From: <ama...@us...> - 2011-12-06 21:45:48
|
Revision: 15625 http://pcgen.svn.sourceforge.net/pcgen/?rev=15625&view=rev Author: amaitland Date: 2011-12-06 21:45:32 +0000 (Tue, 06 Dec 2011) Log Message: ----------- [1 of 2] Race Traits remain after changing RACETYPE Issue#: DATA-486 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_types.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races__vermin.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_a_b.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_c_d.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_e_f.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_g_h.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_i_j.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_m_n.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_o_p.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_s_t.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_u_v.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_w_x.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_y_z.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_abilities_psionic.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_classes_psionic.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_classes_psionic_monsters.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races__base_psionic.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races_psionic_a_o.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races_psionic_p_z.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_templates_psionic.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-05 14:58:39 UTC (rev 15624) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-06 21:45:32 UTC (rev 15625) @@ -417,37 +417,169 @@ ###Block: Creature Type Traits # Ability Name Category of Ability Type Visible Description Vision Source Page -Aberration Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Aberrations eat/sleep/breathe VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf -Animal Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Animals eat/sleep/breathe VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Construct Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected. DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Dragon Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects. VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Elemental Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Elementals do not eat/sleep/breathe. Elementals' are Immune to poison/ sleep effects/ paralysis/ and stunning. Elementals' are not subject to critical hits or flanking. Elementals' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection). VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf -Fey Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Fey eat/sleep/breathe VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Giant Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Giants eat/sleep/breathe VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Humanoids eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf -Magical Beast Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Magical Beasts eat/sleep/breathe VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Monstrous Humanoids eat/sleep/breathe VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf -Ooze Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Oozes eat/breathe but do not sleep. Oozes are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Blind: Immune to gaze attacks/ visual effects/ illusions/ and other attack forms that rely on sight. Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits or flanking. DESC:Some oozes have the ability to inflict acid damage to objects (%1 damage per full round of contact)|OozeObjectAcidDamageAmount|PREVARGT:OozeHasObjectAcidDamage,0 VISION:Blind SOURCEPAGE:TypesSubtypesAbilities.rtf -Outsider Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Outsiders breathe but do not sleep/eat (though they can if they wish). Outsiders' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection).|!PRERACE:1,RACESUBTYPE=Native DESC:Native outsiders eat/sleep/breathe|PRERACE:1,RACESUBTYPE=Native VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf -Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits. VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf -Undead Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Undead do not eat/sleep/breathe. Undead are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ and death effects. Not subject to critical hits/ nonlethal damage/ ability drain/ or energy drain. Immune to damage to STR/DEX/CON as well as to fatigue and exhaustion effects. Negative energy can heal undead creatures. Immune to any effect that requires a Fortitude save (unless it works on objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Not affected by Raise Dead and Reincarnate spells/abilities (but Resurrection and True Resurrection return the undead into their former living self). DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf -Vermin Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Vermin eat/sleep/breathe DESC:Mindless - Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Master Traits CATEGORY:Internal TYPE:Internal VISIBLE:NO +#COMMENT: Assigns the Trait based upon RACETYPE +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Animal Traits|PRERACE:1,RACETYPE=Animal +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Construct Traits|PRERACE:1,RACETYPE=Construct +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PRERACE:1,RACETYPE=Dragon +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PRERACE:1,RACETYPE=Elemental +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fey Traits|PRERACE:1,RACETYPE=Fey +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Giant Traits|PRERACE:1,RACETYPE=Giant +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PRERACE:1,RACETYPE=Humanoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PRERACE:1,RACETYPE=Magical Beast +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PRERACE:1,RACETYPE=Monstrous Humanoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PRERACE:1,RACETYPE=Ooze +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PRERACE:1,RACETYPE=Outsider +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Plant Traits|PRERACE:1,RACETYPE=Plant +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Undead Traits|PRERACE:1,RACETYPE=Undead +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PRERACE:1,RACETYPE=Vermin +#COMMENT: Assigns the Subtype Trait based upon RACESUBTYPE: +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Air Traits|PRERACE:1,RACESUBTYPE=Air +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Angel Traits|PRERACE:1,RACESUBTYPE=Angel +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aquatic Traits|PRERACE:1,RACESUBTYPE=Aquatic +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Archon Traits|PRERACE:1,RACESUBTYPE=Archon +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Augmented Traits|PRERACE:1,RACESUBTYPE=Augmented +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Chaotic Traits|PRERACE:1,RACESUBTYPE=Chaotic +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Cold Traits|PRERACE:1,RACESUBTYPE=Cold +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Earth Traits|PRERACE:1,RACESUBTYPE=Earth +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Evil Traits|PRERACE:1,RACESUBTYPE=Evil +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Extraplanar Traits|PRERACE:1,RACESUBTYPE=Extraplanar +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fire Traits|PRERACE:1,RACESUBTYPE=Fire +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Goblinoid Traits|PRERACE:1,RACESUBTYPE=Goblinoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Good Traits|PRERACE:1,RACESUBTYPE=Good +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits|PRERACE:1,RACESUBTYPE=Incorporeal +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Lawful Traits|PRERACE:1,RACESUBTYPE=Lawful +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Native Traits|PRERACE:1,RACESUBTYPE=Native +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Reptilian Traits|PRERACE:1,RACESUBTYPE=Reptilian +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Shapechanger Traits|PRERACE:1,RACESUBTYPE=Shapechanger +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Swarm Traits|PRERACE:1,RACESUBTYPE=Swarm +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Water Traits|PRERACE:1,RACESUBTYPE=Water +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Mindless|PRERACE:1,RACESUBTYPE=Mindless + +#Block: Displays the Actual Trait on the OS - Unless triggered not to display +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aberration|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Aberration] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Animal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Animal] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Construct|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Construct] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Dragon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Dragon] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Elemental|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Elemental] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fey|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Fey] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Giant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Giant] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Humanoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Magical Beast|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Magical Beast] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Monstrous Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Monstrous Humanoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Ooze|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Ooze] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Outsider|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Outsider] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Plant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Plant] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Undead|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Undead] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Vermin|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Vermin] +#COMMENT: Assigns the Sub Trait based upon RACESUBTYPE: +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Air|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Air] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Angel|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Angel] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aquatic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Aquatic] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Archon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Archon] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Augmented|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Augmented] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Chaotic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Chaotic] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Cold|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Cold] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Earth|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Earth] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Evil|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Evil] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Extraplanar|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Extraplanar] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fire|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Fire] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Goblinoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Goblinoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Good|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Good] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Incorporeal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Incorporeal] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Lawful|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Lawful] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Native|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Native] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Reptilian|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Reptilian] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Shapechanger|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Shapechanger] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Swarm|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Swarm] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Water|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Water] + +#Block: RACE TRAITS +Aberration Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Animal Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Construct Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf TEMPLATE:Construct BONUS:HP|CURRENTMAX|max(SIZE-2,0)*10 BONUS:HP|CURRENTMAX|max(SIZE-6,0)*10 +Dragon Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Elemental Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Fey Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Giant Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Humanoid Traits CATEGORY:Special Ability TYPE:TraitAbility +Magical Beast Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Ooze Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Blind SOURCEPAGE:TypesSubtypesAbilities.rtf DEFINE:OozeObjectAcidDamageAmount|0 DEFINE:OozeHasObjectAcidDamage|0 BONUS:VAR|OozeObjectAcidDamageAmount|10+(HD/2)+CON TEMPLATE:Ooze +Outsider Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Plant Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision SOURCEPAGE:TypesSubtypesAbilities.rtf +Undead Traits CATEGORY:Special Ability TYPE:TraitAbility TEMPLATE:Undead BONUS:SKILL|Concentration|CHA-CON +Vermin Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf + +#Block: DISPLAY OUTPUT To toggle ACTUAL display of the Traits on the Character Sheet +Aberration Traits KEY:Traits Output ~ Aberration CATEGORY:Special Ability TYPE:SpecialQuality DESC:Aberrations eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Animal Traits KEY:Traits Output ~ Animal CATEGORY:Special Ability TYPE:SpecialQuality DESC:Animals eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Construct Traits KEY:Traits Output ~ Construct CATEGORY:Special Ability TYPE:SpecialQuality DESC:Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected. DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless SOURCEPAGE:TypesSubtypesAbilities.rtf +Dragon Traits KEY:Traits Output ~ Dragon CATEGORY:Special Ability TYPE:SpecialQuality DESC:Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects. SOURCEPAGE:TypesSubtypesAbilities.rtf +Elemental Traits KEY:Traits Output ~ Elemental CATEGORY:Special Ability TYPE:SpecialQuality DESC:Elementals do not eat/sleep/breathe. Elementals' are Immune to poison/ sleep effects/ paralysis/ and stunning. Elementals' are not subject to critical hits or flanking. Elementals' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection). SOURCEPAGE:TypesSubtypesAbilities.rtf +Fey Traits KEY:Traits Output ~ Fey CATEGORY:Special Ability TYPE:SpecialQuality DESC:Fey eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Giant Traits KEY:Traits Output ~ Giant CATEGORY:Special Ability TYPE:SpecialQuality DESC:Giants eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Humanoid Traits KEY:Traits Output ~ Humanoid CATEGORY:Special Ability TYPE:SpecialQuality DESC:Humanoids eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Magical Beast Traits KEY:Traits Output ~ Magical Beast CATEGORY:Special Ability TYPE:SpecialQuality DESC:Magical Beasts eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Monstrous Humanoid Traits KEY:Traits Output ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:SpecialQuality DESC:Monstrous Humanoids eat/sleep/breathe SOURCEPAGE:TypesSubtypesAbilities.rtf +Ooze Traits KEY:Traits Output ~ Ooze CATEGORY:Special Ability TYPE:SpecialQuality DESC:Oozes eat/breathe but do not sleep. Oozes are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Blind: Immune to gaze attacks/ visual effects/ illusions/ and other attack forms that rely on sight. Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits or flanking. DESC:Some oozes have the ability to inflict acid damage to objects (%1 damage per full round of contact)|OozeObjectAcidDamageAmount|PREVARGT:OozeHasObjectAcidDamage,0 SOURCEPAGE:TypesSubtypesAbilities.rtf +Outsider Traits KEY:Traits Output ~ Outsider CATEGORY:Special Ability TYPE:SpecialQuality DESC:Outsiders breathe but do not sleep/eat (though they can if they wish). Outsiders' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection).|!PRERACE:1,RACESUBTYPE=Native DESC:Native outsiders eat/sleep/breathe|PRERACE:1,RACESUBTYPE=Native SOURCEPAGE:TypesSubtypesAbilities.rtf +Plant Traits KEY:Traits Output ~ Plant CATEGORY:Special Ability TYPE:SpecialQuality DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits. SOURCEPAGE:TypesSubtypesAbilities.rtf +Undead Traits KEY:Traits Output ~ Undead CATEGORY:Special Ability TYPE:SpecialQuality DESC:Undead do not eat/sleep/breathe. Undead are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ and death effects. Not subject to critical hits/ nonlethal damage/ ability drain/ or energy drain. Immune to damage to STR/DEX/CON as well as to fatigue and exhaustion effects. Negative energy can heal undead creatures. Immune to any effect that requires a Fortitude save (unless it works on objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Not affected by Raise Dead and Reincarnate spells/abilities (but Resurrection and True Resurrection return the undead into their former living self). DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless SOURCEPAGE:TypesSubtypesAbilities.rtf +Vermin Traits KEY:Traits Output ~ Vermin CATEGORY:Special Ability TYPE:SpecialQuality DESC:Vermin eat/sleep/breathe DESC:Mindless - Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless SOURCEPAGE:TypesSubtypesAbilities.rtf + +Air Traits KEY:Traits Output ~ Air CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Air