From: <gjo...@us...> - 2011-04-01 16:45:49
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Revision: 14740 http://pcgen.svn.sourceforge.net/pcgen/?rev=14740&view=rev Author: gjorbjond Date: 2011-04-01 16:45:42 +0000 (Fri, 01 Apr 2011) Log Message: ----------- Added Bloodline Arcana spell DC and casterlevel bonuses for Aquatic, Boreal, and Stormborn bloodlines. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-04-01 16:07:49 UTC (rev 14739) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-04-01 16:45:42 UTC (rev 14740) @@ -1282,7 +1282,7 @@ # Aquatic Bloodline -Bloodline Arcana KEY:Bloodline Arcana ~ Aquatic CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the water type, your effective caster level is increased by one, and summoned creatures with a swim speed or the aquatic or water type gain a +1 morale bonus on attack and damage rolls. SOURCEPAGE:p.136 +Bloodline Arcana KEY:Bloodline Arcana ~ Aquatic CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the water type, your effective caster level is increased by one, and summoned creatures with a swim speed or the aquatic or water type gain a +1 morale bonus on attack and damage rolls. BONUS:CASTERLEVEL|DESCRIPTOR.Water|1 SOURCEPAGE:p.136 Bloodline Powers KEY:Bloodline Powers ~ Aquatic CATEGORY:Special Ability TYPE:SpecialQuality DESC:Your seaborn magical talents awaken changes in you, both mystical and physical, as you develop your powers. SOURCEPAGE:p.136 Dehydrating Touch KEY:Aquatic Bloodline ~ Dehydrating Touch CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:DehydratingTouchDamage|0 DEFINE:DehydratingTouchTimes|0 DESC:Starting at 1st level, you can make a melee touch attack as a standard action that inflicts %1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens the target for 1 round. Oozes, plants, and creatures with the aquatic or water subtypes suffer lethal damage instead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.|DehydratingTouchDamage|DehydratingTouchTimes BONUS:VAR|DehydratingTouchDamage|((SorcererLvl+1)/2) BONUS:VAR|DehydratingTouchTimes|3+CHA SOURCEPAGE:p.136 Aquatic Adaptation KEY:Aquatic Bloodline ~ Aquatic Adaptation CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, you gain a swim speed of 30 feet. At 9th level, you gain the amphibious special quality and develop a fat layer that grants a +1 natural armor bonus and resist cold 5. When immersed in water, you gain blindsense 30 feet. At 15th level, you gain a swim speed of 60 feet and blindsense of 60 feet in water. ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PRECLASS:1,Sorcerer=9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK|PRECLASS:1,Sorcerer=9 BONUS:MOVEADD|TYPE.Swim|30 BONUS:MOVEADD|TYPE.Swim|30|PRECLASS:1,Sorcerer=15 BONUS:VAR|ColdResistanceBonus|5|PRECLASS:1,Sorcerer=9 SOURCEPAGE:p.136 @@ -1293,7 +1293,7 @@ ### ----> Still needs to be completed below this line <---- ### # Boreal Bloodline -Bloodline Arcana KEY:Bloodline Arcana ~ Boreal CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell with the cold descriptor, increase the spell's save DC by 1. SOURCEPAGE:p.136 +Bloodline Arcana KEY:Bloodline Arcana ~ Boreal CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell with the cold descriptor, increase the spell's save DC by 1. BONUS:DC|DESCRIPTOR.Cold|1 SOURCEPAGE:p.136 Bloodline Powers KEY:Bloodline Powers ~ Boreal CATEGORY:Special Ability TYPE:SpecialQuality DESC:Your connection to primeval winters grants you a mastery of cold magic that few can match, and a savagery that fewer still can withstand. SOURCEPAGE:p.136 Cold Steel KEY:Boreal Bloodline ~ Cold Steel CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. SOURCEPAGE:p.136 Icewalker KEY:Boreal Bloodline ~ Icewalker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb. ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|5 BONUS:VAR|ColdResistanceBonus|5|PRECLASS:1,Sorcerer=9 SOURCEPAGE:p.136 @@ -1357,7 +1357,7 @@ Starborn KEY:Starsoul Bloodline ~ Starborn CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 20th level, you gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Blindness SOURCEPAGE:p.140 # Stormborn Bloodline -Bloodline Arcana KEY:Bloodline Arcana ~ Stormborn CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1. SOURCEPAGE:p.141 +Bloodline Arcana KEY:Bloodline Arcana ~ Stormborn CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1. BONUS:DC|DESCRIPTOR.Electricity|1 BONUS:DC|DESCRIPTOR.Sonic|1 SOURCEPAGE:p.141 Bloodline Powers KEY:Bloodline Powers ~ Stormborn CATEGORY:Special Ability TYPE:SpecialQuality DESC:Your mastery of the storm is reflected in the unique panoply of powers you manifest. SOURCEPAGE:p.141 Thunderstaff KEY:Stormborn Bloodline ~ Thunderstaff CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier. SOURCEPAGE:p.141 Stormchild KEY:Stormborn Bloodline ~ Stormchild CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects. ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic|Resistance to Electricity BONUS:VAR|SonicResistanceBonus,ElectricityResistanceBonus|5 SOURCEPAGE:p.141 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |