(the planes) +12, Listen +23, Sense +Motive +23, Spellcraft +19, Spot +23, +Survival +19 (+21 on other planes), Use +Rope +10 (+12 with bindings) +Feats: Blind-Fight, Cleave, Improved Initiative, +Power Attack, Weapon Focus +(longsword) +Environment: Any good-aligned plane +Organization: Solitary +Challenge Rating: 11 +Treasure: Standard +Alignment: Always good +Advancement: 13-24 HD (Medium); 25-36 HD (Large) -STARTPACK:Default Skin Sticher VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +# placeholder - ARACH -STARTPACK:Default Swarm (Adamantine Wasp) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +ASSASSIN BUG, GIANT + SIZE:M + RACETYPE:Vermin -STARTPACK:Default Swarm (Heat) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +Hit Dice: 9d8+27 (67 hp) +Initiative: +3 + MOVE:30 ft. (6 squares), climb 20 ft., fly 50 ft. +(good) +Armor Class: 17 (+3 Dex, +4 natural), touch 13, flatfooted +14 +Base Attack/Grapple: +6/+12 +Attack: Claw +8 melee (1d6+2) +Full Attack: 2 claws +8 melee (1d6+2) and bite +3 +melee (1d8+1 plus liquefy organs) +Space/Reach: 5 ft./5 ft. +Special Attacks: Improved grab, liquefy organs +Special Qualities: Darkvision 60 ft., sticky pads, +tremorsense 60 ft., RACETYPE:Vermin + traits +Saves: Fort +9, Ref +6, Will +4 +Abilities: Str 14, Dex 17, Con 16, Int -, Wis 12, Cha +8 +Skills: Climb +14 +Feats: - +Environment: Temperate forests +Organization: Solitary, cluster (2-5), or colony (6-11) +Challenge Rating: 5 +Treasure: None +Alignment: Always neutral +Advancement: 10-18 HD (Medium) -STARTPACK:Default Swarm (Shadow Rat) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] -RACE:Orc (Black) !PRERACE:% -ALIGN:CN -NAME:Orc (Black) -SKILL:Hide RANK:1 -SKILL:Listen RANK:1 -SKILL:Move Silently RANK:1 -SKILL:Spot RANK:5 -SKILL:Survival RANK:4 -FEAT:Diehard -FEAT:Endurance -FEAT:Power Attack -FEAT:Track -STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 +BACCAE + SIZE:M + RACETYPE:Fey +Hit Dice: 3d6+3 (13 hp) +Initiative: +3 + MOVE:30 ft. (6 squares) +Armor Class: 15 (+3 Dex, +2 natural), touch 13, flatfooted +12 +Base Attack/Grapple: +1/+3 +Attack: Greatclub +3 melee (1d10+3) or claw +3 +melee (1d4+2) +Full Attack: Greatclub +3 melee (1d10+3) and bite -2 +melee (1d6+1) or 2 claws +3 melee (1d4+2) +and bite -2 melee (1d6+1) +Space/Reach: 5 ft./5 ft. +Special Attacks: Beast form, charming gaze, rage +Special Qualities: Damage reduction 5/cold iron, low-light +vision +Saves: Fort +2, Ref +6, Will +2 +Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 8, Cha +16 +Skills: Bluff +7, Diplomacy +7, Escape Artist ++8, Knowledge (religion) +4, Knowledge +(the planes) +4, Listen +5, Move Silently ++6, Spot +5, Use Rope +3 +Feats: Weapon Focus (bite), Weapon Focus +(greatclub) +Environment: Any forest and hills +Organization: Solitary, pair, gang (2-4), baccanal (11- +20 plus one cleric of 3rd-6th level) +Challenge Rating: 3 +Treasure: Standard +Alignment: Any chaotic (usually chaotic neutral) +Advancement: By character class +Level Adjustment: +3 + +BAOBHAN SITH + SIZE:M + RACETYPE:Fey + +Hit Dice: 9d6+12 (43 hp) +Initiative: +2 + MOVE:30 ft. (6 squares) +Armor Class: 17 (+2 Dex, +5 natural), touch 12, flatfooted +15 +Base Attack/Grapple: +4/+6 +Attack: Claw +6 melee (1d4+2) +Full Attack: 2 claws +6 melee (1d4+2) and bite ++1 melee (1d4+1) +Space/Reach: 5 ft./5 ft. +Special Attacks: Blood drain, captivating dance, +dying words, spell-like abilities +Special Qualities: Damage reduction 5/cold iron, +low-light vision, SR 18 +Saves: Fort +5, Ref +8, Will +9 +Abilities: Str 14, Dex 15, Con 13, Int 16, +Wis 16, Cha 18 +Skills: Bluff +16, Craft (any two) +12, +Diplomacy +8, Disguise +4 (+6 +acting), Escape Artist +13, Intimidate ++6, Knowledge +(nature) +15, Listen +16, Move +Silently +13, Perform (any one) ++16, Sense Motive +13, Spot +16, +Survival +3 (+5 aboveground), Use +Rope +2 (+4 with bindings) +Feats: Alertness, Dodge, Great Fortitude, +Toughness +Environment: Any forest +Organization: Solitary +Challenge Rating: 6 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 10-18 HD (Medium) or by character +class +Level Adjustment: +4 + +BEETLE, REQUIEM + SIZE:G + RACETYPE:Vermin + +Hit Dice: 30d8+210 (345 hp) +Initiative: +1 + MOVE:50 ft. (10 squares) +Armor Class: 31 (-4 size, +1 Dex, +24 natural), touch 7, +flat-footed 30 +Base Attack/Grapple: +22/+45 +Attack: Claw +29 melee (2d6+11) +Full Attack: 2 claws +29 melee (2d6+11) and bite +24 +melee (2d8+5) +Space/Reach: 20 ft./15 ft. +Special Attacks: Constrict 4d6+11, earth-shaking, improved +grab, trample 4d6+16 +Special Qualities: Damage reduction 10/-, darkvision 60 +ft., immunity to acid, tremorsense 100 ft., + RACETYPE:Vermin + traits +Saves: Fort +24, Ref +11, Will +10 +Abilities: Str 33, Dex 12, Con 24, Int -, Wis 10, +Cha 2 +Skills: Listen +8, Spot +8 +Feats: CleaveB, Power AttackB +Environment: Warm mountains and underground +Organization: Solitary +Challenge Rating: 18 +Treasure: None +Alignment: Always neutral +Advancement: 31-60 HD (Gargantuan); 61-90 HD (Colossal) + +# Biclops + + +BLOOD BUSH + SIZE:S + RACETYPE:Plant + +Hit Dice: 6d8+30 (57 hp) +Initiative: +0 + MOVE:0 ft. (immobile) +Armor Class: 18 (+1 size, +7 natural), touch 11, flatfooted +18 +Base Attack/Grapple: +4/+2 +Attack: Tendril +7 melee (1d4+2) or flower dart ++5 ranged (1d2+2 plus im RACETYPE:Plant +) +Full Attack: 4 tendrils +7 melee (1d4+2) or 6 flower +darts +5 ranged (1d2+2 plus im RACETYPE:Plant +) +Space/Reach: 5 ft./5 ft. +Special Attacks: Flower dart, im RACETYPE:Plant + +Special Qualities: Blindsight 30 ft., immunity to electricity, + RACETYPE:Plant + traits, resistance to cold 10, resistance +to fire 10, sonic vulnerability +Saves: Fort +10, Ref +2, Will +2 +Abilities: Str 15, Dex 10, Con 20, Int -, Wis 12, Cha +8 +Skills: - +Feats: - +Environment: Temperate forests +Organization: Solitary or cluster (2-4) +Challenge Rating: 4 +Treasure: None +Alignment: Neutral +Advancement: 7-11 HD (Medium); 12-18 HD (Large) + +BLOOD WIGHT + SIZE:L + RACETYPE:Undead + +Hit Dice: 12d12+36 (114 hp) +Initiative: +6 + MOVE:30 ft. (6 squares) +Armor Class: 21 (-1 size, +2 Dex, +10 natural), touch 11, +flat-footed 19 +Base Attack/Grapple: +6/+15 +Attack: Claw +11 melee (1d8+5 plus wounding) +Full Attack: 2 claws +11 melee (1d8+5 plus wounding) +Space/Reach: 10 ft./10 ft. +Special Attacks: Engulf, wounding +Special Qualities: Damage reduction 10/bludgeoning and +magic, darkvision 60 ft., fast healing 5, +resistance to fire 10, undead traits, +4 +turn resistance +Saves: Fort +4, Ref +6, Will +9 +Abilities: Str 21, Dex 15, Con -, Int 13, Wis 13, Cha +16 +Skills: Climb +20, Escape Artist +17, Listen +18, +Move Silently +10, Search +16, Spot +18, +Survival +1 (+3 following tracks), Use Rope ++2 (+4 with bindings) +Feats: Alertness, Death's Blessing, Improved Initiative, +Power Attack, Weapon Focus +(claw) +Environment: Any +Organization: Solitary or pair +Challenge Rating: 9 +Treasure: None +Alignment: Always chaotic evil +Advancement: 13-24 HD (Large); 25-36 +HD (Huge) + +BOGEYMAN + SIZE:M + RACETYPE:Undead + (Incorporeal) +Hit Dice: 8d12 (52 hp) +Initiative: +7 + MOVE:30 ft. (6 squares) +Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flatfooted +13 +Base Attack/Grapple: +4/- +Attack: Incorporeal touch +7 melee (1d6) +Full Attack: Incorporeal touch +7 melee (1d6) +Space/Reach: 5 ft./5 ft. +Special Attacks: Bump in the night, frighten +Special Qualities: Darkvision 60 ft., incorporeal traits, +shadow shift, undead traits, +2 turn resistance +Saves: Fort +2, Ref +5, Will +8 +Abilities: Str -, Dex 17, Con -, Int 14, Wis 14, +Cha 16 +Skills: Hide +14, Intimidate +14, Listen +15, +Search +13, Sense Motive +13, Spot +15 +Feats: Ability Focus (bump in the night), Alertness, +Improved Initiative +Environment: Any +Organization: Solitary +Challenge Rating: 6 +Treasure: None +Alignment: Always chaotic (usually neutral) +Advancement: 9-16 HD (Medium) + +# Boneneedle + +BRUME + SIZE:L + RACETYPE:Aberration + (Evil, Extraplanar) +Hit Dice: 13d8+52 (110 hp) +Initiative: +7 + MOVE:20 ft. (4 squares), fly 40 ft. (average) +Armor Class: 21 (-1 size, +3 Dex, +9 natural), touch 12, +flat-footed 18 +Base Attack/Grapple: +9/+14 +Attack: Claw +12 melee (1d6+1 plus 1d6 Cha) +Full Attack: 2 claws +12 melee (1d6+1 plus 1d6 Cha) +Space/Reach: 10 ft./10 ft. +Special Attacks: Charisma damage, memory loss, spelllike +abilities +Special Qualities: Damage reduction 10/magic, darkvision +60 ft., immunity to poison, insubstantial +form, lifesense 120 ft., natural invisibility +Saves: Fort +8, Ref +7, Will +10 +Abilities: Str 13, Dex 16, Con 19, Int 14, Wis 14, Cha +17 +Skills: Bluff +16, Diplomacy +5, Disguise +3 (+5 +acting), Intimidate +18, Listen +17, Spot ++17, Survival +14 +Feats: Alertness, Improved Initiative, Power Attack, +Weapon Finesse, Weapon Focus +(claw), TrackB +Environment: Any +Organization: Solitary +Challenge Rating: 10 +Treasure: None +Alignment: Always neutral evil +Advancement: 14-26 HD (Large); 27-39 HD (Huge) + +BRYKOLAKAS + SIZE:M + RACETYPE:Undead + (Aquatic) +Hit Dice: 7d12+14 (59 hp) +Initiative: +2 + MOVE:30 ft. (6 squares), swim 40 ft. +Armor Class: 18 (+2 Dex, +6 natural), touch 12, flatfooted +16 +Base Attack/Grapple: +3/+6 +Attack: Claw +6 melee (1d6+3 plus watery doom) +Full Attack: 2 claws +6 melee (1d6+3 plus watery +doom) +Space/Reach: 5 ft./5 ft. +Special Attacks: Create spawn, death throes, watery doom +Special Qualities: Alternate form, damage reduction 10/ +silver, darkvision 60 ft., SR 17, undead +traits, water dependency +Saves: Fort +4, Ref +4, Will +6 +Abilities: Str 17, Dex 15, Con -, Int 10, Wis 12, Cha +14 +Skills: Hide +10, Intimidate +7, Listen +13, Move +Silently +10, Search +7, Spot +13, Swim ++11 +Feats: Death's Blessing, Great Fortitude, Power +Attack +Environment: Any aquatic +Organization: Solitary, gang (2-4), or band (1-2 plus +2-4 lacedons per brykolakas) +Challenge Rating: 6 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 8-14 HD (Medium); 15-21 HD (Large) + +# BUMBLEBEE, GIANT + +CHAIN WORM + SIZE:L + RACETYPE:Vermin + +Hit Dice: 16d8+64 (136 hp) +Initiative: +3 + MOVE:30 ft. (6 squares), climb 20 ft. +Armor Class: 28 (-1 size, +3 Dex, +16 natural), touch +12, flat-footed 25 +Base Attack/Grapple: +12/+22 +Attack: Bite +17 melee (2d6+6) +Full Attack: Bite +17 melee (2d6+6) and tail sting +12 +melee (2d6+3 plus poison) +Space/Reach: 10 ft./5 ft. +Special Attacks: Improved grab, poison, trilling +Special Qualities: Darkvision 60 ft., tremorsense 60 ft., + RACETYPE:Vermin + traits +Saves: Fort +14, Ref +8, Will +6 +Abilities: Str 23, Dex 16, Con 19, Int -, Wis 12, Cha +4 +Skills: Climb +14 +Feats: - +Environment: Any land or underground +Organization: Solitary, pair, or pack +Challenge Rating: 12 +Treasure: 10% standard +Alignment: Always neutral +Advancement: 17-32 HD (Large); 33-48 HD (Huge) + +CHERUM + SIZE:C + RACETYPE:Aberration + (Fire) +Hit Dice: 40d8+400 (580 hp) +Initiative: +8 + MOVE:30 ft. (6 squares) +Armor Class: 30 (-8 size, +4 Dex, +24 natural), touch +6, flat-footed 26 +Base Attack/Grapple: +30/+62 +Attack: Claw +38 melee (2d8+16 plus 2d6 fire) +Full Attack: 2 claws +38 melee (2d8+16 plus 2d6 fire) +and bite +36 melee (4d6+8 plus 2d6 fire, +19-20/x2) +Space/Reach: 30 ft./30 ft. +Special Attacks: Fiery aura, improved grab, swallow whole +Special Qualities: Damage reduction 15/epic, darkvision 120 +ft., fast healing 15, immunity to fire, immunity +to poison, SR 30, vulnerability to +cold +Saves: Fort +23, Ref +19, Will +26 +Abilities: Str 42, Dex 18, Con 30, Int 12, Wis 14, Cha +12 +Skills: Climb +36, Hide +11, Listen +47, Spot ++47 +Feats: Alertness, Awesome Blow, Cleave, Diehard, +Endurance, Great Cleave, Improved +Bull Rush, Improved Critical (bite), Improved +Initiative, Improved Natural +Attack (bite), Iron Will, Lightning Reflexes, +Multiattack, Power Attack +Environment: Warm mountains +Organization: Solitary +Challenge Rating: 22 +Treasure: Double standard +Alignment: Usually neutral (evil tendencies) +Advancement: 41 HD + (Colossal) + +CHUPACABRA + SIZE:S + RACETYPE:Magical Beast + +Hit Dice: 3d10+3 (19 hp) +Initiative: +3 + MOVE:20 ft. (4 squares) +Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, +flat-footed 13 +Base Attack/Grapple: +3/+3 +Attack: Claw +7 melee (1d3) +Full Attack: 2 claws +7 melee (1d3) and bite +2 melee +(1d4) +Space/Reach: 5 ft./5 ft. +Special Attacks: Blood drain +Special Qualities: Darkvision 60 ft., low-light vision +Saves: Fort +4, Ref +6, Will +1 +Abilities: Str 10, Dex 16, Con 12, Int 2, Wis 10, Cha +11 +Skills: Hide +14, Listen +2, Move Silently +10, +Spot +2 +Feats: Alertness, Weapon Finesse +Environment: Warm forests and hills +Organization: Solitary or pack (2-5) +Challenge Rating: 2 +Treasure: None +Alignment: Always neutral +Advancement: 4-6 HD (Small) + +CHURR + SIZE:L + RACETYPE:Monstrous Humanoid + +Hit Dice: 6d8+24 (51 hp) +Initiative: +2 + MOVE:30 ft. (6 squares), climb 20 ft. +Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, +flat-footed 15 +Base Attack/Grapple: +6/+16 +Attack: Claw +11 melee (1d6+6) +Full Attack: 2 claws +11 melee (1d6+6) and bite +9 +melee (1d6+3) +Space/Reach: 10 ft./10 ft. +Special Attacks: Constrict 1d6+6, howl, improved grab +Special Qualities: Darkvision 60 ft., scent +Saves: Fort +6, Ref +7, Will +6 +Abilities: Str 22, Dex 15, Con 18, Int 6, Wis 12, Cha +10 +Skills: Climb +14, Listen +8, Spot +7 +Feats: Alertness, Multiattack, Power Attack +Environment: Temperate forests +Organization: Pair, mob (3-6), or pack (7-12) +Challenge Rating: 4 +Treasure: None +Alignment: Usually neutral (evil +tendencies) +Advancement: 7-12 HD +(Large) or by +c h a r a c t e r +class +Level Adjustment: +2 + +CORPSE ORGY + SIZE:L + RACETYPE:Aberration + +Hit Dice: 16d8+112 (184 hp) +Initiative: +4 + MOVE:30 ft. (6 squares) +Armor Class: 22 (-1 size, +13 natural), touch 9, flat-footed 22 +Base Attack/Grapple: +12/+21 +Attack: Slam +17 melee (2d6+5) +Full Attack: 4 slams +17 melee (2d6+5) +Space/Reach: 10 ft./10 ft. +Special Attacks: Absorb body, improved grab, pain shriek +Special Qualities: All-around vision, damage reduction 10/ +piercing or slashing, darkvision 60 ft., +tremorsense 60 ft. +Saves: Fort +12, Ref +7, Will +12 +Abilities: Str 21, Dex 10, Con 24, Int 14, Wis 14, Cha +16 +Skills: Diplomacy +4, Hide +11, Intimidate +17, +Listen +14, Sense Motive +12, Search +18, +Spot +18, Survival +2 (+4 following tracks) +Feats: Blind-Fight, Improved Bull Rush, Improved +Initiative, Lightning Reflexes, +Power Attack, Weapon Focus (slam) +Environment: Underground +Organization: Solitary +Challenge Rating: 13 +Treasure: Standard +Alignment: Usually chaotic evil +Advancement: 17-32 HD (Large); 33-48 HD (Huge) + +CRIMSON BASILISK + SIZE:M + RACETYPE:Magical Beast + +Hit Dice: 6d10+18 (51 hp) +Initiative: +0 + MOVE:20 ft. (4 squares) +Armor Class: 17 (+7 natural), touch 10, flat-footed 17 +Base Attack/Grapple: +6/+8 +Attack: Bite +8 melee (1d8+3 plus 1d6 acid) +Full Attack: Bite +8 melee (1d8+3 plus 1d6 acid) +Space/Reach: 5 ft./5 ft. +Special Attacks: Acidic bite, blood frenzy, wounding gaze +Special Qualities: Darkvision 60 ft., low-light vision +Saves: Fort +10, Ref +5, Will +5 +Abilities: Str 15, Dex 10, Con 16, Int 2, Wis 12, Cha +10 +Skills: Hide +0*, Listen +7, Spot +8 +Feats: Alertness, Great Fortitude, Iron Will +Environment: Underground +Organization: Solitary or pack (2-5) +Challenge Rating: 6 +Treasure: Standard +Alignment: Always neutral +Advancement: 7-9 HD (Medium); 10-18 HD (Large) + +CRYSTALLIS + SIZE:L + RACETYPE:Elemental + (Earth, Extraplanar) +Hit Dice: 14d8+70 (133 hp) +Initiative: +1 + MOVE:30 ft. (6 squares), burrow 30 ft. +Armor Class: 24 (-1 size, +1 Dex, +14 natural), touch +10, flat-footed 23 +Base Attack/Grapple: +10/+21 +Attack: Claw +17 melee (2d6+7) +Full Attack: 2 claws +17 melee (2d6+7) +Space/Reach: 10 ft./10 ft. +Special Attacks: Crystalline claws, petrification, wounding +Special Qualities: Damage reduction 10/-, darkvision 60 +ft., elemental traits, immunity to earth +attacks, immunity to magic +Saves: Fort +14, Ref +5, Will +4 +Abilities: Str 24, Dex 12, Con 21, Int 10, Wis 11, Cha +10 +Skills: Listen +19, Spot +19 +Feats: Alertness, Blind-Fight, Cleave, Power +Attack, Weapon Focus (slam) +Environment: Elemental Plane of Earth +Organization: Solitary +Challenge Rating: 12 +Treasure: No coins; double goods (gems only); no +items +Alignment: Always neutral +Advancement: 15-28 HD (Large); 29-42 HD (Huge) + +DEMILICH + SIZE:T + RACETYPE:Undead +Hit Dice: 10d12+50 (115 hp) +Initiative: +4 + MOVE:Fly 30 ft. (6 squares) (perfect) +Armor Class: 21 (+2 size, +4 natural, +5 profane), touch +12, flat-footed 21 +Base Attack/Grapple: +5/- +Attack: - +Full Attack: - +Space/Reach: 2-1/2 ft./0 ft. +Special Attacks: Spell-like abilities, trap the soul +Special Qualities: Damage reduction 20/- (see below), +darkvision 60 ft., immunity to magic, immunity +to turning, immunity to acid, +electricity, cold, and polymorph, rejuvenation, + RACETYPE:Undead + traits, unholy grace +Saves: Fort +10, Ref +8, Will +17 +Abilities: Str 10, Dex 10, Con -, Int 20, Wis 20, +Cha 20 +Skills: Bluff +12, Concentration +13, Diplomacy ++16, Disguise +5 (+7 acting), Intimidate ++7, Knowledge (any one) +18, Knowledge +(arcana) +24, Listen +18, Move Silently ++13, Sense Motive +18, Spellcraft +26, +Spot +18 +Feats: Ability Focus (trap the soul), Death's +Blessing, Great Fortitude, Improved Initiative +Environment: Any (usually underground) +Organization: Solitary +Challenge Rating: 14 +Treasure: Double standard +Alignment: Any evil +Advancement: 11-20 HD ( SIZE:T +); 21-30 HD (Small) + +DEMON, BALBAN + SIZE:L + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 9d8+54 (94 hp) +Initiative: +2 + MOVE:40 ft. (8 squares) +Armor Class: 23 (-1 size, +2 Dex, +12 natural), touch 11, +flat-footed 21 +Base Attack/Grapple: +9/+21 +Attack: Slam +17 melee (2d6+8) +Full Attack: 2 slams +17 melee (2d6+8) and bite +11 +melee (1d8+4) +Space/Reach: 10 ft./10 ft. +Special Attacks: Double damage against +objects, improved grab, +pound, spell-like abilities, +trample 2d8+12 +Special Qualities: Damage reduction 10/good, +darkvision 60 ft., immunity to +electricity and poison, RACETYPE:Outsider + +traits, resistance to acid, cold and fire +10, SR 16 +Saves: Fort +12, Ref +8, Will +8 +Abilities: Str 26, Dex 14, Con 23, Int 6, Wis 14, Cha 12 +Skills: Jump +24, Knowledge (the planes) ++10, Listen +14, Search +10, Spot ++14, Survival +14 (+16 on other planes) +(+16 following tracks) +Feats: Awesome Blow, Improved Bull +Rush, Power Attack, Weapon +Focus (slam) +Environment: Abyss +Organization: Solitary, pair, or band (3-8) +Challenge Rating: 8 +Treasure: 50% standard +Alignment: Always chaotic evil +Advancement: 10-18 HD (Large); 19-27 HD (Huge) + +DEMON, CHORONZON + SIZE:H + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 20d8+180 (270 hp) +Initiative: +6 + MOVE:40 ft. (8 squares) +Armor Class: 32 (-2 size, +2 Dex, +22 natural), touch +10, flat-footed 30 +Base Attack/Grapple: +20/+39 +Attack: Bite +29 melee (2d8+11, 19-20/x2) +Full Attack: Bite +29 melee (2d8+11, 19-20/x2) and +2 claws +24 melee (1d8+5) +Space/Reach: 15 ft./15 ft. +Special Attacks: Aura of confusion, breath weapon, dazing +blow, spell-like abilities, summon demons +Special Qualities: Damage reduction 10/good and cold iron, +darkvision 60 ft., immunity to electricity +and poison, RACETYPE:Outsider + traits, resistance to +acid, cold, and fire 10, SR 29, telepathy +100 ft. +Saves: Fort +21, Ref +14, Will +16 +Abilities: Str 33, Dex 15, Con 29, Int 12, Wis 14, Cha +18 +Skills: Bluff +19, Concentration +29, Diplomacy ++23, Disguise +4 (+6 acting), Escape Artist ++22, Hide +14, Intimidate +26, +Knowledge (the planes) +21, Listen +30, +Sense Motive +19, Spot +30, Survival ++22 (+24 on other planes), Use Rope +2 +(+4 with bindings) +Feats: Awesome Blow, Cleave, Improved Bull +Rush, Improved Critical (bite), Improved +Initiative, Iron Will, Power Attack +Environment: Abyss +Organization: Solitary or band (choronzon plus 6-11 +vrocks) +Challenge Rating: 18 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 21-40 HD (Huge); 41-60 HD (Gargantuan) + +DEMON, GALLU + SIZE:L + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar, Shapechanger) +Hit Dice: 7d8+28 (59 hp) +Initiative: +4 + MOVE:30 ft. (6 squares) +Armor Class: 20 (-1 size, +11 natural), touch 9, flatfooted +20 +Base Attack/Grapple: +7/+17 +Attack: Claw +12 melee (1d6+6) +Full Attack: 2 claws +12 melee (1d6+6) and bite +7 +melee (1d8+3) +Space/Reach: 10 ft./10 ft. +Special Attacks: Improved grab +Special Qualities: Alter shape, darkvision 60 ft., dimension +door, immune to poison and electricity, +plane shift, RACETYPE:Outsider + traits, resistance to +acid, cold, and fire 10 +Saves: Fort +9, Ref +7, Will +7 +Abilities: Str 22, Dex 11, Con 18, Int 12, Wis 14, Cha +16 +Skills: Bluff +13, Concentration +14, Diplomacy ++7, Disguise +13 (+15 acting), Hide +6, +Intimidate +15, Listen +12, Move Silently ++10, Sense Motive +12, Spot +12 +Feats: Improved Initiative, Lightning Reflexes, +Power Attack +Environment: Abyss +Organization: Solitary, pair, or squad (4-12) +Challenge Rating: 6 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) + +DEMON, MEHRIM + SIZE:M + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 6d8+30 (57 hp) +Initiative: +2 + MOVE:40 ft. (8 squares) +Armor Class: 19 (+2 Dex, +7 natural), touch 12, flatfooted +17 +Base Attack/Grapple: +6/+11 +Attack: Bite +11 melee (2d6+5 plus disease) +Full Attack: Bite +11 melee (2d6+5 plus disease) and 2 +hooves +9 melee (1d4+2) +Space/Reach: 5 ft./5 ft. +Special Attacks: Disease, spell-like abilities, summon demons +Special Qualities: Damage reduction 10/cold iron, darkvision +60 ft., immunity to electricity and poison, + RACETYPE:Outsider + traits, resistance to acid, cold, +and fire 10, scent, SR 14 +Saves: Fort +10, Ref +7, Will +8 +Abilities: Str 21, Dex 14, Con 20, Int 12, Wis 13, Cha +16 +Skills: Balance +15, Diplomacy +5, Escape Artist ++11, Intimidate +12, Jump +18, Knowledge +(the planes) +10, Listen +18, Search +10, +Sense Motive +10, Spot +18, Survival +1 +(+3 on other planes) (+3 following tracks), +Use Rope +2 (+4 with bindings) +Feats: Iron Will, Multiattack, Power Attack +Environment: Abyss +Organization: Solitary, pair, or pack (3-6) +Challenge Rating: 5 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 7-12 HD (Medium); 13-18 +HD (Large) + +DEMON, MEZZALORN (WASP DEMON) + SIZE:L + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 12d8+72 (126 hp) +Initiative: +5 + MOVE:10 ft. (2 squares), fly 50 ft. (good) +Armor Class: 27 (-1 size, +5 Dex, +13 natural), touch +14, flat-footed 22 +Base Attack/Grapple: +12/+20 +Attack: Sting +16 melee (2d6+4 plus poison) +Full Attack: Sting +16 melee (2d6+4 plus poison) and +2 claws +14 melee (1d6+2) +Space/Reach: 10 ft./5 ft. +Special Attacks: Improved grab, poison, spell-like abilities, +summon demons +Special Qualities: Damage reduction 10/cold iron, darkvision +60 ft., immunity to electricity and poison, + RACETYPE:Outsider + traits, pheromone, resistance to +acid, cold, fire 10, SR 22, telepathy 100 +ft. +Saves: Fort +14, Ref +13, Will +11 +Abilities: Str 18, Dex 21, Con 23, Int 13, Wis 16, Cha +16 +Skills: Concentration +21, Escape Artist +20, +Hide +16, Intimidate +18, Knowledge +(the planes) +16, Listen +26, Move +Silently +20, Spot +28, Survival +18 +(+20 on other planes), Use Rope +5 +(+7 with bindings) +Feats: Ability Focus (poison), Blind-Fight, +Multiattack, Power Attack, +Weapon Finesse +Environment: Abyss +Organization: Solitary, cluster (2-4), or nest +(5-10) +Challenge Rating: 11 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 13-24 HD (Large); 25-36 HD +(Huge) + +DEMON, NYSROCK + SIZE:L + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 15d8+120 (187 hp) +Initiative: +2 + MOVE:40 ft. (8 squares) +Armor Class: 25 (-1 size, +2 Dex, +14 natural), touch +11, flat-footed 23 +Base Attack/Grapple: +15/+26 +Attack: Bite +22 melee (2d6+7) or spit +16 ranged +(poison) +Full Attack: Bite +22 melee (2d6+7) and tail sting +17 +melee (2d4+3 plus poison) or spit +16 +ranged (poison) +Space/Reach: 10 ft./5 ft. +Special Attacks: Constrict 3d6+10, improved grab, poison, +spell-like abilities, spit, summon +demons +Special Qualities: Damage reduction 10/cold iron and good, +darkvision 60 ft., immunity to electricity +and poison, RACETYPE:Outsider + traits, resistance to +acid, cold, and fire 10, telepathy 100 ft. +Saves: Fort +17, Ref +11, Will +13 +Abilities: Str 24, Dex 14, Con 26, Int 16, Wis 19, +Cha 18 +Skills: Bluff +22, Concentration +26, Diplomacy ++8, Disguise +4 (+6 acting), Escape Artist ++20, Intimidate +24, Knowledge (the +planes) +21, Listen +32, Move Silently ++20, Sense Motive +22, Spellcraft +21, +Spot +32, Survival +22 (+24 on other +planes), Use Rope +2 (+4 with bindings) +Feats: Ability Focus (poison), Alertness, Combat +Casting, Improved Constriction, +Power Attack, Weapon Focus (bite) +Environment: Abyss +Organization: Solitary or cluster (2-4) +Challenge Rating: 13 +Treasure: Standard +Alignment: Always chaotic evil +Advancement: 16-30 HD (Large); 31-45 HD (Huge) + +DEMON, SKITTERDARK + SIZE:T + RACETYPE:Outsider + (Chaotic, Evil, Extraplanar) +Hit Dice: 4d8+12 (30 hp) +Initiative: +3 + MOVE:20 ft. (4 squares), fly 40 ft. (good) +Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, +flat-footed 15 +Base Attack/Grapple: +4/-6 +Attack: Claw +9 melee (1d3-1) or sickle +9 melee +(1d3-1) +Full Attack: 2 claws +9 melee (1d3-1) and bite +4 +melee (1d4-1) or sickle +9 melee (1d3-1) +and bite +4 melee (1d4-1) +Space/Reach: 2-1/2 ft./0 ft. +Special Attacks: Clustering, profane claws, spell-like abilities +Special Qualities: Damage reduction 5/cold iron, darkvision +60 ft., immunity to electricity and poison, + RACETYPE:Outsider + traits, resistance to acid, cold +and fire 10, SR 11 +Saves: Fort +7, Ref +7, Will +5 +Abilities: Str 8, Dex 17, Con 16, Int 11, Wis 12, Cha +12 +Skills: Balance +10, Escape Artist +10, Hide +18, +Jump +6, Listen +8, Move Silently +10, +Search +7, Spot +8, Survival +1 (+3 following +tracks), Use Rope +3 (+5 with +bindings) +Feats: Dodge, Weapon Finesse +Environment: Abyss +Organization: Gang (3-6), roving band (7-10), or +swarm (11-16) +Challenge Rating: 3 +Treasure: 50% standard +Alignment: Always chaotic evil +Advancement: 5-8 HD ( SIZE:T +) + +DEVIL: ALASTOR (EXECUTIONER OF HELL) + SIZE:L + RACETYPE:Outsider + (Evil, Extraplanar, Lawful) +Hit Dice: 40d8+440 (620 hp) +Initiative: +12 + MOVE:40 ft. (8 squares), fly 60 ft. (average) +Armor Class: 48 (-1 size, +8 Dex, +23 natural, +8 +profane), touch 25, flat-footed 40 +Base Attack/Grapple: +40/+60 +Attack: Grimfang +58 melee (2d6+19, crit x3) or +claw +55 melee (2d8+16) +Full Attack: Grimfang +58/+53/+48/+43 melee +(2d6+19, crit x3) and 2 wings +53 melee +(2d6+8) and bite +53 melee (4d6+8 plus +poison plus disease) and tail slap +53 +melee (2d8+8) or 2 claws +55 melee +(2d8+16) and 2 wings +53 melee (2d6+8) +and bite +53 melee (4d6+8 plus poison +plus disease) and tail slap +53 melee +(2d8+8) +Space/Reach: 10 ft./10 ft. +Special Attacks: Constrict 2d8+32, fear aura, improved +grab, poison, spell-like abilities, summon +devils +Special Qualities: Damage reduction 20/good and silver, +darkvision 60 ft., immunity to fire and +poison, RACETYPE:Outsider + traits, regeneration 7, +resistance to acid and cold 10, see in +darkness, SR 35, telepathy 100 ft. +Saves: Fort +33, Ref +32, Will +34 +Abilities: Str 43, Dex 27, Con 33, Int 28, Wis 30, +Cha 26 +Skills: Balance +10, Bluff +51, Climb +59, Concentration ++54, Diplomacy +10, Disguise ++51 (+53 acting), Hide +47, Intimidate ++53, Jump +65, Knowledge (arcana) +52, +Knowledge (religion) +52, Knowledge (the +planes) +52, Listen +55, Move Silently ++51, Search +52, Spellcraft +54, Spot ++55, Survival +10 (+12 on other planes) +(+12 following tracks), Tumble +53 +Feats: Align Spell-Like Ability (evil, fireball), +Alertness, Awesome Blow, Cleave, Diehard, +Endurance, Great Cleave, Improved +Bull Rush, Improved Initiative, Iron Will, +Lightning Reflexes, Multiattack, Power +Attack, Quicken Spell-Like Ability +Environment: Nine Hells +Organization: Solitary or retinue (Alastor plus 1d2 pit +fiends) +Challenge Rating: 23 +Treasure: Double standard +Alignment: Always lawful evil + +DEVIL, AMAIMON + SIZE:L + RACETYPE:Outsider + (Evil, Extraplanar, Lawful) +Hit Dice: 9d8+45 (85 hp) +Initiative: +8 + MOVE:40 ft. (8 squares) +Armor Class: 23 (-1 size, +4 Dex, +10 natural), touch 13, +flat-footed 19 +Base Attack/Grapple: +9/+20 +Attack: Claw +16 melee (1d8+7) +Full Attack: 2 claws +16 melee (1d8+7) and bite +13 melee +(2d6+3) +Space/Reach: 10 ft./10 ft. +Special Attacks: Breath weapon, fear aura, spell-like abilities, +summon devils +Special Qualities: Damage reduction 10/silver, darkvision 60 +ft., immunity to fire and poison, RACETYPE:Outsider + +traits, regeneration 3, resistance to acid and +cold 10, SR 20, telepathy 100 ft. +Saves: Fort +11, Ref +10, Will +8 +Abilities: Str 24, Dex 18, Con 21, Int 14, Wis 14, Cha 12 +Skills: Balance +16, Bluff +7, Concentration +17, +Diplomacy +5, Disguise +1 (+3 acting), Hide ++6, Intimidate +15, Knowledge (anatomy) ++14, Knowledge (the planes) +14, Listen +16, +Search +14, Sense Motive +8, Spot +16, +Survival +8 (+10 on other planes) (+10 following +tracks) +Feats: Alertness, Improved Initiative, Multiattack, +Weapon Focus (claw) +Environment: Nine Hells +Organization: Solitary, pair, or gang (2-4) +Challenge Rating: 8 +Treasure: Standard +Alignment: Always lawful evil +Advancement: 10-18 HD (Large); 19-27 HD (Huge) + +DEVIL, LILIN + SIZE:M + RACETYPE:Outsider + (Evil, Extraplanar, Lawful) +Hit Dice: 7d8+35 (66 hp) +Initiative: +3 + MOVE:30 ft. (6 squares), fly 50 ft. (average) +Armor Class: 20 (+3 Dex, +7 natural), touch 13, flatfooted +17 +Base Attack/Grapple: +7/+10 +Attack: +1 longsword +11 melee (1d8+4, 19-20/ +x2) +Full Attack: +1 longsword +11/+6 melee (1d8+4, 19- +20/x2) or 2 claws +10 melee (1d6+3) +Space/Reach: 5 ft./5 ft. +Special Attacks: Spell-like abilities, summon devils +Special Qualities: Damage reduction 10/silver, darkvision +60 ft., immunity to fire and poison, RACETYPE:Outsider + +traits, regeneration 3, resistance to +acid and cold 10, see in darkness, SR 18, +telepathy 100 ft. +Saves: Fort +10, Ref +8, Will +10 +Abilities: Str 16, Dex 16, Con 20, Int 15, Wis 16, Cha +26 +Skills: Bluff +18, Concentration +15, Diplomacy ++12, Disguise +8 (+10 acting), Escape +Artist +13, Heal +13, Intimidate +10, +Knowledge (any one) +12, Knowledge (the +planes) +12, Listen +15, Search +12, Sense +Motive +13, Spot +15, Survival +3 (+5 on +other planes) (+5 following tracks), Use +Rope +3 (+5 with bindings) +Feats: Alertness, Iron Will, Quicken Spell-Like +Ability +Environment: Infernus or Nine Hells +Organization: Solitary, pair, or harem (6-9) +Challenge Rating: 6 +Treasure: Standard plus +1 longsword +Alignment: Always lawful evil +Advancement: 8-14 HD (Medium); 15-21 HD (Large) + +DEVIL: LILITH (FORMER QUEEN OF HELL) + SIZE:M + RACETYPE:Outsider + (Evil, Extraplanar, Lawful) +Hit Dice: 17d8+85 (161 hp) +Initiative: +7 + MOVE:40 ft. (8 squares), fly 60 ft. (good) +Armor Class: 33 (+3 Dex, +9 natural, +11 profane), touch +24, flat-footed 30 +Base Attack/Grapple: +17/+22 +Attack: +2 axiomatic unholy longsword +24 melee +(1d8+7, 19-20/x2) or claw +22 melee +(1d6+5) +Full Attack: +2 axiomatic unholy longsword +24/+19/ ++14/+9 melee (1d8+7, 19-20/x2) or 2 +claws +22 melee (1d6+5) +Space/Reach: 5 ft./5 ft. +Special Attacks: Fear aura, spell-like abilities, summon +devils +Special Qualities: Damage reduction 15/good and silver, +darkvision 60 ft., immunity to fire and +poison, RACETYPE:Outsider + traits, resistance to acid, +cold 10, regeneration 7, see in darkness, +SR 27, telepathy 100 ft. +Saves: Fort +15, Ref +13, Will +16 +Abilities: Str 21, Dex 16, Con 21, Int 19, Wis 19, Cha +33 +Skills: Balance +13, Bluff +31, Diplomacy +35, +Disguise +21 (+23 acting), Escape Artist ++23, Heal +24, Intimidate +13, Knowledge +(arcana) +24, Knowledge (religion) ++24, Knowledge (the planes) +24, Listen ++6, Move Silently +23, Sense Motive +24, +Spot +26, Survival +24 (+26 on other +planes), Use Rope +3 (+5 with bindings) +Feats: Alertness, Combat Casting, En SIZE:L +Spell- +Like Ability, Improved Initiative, Iron Will, +Quicken Spell-Like Ability +Environment: Infernus +Organization: Solitary or entourage (Lilith plus 2-4 +erinyes or lilins) +Challenge Rating: 16 +Treasure: Double standard plus +2 axiomatic unholy +longsword +Alignment: Always lawful evil + +DIRE WOLFWERE + SIZE:L + RACETYPE:Magical Beast + (Shapechanger) +Hit Dice: 6d8+18 (45 hp) +Initiative: +2 + MOVE:50 ft. (10 squares) +Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, +flat-footed 14 as dire wolf or hybrid; 13 +(+1 Dex, +2 natural), touch 11, flat-footed +12 as human +Base Attack/Grapple: +4/+15 (+11 as human) +Attack: Bite +11 melee (1d8+10) as dire wolf or +hybrid; longsword +11 melee (1d8+7, 19- +20/x2) as human +Full Attack: Bite +11 melee (1d8+10) as dire wolf; bite ++11 melee (1d8+7) and longsword +5 melee +(1d8+3, 19-20/x2) as hybrid; +longsword +11 melee (1d8+7, 19-20/x2) +as human +Space/Reach: 10 ft./5 ft. as dire wolf; 10 ft./10 ft. as +hybrid; 5 ft./5 ft. as human +Special Attacks: Weakness gaze in all forms; trip as dire +wolf or hybrid +Special Qualities: Alternate form, damage reduction 10/ +cold iron, darkvision 60 ft., low-light vision, +scent +Saves: Fort +8, Ref +7, Will +6 +Abilities: Str 25, Dex 15, Con 17, Int 12, Wis 12, Cha +13 +Skills: Disguise +1 (+9 in dire wolf form), Hide ++4, Listen +13, Move Silently +4, Spot ++13, Survival +8 (+12 tracking by scent) +Feats: Alertness, Run, TrackB, Weapon Focus +(bite) +Environment: Temperate forests +Organization: Solitary, gang (2-5), or pack (1, plus 5- +8 wolves or 1d4 dire wolves) +Challenge Rating: 4 +Treasure: None +Alignment: Always neutral evil +Advancement: By character class +Level Adjustment: +2 + +DRAGON, GLASS WYRM + SIZE:L + RACETYPE:Dragon + +Hit Dice: 16d12+64 (168 hp) +Initiative: +6 + MOVE:30 ft. (6 squares) +Armor Class: 26 (-1 size, +2 Dex, +15 natural), touch +11, flat-footed 24 +Base Attack/Grapple: +16/+26 +Attack: Bite +21 melee (2d6+6, 19-20/x2) +Full Attack: Bite +21 melee (2d6+6, 19-20/x2) and 2 +claws +19 melee (1d8+3) and tail slap +19 +melee (1d8+9) +Space/Reach: 10 ft./5 ft. (10 ft. with bite) +Special Attacks: Breath weapon +Special Qualities: Damage reduction 10/magic and bludgeoning, +darkvision 60 ft., dragon traits, +reflective hide, spell reflection +Saves: Fort +14, Ref +12, Will +11 +Abilities: Str 23, Dex 14, Con 19, Int 10, Wis 12, Cha +12 +Skills: Diplomacy +22, Escape Artist +12, Listen ++22, Move Silently +11, Search +19, +Sense Motive +20, Spot +22, Survival +1 +(+3 following tracks), Use Rope +2 (+4 +with bindings) +Feats: Alertness, Cleave, Improved Critical +(bite), Improved Initiative, Multiattack, +Power Attack +Environment: Underground +Organization: Solitary, pair, or family (3-5) +Challenge Rating: 14 +Treasure: Double coins; triple goods (gems only); +double items +Alignment: Usually neutral +Advancement: 17-30 HD (Large); 31-48 HD (Huge) + +DRAGON, WRATH (DRACO SANTCUS BENEVOLENTIA) + SIZE:H + RACETYPE:Dragon + (Extraplanar, Good) +Hit Dice: 30d12+270 (465 hp) +Initiative: +6 + MOVE:50 ft. (10 squares), fly 120 ft. (poor) +Armor Class: 30 (-2 size, +2 Dex, +20 natural), touch +10, flat-footed 28 +Base Attack/Grapple: +30/+48 +Attack: Bite +39 melee (4d6+10) +Full Attack: Bite +39 melee (4d6+10) and 2 claws +34 +melee (2d8+5) +Space/Reach: 15 ft./10 ft. +Special Attacks: Breath weapon, spells, summon devas, +turn undead +Special Qualities: Damage reduction 15/evil, darkvision 60 +ft., immunity to fire, poison, sleep, and +paralysis, low-light vision, magic circle +against evil, scent, SR 29 +Saves: Fort +26, Ref +19, Will +21 +Abilities: Str 31, Dex 14, Con 28, Int 16, Wis 18, Cha +20 +Skills: Bluff +38, Diplomacy +42, Disguise +5 +(+7 acting), Escape Artist +35, Intimidate ++40, Jump +10, Knowledge (any one) ++20, Knowledge (the planes) +19, Listen ++37, Sense Motive +37, Spot +37, Survival ++37 (+39 on other planes) +Feats: Blind-Fight, Cleave, Combat Reflexes, +Flyby Attack, Great Cleave, Hover, Improved +Initiative, Power Attack, Snatch, +Weapon Focus (bite) , Weapon Focus +(claws) +Environment: Any good-aligned plane +Organization: Solitary or band (1 wrath dragon plus 1d4 +astral devas) +Challenge Rating: 20 +Treasure: Triple standard +Alignment: Any good +Advancement: 31-60 HD (Huge); 61-90 HD (Gargantuan) + +# DRAKE, SPLINTER +#Splinter Drake + + +DREAM SPECTRE (NIGHTMARE CREATURE) + SIZE:M + RACETYPE:Outsider + (Evil, Extraplanar, Incorporeal) +Hit Dice: 13d8+26 (84 hp) +Initiative: +7 + MOVE:Fly 60 ft. (12 squares) (perfect) +Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flatfooted +13 +Base Attack/Grapple: +13/0 +Attack: Incorporeal touch +17 melee (1d4 plus +1d4 Cha) +Full Attack: Incorporeal touch +17 melee (1d4 plus +1d4 Cha) +Space/Reach: 5 ft./5 ft. +Special Attacks: Charisma damage, heart-stopping fear, +nightmare, sleep +Special Qualities: Darkvision 60 ft., daylight powerlessness, +dreamsense 100 ft., incorporeal +traits, RACETYPE:Outsider + traits +Saves: Fort +10, Ref +11, Will +11 +Abilities: Str -, Dex 17, Con 15, Int 16, Wis 16, Cha +17 +Skills: Bluff +19, Diplomacy +7, Disguise +3 (+5 +acting), Escape Artist +19, Hide +19, Intimidate ++21, Knowledge (any one) +19, +Knowledge (dreams) +19, Knowledge (the +planes) +9, Listen +21, Search +13, Sense +Motive +19, Spot +21, Survival +19 +(+21 on other planes) (+21 +following tracks), Use +Rope +3 (+5 with bindings) +Feats: Alertness, Blind- +Fight, Combat +Reflexes, Improved +Initiative, Weapon +Focus (incorporeal +touch) +Environment: Any +Organization: Solitary +Challenge Rating: 9 +Treasure: None +Alignment: U s u a l l y +n e u t r a l +evil +Advancement: 1 4 - 3 9 +HD (Medium) + +ECTOPLASM (GHOST OOZE) + SIZE:L +Ooze (Incorporeal) +Hit Dice: 7d10+35 (73 hp) +Initiative: +1 + MOVE:Fly 30 ft. (perfect) (6 squares) +Armor Class: 11 (-1 size, +1 Dex, +1 deflection), touch +11, flat-footed 10 +Base Attack/Grapple: +5/- +Attack: Incorporeal touch +5 melee (1d8 Str) +Full Attack: Incorporeal touch +5 melee (1d8 Str) +Space/Reach: 10 ft./5 ft. +Special Attacks: Ability damage, breath weapon, manifestation, + RACETYPE:Undead + bane +Special Qualities: Blindsight 60 ft., glow, incorporeal traits, +ooze traits +Saves: Fort +7, Ref +3, Will -3 +Abilities: Str -, Dex 12, Con 21, Int -, Wis 1, Cha +1 +Skills: - +Feats: - +Environment: Any +Organization: Solitary +Challenge Rating: 5 +Treasure: None +Alignment: Always neutral +Advancement: 8-14 HD (Large); 15-21 HD (Huge) + +# ELEMENTAL, GRAVITY + + RACETYPE:Elemental +, NEGATIVE ENERGY + + RACETYPE:Elemental +, POSITIVE ENERGY + + RACETYPE:Elemental + CONSTRUCT, AIR + SIZE:H +Construct (Air, Extraplanar) +Hit Dice: 30d10+40 (205 hp) +Initiative: +11 + MOVE:Fly 100 ft. (perfect) (20 squares) +Armor Class: 30 (-2 size, +11 Dex, +11 natural), touch +19, flat-footed 19 +Base Attack/Grapple: +22/+38 +Attack: Slam +28 melee (4d6+8) or wind blast ++28 melee (2d6+12, see text) +Full Attack: 2 slams +28 melee (4d6+8) or wind blast ++28 melee (2d6+12, see text) +Space/Reach: 15 ft./15 ft. +Special Attacks: Airborne mastery, wind blast +Special Qualities: Construct traits, damage reduction 10/ +adamantine, darkvision 60 ft., immunity +to magic, insubstantial form +Saves: Fort +10, Ref +21, Will +10 +Abilities: Str 27, Dex 33, Con -, Int -, Wis 11, +Cha 1 +Skills: - +Feats: - +Environment: Elemental Plane of Air +Organization: Solitary +Challenge Rating: 15 +Treasure: None +Alignment: Always neutral +Advancement: 31-60 HD (Huge); 61-90 HD (Gargantuan) + + RACETYPE:Elemental + CONSTRUCT, EARTH + SIZE:H +Construct (Earth, Extraplanar) +Hit Dice: 30d10+40 (205 hp) +Initiative: -1 + MOVE:30 ft. (6 squares) +Armor Class: 25 (-2 size, -1 Dex, +18 natural), touch +7, flat-footed 26 +Base Attack/Grapple: +22/+44 +Attack: Slam +34 melee (6d6+14) +Full Attack: 2 slams +34 melee (6d6+14) +Space/Reach: 15 ft./15 ft. +Special Attacks: Earth mastery, pound, trample 6d6+21 +Special Qualities: Construct traits, damage reduction 10/ +adamantine, darkvision 60 ft., immunity +to magic +Saves: Fort +10, Ref +9, Will +10 +Abilities: Str 38, Dex 8, Con -, Int -, +Wis 11, Cha 1 +Skills: - +Feats: - +Environment: Elemental Plane of Earth +Organization: Solitary +Challenge Rating: 15 +Treasure: None +Alignment: Always neutral +Advancement: 31-60 HD (Huge); +61-90 HD (Gargantuan) + + RACETYPE:Elemental + CONSTRUCT, FIRE + SIZE:H +Construct (Extraplanar, Fire) +Hit Dice: 30d10+40 (205 hp) +Initiative: +9 + MOVE:60 ft. (12 squares) +Armor Class: 28 (-2 size, +9 Dex, +11 natural), touch +17, flat-footed 19 +Base Attack/Grapple: +22/+38 +Attack: Slam +28 melee (4d6+8) +Full Attack: 2 slams +28 melee (4d6+8) +Space/Reach: 15 ft./15 ft. +Special Attacks: Burn, fiery aura +Special Qualities: Construct traits, damage reduction 10/ +adamantine, darkvision 60 ft., immunity +to fire, immunity to magic, +vulnerability to cold +Saves: Fort +10, Ref +19, Will +10 +Abilities: Str 27, Dex 29, Con -, Int +-, Wis 11, Cha 1 +Skills: - +Feats: - +Environment: Elemental Plane +of Fire +Organization: Solitary +Challenge Rating: 15 +Treasure: None +Alignment: Always neutral +Advancement: 31-60 HD +(Huge); 61-90 +HD (Gargantuan) + + RACETYPE:Elemental + CONSTRUCT, WATER + SIZE:H +Construct (Extraplanar, Water) +Hit Dice: 30d10+40 (205 hp) +Initiative: +7 + MOVE:30 ft. (6 squares), swim 120 ft. +Armor Class: 27 (-2 size, +7 Dex, +12 natural), touch +15, flat-footed 20 +Base Attack/Grapple: +22/+41 +Attack: Slam +31 melee (5d6+11) +Full Attack: 2 slams +31 melee (5d6+11) +Space/Reach: 15 ft./15 ft. +Special Attacks: Drown, drench, engulf, water mastery +Special Qualities: Construct traits, damage reduction +10/adamantine, +darkvision 60 ft., immunity +to magic +Saves: Fort +10, Ref +17, Will +10 +Abilities: Str 33, Dex 24, Con -, Int +-, Wis 11, Cha 1 +Skills: Swim +19 +Feats: - +Environment: Elemental Plane of Water +Organization: Solitary +Challenge Rating: 15 +Treasure: None +Alignment: Always neutral +Advancement: 31-60 HD (Huge); 61- +90 HD (Gargantuan) + +FETCH + SIZE:M + RACETYPE:Undead + (Cold) +Hit Dice: 3d12+6 (25 hp) +Initiative: +2 + MOVE:30 ft. (6 squares) +Armor Class: 15 (+2 Dex, +3 natural), touch 12, flatfooted +13 +Base Attack/Grapple: +1/+5 +Attack: Claw +6 melee (1d4+4 plus 1d4 cold) +Full Attack: 2 claws +6 melee (1d4+4 plus 1d4 cold) +Space/Reach: 5 ft./5 ft. +Special Attacks: Freezing touch +Special Qualities: Darkvision 60 ft., immunity to cold, + RACETYPE:Undead + traits, vulnerability to fire +Saves: Fort +1, Ref +3, Will +4 +Abilities: Str 18, Dex 15, Con -, Int 10, Wis 12, Cha +15 +Skills: Hide +8, Intimidate +5, Listen +4, Move +Silently +8, Spot +7 +Feats: Death's Blessing, Weapon Focus (claw) +Environment: Cold plains, hills, and mountains +Organization: Solitary +Challenge Rating: 2 +Treasure: None +Alignment: Always lawful evil +Advancement: 4-6 HD (Medium); 7-9 HD (Large) + +FORGOTTEN ONE + SIZE:D + RACETYPE:Fey + +Hit Dice: 3d6 (10 hp) +Initiative: +5 + MOVE:20 ft. (4 squares) +Armor Class: 21 (+4 size, +5 Dex, +2 natural), +touch 19, flat-footed 16 +Base Attack/Grapple: +1/-15 +Attack: Shortspear +10 melee (1d2- +4 plus poison) or shortspear ++10 ranged (1d3-4 plus poison) +Full Attack: Shortspear +10 melee (1d2-4 plus poison) +or shortspear +10 +ranged (1d3-4 plus poison) +Face/Reach: 1 ft./0 ft. +Special Attacks: Forgetful presence, poison +Special Qualities: Blur, environmental awareness +Saves: Fort +1, Ref +8, Will +6 +Abilities: Str 3, Dex 21, Con 11, Int 14, Wis +17, Cha 21 +Skills: Climb +11, Craft (poisonmaking) ++8, Hide +23, Knowledge (nature) ++13, Listen +9, Move +Silently +6, Sense Motive +6, +Search +4, Spot +9, Survival +9 +(+11 aboveground, +11 following +tracks) +Feats: Skill Focus (Knowledge [nature]), Track, +Weapon FinesseB +Environment: Any forests +Organization: Troop (2-8) or clan (10-100) +Challenge Rating: 2 +Treasure: 50% coins, standard goods and items, +triple gems +Alignment: Always neutral +Advancement: 4-5 HD ( SIZE:T +) + +FYE + SIZE:M + RACETYPE:Undead + (Incorporeal) +Hit Dice: 5d12 (32 hp) +Initiative: +4 + MOVE:Fly 50 ft. (perfect) (10 squares) +Armor Class: 17 (+4 Dex, +3 deflection), touch 17, flatfooted +13 +Base Attack/Grapple: +2/- +Attack: Incorporeal touch +6 melee (1d6 plus +possession) +Full Attack: Incorporeal touch +6 melee (1d6 plus +possession) +Space/Reach: 5 ft./5 ft. +Special Attacks: Aura of despair, possession +Special Qualities: Darkvision 60 ft., incorporeal traits, + RACETYPE:Undead + traits +Saves: Fort +1, Ref +5, Will +6 +Abilities: Str -, Dex 18, Con -, Int -, Wis 14, +Cha 16 +Skills: - +Feats: - +Environment: Any +Organization: Solitary +Challenge Rating: 4 +Treasure: None +Alignment: Usually neutral +Advancement: 6-10 HD (Medium); 11-15 HD (Large) + +GARGOYLE, FUNGUS + SIZE:M + RACETYPE:Plant + (Fungus) +Hit Dice: 5d8+20 (42 hp) +Initiative: +2 + MOVE:40 ft. (8 squares), fly 60 ft. (average) +Armor Class: 17 (+2 Dex, +5 natural), touch 12, flatfooted +15 +Base Attack/Grapple: +3/+6 +Attack: Claw +6 melee (1d6+3) +Full Attack: 2 claws +6 melee (1d6+3) +Space/Reach: 5 ft./5 ft. +Special Attacks: Breath weapon, sickening aura +Special Qualities: Damage reduction 10/ +slashing or piercing, lowlight +vision, RACETYPE:Plant + traits, +resistance to fire 5 +Saves: Fort +8, Ref +3, Will +1 +Abilities: Str 16, Dex 14, Con 18, Int +6, Wis 11, Cha 7 +Skills: Hide +4*, Listen +6, Spot ++6 +Feats: Multiattack, Power Attack +Environment: Any +Organization: Solitary, pair, or patch (5-10) +Challenge Rating: 5 +Treasure: None +Alignment: Usually neutral (evil tendencies) +Advancement: 6-12 HD (Medium); 13-15 HD +(Large) + +GENIE, ABASHEEN + SIZE:L + RACETYPE:Outsider + (Air, Extraplanar) +Hit Dice: 10d8+10 (55 hp) +Initiative: +7 + MOVE:20 ft. (4 squares), fly 50 ft. (perfect) +Armor Class: 18 (-1 size, +3 Dex, + 6 natural), touch 12, +flat-footed 15 +Base Attack/Grapple: +10/+17 +Attack: Slam +12 melee (1d8+3) +Full Attack: 2 slams +12 melee (1d8+3) +Space/Reach: 10 ft./10 ft. +Special Attacks: Air mastery, spell-like abilities +Special Qualities: Darkvision 60 ft., RACETYPE:Outsider + traits, plane +shift, telepathy 100 ft. +Saves: Fort +8, Ref +12, Will +13 +Abilities: Str 16, Dex 17, Con 12, Int 20, Wis 18, +Cha 17 +Skills: Appraise +18, Bluff +16, Craft (any +one) +18, Diplomacy +20, Disguise +3 +(+5 acting), Forgery +18, Gather Information ++16, Intimidate +18, +Knowledge (the planes) +18, Listen ++17, Search +18, Sense +Motive +17, Spot +17, Survival ++4 (+6 on other planes) +(+6 following tracks), Use +Magic Device +16 +Feats: Combat Casting, Improved Initiative, Iron +Will, Lightning Reflexes +Environment: Elemental Plane of Air +Organization: Solitary or company (2-5) +Challenge Rating: 7 +Treasure: Standard +Alignment: Always neutral +Advancement: 11-20 HD (Large); 21-30 HD +(Huge) +Level Adjustment: +5 + +GENIE, HAWANAR + SIZE:L + RACETYPE:Outsider + (Air, Extraplanar, Fire) +Hit Dice: 13d8+26 (84 hp) +Initiative: +8 + MOVE:20 ft. (4 squares), fly 50 ft. (perfect) +Armor Class: 20 (-1 size, +4 Dex, +7 natural), touch 13, +flat-footed 16 +Base Attack/Grapple: +13/+25 +Attack: Slam +20 melee (1d8+8 plus 1d8 fire) +Full Attack: 2 slams +20 melee (1d8+8 plus 1d8 fire) +Space/Reach: 10 ft./10 ft. +Special Attacks: Air mastery, heat, holocone, spell-like +abilities +Special Qualities: Darkvision 60 ft., immunity to acid, immunity +to fire, plane shift, telepathy 100 +ft., vulnerability to cold +Saves: Fort +10, Ref +12, Will +10 +Abilities: Str 27, Dex 18, Con 14, Int 14, Wis 15, Cha +15 +Skills: Bluff +18, Concentration +18, Craft (any +one) +18, Diplomacy +22, Disguise +2 (+4 +acting), Intimidate +4, Knowledge (any +one) +18, Listen +18, Move Silently +20, +Sense Motive +18, Spellcraft +18, Spot ++18 +Feats: Combat Casting, Combat Reflexes, Dodge, +Improved InitiativeB, Mobility, Quicken +Spell-Like Ability (scorching ray) +Environment: Elemental Plane of Air or Elemental Plane +of Fire +Organization: Solitary, company (2-4), or band (6- +15) +Challenge Rating: 9 +Treasure: Standard +Alignment: Usually lawful neutral +Advancement: 14-21 HD (Large); 22-39 (Huge) + +GENIE, MARID + SIZE:L + RACETYPE:Outsider + (Extraplanar, Water) +Hit Dice: 12d8+24 (78 hp) +Initiative: +8 + MOVE:20 ft. (4 squares), swim 60 ft. +Armor Class: 19 (-1 size, +4 Dex, +6 natural), touch 13, +flat-footed 15 +Base Attack/Grapple: +12/+22 +Attack: Slam +17 melee (1d8+6) +Full Attack: 2 slams +17 melee (1d8+6) +Space/Reach: 10 ft./10 ft. +Special Attacks: Spell-like abilities, water's fury, water +mastery, vortex +Special Qualities: Darkvision 60 ft., plane shift, telepathy +100 ft. +Saves: Fort +10, Ref +12, Will +10 +Abilities: Str 23, Dex 19, Con 14, Int 14, Wis 15, Cha +16 +Skills: Concentration +17, Craft (any one) +17, +Diplomacy +20, Escape Artist +19, Knowledge +(any one) +17, Listen +19, Move +Silently +19, Sense Motive +17, Spellcraft ++17, Spot +19, Swim +14, Use Rope +4 +(+6 with bindings) +Feats: Alertness, Combat Casting, Combat Reflexes, +Dodge, Improved InitiativeB, +Power Attack +Environment: Elemental Plane of Water +Organization: Solitary, company (2-4), or band (6- +15) +Challenge Rating: 9 +Treasure: Standard coins; double goods; standard +items +Alignment: Always chaotic neutral +Advancement: 13-18 HD (Large); 19-36 HD (Huge) + +GHOUL, DUST + SIZE:M + RACETYPE:Undead + (Air, Earth, Extraplanar) +Hit Dice: 10d12 (65 hp) +Initiative: +7 + MOVE:40 ft. (8 squares), fly 40 ft. (perfect), +burrow 20 ft. +Armor Class: 21 (+3 Dex, +8 natural), touch 13, flatfooted +18 +Base Attack/Grapple: +5/+11 +Attack: Claw +11 melee (1d6+6, 19-20/x3) +Full Attack: 2 claws +11 melee (1d6+6, 19-20/x3) and +bite +9 melee (1d8+3) +Space/Reach: 5 ft./5 ft. +Special Attacks: Animate dust, augmented critical, paralyzing +shriek +Special Qualities: Darkvision 60 ft., earth mastery, limited +flight, undead traits, +4 turn resistance +Saves: Fort +5, Ref +8, Will +9 +Abilities: Str 22, Dex 16, Con -, Int 14, Wis 14, +Cha 16 +Skills: Balance +16, Climb +16, Hide +15, Jump ++20, Listen +13, Move Silently +14, Spot ++13 +Feats: Great Fortitude, Improved Initiative, +Lightning Reflexes, Multiattack +Environment: Plane of Molten Skies +Organization: Solitary, gang (2-5), or pack (6-12) +Challenge Rating: 8 +Treasure: None +Alignment: Always chaotic evil +Advancement: 11-15 HD (Medium); 16-20 HD (Large) + +GIANT, BRONZE + SIZE:H +Gia... [truncated message content] |