From: <ama...@us...> - 2011-02-09 02:29:58
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Revision: 14529 http://pcgen.svn.sourceforge.net/pcgen/?rev=14529&view=rev Author: amaitland Date: 2011-02-09 02:29:50 +0000 (Wed, 09 Feb 2011) Log Message: ----------- Mixture of Web and Book currently Issue#: NEWSOURCE-14 Modified Paths: -------------- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2.pcc Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_abilities.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_equip_relics.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_kits.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_races.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_templates.lst Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2.pcc =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2.pcc 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2.pcc 2011-02-09 02:29:50 UTC (rev 14529) @@ -2,11 +2,11 @@ RANK:6 GAMEMODE:Pathfinder|35e|3e|Modern GENRE:Any -BOOKTYPE:Conversion +BOOKTYPE:Supplement SETTING:Any STATUS:ALPHA TYPE:Distant Horizons Games.Eclipse -PRECAMPAIGN:1,BOOKTYPE=Eclipse +PRECAMPAIGN:1,BOOKTYPE=EclipseCore PUBNAMELONG:Distant Horizons Games PUBNAMESHORT:DHG PUBNAMEWEB:http://ruscumag.wordpress.com/atheria-d20/ @@ -25,14 +25,14 @@ -ABILITY:eclipseii_abilities.lst +ABILITY:eclipse2_abilities.lst -ABILITYCATEGORY:eclipseii_abilitycategories.lst +ABILITYCATEGORY:eclipse2_abilitycategories.lst -KIT:eclipseii_kits.lst -LANGUAGE:eclipseii_languages.lst +KIT:eclipse2_kits.lst +LANGUAGE:eclipse2_languages.lst -RACE:eclipseii_races.lst +RACE:eclipse2_races.lst -TEMPLATE:eclipseii_templates.lst -SPELL:eclipseii_spells.lst +TEMPLATE:eclipse2_templates.lst +SPELL:eclipse2_spells.lst Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_abilities.lst 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_abilities.lst 2011-02-09 02:29:50 UTC (rev 14529) @@ -3,34 +3,37 @@ ###Block: Web Additions from Paul Melroy # Ability Name Unique Key Output Name Category of Ability Type Description Save checks bonus Combat bonus Bonus to skill Cost Source Page Description of the Benefits -Action Hero ~ Stunts Specialized Defense CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.General DESC:Specialized in defensive abilities only (3 CP). temporarily enhances your current abilities by a total of +6 CP. Constant-effect abilities purchased in this fashion work for one minute. Other abilities last for one round. In any case, the extra CP can only be used to enhance abilities related to your current talents and must be approved by the Game Master. They may, however, exceed the normal purchase limits. "Stunts" may be Corrupted or Specialized under the usual rules. Popular uses of this ability include taking an extra Standard Action (Reflex Training), gaining an extra use of any "uses-per-time period" ability (Bonus Uses), or automatically stabilizing your condition (Grant of Aid). "Taking 20" when this is not normally allowed (Luck), making a mighty effort (Hysteria), instantly refreshing a spell slot (Invocation), or "throwing off" mental influences (Immunity; the influence is gone for good if the power in question has a specified duration, but comes back after a minute if it's permanent) are also popular COST:3 SOURCEPAGE:web -Augment Bonus ~ Long Practice CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.General DESC:may add (Con Mod) to his or her effective (Dex Mod) when using Dex-based skills BONUS:SKILL|TYPE.Dexterity|CON COST:6 SOURCEPAGE:web -Augment Bonus (Int to Dex for AC) KEY:Augmented Bonus ~ AC from INT OUTPUTNAME:Augmented Bonus (INT adds to AC) CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable BONUS:COMBAT|AC|INT COST:6 SOURCEPAGE:p.25 BENEFIT:(+2 CP) Adds INT bonus to AC. -Augment Bonus (Wis to Dex for AC) KEY:Augmented Bonus ~ AC from WIS OUTPUTNAME:Augmented Bonus (WIS adds to AC) CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable BONUS:COMBAT|AC|WIS COST:6 SOURCEPAGE:p.25 BENEFIT:(+2 CP) Adds INT bonus to AC. +Action Hero ~ Stunts Specialized Defense CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.Extra DESC:Specialized in defensive abilities only (3 CP). temporarily enhances your current abilities by a total of +6 CP. Constant-effect abilities purchased in this fashion work for one minute. Other abilities last for one round. In any case, the extra CP can only be used to enhance abilities related to your current talents and must be approved by the Game Master. They may, however, exceed the normal purchase limits. "Stunts" may be Corrupted or Specialized under the usual rules. Popular uses of this ability include taking an extra Standard Action (Reflex Training), gaining an extra use of any "uses-per-time period" ability (Bonus Uses), or automatically stabilizing your condition (Grant of Aid). "Taking 20" when this is not normally allowed (Luck), making a mighty effort (Hysteria), instantly refreshing a spell slot (Invocation), or "throwing off" mental influences (Immunity; the influence is gone for good if the power in question has a specified duration, but comes back after a minute if it's permanent) are also popular COST:3 SOURCEPAGE:web +Augment Bonus ~ Long Practice CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.Extra DESC:may add (Con Mod) to his or her effective (Dex Mod) when using Dex-based skills BONUS:SKILL|TYPE.Dexterity|CON COST:6 SOURCEPAGE:web +Augment Bonus (Int to Dex for AC) KEY:Augmented Bonus ~ AC from INT OUTPUTNAME:Augmented Bonus (INT adds to AC) CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable BONUS:COMBAT|AC|INT COST:6 SOURCEPAGE:p.25 BENEFIT:(+2 CP) Adds INT bonus to AC. +Augment Bonus (Wis to Dex for AC) KEY:Augmented Bonus ~ AC from WIS OUTPUTNAME:Augmented Bonus (WIS adds to AC) CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable BONUS:COMBAT|AC|WIS COST:6 SOURCEPAGE:p.25 BENEFIT:(+2 CP) Adds INT bonus to AC. -Augment Bonus (INT boosts Performance Skill; specialized for double effect - to inspire minions only) KEY:Augmented Bonus ~ INT Boosts Perform CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable.BBEG BONUS:SKILL|Perform (Atrocities)|INT*2|TYPE=AugmentedBonus BONUS:SKILL|Mystic Artist Skill|INT*2|TYPE=AugmentedBonus COST:6 SOURCEPAGE:p.25 BENEFIT:(+6 CP) Adds INT bonus to Perform (Atrocities). -Augment Bonus ~ Paladin Grace CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.General DESC: + Cha bonus to all saves BONUS:CHECKS|Fortitude,Reflex,Will|CHA COST:18 SOURCEPAGE:web -Augment Bonus / Improved ~ Dex applies to Attack CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.General BONUS:COMBAT|TOHIT|DEX COST:12 +Augment Bonus (INT boosts Performance Skill; specialized for double effect - to inspire minions only) KEY:Augmented Bonus ~ INT Boosts Perform CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable.BBEG BONUS:SKILL|Perform (Atrocities)|INT*2|TYPE=AugmentedBonus BONUS:SKILL|Mystic Artist Skill|INT*2|TYPE=AugmentedBonus COST:6 SOURCEPAGE:p.25 BENEFIT:(+6 CP) Adds INT bonus to Perform (Atrocities). +Augment Bonus ~ Paladin Grace CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.Extra DESC: + Cha bonus to all saves BONUS:CHECKS|Fortitude,Reflex,Will|CHA COST:18 SOURCEPAGE:web +Augment Bonus / Improved ~ Dex applies to Attack CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.Extra BONUS:COMBAT|TOHIT|DEX COST:12 Augmented Bonus / Dex Applies to Rapier KEY:Augmented Bonus ~ DEX to Rapier CATEGORY:Special Ability TYPE:EclipseAbilityOutput.AugmentedBonus BONUS:WEAPONPROF=Rapier|TOHIT|DEX COST:6 SOURCEPAGE:p.25 BENEFIT:(+6 CP) Adds DEX bonus to Hit with Rapier. -Blessing / Specialized for Beneficial Cleric Spells CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.General COST:3 +Blessing / Specialized for Beneficial Cleric Spells CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Ability.Extra COST:3 -Shapeshift / One Form KEY:Shapeshift ~ One Form CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(3 CP) You may take Small or Medium animal forms once per day per 3 character levels as a Standard Action. You may not take a form with more hit dice than you possess. All equipment you carry melds with your new form and is unusable. The new form lasts until you decide to change back. As a side effect, shapeshifters can revert to normal form when polymorphed. CHOOSE:USERINPUT|TITLE="Form" MULT:YES BENEFIT:You may change into the chosen form. COST:3 SOURCEPAGE:p.42 ABILITY:Internal Abilities|AUTOMATIC|Shapeshift Tracker +Shapeshift / One Form KEY:Shapeshift ~ One Form CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable DESC:(3 CP) You may take Small or Medium animal forms once per day per 3 character levels as a Standard Action. You may not take a form with more hit dice than you possess. All equipment you carry melds with your new form and is unusable. The new form lasts until you decide to change back. As a side effect, shapeshifters can revert to normal form when polymorphed. CHOOSE:USERINPUT|TITLE="Form" MULT:YES BENEFIT:You may change into the chosen form. COST:3 SOURCEPAGE:p.42 ABILITY:Internal|AUTOMATIC|Shapeshift Tracker #Poison Use / Corrupted/does not cover making poisons, 4 CP) ###Block: Disadvantages Addon # Ability Name Unique Key Output Name Category of Ability Type Required Skill Required Stat Innate Spells Description Stackable? Multiple? Choose Save checks bonus Combat bonus Bonus to HP Add to base move Bonus to skill Stat bonus Modify VAR Cost Source, Long Desc. Source Page Description of the Benefits Sleepwalker KEY:Disadvantage ~ Sleepwalker CATEGORY:Special Ability TYPE:Disadvantage.DisadvantageCounter DESC:You are prone to sleepwalking while sleeping, acting our dreams or nightmares. GM decides when this comes into play. COST:0 SOURCEPAGE:custom -Highly Distinctive KEY:Disadvantage ~ Highly Distinctive CATEGORY:Special Ability TYPE:Disadvantage.DisadvantageCounter DESC:The xin have light fur, tails, slight muzzles, and other traces of the totemistic pacts which helped their ancestors survive the first Demon Invasion. COST:0 SOURCEPAGE:custom +Highly Distinctive KEY:Disadvantage ~ Highly Distinctive CATEGORY:Special Ability TYPE:Disadvantage.DisadvantageCounter DESC:You have something that sets you apart from others. CHOOSE:USERINPUT|TITLE="Highly Distinctive" MULT:YES STACK:NO +#DESC:The xin have light fur, tails, slight muzzles, and other traces of the totemistic pacts which helped their ancestors survive the first Demon Invasion. COST:0 SOURCEPAGE:custom + + ###Block: Web Templates # Ability Name Unique Key Category of Ability Type Description Warbeast CATEGORY:Special Ability TYPE:EclipseAbilityOutput DESC:(95 CP/+2 ECL companion template) are trained and bred for combat and riding usually with the aid of magic, psychic powers, or advanced technology. They're faster, tougher, and more alert than ordinary creatures. They may also be larger, since, to be most effective as a mount, a creature generally needs to be at least one size category larger than the rider. [NOTE, to get the +1d8 HD upgrade go to Temp Mods and apply this] @@ -46,7 +49,7 @@ ###Block: Party Templates ------------------------------------------------------------------------------ -Angbokor Guild [L0] KEY:PartyTemplate ~ Angbokor CATEGORY:Special Ability TYPE:EclipseOutput ABILITY:Special Ability|VIRTUAL|Disadvantage ~ Compulsive(rescue of other victims and drives them to strike back at those who abuse their power)|Disadvantage ~ Hunted(powerful individuals and social groups)|Disadvantage ~ Obligations(look after each other, to support and protect the younger members of the group, and to rescue any of the members who get caught)|Shapeshift ~ One Form|Cloaking(Specialized/Detects as the form chosen [simple animal])|Enthusiast(Specialized and Corrupted for Triple Effect [a 3 CP bonus]/only for Favors, only with groups that the guild has either performed services for in the past or has blackmail material on) +#Angbokor Guild [L0] KEY:PartyTemplate ~ Angbokor CATEGORY:Special Ability TYPE:EclipseOutput ABILITY:Special Ability|VIRTUAL|Disadvantage ~ Compulsive(rescue of other victims and drives them to strike back at those who abuse their power)|Disadvantage ~ Hunted(powerful individuals and social groups)|Disadvantage ~ Obligations(look after each other, to support and protect the younger members of the group, and to rescue any of the members who get caught)|Shapeshift ~ One Form|Cloaking(Specialized/Detects as the form chosen [simple animal])|Enthusiast(Specialized and Corrupted for Triple Effect [a 3 CP bonus]/only for Favors, only with groups that the guild has either performed services for in the past or has blackmail material on) # Race - Fedyra @@ -64,7 +67,7 @@ Innate Enchantment / Enhanced Attribute (+2 Charisma) KEY:Enhanced Attribute (+2 