From: <za...@us...> - 2011-06-16 11:49:41
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Revision: 15140 http://pcgen.svn.sourceforge.net/pcgen/?rev=15140&view=rev Author: zaister Date: 2011-06-16 11:49:34 +0000 (Thu, 16 Jun 2011) Log Message: ----------- Add SOURCEPAGE tags to animal trick abilities Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2011-06-16 11:45:07 UTC (rev 15139) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2011-06-16 11:49:34 UTC (rev 15140) @@ -68,19 +68,19 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Ability Description Description of the Benefits -Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II -Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack -Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal comes to you, even if it normally would not do so. -Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. -Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. -Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. -Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place and prevents others from approaching. -Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal follows you closely, even to places where it normally wouldn't go. -Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. -Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. -Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. -Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) -Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal pulls or pushes a medium or heavy load. +Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II SOURCEPAGE:p.97 +Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack VISIBLE:DISPLAY +Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal comes to you, even if it normally would not do so. SOURCEPAGE:p.97 +Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. SOURCEPAGE:p.97 +Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. SOURCEPAGE:p.97 +Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. SOURCEPAGE:p.97 +Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place and prevents others from approaching. SOURCEPAGE:p.97 +Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal follows you closely, even to places where it normally wouldn't go. SOURCEPAGE:p.97 +Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. SOURCEPAGE:p.97 +Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. SOURCEPAGE:p.97 +Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. SOURCEPAGE:p.97 +Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) SOURCEPAGE:p.97 +Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal pulls or pushes a medium or heavy load. SOURCEPAGE:p.97 ###Block: 'Hidden' Animal Tricks # Ability Name Unique Key Category of Ability Type Description Source Page @@ -88,13 +88,13 @@ ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Output Name Category of Ability Type Restricted Ability Required Stat Description Ability Cost Description of the Benefits -1 Animal Trained for Combat Riding KEY:Animal Training ~ Combat Riding OUTPUTNAME:Trained for Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. -1 Animal Trained for Fighting KEY:Animal Training ~ Fighting OUTPUTNAME:Trained for Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 -1 Animal Trained for Guarding KEY:Animal Training ~ Guarding OUTPUTNAME:Trained for Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 -1 Animal Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor OUTPUTNAME:Trained for Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 -1 Animal Trained for Hunting KEY:Animal Training ~ Hunting OUTPUTNAME:Trained for Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 -1 Animal Trained for Performance KEY:Animal Training ~ Performance OUTPUTNAME:Trained for Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 -1 Animal Trained for Riding KEY:Animal Training ~ Riding OUTPUTNAME:Trained for Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 +1 Animal Trained for Combat Riding KEY:Animal Training ~ Combat Riding OUTPUTNAME:Trained for Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. SOURCEPAGE:p.98 +1 Animal Trained for Fighting KEY:Animal Training ~ Fighting OUTPUTNAME:Trained for Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 +1 Animal Trained for Guarding KEY:Animal Training ~ Guarding OUTPUTNAME:Trained for Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 SOURCEPAGE:p.98 +1 Animal Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor OUTPUTNAME:Trained for Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 SOURCEPAGE:p.98 +1 Animal Trained for Hunting KEY:Animal Training ~ Hunting OUTPUTNAME:Trained for Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 SOURCEPAGE:p.98 +1 Animal Trained for Performance KEY:Animal Training ~ Performance OUTPUTNAME:Trained for Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 SOURCEPAGE:p.98 +1 Animal Trained for Riding KEY:Animal Training ~ Riding OUTPUTNAME:Trained for Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 ###Block: Companion Stat Increase This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |