From: <gjo...@us...> - 2011-04-01 16:07:56
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Revision: 14739 http://pcgen.svn.sourceforge.net/pcgen/?rev=14739&view=rev Author: gjorbjond Date: 2011-04-01 16:07:49 +0000 (Fri, 01 Apr 2011) Log Message: ----------- Added Bloodline Arcana spell DC bonuses for Infernal and Fey bloodlines. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-03-27 09:26:01 UTC (rev 14738) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-04-01 16:07:49 UTC (rev 14739) @@ -835,7 +835,7 @@ ###Block: Sorcerer Fey Bloodline Abilties # Ability Name Unique Key Output Name Category of Ability Type Innate Spells Description Ability Damage Reduction Source Page Description of the Benefits -Bloodline Arcana (Fey) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. SOURCEPAGE:p.76 +Bloodline Arcana (Fey) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. BONUS:DC|SUBSCHOOL.Compulsion|2 SOURCEPAGE:p.76 Laughing Touch KEY:Laughing Touch ~ Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cause a creature to burst out laughing for 1 round as a melee touch attack. SOURCEPAGE:p.76 BENEFIT:You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability %1 times a day.|BloodlinePowerTimes Woodland Stride KEY:Woodland Stride ~ Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:You can move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. SOURCEPAGE:p.76 BENEFIT:You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. Fleeting Glance KEY:Fleeting Glance ~ Fey Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can turn invisible for %1 rounds per day. This ability functions as greater invisibility. These rounds need not be consecutive.|BloodlineLVL SOURCEPAGE:p.76 @@ -844,7 +844,7 @@ ###Block: Sorcerer Infernal Bloodline Abilties # Ability Name Unique Key Output Name Category of Ability Type Define Description Ability Modify VAR Source Page Aspects Description of the Benefits -Bloodline Arcana (Infernal) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the charm subschool, increase the spell's DC by +2 SOURCEPAGE:p.76 +Bloodline Arcana (Infernal) OUTPUTNAME:Bloodline Arcana CATEGORY:Special Ability TYPE:SpecialQuality DESC:Whenever you cast a spell of the charm subschool, increase the spell's DC by +2 BONUS:DC|SUBSCHOOL.Charm|2 SOURCEPAGE:p.76 Corrupting Touch KEY:Corrupting Touch ~ Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can cause a creature to become shaken as a melee touch attack. SOURCEPAGE:p.77 BENEFIT:You can cause a creature to become shaken as a melee touch attack. The target also takes an additional -2 penalty on saves versus spells of the enchantment school. This effect persists for %1 rounds. Multiple touches do not stack, but they do reset the duration. You can use this ability %2 times a day.|max(1,BloodlineLVL/2)|BloodlinePowerTimes Infernal Resistances KEY:Infernal Resistances ~ Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:InfernalPoisonResistances|0 DEFINE:InfernalFireResistances|0 DEFINE:FireResistanceBonus|InfernalFireResistances DESC:You gain resist fire %1 and a +%2 bonus on saving throws made against poison.|InfernalFireResistances|InfernalPoisonResistances ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|PREVARLT:BloodlineLVL,20 BONUS:VAR|InfernalPoisonResistances|2 BONUS:VAR|InfernalPoisonResistances|2|PREVARGTEQ:BloodlineLVL,9 BONUS:VAR|InfernalFireResistances|5 BONUS:VAR|InfernalFireResistances|5|PREVARGTEQ:BloodlineLVL,9 SOURCEPAGE:p.77 ASPECT:SaveBonus|+%1 vs. poison|InfernalPoisonResistances Hellfire KEY:Hellfire ~ Infernal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HellfireTimes|0 DESC:You can call down a column of hellfire. BONUS:VAR|HellfireTimes|1 BONUS:VAR|HellfireTimes|1|PREVARGT:BloodlineLVL,16 BONUS:VAR|HellfireTimes|1|PREVARGT:BloodlineLVL,19 SOURCEPAGE:p.77 BENEFIT:You can call down a column of hellfire. This 10-foot-radius burst does %2d6 points of fire damage. Those caught in the area of your blast receive a Reflex save for half damage (DC %1). Good creatures that fail their save are shaken for %2 rounds. You can use this ability once per day.|10+(BloodlineLVL/2)+CHA|BloodlineLVL|PREVARLT:BloodlineLVL,17 BENEFIT:You can call down a column of hellfire. This 10-foot-radius burst does %3d6 points of fire damage. Those caught in the area of your blast receive a Reflex save for half damage (DC %1). Good creatures that fail their save are shaken for %3 rounds. You can use this ability %2 times per day.|10+(BloodlineLVL/2)+CHA|HellfireTimes|BloodlineLVL|PREVARGT:BloodlineLVL,16 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |