From: <gjo...@us...> - 2011-07-08 17:38:51
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Revision: 15208 http://pcgen.svn.sourceforge.net/pcgen/?rev=15208&view=rev Author: gjorbjond Date: 2011-07-08 17:38:42 +0000 (Fri, 08 Jul 2011) Log Message: ----------- Added formulas for cleric subdomains. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-07 10:37:54 UTC (rev 15207) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-08 17:38:42 UTC (rev 15208) @@ -255,72 +255,72 @@ ###Block: Cleric subdomain abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects -Protective Aura KEY:Protective Aura ~ Agathion Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot protective aura as a standard action. Allies in this aura receive a +2 Deflection bonus to AC and a +2 resistance bonus on all saving throws. In addition, allies in the area gain the benefits of protection from evil (although the AC bonus and saving throw bonus do not stack with those granted by this effect). You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not have to be consecutive. SOURCEPAGE:p.86 -Speak With Dead KEY:Speak With Dead ~ Ancestors Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level. SOURCEPAGE:p.86 -Arcane Beacon KEY:Arcane Beacon ~ Arcane Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.86 -Aura of Menace KEY:Aura of Menace ~ Archon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a -2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. SOURCEPAGE:p.86 -Wall of Ashes KEY:Wall of Ashes ~ Ash Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per cleric level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. You can use this ability for a number of minutes per day equal to your cleric level, but these minutes do not need to be consecutive. SOURCEPAGE:p.86 -Elysium's Call KEY:Elysium's Call ~ Azata Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.87 -Wounding Blade KEY:Wounding Blade ~ Blood Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. SOURCEPAGE:p.87 -Deadly Weather KEY:Deadly Weather ~ Catastrophe Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can unleash a furious call to the heavens, summoning forth an everchanging storm of destruction for a number of rounds per day equal to your cleric level. This storm has a radius of 5 feet per cleric level. Each round, the storm has one of the following effects: driving rain (-4 on all Perception checks and ranged attack rolls), howling winds (-8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM's discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive. SOURCEPAGE:p.87 -Tunnel Runner KEY:Tunnel Runner ~ Caves Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can move through tunnels and caves with ease. Activating this ability is a standard action. You can move across any stone surface as if under the effects of spider climb. You can also see very well in darkness, gaining darkvision out to a range of 60 feet. If you already possess darkvision, extend the range by 60 feet. While underground, you also gain an insight bonus equal to your cleric level on Stealth skill checks and an insight bonus equal to your Wisdom modifier on initiative checks. You can use this ability for 1 minute per day per cleric level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. SOURCEPAGE:p.88 -Thundercloud KEY:Thundercloud ~ Cloud Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can, as a standard action, summon a storm cloud. This power functions as fog cloud except that creatures inside the cloud are deafened and take 2d6 points of electricity damage each round from the flashes of thunder and lightning. Once created, you can concentrate on the cloud to move it up to 30 feet each round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. SOURCEPAGE:p.88 -Animate Servant KEY:Animate Servant ~ Construct Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can give life to inanimate objects. This ability functions as animate objects using your cleric level as the caster level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th. SOURCEPAGE:p.88 -Malign Eye KEY:Malign Eye ~ Curse Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a -2 penalty on all saving throws against your spells. The effect lasts for 1 minute or until the target hits you with an attack. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.88 -Whispering Evil KEY:Whispering Evil ~ Daemon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises. Each enemy within a 30-foot emanation that can hear you must succeed on a Will saving throw or become fascinated for as long as you continue the litany. You can use this power a number of rounds per day equal to your cleric level, but these rounds do not need to be consecutive. This is a mindaffecting effect. SOURCEPAGE:p.88 +Protective Aura KEY:Protective Aura ~ Agathion Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot protective aura as a standard action. Allies in this aura receive a +2 Deflection bonus to AC and a +2 resistance bonus on all saving throws. In addition, allies in the area gain the benefits of protection from evil (although the AC bonus and saving throw bonus do not stack with those granted by this effect). You can use this ability %1 rounds per day. These rounds do not have to be consecutive.|DomainLVL SOURCEPAGE:p.86 +Speak With Dead KEY:Speak With Dead ~ Ancestors Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability %1 times per day.|DomainLVL SOURCEPAGE:p.86 +Arcane Beacon KEY:Arcane Beacon ~ Arcane Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.86 +Aura of Menace KEY:Aura of Menace ~ Archon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a -2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability %1 rounds per day. These rounds do not need to be consecutive.|DomainLVL SOURCEPAGE:p.86 +Wall of Ashes KEY:Wall of Ashes ~ Ash Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can create a wall of swirling ashes anywhere within 100 feet. This wall is up to %1 feet high and up to %2 feet long. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. You can use this ability for %3 minutes per day, but these minutes do not need to be consecutive.|DomainLVL*20|DomainLVL*10|DomainLVL SOURCEPAGE:p.86 +Elysium's Call KEY:Elysium's Call ~ Azata Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for %1 rounds, although the saving throw reroll only applies when the creature is touched. You can use this ability %2 of rounds per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.87 +Wounding Blade KEY:Wounding Blade ~ Blood Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can give a weapon that you touch the wounding special weapon quality for %1 rounds. You can use this ability %2 per day.|DomainLVL/2|DomainLVL/4-1 SOURCEPAGE:p.87 +Deadly Weather KEY:Deadly Weather ~ Catastrophe Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can unleash a furious call to the heavens, summoning forth an everchanging storm of destruction %1 rounds per day. This storm has a radius of %2 feet. Each round, the storm has one of the following effects: driving rain (-4 on all Perception checks and ranged attack rolls), howling winds (-8 on Fly skill checks and ranged attack rolls), heavy snow (all terrain is considered difficult), or lightning bolt (as call lightning). Other effects depending on the weather might also apply (at the GM's discretion). You choose which effect takes place each round, but no effect may be repeated on the following round. These rounds do not need to be consecutive.|DomainLVL|DomainLVL*5 SOURCEPAGE:p.87 +Tunnel Runner KEY:Tunnel Runner ~ Caves Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can move through tunnels and caves with ease. Activating this ability is a standard action. You can move across any stone surface as if under the effects of spider climb. You can also see very well in darkness, gaining darkvision out to a range of 60 feet. If you already possess darkvision, extend the range by 60 feet. While underground, you also gain a +%1 insight bonus on Stealth skill checks and a +%2 insight bonus on initiative checks. You can use this ability for %1 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|DomainLVL|WIS SOURCEPAGE:p.88 +Thundercloud KEY:Thundercloud ~ Cloud Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can, as a standard action, summon a storm cloud. This power functions as fog cloud except that creatures inside the cloud are deafened and take 2d6 points of electricity damage each round from the flashes of thunder and lightning. Once created, you can concentrate on the cloud to move it up to 30 feet each round. You can use this ability %1 rounds per day. These rounds do not need to be consecutive.|DomainLVL SOURCEPAGE:p.88 +Animate Servant KEY:Animate Servant ~ Construct Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can give life to inanimate objects. This ability functions as animate objects using your cleric level as the caster level. You can use this ability %1 times per day.|DomainLVL/4-1 SOURCEPAGE:p.88 +Malign Eye KEY:Malign Eye ~ Curse Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a -2 penalty on all saving throws against your spells. The effect lasts for 1 minute or until the target hits you with an attack. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.88 +Whispering Evil KEY:Whispering Evil ~ Daemon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises. Each enemy within a 30-foot emanation that can hear you must succeed on a Will saving throw or become fascinated for as long as you continue the litany. You can use this power %1 rounds per day, but these rounds do not need to be consecutive. This is a mind-affecting effect.