From: <ama...@us...> - 2012-11-18 08:38:37
|
Revision: 18346 http://pcgen.svn.sourceforge.net/pcgen/?rev=18346&view=rev Author: amaitland Date: 2012-11-18 08:38:30 +0000 (Sun, 18 Nov 2012) Log Message: ----------- Fix Bug: The Animal Trick "Attack II" is missing a Description. Issue#: DATA-776 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_abilities_companions.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-11-17 20:56:31 UTC (rev 18345) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-11-18 08:38:30 UTC (rev 18346) @@ -100,7 +100,7 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Visible Required Ability Description Source Page Description of the Benefits Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II SOURCEPAGE:p.97 BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack +Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack DESC:Animal will attack all creatures (including such unnatural creatures as undead and aberrations). Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal comes to you, even if it normally would not do so. SOURCEPAGE:p.97 Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. SOURCEPAGE:p.97 Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. SOURCEPAGE:p.97 Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_abilities_companions.lst 2012-11-17 20:56:31 UTC (rev 18345) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_abilities_companions.lst 2012-11-18 08:38:30 UTC (rev 18346) @@ -70,7 +70,7 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Visible Required Ability Description Description of the Benefits Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack +Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack DESC:Animal will attack all creatures (including such unnatural creatures as undead and aberrations). Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal comes to you, even if it normally would not do so. Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated. Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst 2012-11-17 20:56:31 UTC (rev 18345) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_companions.lst 2012-11-18 08:38:30 UTC (rev 18346) @@ -10,7 +10,7 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Visible Required Ability Multiple Requirements Description Description of the Benefits Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickAttack PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickAttack] DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack +Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack DESC:Animal will attack all creatures (including such unnatural creatures as undead and aberrations). Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickCome PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Come],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickCome] DESC:The animal comes to you, even if it normally would not do so. Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickDefend PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Defend],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickDefend] DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTrickDown PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Down],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTrickDown] DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated. Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst 2012-11-17 20:56:31 UTC (rev 18345) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst 2012-11-18 08:38:30 UTC (rev 18346) @@ -3,8 +3,8 @@ # RSRD Entry by: jaymecox ###Block: Special Mount -# Class of the Master Type Hit Dice Spell Res. Ability Automatically Gained Armor Prof. Combat bonus Add to base move Stat bonus Modify VAR Main Race Type -FOLLOWER:SpecialMountLVL=5 TYPE:Special Mount HD:2 ABILITY:Special Ability|AUTOMATIC|Empathic Link|Improved Evasion|Share Saving Throws|Share Spells ABILITY:Internal|AUTOMATIC|Intelligence Lock Tracker AUTO:ARMORPROF|ARMORTYPE=Barding BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK BONUS:STAT|STR|1 BONUS:VAR|IntelligenceLockNumber|6 RACETYPE:Animal/Magical Beast +# Class of the Master Type Hit Dice Spell Res. Ability Automatically Gained Armor Prof. Combat bonus Add to base move Stat bonus Modify VAR +FOLLOWER:SpecialMountLVL=5 TYPE:Special Mount HD:2 ABILITY:Special Ability|AUTOMATIC|Empathic Link|Improved Evasion|Share Saving Throws|Share Spells ABILITY:Internal|AUTOMATIC|Intelligence Lock Tracker AUTO:ARMORPROF|ARMORTYPE=Barding BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK BONUS:STAT|STR|1 BONUS:VAR|IntelligenceLockNumber|6 FOLLOWER:SpecialMountLVL=8 TYPE:Special Mount HD:2 ABILITY:Special Ability|AUTOMATIC|Improved Speed BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:MOVEADD|TYPE.Walk|10|PREMOVE:1,Walk=1 BONUS:MOVEADD|TYPE.Swim|10|PREMOVE:1,Swim=1 BONUS:MOVEADD|TYPE.Climb|10|PREMOVE:1,Climb=1 BONUS:MOVEADD|TYPE.Burrow|10|PREMOVE:1,Burrow=1 BONUS:MOVEADD|TYPE.Fly|10|PREMOVE:1,Fly=1 BONUS:STAT|STR|1 BONUS:VAR|IntelligenceLockNumber|1 FOLLOWER:SpecialMountLVL=11 TYPE:Special Mount HD:2 ABILITY:Special Ability|AUTOMATIC|Command Own Kind BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|1 BONUS:VAR|IntelligenceLockNumber|1 FOLLOWER:SpecialMountLVL=15 TYPE:Special Mount HD:2 SR:20 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|1 BONUS:VAR|IntelligenceLockNumber|1 @@ -42,7 +42,7 @@ ###Block:Familiar # Class of the Master Type Spell Res. Ability Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Combat bonus Modify VAR Main Race Type FOLLOWER:FamiliarLVL=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Empathic Link ABILITY:Internal|AUTOMATIC|Intelligence Lock Tracker COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES -FOLLOWER:FamiliarLVL=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Improved Evasion|Share Spells BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|IntelligenceLockNumber|6 BONUS:VAR|MasterLvl|1 RACETYPE:Animal/Magical Beast +FOLLOWER:FamiliarLVL=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Improved Evasion|Share Spells BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|IntelligenceLockNumber|6 BONUS:VAR|MasterLvl|1 FOLLOWER:FamiliarLVL=3 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Deliver Touch Spells BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|IntelligenceLockNumber|1 BONUS:VAR|MasterLvl|2 FOLLOWER:FamiliarLVL=5 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Master BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|IntelligenceLockNumber|1 BONUS:VAR|MasterLvl|2 FOLLOWER:FamiliarLVL=7 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Own Kind BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|IntelligenceLockNumber|1 BONUS:VAR|MasterLvl|2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |