From: <dis...@us...> - 2011-08-17 00:22:37
|
Revision: 15306 http://pcgen.svn.sourceforge.net/pcgen/?rev=15306&view=rev Author: distant-scholar Date: 2011-08-17 00:22:30 +0000 (Wed, 17 Aug 2011) Log Message: ----------- First 1/4 of S, T, U done; no prettyLST yet. Issue#: NEWSOURCE-65 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-16 10:54:19 UTC (rev 15305) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-17 00:22:30 UTC (rev 15306) @@ -1,14 +1,22 @@ -# CVS $Revision: 12957 $ $Author: zaister $ -- Mon Oct 18 10:51:56 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer - -# Creatures with constant abilities should use BONUS:VAR|SLA_CL|x to set the caster level for these spell-like abilities - -# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Source Page Description of the Benefits -Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. -Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. -Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. - -# -# End -# +# CVS $Revision: 12957 $ $Author: zaister $ -- Mon Aug 15 01:09:39 2011 -- reformated by prettylst.pl v1.39 (build ) +SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 +# Original Entry by: Stefan Radermacher and Douglas Limmer + +# Creatures with constant abilities should use BONUS:VAR|SLA_CL|x to set the caster level for these spell-like abilities + +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Combat bonus Source Page Description of the Benefits +Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Entropic Shield KEY:Entropic Shield ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Entropic Shield DESC:You can use Entropic Shield, as per the spell, as a constant ability. BENEFIT:You can use Entropic Shield, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Floating Disk KEY:Floating Disk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Floating Disk DESC:You can use Floating Disk, as per the spell, as a constant ability. BENEFIT:You can use Floating Disk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Freedom of Movement KEY:Freedom of Movement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Defensive DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Freedom of Movement DESC:You can use Freedom of Movement, as per the spell, as a constant ability. BENEFIT:You can use Freedom of Movement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Hide from Undead KEY:Hide from Undead ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Hide from Undead,11+CHA DESC:You can use Hide from Undead, as per the spell, as a constant ability. BENEFIT:You can use Hide from Undead, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Mage Armor KEY:Mage Armor ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mage Armor DESC:You can use Mage Armor, as per the spell, as a constant ability. BONUS:COMBAT|AC|4|TYPE=Armor BENEFIT:You can use Mage Armor, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Nondetection KEY:Nondetection ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Nondetection DESC:You can use Nondetection, as per the spell, as a constant ability. BENEFIT:You can use Nondetection, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Resist Energy (one at a time) KEY:Resist Energy (one at a time) ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Resist Energy DESC:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. BENEFIT:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. +Unseen Servant KEY:Unseen Servant ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unseen Servant DESC:You can use Unseen Servant, as per the spell, as a constant ability. BENEFIT:You can use Unseen Servant, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. + +# +# End +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-16 10:54:19 UTC (rev 15305) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-17 00:22:30 UTC (rev 15306) @@ -1,21 +1,36 @@ -# CVS $Revision: 13408 $ $Author: amaitland $ -- Mon Oct 18 11:40:55 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher - -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -No Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A creature with this ability does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing. SOURCEPAGE:p.299 - -Regeneration KEY:Regeneration ~ Fire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (fire)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or fire causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate -# Set Regeneration Rate with: BONUS:VAR|RegenerationRate|x - -Telepathy KEY:Telepathy ~ Miles CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DEFINE:TelepathyMilesRange|1 DESC:You can mentally communicate with any other creature within %1 miles that has a language.|TelepathyMilesRange BONUS:VAR|TelepathyRange|100 SOURCEPAGE:p.305 ASPECT:Ability Benefit|%1 mile|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 ASPECT:Ability Benefit|%1 miles|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 mile that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 miles that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 -# Default TelepathyMilesRange is 1, adjust with BONUS:VAR|TelepathyMilesRange|x - -###Block: Simple Template Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page -Smite Chaos KEY:Smite Chaos ~ Resolute Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteChaosTimes|0 DEFINE:SmiteChaosAttackBonus|0 DEFINE:SmiteChaosDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against chaotic foes; smite persists until target is dead or the resolute creature rests.|SmiteChaosTimes|SmiteChaosAttackBonus|SmiteChaosDamageBonus BONUS:VAR|SmiteChaosTimes|1 BONUS:VAR|SmiteChaosAttackBonus|max(CHA,0) BONUS:VAR|SmiteChaosDamageBonus|HD SOURCEPAGE:p.292 -Smite Law KEY:Smite Law ~ Entropic Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteLawTimes|0 DEFINE:SmiteLawAttackBonus|0 DEFINE:SmiteLawDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against lawful foes; smite persists until target is dead or the entropic creature rests.|SmiteLawTimes|SmiteLawAttackBonus|SmiteLawDamageBonus BONUS:VAR|SmiteLawTimes|1 BONUS:VAR|SmiteLawAttackBonus|max(CHA,0) BONUS:VAR|SmiteLawDamageBonus|HD SOURCEPAGE:p.292 - -# -# End -# +# CVS $Revision: 13408 $ $Author: amaitland $ -- Mon Aug 15 01:09:39 2011 -- reformated by prettylst.pl v1.39 (build ) +SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 +# Original Entry by: Stefan Radermacher and Douglas Limmer + +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Amorphous CATEGORY:Special Ability TYPE:Extraordinary.Defensive DESC:Your body is malleable and shapeless. SOURCEPAGE:p.294 BENEFIT:Your body is malleable and shapeless. You are immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter of your space without squeezing or one eighth of your space when squeezing. +Compression CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing. SOURCEPAGE:p.295 +Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can hold its breath for %1 minutes before it risks drowning.|6*CONSCORE SOURCEPAGE:p.298 + +Freeze CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object. SOURCEPAGE:p.297 + +Immunity to Confusion and Insanity Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to confusion or insanity effects. SOURCEPAGE:p.298 ASPECT:Immunity|Confusion and Insanity Effects + +Lifesense CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. SOURCEPAGE:p.298 + +Negative Energy Affinity CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it. SOURCEPAGE:p.299 + +No Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A creature with this ability does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing. SOURCEPAGE:p.299 + +Regeneration KEY:Regeneration ~ Fire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (fire)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or fire causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate +# Set Regeneration Rate with: BONUS:VAR|RegenerationRate|x + +Telepathy KEY:Telepathy ~ Miles CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DEFINE:TelepathyMilesRange|1 DESC:You can mentally communicate with any other creature within %1 miles that has a language.|TelepathyMilesRange BONUS:VAR|TelepathyRange|100 SOURCEPAGE:p.305 ASPECT:Ability Benefit|%1 mile|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 ASPECT:Ability Benefit|%1 miles|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 mile that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 miles that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 +# Default TelepathyMilesRange is 1, adjust with BONUS:VAR|TelepathyMilesRange|x + +Undersized Weapons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size. BONUS:WEAPONPROF=TYPE.Simple|TOHIT|2 BONUS:WEAPONPROF=TYPE.Martial|TOHIT|2 BONUS:WEAPONPROF=TYPE.Exotic|TOHIT|2 BONUS:WIELDCATEGORY|ALL|1 SOURCEPAGE:p.303 + + +###Block: Simple Template Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page +Smite Chaos KEY:Smite Chaos ~ Resolute Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteChaosTimes|0 DEFINE:SmiteChaosAttackBonus|0 DEFINE:SmiteChaosDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against chaotic foes; smite persists until target is dead or the resolute creature rests.|SmiteChaosTimes|SmiteChaosAttackBonus|SmiteChaosDamageBonus BONUS:VAR|SmiteChaosTimes|1 BONUS:VAR|SmiteChaosAttackBonus|max(CHA,0) BONUS:VAR|SmiteChaosDamageBonus|HD SOURCEPAGE:p.292 +Smite Law KEY:Smite Law ~ Entropic Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteLawTimes|0 DEFINE:SmiteLawAttackBonus|0 DEFINE:SmiteLawDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against lawful foes; smite persists until target is dead or the entropic creature rests.|SmiteLawTimes|SmiteLawAttackBonus|SmiteLawDamageBonus BONUS:VAR|SmiteLawTimes|1 BONUS:VAR|SmiteLawAttackBonus|max(CHA,0) BONUS:VAR|SmiteLawDamageBonus|HD SOURCEPAGE:p.292 + +# +# End +# Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-08-17 00:22:30 UTC (rev 15306) @@ -0,0 +1,5 @@ +# CVS $Revision: 13408 $ $Author: amaitland $ -- Mon Aug 15 01:09:39 2011 -- reformated by prettylst.pl v1.39 (build ) +SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 +# Original Entry by: Douglas Limmer + +Daemon TYPE:Spoken.Written.Read \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-16 10:54:19 UTC (rev 15305) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-17 00:22:30 UTC (rev 15306) @@ -6,11 +6,12 @@ # Skill Name Key Stat Untrained? Classes Type Visible Disguise (As Medium humanoid) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC Stealth (In deserts) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC +Stealth (In sand) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank Disguise.MOD BONUS:SKILL|Disguise (As Medium humanoid)|SKILL.Disguise.MISC BONUS:SKILLRANK|Disguise (As Medium humanoid)|skillinfo("TOTALRANK","Disguise")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC -Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC +Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC BONUS:SKILL|Stealth (In sand)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In sand)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |