From: SourceForge.net <no...@so...> - 2011-07-12 23:54:14
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Feature Requests item #889895, was opened at 2004-02-03 14:18 Message generated for change (Comment added) made by papa_drb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=889895&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Campaign Support Group: Unscheduled >Status: Deleted Resolution: None Priority: 2 Private: No Submitted By: Edward Beckwith (sardonicus) Assigned to: Nobody/Anonymous (nobody) Summary: Improve handling of languages Initial Comment: I would like to see some way of supporting the games that do not use the standard D20 language system... I can name 2 that use different language systems entirely... one, Forbidden Kingdoms from Otherworld Press has each language effectively its own skill, with no stat modifier and a skill cap of 5... 1 is rudimentary communication with a few memorized words/sentences, 5 is fully fluent with choice of which dialect or accent you want to use... Midnight uses a different setup, where some languages are harder to learn than others, and many languages have a pidgin language associated with them... so you could learn pidgin erenlander for 1 point, or real erenlander for 2, and one more point buys you literacy... not all languages have a pidgin version, and not all languages have a written language...also not all languages cost the same... some cost 1, some cost 2, some 3 Ed ---------------------------------------------------------------------- >Comment By: David R. Bender (papa_drb) Date: 2011-07-12 19:54 Message: http://jira.pcgen.org/browse/CODE-702 ---------------------------------------------------------------------- Comment By: Tom Parker (thpr) Date: 2008-07-29 22:44 Message: Logged In: YES user_id=1037926 Originator: NO arch required ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2005-09-15 11:31 Message: Logged In: YES user_id=886893 Midnight will be going in soon, Spycraft has similar language complexities. So this is a valid request and an area we will need to develope. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-15 11:20 Message: Logged In: YES user_id=252169 Hey Tir, we need this for any of our data sets? Binning otherwise.. - K ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=889895&group_id=25576 |