|DomainLVL SOURCEPAGE:p.88 Day's Resurgence KEY:Day's Resurgence ~ Day Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can restore a single creature as if it had just completed 8 hours of rest. It takes 10 minutes to use this power. If the use of this power is disrupted, it must be restarted, but it is not lost. At the end of the 10 minutes, a single willing creature that you have touched regains hit points as if it had rested for the night and may make new saving throws against effects that require a save once per day. The target does not suffer any negative effects if such saving throws are failed, but success counts toward removing the affliction (if possible). This ability does not allow a target to prepare spells an additional time per day. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th. SOURCEPAGE:p.88 -Aura of Decay KEY:Aura of Decay ~ Decay Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of decay as a standard action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative -1 penalty to Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of -1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. SOURCEPAGE:p.88 -Sudden Shift KEY:Sudden Shift ~ Deception Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower DESC:In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.89 -Deflection Aura KEY:Deflection Aura ~ Defense Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 Deflection bonus to AC and combat maneuver defense. SOURCEPAGE:p.89 -Fury of the Abyss KEY:Fury of the Abyss ~ Demon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a -2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.89 -Hell's Corruption KEY:Hell's Corruption ~ Devil Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can cause a creature to become more susceptible to corruption as a melee touch attack. Creatures touched take a -2 penalty on all saving throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.90 -Divine Vessel KEY:Divine Vessel ~ Divine Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.90 -Door Sight KEY:Door Sight ~ Exploration Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.90 -Binding Ties KEY:Binding Ties ~ Family Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.90 +Aura of Decay KEY:Aura of Decay ~ Decay Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of decay as a standard action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative -1 penalty to Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of -1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability %1 rounds per day. These rounds do not need to be consecutive.|DomainLVL SOURCEPAGE:p.88 +Sudden Shift KEY:Sudden Shift ~ Deception Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower DESC:In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power %1 times per day.|3+WIS SOURCEPAGE:p.89 +Deflection Aura KEY:Deflection Aura ~ Defense Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Once each day, you can emit a 20- foot aura for %1 rounds. Allies within the aura gain a +2 Deflection bonus to AC and combat maneuver defense.|DomainLVL SOURCEPAGE:p.89 +Fury of the Abyss KEY:Fury of the Abyss ~ Demon Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action, you can give yourself an enhancement bonus equal to %1 on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a -2 penalty to AC. You can use this ability %2 times per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.89 +Hell's Corruption KEY:Hell's Corruption ~ Devil Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can cause a creature to become more susceptible to corruption as a melee touch attack. Creatures touched take a -2 penalty on all saving throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.90 +Divine Vessel KEY:Divine Vessel ~ Divine Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.90 +Door Sight KEY:Door Sight ~ Exploration Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than %1 inches. You can use this power %2 times per day.|6+DomainLVL|3+WIS SOURCEPAGE:p.90 +Binding Ties KEY:Binding Ties ~ Family Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts %1 rounds, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability %2 times per day.|DomainLVL|3+WIS SOURCEPAGE:p.90 Tugging Strands KEY:Tugging Strands ~ Fate Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can force a creature within line of sight to reroll any one roll that it has just made before the result of the roll is revealed. The result of the reroll must be taken, even if it is worse than the original roll. You can use this ability once per day at 8th level, and one additional time per day for every 6 levels beyond 8th. SOURCEPAGE:p.90 -Eyes of the Hawk KEY:Eyes of the Hawk ~ Feather Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DESC:You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check. SOURCEPAGE:p.90 -Ferocious Strike KEY:Ferocious Strike ~ Ferocity Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.90 -Liberty's Blessing KEY:Liberty's Blessing ~ Freedom Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower DESC:You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier. SOURCEPAGE:p.91 -Predator's Grace KEY:Predator's Grace ~ Fur Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can, as a swift action, grant yourself a +10-foot bonus to your base speed for 1 round. This bonus increases by 5 feet for every 5 cleric levels you possess. In addition, you gain low-light vision for 1 round. If you already possess low-light vision, the range of your sight becomes three times that of a human in dim light for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.91 -Enlarge KEY:Enlarge ~ Growth Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action you can enlarge yourself, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.91 -Aura of Heroism KEY:Aura of Heroism ~ Heroism Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive. SOURCEPAGE:p.91 -Guarded Hearth KEY:Guarded Hearth ~ Home Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can create a ward that protects a specified area. Creating this ward takes 10 minutes of uninterrupted work. This ward has a maximum radius of 5 feet per 2 cleric levels you possess. When the ward is completed, you designate any number of creatures inside its area. Should any other creature enter the warded area, all of the selected creatures are immediately alerted (and awoken if they were asleep). The designated creatures also receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls while inside the warded area. This ward immediately ends if you leave the area. The ward lasts for 1 hour per cleric level. You can use this ability once per day. SOURCEPAGE:p.92 -Honor Bound KEY:Honor Bound ~ Honor Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.92 -Body of Ice KEY:Body of Ice ~ Ice Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can transmute your body and equipment to ice for a period of time. It takes a standard action to take on the form of ice, and you can end the transmutation with a free action on your turn. When you take on the form of ice, you are immune to cold and have DR 5/-, but you take twice the normal amount of damage from fire. You can take on the form of ice for a number of rounds per day equal to your cleric level. The rounds need not be consecutive. SOURCEPAGE:p.92 -Command KEY:Command ~ Inevitable Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.92 -Insane Focus KEY:Insane Focus ~ Insanity Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can touch a willing creature as a standard action, granting it a +4 bonus on all saving throws made against mind-affecting effects and immunity to confusion. This bonus lasts for 1 minute. If the creature fails a saving throw against a mindaffecting effect during this period, it loses its immunity to confusion and is immediately confused for one round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.92 +Eyes of the Hawk KEY:Eyes of the Hawk ~ Feather Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DESC:You gain a racial bonus of %1 on Perception checks. In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.|max(DomainLVL/2,1) SOURCEPAGE:p.90 +Ferocious Strike KEY:Ferocious Strike ~ Ferocity Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals an additional %1 damage. You can use this ability %2 times per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.90 +Liberty's Blessing KEY:Liberty's Blessing ~ Freedom Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower DESC:You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for %1 times per day.|3+WIS SOURCEPAGE:p.91 +Predator's Grace KEY:Predator's Grace ~ Fur Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can, as a swift action, grant yourself a +%1-foot bonus to your base speed for 1 round. In addition, you gain low-light vision for 1 round. If you already possess low-light vision, the range of your sight becomes three times that of a human in dim light for 1 round. You can use this ability %2 times per day.|10+floor(DomainLVL/5)*5|3+WIS SOURCEPAGE:p.91 +Enlarge KEY:Enlarge ~ Growth Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action you can enlarge yourself, as if you were the target of the enlarge person spell. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.91 +Aura of Heroism KEY:Aura of Heroism ~ Heroism Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30-foot aura of heroism %1 rounds per day. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive.|DomainLVL SOURCEPAGE:p.91 +Guarded Hearth KEY:Guarded Hearth ~ Home Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can create a ward that protects a specified area. Creating this ward takes 10 minutes of uninterrupted work. This ward has a maximum radius of %1 feet. When the ward is completed, you designate any number of creatures inside its area. Should any other creature enter the warded area, all of the selected creatures are immediately alerted (and awoken if they were asleep). The designated creatures also receive a +%2 sacred bonus on all saving throws and attack rolls while inside the warded area. This ward immediately ends if you leave the area. The ward lasts for %3 hours. You can use this ability once per day.|(DomainLVL/2)*5|WIS|DomainLVL SOURCEPAGE:p.92 +Honor Bound KEY:Honor Bound ~ Honor Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.92 +Body of Ice KEY:Body of Ice ~ Ice Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can transmute your body and equipment to ice for a period of time. It takes a standard action to take on the form of ice, and you can end the transmutation with a free action on your turn. When you take on the form of ice, you are immune to cold and have DR 5/-, but you take twice the normal amount of damage from fire. You can take on the form of ice %1 rounds per day. The rounds need not be consecutive.|DomainLVL SOURCEPAGE:p.92 +Command KEY:Command ~ Inevitable Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.92 +Insane Focus KEY:Insane Focus ~ Insanity Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can touch a willing creature as a standard action, granting it a +4 bonus on all saving throws made against mind-affecting effects and immunity to confusion. This bonus lasts for 1 minute. If the creature fails a saving throw against a mindaffecting effect during this period, it loses its immunity to confusion and is immediately confused for one round. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.92 Rune Shift KEY:Rune Shift ~ Language Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 6th level, as a swift action, you can change the location of one of your blast runes. The rune must be within 30 feet. You can place the blast rune in any square adjacent to you, including one occupied by another creature. SOURCEPAGE:p.92 Inspiring Command KEY:Inspiring Command ~ Leadership Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList DEFINE:InspiringCommandAllies|0 DESC:As a standard action, you can issue an inspiring command to an ally. The inspiring command affects one ally who must be within 30 feet of you. The affected ally gains a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect. YOu can use this ability %1 times per day.|DomainNobilityTimes|PREVAREQ:InspiringCommandAllies,1 DESC:As a standard action, you can issue an inspiring command to your allies. The inspiring command affects %1 allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect. You can use this abilty %2 times per day.|InspiringCommandAllies|DomainNobilityTimes|PREVARGT:InspiringCommandAllies,1 BONUS:VAR|InspiringCommandAllies|1+floor(DomainNobilityLVL/3) SOURCEPAGE:p.93 ASPECT:Ability Benefit|(%1/day)|DomainNobilityTimes ASPECT:CheckCount|%1|DomainNobilityTimes ASPECT:CheckType|Uses per Day -Blinding Flash KEY:Blinding Flash ~ Light Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer Hit Dice than your cleric level within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier SOURCEPAGE:p.93 -Aura of Forgetfulness KEY:Aura of Forgetfulness ~ Loss Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30- foot aura of forgetfulness for a number of rounds per day equal to your cleric level. Creatures you target in this area must make a Will save or have no memory of any time spent inside the area. In addition, spellcasters in the area lose one prepared spell or available spell slot per round spent in the area, starting with 1st-level spells and going up through higher-level spells. Spellcasters are allowed a save each round to negate this loss (this save is separate from the memory loss save). These rounds do not need to be consecutive. SOURCEPAGE:p.93 -Adoration KEY:Adoration ~ Love Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect. SOURCEPAGE:p.93 +Blinding Flash KEY:Blinding Flash ~ Light Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer than %1 Hit Dice within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for %2 rounds. You can use this ability %3 times per day.|DomainLVL|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.93 +Aura of Forgetfulness KEY:Aura of Forgetfulness ~ Loss Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can emit a 30- foot aura of forgetfulness %1 rounds per day. Creatures you target in this area must make a Will save or have no memory of any time spent inside the area. In addition, spellcasters in the area lose one prepared spell or available spell slot per round spent in the area, starting with 1st-level spells and going up through higher-level spells. Spellcasters are allowed a save each round to negate this loss (this save is separate from the memory loss save). These rounds do not need to be consecutive.|DomainLVL SOURCEPAGE:p.93 +Adoration KEY:Adoration ~ Love Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability %1 times per day. This is a mind-affecting effect.|3+WIS SOURCEPAGE:p.93 Anything to Please KEY:Anything to Please ~ Lust Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action. The creature receives a Will save to negate this affect. If the save fails, the creature attacks your enemies for 1 round, gives you its most valuable item, or drops prone at your feet and grovels for 1d4 rounds (GM's choice). You can use this ability once per day at 8th level and one additional time per day for every four levels beyond 8th. This is a mind-affecting effect. SOURCEPAGE:p.93 Sacrificial Bond KEY:Sacrificial Bond ~ Martyr Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, when an ally within 30 feet takes damage from an attack, you can, as an immediate action, transfer this damage to yourself. This power also transfers any effects that accompany the damage. The damage done to you cannot be reduced in any way. You can use this ability once per day at 8th level, plus on additional time per day at 14th level and 20th level. SOURCEPAGE:p.93 Recall KEY:Recall ~ Memory Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.93 -Metal Fist KEY:Metal Fist ~ Metal Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your Strength modifier. These unarmed strikes do not provoke attacks of opportunity, but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.94 -Killing Blow KEY:Killing Blow ~ Murder Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, weapons you use become infused with the power of death. Whenever you confirm a critical hit with a melee or ranged weapon, your attack deals an additional amount of bleed damage equal to half your cleric level. You can use this ability once per day at 8th level, plus one additional time per day for every four levels beyond 8th. SOURCEPAGE:p.94 -Night Hunter KEY:Night Hunter ~ Night Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.94 -Fearful Touch KEY:Fearful Touch ~ Nightmare Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can make a melee touch attack against a creature, causing it to experience terrible hallucinations for 1 round. During this time, the creature loses any immunity to fear effects it might possess and takes a -2 penalty on attack rolls made against you. In addition, the creature takes a penalty on Will saves made against fear effects equal to 1/2 your cleric level (minimum -1). This power is a mindaffecting effect. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.94 -Surge KEY:Surge ~ Oceans Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. SOURCEPAGE:p.94 -Aura of Chaos KEY:Aura of Chaos ~ Protean Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can surround yourself with a field of wild energies. These energies manifest as a 30-foot aura of chaos for a number of rounds per day equal to your cleric level. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save. Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform. SOURCEPAGE:p.94 +Metal Fist KEY:Metal Fist ~ Metal Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your Strength modifier. These unarmed strikes do not provoke attacks of opportunity, but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability %1 times per day.|3+WIS SOURCEPAGE:p.94 +Killing Blow KEY:Killing Blow ~ Murder Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, weapons you use become infused with the power of death. Whenever you confirm a critical hit with a melee or ranged weapon, your attack deals an additional %1 bleed damage. You can use this ability %2 times per day.|DomainLVL/2|(DomainLVL/4)-1 SOURCEPAGE:p.94 +Night Hunter KEY:Night Hunter ~ Night Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. This ability lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.94 +Fearful Touch KEY:Fearful Touch ~ Nightmare Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can make a melee touch attack against a creature, causing it to experience terrible hallucinations for 1 round. During this time, the creature loses any immunity to fear effects it might possess and takes a -2 penalty on attack rolls made against you. In addition, the creature takes a -%1 penalty on Will saves made against fear effects. This power is a mind-affecting effect. You can use this ability %2 times per day.|max(DomainLVL/2,1)|3+WIS SOURCEPAGE:p.94 +Surge KEY:Surge ~ Oceans Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using %1 as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability %2 times per day.|DomainLVL+WIS|3+WIS SOURCEPAGE:p.94 +Aura of Chaos KEY:Aura of Chaos ~ Protean Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can surround yourself with a field of wild energies. These energies manifest as a 30-foot aura of chaos %1 rounds per day. All enemies within this aura must declare one type of action at the start of their turn (attack, cast a spell, move, use an item, or activate a special ability) and make a Will save. Creatures that fail the Will save must take an action other than their declared action. If they succeed, they must take the declared action. Creatures cannot select actions that they cannot perform.|DomainLVL SOURCEPAGE:p.94 Purifying Touch KEY:Purifying Touch ~ Purity Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability once per day at 8th level, plus one additional time per day at 14th and 20th level. SOURCEPAGE:p.94 -Rage KEY:Rage ~ Rage Subdomain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower ... [truncated message content] |