creatures always have fly speeds and usually have perfect maneuverability +Angel Traits KEY:Traits Output ~ Angel CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:+4 racial bonus on saves vs. poison +Aquatic Traits KEY:Traits Output ~ Aquatic CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Aquatic creatures move in water without making Swim checks/ and breathe underwater +Archon Traits KEY:Traits Output ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:+4 racial bonus on saves vs. poison +Augmented Traits KEY:Traits Output ~ Augmented CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. +Chaotic Traits KEY:Traits Output ~ Chaotic CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned +Cold Traits KEY:Traits Output ~ Cold CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. +Earth Traits KEY:Traits Output ~ Earth CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. +Evil Traits KEY:Traits Output ~ Evil CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned +Extraplanar Traits KEY:Traits Output ~ Extraplanar CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, and the Plane of Shadow. +Fire Traits KEY:Traits Output ~ Fire CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. +Goblinoid Traits KEY:Traits Output ~ Goblinoid CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin. +Good Traits KEY:Traits Output ~ Good CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned +Incorporeal Traits KEY:Traits Output ~ Incorporeal CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently +Lawful Traits KEY:Traits Output ~ Lawful CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned +Native Traits KEY:Traits Output ~ Native CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Outsider native to Material Plane +Reptilian Traits KEY:Traits Output ~ Reptilian CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:These creatures are scaly and usually coldblooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles. +Shapechanger Traits KEY:Traits Output ~ Shapechanger CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor. +Swarm Traits KEY:Traits Output ~ Swarm CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Swarm are Not subject to critical hits or flanking. Immune to any spell or effect that targets a specific number of creatures. Immune to any spell or effect that targets a specific number of creatures DESC:Takes half damage from slashing and piercing weapons|PRESIZEEQ:T DESC:Immune to all weapon damage/ susceptible to high winds|PRESIZELTEQ:D +Water Traits KEY:Traits Output ~ Water CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait DESC:Always have swim speeds and can move in water without making Swim checks/ can breathe underwater and usually can breathe air as well + ###Block: Creature Subtype Traits -# Ability Name Category of Ability Type Visible Define Description -Air Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Air creatures always have fly speeds and usually have perfect maneuverability -Angel Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:+4 racial bonus on saves vs. poison -Aquatic Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Aquatic creatures move in water without making Swim checks/ and breathe underwater -Archon Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:+4 racial bonus on saves vs. poison -Chaotic Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned -Evil Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned -Good Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned -Incorporeal Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently -Lawful Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned -Native Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Outsider native to Material Plane -Swarm Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DEFINE:CanNotGrapple|1 DESC:Swarm are Not subject to critical hits or flanking. Immune to any spell or effect that targets a specific number of creatures. Immune to any spell or effect that targets a specific number of creatures DESC:Takes half damage from slashing and piercing weapons|PRESIZEEQ:T DESC:Immune to all weapon damage/ susceptible to high winds|PRESIZELTEQ:D -Water Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Always have swim speeds and can move in water without making Swim checks/ can breathe underwater and usually can breathe air as well +# Ability Name Category of Ability Type +Air Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Angel Traits CATEGORY:Special Ability TYPE:SubTraitAbility ABILITY:Special Ability|AUTOMATIC|Immunity To Acid|Immunity To Cold|Immunity To Petrification|Protective Aura|Tongues VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision +Aquatic Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Archon Traits CATEGORY:Special Ability TYPE:SubTraitAbility ABILITY:Special Ability|AUTOMATIC|Aura of Menace|Magic Circle against Evil|Teleport VISION:Darkvision (60')|Low-light ABILITY:Special Ability|AUTOMATIC|Low light Vision +Augmented Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Chaotic Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Cold Traits CATEGORY:Special Ability TYPE:SubTraitAbility ABILITY:Special Ability|AUTOMATIC|Immunity To Cold|Vulnerability To Fire +Earth Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Evil Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Extraplanar Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Fire Traits CATEGORY:Special Ability TYPE:SubTraitAbility ABILITY:Special Ability|AUTOMATIC|Immunity To Fire|Vulnerability To Cold +Goblinoid Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Good Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Incorporeal Traits CATEGORY:Special Ability TYPE:SubTraitAbility DEFINE:CanNotGrapple|1 BONUS:COMBAT|AC|max(1,CHA)|TYPE=Deflection BONUS:COMBAT|TOHIT.MELEE|DEX +Lawful Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Native Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Reptilian Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Shapechanger Traits CATEGORY:Special Ability TYPE:SubTraitAbility +Swarm Traits CATEGORY:Special Ability TYPE:SubTraitAbility DEFINE:CanNotGrapple|1 ABILITY:Special Ability|AUTOMATIC|Distraction +Water Traits CATEGORY:Special Ability TYPE:SubTraitAbility +# +Mindless CATEGORY:Special Ability TYPE:RacialTrait TEMPLATE:Mindless +#COMMENT: Mindless has a template that triggers DESC tags in three different TRAITS. This is to maintain consistency in application and grants the template + + + ###Block: Leadership feat support # Ability Name Category of Ability Type Visible Choose Modify VAR Temporary effect description Leadership Score CATEGORY:Special Ability TYPE:Internal VISIBLE:NO CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Leadership Score Adjustment BONUS:VAR|LeadershipScore|%CHOICE|PREAPPLY:PC TEMPDESC:Several factors can affect a character's Leadership score, causing it to vary from the base score. Add modifiers as needed. @@ -483,9 +615,9 @@ # Bardic Abilities for Non-Bard Use CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Competence (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Master Traits - #COMMENT: Holds Global DEFINES # All Hidden Abilities ~ Granted Abilities: Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst 2011-12-05 14:58:39 UTC (rev 15624) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst 2011-12-06 21:45:32 UTC (rev 15625) @@ -27,84 +27,84 @@ SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Aberration HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Aberration HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Aberration PRERACETYPE:Aberration # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Aberration STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Animal !PRECLASS:1,Animal (Will)=1 PRERACETYPE:Animal # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Animal STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Animal (Will) OUTPUTNAME:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Animal (Will) OUTPUTNAME:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Animal (Will) !PRECLASS:1,Animal=1 PRERACETYPE:Animal # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Animal (Will) STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Construct PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Construct STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus -CLASS:Construct (Mindless) OUTPUTNAME:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Construct (Mindless) OUTPUTNAME:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Construct (Mindless) PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Construct (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Dragon HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Dragon HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Dragon PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Dragon STARTSKILLPTS:6 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Elemental (Air/Fire) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Elemental (Air/Fire) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental (Air/Fire) PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental (Air/Fire) STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Elemental (Earth/Water) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Elemental (Earth/Water) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental (Earth/Water) PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental (Earth/Water) STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus -CLASS:Elemental (Mindless) HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Elemental (Mindless) HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental (Mindless) PRERACETYPE:Elemental # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Fey HD:6 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Fey Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Fey Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Fey HD:6 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Fey Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Fey PRERACETYPE:Fey # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Fey STARTSKILLPTS:6 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Giant Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Giant Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Giant Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Giant PRERACETYPE:Giant # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -112,14 +112,14 @@ # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid !PRECLASS:1,Humanoid (Fortitude)=1,Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Humanoid STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Fortitude) !PRECLASS:1,Humanoid=1,Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -127,7 +127,7 @@ # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Will) !PRECLASS:1,Humanoid=1,Humanoid (Fortitude)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -135,77 +135,77 @@ # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Magical Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Magical Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Magical Beast PRERACETYPE:Magical Beast # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Magical Beast STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Monstrous humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Monstrous humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Monstrous humanoid PRERACETYPE:Monstrous humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Monstrous humanoid STARTSKILLPTS:2 MODTOSKILLS:YES # Class Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus -CLASS:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf LEVELSPERFEAT:0 ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Ooze PRERACETYPE:Ooze # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Ooze STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Ooze (Intelligent) OUTPUTNAME:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Ooze (Intelligent) OUTPUTNAME:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Internal|AUTOMATIC|Master Traits BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Ooz... [truncated message content] |