Charisma) CATEGORY:Special Ability TYPE:FedyraGranted.EclipseAbilityOutput DESC:(Unlimited Use, L1 at CL1, Personal-Only, 1400 GP) BONUS:STAT|CHA|2 Stat Boost ~ Strength +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|STR|2 -Stat Boost ~ Dexterity +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|DEx|2 +Stat Boost ~ Dexterity +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|DEX|2 Stat Boost ~ Constitution +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|CON|2 Stat Boost ~ Intelligence +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|INT|2 Stat Boost ~ Wisdom +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|WIS|2 @@ -170,8 +173,8 @@ Immunity (Dispelling Antimagic and Dismissal effects) KEY:Thunder Dwarf Immunities OUTPUTNAME:Immunity(Dispelling, Antimagic, and Dismissal effects) CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:(Common, Major, Epic, Specialized and Corrupted/only to protect their Elemental Bond and the abilities derived from it, 9 CP). -Eternal Thunder CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Create Item (their choice as to speciality) with Harvest of Artifice, Specialized/only usable to create items related to their elemental theme (6 CP). As a side-benefit, this provides them with a +1 bonus on their effective Wealth Level (Privilege, 3 CP). ABILITY:Character Points|AUTOMATIC|Create Item|Create Item ~ Harvest of Artifice -Innate Toughness CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Universal DR 3/- (6 CP). The Thunder Dwarves enjoy some small degree of protection from both physical and elemental damage. It's hardly invulnerability, but it is handy. ABILITY:Character Points|AUTOMATIC|Damage Reduction ~ 3 +Eternal Thunder CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Create Item (their choice as to speciality) with Harvest of Artifice, Specialized/only usable to create items related to their elemental theme (6 CP). As a side-benefit, this provides them with a +1 bonus on their effective Wealth Level (Privilege, 3 CP). ABILITY:Character Points|AUTOMATIC|Create Item(Any)|Create Item ~ Harvest of Artifice +Innate Toughness CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Universal DR 3/- (6 CP). The Thunder Dwarves enjoy some small degree of protection from both physical and elemental damage. It's hardly invulnerability, but it is handy. ABILITY:Character Points|AUTOMATIC|Damage Reduction ~ 3(All) Short Legs CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Thunder Dwarves tend to be short and solid, and have relatively short arms and legs. While this is rarely a major factor, it does reduce their base movement by 10, although this is not cumulative with the effects of armor and encumbrance (a -3 CP Disadvantage). +4 bonus on saves against Poison, Sleep, Paralysis, and Stunning effects KEY:Thunder Dwarf Resistances CATEGORY:Special Ability TYPE:EclipseRacialOutput @@ -181,7 +184,7 @@ Fire CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond SPELLS:Innate|TIMES=AtWill|CASTERLEVEL=TL|Produce Flame TEMPLATE:CHOOSE:DEx1TO20|DEx2TO20|DEx3TO20|DEx4TO20|DEx5TO20|DEx6TO20|DEx7TO20|DEx8TO20|DEx9TO20|DEx10TO20|DEx11TO20|DEx12TO20|DEx13TO20|DEx14TO20|DEx15TO20|DEx16TO20|DEx17TO20|DEx18TO20|DEx19TO20 TEMPLATE:CHOOSE:INT1TO16|INT2TO16|INT3TO16|INT4TO16|INT5TO16|INT6TO16|INT7TO16|INT8TO16|INT9TO16|INT10TO16|INT11TO16|INT12TO16|INT13TO16|INT14TO16|INT15TO16 ABILITY:Character Points|AUTOMATIC|Improved Initiative|Improved Initiative|Lunge ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:VAR|FireResistanceBonus|30 Water CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond DESC:Elemental Resistance 5 TEMPLATE:CHOOSE:CON1TO20|CON2TO20|CON3TO20|CON4TO20|CON5TO20|CON6TO20|CON7TO20|CON8TO20|CON9TO20|CON10TO20|CON11TO20|CON12TO20|CON13TO20|CON14TO20|CON15TO20|CON16TO20|CON17TO20|CON18TO20|CON19TO20 TEMPLATE:CHOOSE:STR1TO16|STR2TO16|STR3TO16|STR4TO16|STR5TO16|STR6TO16|STR7TO16|STR8TO16|STR9TO16|STR10TO16|STR11TO16|STR12TO16|STR13TO16|STR14TO16|STR15TO16 MOVE:Swim,30 BONUS:COMBAT|AC|4|TYPE=NaturalArmor Spirit CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond TEMPLATE:CHOOSE:WIS1TO20|WIS2TO20|WIS3TO20|WIS4TO20|WIS5TO20|WIS6TO20|WIS7TO20|WIS8TO20|WIS9TO20|WIS10TO20|WIS11TO20|WIS12TO20|WIS13TO20|WIS14TO20|WIS15TO20|WIS16TO20|WIS17TO20|WIS18TO20|WIS19TO20 TEMPLATE:CHOOSE:CHA1TO16|CHA2TO16|CHA3TO16|CHA4TO16|CHA5TO16|CHA6TO16|CHA7TO16|CHA8TO16|CHA9TO16|CHA10TO16|CHA11TO16|CHA12TO16|CHA13TO16|CHA14TO16|CHA15TO16 ABILITY:Character Points|AUTOMATIC|Witchcraft BONUS:COMBAT|AC|2|TYPE=NaturalArmor -Life CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond TEMPLATE:CHOOSE:CHA1TO20|CHA2TO20|CHA3TO20|CHA4TO20|CHA5TO20|CHA6TO20|CHA7TO20|CHA8TO20|CHA9TO20|CHA10TO20|CHA11TO20|CHA12TO20|CHA13TO20|CHA14TO20|CHA15TO20|CHA16TO20|CHA17TO20|CHA18TO20|CHA19TO20 TEMPLATE:CHOOSE:CON1TO16|CON2TO16|CON3TO16|CON4TO16|CON5TO16|CON6TO16|CON7TO16|CON8TO16|CON9TO16|CON10TO16|CON11TO16|CON12TO16|CON13TO16|CON14TO16|CON15TO16 ABILITY:Character Points|AUTOMATIC|Healing Touch|Healing Touch ~ Improved|Healing Touch ~ Switch ABILITY:Special Ability|AUTOMATIC|Resistance to Negative Energy BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:VAR|NegativeEnergyBonus|12 +Life CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond TEMPLATE:CHOOSE:CHA1TO20|CHA2TO20|CHA3TO20|CHA4TO20|CHA5TO20|CHA6TO20|CHA7TO20|CHA8TO20|CHA9TO20|CHA10TO20|CHA11TO20|CHA12TO20|CHA13TO20|CHA14TO20|CHA15TO20|CHA16TO20|CHA17TO20|CHA18TO20|CHA19TO20 TEMPLATE:CHOOSE:CON1TO16|CON2TO16|CON3TO16|CON4TO16|CON5TO16|CON6TO16|CON7TO16|CON8TO16|CON9TO16|CON10TO16|CON11TO16|CON12TO16|CON13TO16|CON14TO16|CON15TO16 ABILITY:Character Points|AUTOMATIC|Healing Touch|Healing Touch ~ Improved(Lesser Restoration)|Healing Touch ~ Switch ABILITY:Special Ability|AUTOMATIC|Resistance to Negative Energy BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:VAR|NegativeEnergyBonus|12 Magic CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond TEMPLATE:CHOOSE:INT1TO20|INT2TO20|INT3TO20|INT4TO20|INT5TO20|INT6TO20|INT7TO20|INT8TO20|INT9TO20|INT10TO20|INT11TO20|INT12TO20|INT13TO20|INT14TO20|INT15TO20|INT16TO20|INT17TO20|INT18TO20|INT19TO20 TEMPLATE:CHOOSE:DEx1TO16|DEx2TO16|DEx3TO16|DEx4TO16|DEx5TO16|DEx6TO16|DEx7TO16|DEx8TO16|DEx9TO16|DEx10TO16|DEx11TO16|DEx12TO16|DEx13TO16|DEx14TO16|DEx15TO16 ABILITY:Character Points|AUTOMATIC|Rite of Chi|Mana|Mana|Bonus Uses ~ Four(Rite of Chi) ABILITY:Mana Choice|NORMAL|Mana ~ Mana Points|Mana ~ Mana Points BONUS:COMBAT|AC|2|TYPE=NaturalArmor #Magic Missing Spirit Sight & Spirit Speech not sure which one or where Death CATEGORY:Special Ability TYPE:EclipseRacialOutput.ThunderDwarfElementalBond TEMPLATE:CHOOSE:CON1TO20|CON2TO20|CON3TO20|CON4TO20|CON5TO20|CON6TO20|CON7TO20|CON8TO20|CON9TO20|CON10TO20|CON11TO20|CON12TO20|CON13TO20|CON14TO20|CON15TO20|CON16TO20|CON17TO20|CON18TO20|CON19TO20 TEMPLATE:CHOOSE:STR1TO16|STR2TO16|STR3TO16|STR4TO16|STR5TO16|STR6TO16|STR7TO16|STR8TO16|STR9TO16|STR10TO16|STR11TO16|STR12TO16|STR13TO16|STR14TO16|STR15TO16 ABILITY:Character Points|AUTOMATIC|Augment Attack ~ Sneak Attack d6 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:VAR|SneakDiceSix|4 @@ -244,11 +247,11 @@ # Psychic Coordinator Template CATEGORY:Special Ability ABILITY:Character Points|AUTOMATIC|Combat Coordination|Occult_Sense_Status|Psychic Coordinator|Reflex_Training_Defense_Actions # -Blessing/ Specialized for Grant of Aid only and Corrupted (extremely flashy in use) KEY:Blessing ~ Grant Of Aid Specialized and Corrupted CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(2 CP). Blessing allows you to give others abilities equal to your own. Although powerful and versatile, Blessing comes with built-in flaws: you can only bless others when your abilities exceed theirs, and you lose the difference. As an alternative, the user may opt to "share" a particular item slot and the benefits of whatever occupies it. ! For example, a character with Blessing and +8 BAB could give another character with +5 BAB the difference. His or her BAB would then fall to +5. The Blessing lasts for 24 hours without being renewed, and the "Blesser" may take back his or her abilities at any time. The Blessing ends if either dies. COST:2 SOURCEPAGE:p.26 -Grant of Aid/ Bonus Uses +6, Corrupted (extremely flashy in use) KEY:Grant of Aid ~ Bonus Uses DESC:Grant of Aid (6) with +6 Bonus Uses (8)/ Corrupted (extremely flashy in use) CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). You are automatically healed of 1d8+5 points of damage or 1d3 points of attribute damage or 1 negative level (select as needed) once per day per three levels or part thereof. This does not require an action; the player simply decides when it happens. COST:9 SOURCEPAGE:p.32 +Blessing/ Specialized for Grant of Aid only and Corrupted (extremely flashy in use) KEY:Blessing ~ Grant Of Aid Specialized and Corrupted CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable DESC:(2 CP). Blessing allows you to give others abilities equal to your own. Although powerful and versatile, Blessing comes with built-in flaws: you can only bless others when your abilities exceed theirs, and you lose the difference. As an alternative, the user may opt to "share" a particular item slot and the benefits of whatever occupies it. ! For example, a character with Blessing and +8 BAB could give another character with +5 BAB the difference. His or her BAB would then fall to +5. The Blessing lasts for 24 hours without being renewed, and the "Blesser" may take back his or her abilities at any time. The Blessing ends if either dies. COST:2 SOURCEPAGE:p.26 +Grant of Aid/ Bonus Uses +6, Corrupted (extremely flashy in use) KEY:Grant of Aid ~ Bonus Uses DESC:Grant of Aid (6) with +6 Bonus Uses (8)/ Corrupted (extremely flashy in use) CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). You are automatically healed of 1d8+5 points of damage or 1d3 points of attribute damage or 1 negative level (select as needed) once per day per three levels or part thereof. This does not require an action; the player simply decides when it happens. COST:9 SOURCEPAGE:p.32 -Finesse / Light Weapons get Dex KEY:Finesse ~ Light Weapon OUTPUTNAME:Finesse (Dexterity replaces Strength for Attack) CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). A character with Finesse may replace one attribute modifier with another in some fairly common situation, such as for a particular saving throw. COST:6 SOURCEPAGE:p.32 BONUS:COMBAT|TOHIT.Finesseable|DEx-STR +Finesse / Light Weapons get Dex KEY:Finesse ~ Light Weapon OUTPUTNAME:Finesse (Dexterity replaces Strength for Attack) CATEGORY:Special Ability TYPE:Extra.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). A character with Finesse may replace one attribute modifier with another in some fairly common situation, such as for a particular saving throw. COST:6 SOURCEPAGE:p.32 BONUS:COMBAT|TOHIT.Finesseable|DEx-STR ### Halloween Special Abilities: The Adamant Heart TYPE:EclipseAbilities.Abilities.EclipseAbilityOutput CATEGORY:Special Ability COST:6 BENEFIT:Flesh that has already endured the touch of death and returned is not so easily forced to give up the ghost again, and can endure shocks that would destroy a creature not so fortified. Luck with +8 Bonus Uses, Specialized and Corrupted/only to "Take 20" on saves against massive damage (6 CP). @@ -273,32 +276,7 @@ -The Ancient One (+2 ECL) KEY:Ancient One ~ The Ancient One CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_a DESC:The basic "Ancient One" has "lived" two to four "prior lives", and - most often - "started out" as a beast or as a talisman-making shaman or some such. Since this is pretty obviously an acquired template to be stacked over an existing race, it's been built with a total of 64 CP - making it a +2 ECL template over whatever it's applied to. -Prior "Lives" KEY:Ancient One ~ Prior Lives CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_b DESC:+3 Specialities in each of three times and places where the character "previously lived". These can usually be applied to rolls related to events during the period, cultural questions, and general knowledge of the period. Note that a single speciality could cover several lifetimes in a boring area, a nonsentient lifetime won't require one at all, and an exciting life full of travel might require two or even all three. (3 CP). -The Memory of Stone KEY:Ancient One ~ The Memory of Stone CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_c DESC:Immunity/Forgetting Things and Memory Alteration (Uncommon, Minor, Great, 6 CP); Ancient Ones are immune to effects that produce forgetfulness or alter memories of level seven or below, and get a +8 bonus both on attempts to recall specific things they've observed and on saving throws versus higher-level effects that produce forgetfulness or alter memories. -Bearer of Lost Lore KEY:Ancient One ~ Bearer of Lost Lore CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_d DESC:Occult Skill/Secrets (3 CP). Each skill point invested in the "Secrets" skill brings extraordinary knowledge - the names of a dozen powerful fey, the routes through the crypts beneath the sacred mountains, how to open the seven gates of the netherworld, or the summoning chant of the three winds. The game master may let a character roll against his or her Secrets skill to see if they know some bit of lost information - or simply give the user additional secrets/plot hooks when it's convenient. -Rune Weaver KEY:Ancient One ~ Rune Weaver CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_e DESC:All Ancient Ones - for some unknown reason - have a strong affinity for Rune Magic, gaining the Magician (6 CP) and Runic Ritual (6 CP) abilities. They also gain Adept x2, although the second instance is Specialized/two skills only (9 CP). Each Ancient One may select three Rune Casting and three Rune Mastery skills which he or she may buy for half price. These are his or her core magical abilities. -Past Master KEY:Ancient One ~ Past Master CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One SORTKEY:Ancient_One_f DESC:+8 to their primary spellcasting attribute for magical purposes (in general, for learning and casting spells and for bonuses to magical skills), Corrupted/does not increase save DC, Specialized/only affects bonus slots and skill scores for Rune Magic, not for other spellcasting and magic-related skills (8 CP). For unknown reasons, all Ancient Ones are attuned to the magic of runes - and even without any great fund of personal power have developed the skill to cast at least a few spells. BONUS:ABILITYPOOL|Past Master Choice|1 -# -Rune Casting Attribute Int KEY:Past Master ~ Rune Casting_INT CATEGORY:Special Ability BONUS:SKILL|TYPE.RuneCasting|4 TYPE:PastMasterChoice -Rune Casting Attribute Wis KEY:Past Master ~ Rune Casting_WIS CATEGORY:Special Ability BONUS:SKILL|TYPE.RuneCasting|4 TYPE:PastMasterChoice -Rune Casting Attribute Cha KEY:Past Master ~ Rune Casting_CHA CATEGORY:Special Ability BONUS:SKILL|TYPE.RuneCasting|4 TYPE:PastMasterChoice -#CHOOSE:NUMCHOICES=1|STAT|WIS|CHA|INT -Long Experience KEY:Ancient One ~ Long Experience CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_g DESC:Augmented Bonus/may add their (Wis Mod) to their (Int Mod) with respect to their Knowledge Skill Scores (6 CP). Over many lifetimes, the Ancient Ones have learned many things. BONUS:SKILL|TYPE.Knowledge|WIS -The Deep Lore/Racial Skill Bonuses KEY:Ancient One ~ The Deep Lore CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_h DESC:+4 to all six of their core magical skills (12 CP), +3 to Secrets (3 CP), +3 to a Martial Art (3 CP), +3 to Speak Language (the languages of previous "lives", 3 CP), and +3 to any two other skills (6 CP). BONUS:SKILL|Secrets|3 BONUS:SKILL|Speak Language|3 BONUS:ABILITYPOOL|Deep Lore Selection|3 BONUS:VAR|LanguageBonus|3 -# -Rune Selections CATEGORY:Special Ability TYPE:DeepLoreSelection MULT:YES CHOOSE:NUMCHOICES=6|SKILL|TYPE.RuneCasting SELECT:6 BONUS:SKILL|%LIST|4 -Martial Art Selection CATEGORY:Special Ability TYPE:DeepLoreSelection MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE.MartialArts BONUS:SKILL|%LIST|3 -Normal Skills Selection CATEGORY:Special Ability TYPE:DeepLoreSelection MULT:YES CHOOSE:NUMCHOICES=2|SKILL|TYPE.NormalSkill SELECT:2 BONUS:SKILL|%LIST|3 -Template Disadvantages KEY:Ancient One ~ Template Disadvantages CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex SORTKEY:Ancient_One_i DESC:History (this is mandatory for an Ancient One; where is your memory-talisman located? What are you doing to look after it? Who were you in your earlier lives, how did those memories wind up in a talisman, and what were those lives like? Playing an Ancient One involves coming up with a fair amount of information), Hunted (the Ancient Ones always have enemies), and Insane (Ancient Ones act pretty oddly, tend to upset people, never forget an injury or offence, and are often so weird that they're believed possessed) (-10 CP). -# -Occult Sense/Visions KEY:Occult Sense_Visions_SC CATEGORY:Special Ability TYPE:Abilities.EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex COST:2 SORTKEY:Occult Sense_S1 DESC:Specialized/uncontrollable, Corrupted/requires a will save to avoid 1d4 rounds of disorientation when a vision occurs which is never more than three times per day (2 CP). -Occult Sense/Locate Reference KEY:Occult Sense_Locate Reference_S CATEGORY:Special Ability TYPE:Abilities.EclipseAbilityOutput.Template_Ancient_One.Template_Ancient_Onex COST:3 SORTKEY:Occult Sense_S2 DESC:Specialized/requires several minutes. Given few minutes to look, Olavia can find any information she's looking for provided that it exists as a written or pictorial reference within the immediate area. As a minor side effect, she can also file it properly again (3 CP). # - - - -# Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_equip_relics.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_equip_relics.lst 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_equip_relics.lst 2011-02-09 02:29:50 UTC (rev 14529) @@ -1,26 +1,8 @@ -Torc of the Deceiver (2 CP Relic) TYPE:Relic.Magic ABILITY:Special Ability|AUTOMATIC|TYPE=TorcOfTheDeceiver SPROP:This elegant silver neckpiece is inlaid with gold and studded with small gems, outlining the form of a serpent biting it's own tail, and wearing a similar serpent-collar of it's own. -Obsidian Athame (1 CP Relic) TYPE:Relic.Magic ABILITY:Special Ability|AUTOMATIC|TYPE=Obsidian Athame SPROP:This razor-sharp obsidian blade glitters with crimson sparks deep within when called upon, although the blade becomes cloudier as fewer "charges" remain in it. It's powers are both Specialized and Corrupted/their "charges" can only be recovered (a maximum of once per day) by the using the blade to in the ritual sacrifice of a sapient being to the dark powers. -The Shard of Dust (1 CP Relic) TYPE:Relic.Magic ABILITY:Special Ability|AUTOMATIC|TYPE=ShardOfDust SPROP:This fragment of fossil bone embedded in a limestone matrix links the user to the centuries of death which lie hidden in the earth and stone of the world. -# -"Dark Ambassador" PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Melee.Martial.Slashing.Sword.MeleeSlashing.TwoHanded.Magic COST:4350 WT:8 CRITMULT:x2 CRITRANGE:2 BONUS:COMBAT|TOHIT,DAMAGE|1|TYPE=Enhancement DAMAGE:2d6 EQMOD:STEEL.PLUS1W.MIC_HIDEAWAY WIELD:TwoHanded SIZE:M -Chronocharm of the Horizon Walker TYPE:Amulet.Magic COST:1500 SPROP:May take a half-move that does not provoke attacks of opportunity as a swift action three times per day (Upgraded, 3/day instead of 1/day, 1500 GP). -Vest of Resistance +1 TYPE:Vest.Shirt.Magic COST:1000 BONUS:CHECKS|ALL|1|TYPE=Resistance SPROP:+1 Resistance bonus to all Saves. -Belt of Endurance TYPE:Belt.Girdle.Magic SPROP:3 Charges/Day, spend 1/2/3 as a swift action to gain 12/18/24 temporary hit points. These last for up to ten minutes, but don't stack with other temporary hit points. COST:2300 -Ring of Retaliation TYPE:Ring.Magic SPROP:The evil version of a Ring of Vengeance; 3/day, when a critical hit is scored on the wearer, the attacker will be blasted with 5d6 profane damage, no save. No action is required. COST:4500 -Ring of Mystic Fire TYPE:Ring.Magic BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 SPROP:+1 Caster Level with Fire-Based Spells, 3 Charges/Day, spend 1/2/3 charges as part of a spellcasting action to add +2/3/4 d6 of damage to a fire-based spell. COST:7500 -Boots of Stomping TYPE:Boot.Footwear.Magic SPROP:3/Day as a standard action topple creatures and objects in a 15' cone, Reflex DC 15 to avoid falling if on the ground. COST:600 -Lesser Crystal of Return TYPE:WeaponCrystal.Magic SPROP:Allows user to draw attached item as free action or to call it to them from up to thirty feet away as a move action. COST:1000 - - - - - - Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_kits.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_kits.lst 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_kits.lst 2011-02-09 02:29:50 UTC (rev 14529) @@ -1,7 +1,7 @@ SOURCELONG:Eclipse II - The Libram Incarna SOURCESHORT:EclipseII #Original Entry By: Andrew Maitland -#Vortera currently has 15 unspent CP: hes saving for some new abilities. +#Vortera currently has 15 unspent CP: he's saving for some new abilities. #Kit for Vortera #Balance +8, Hide +10, Intimidate +7, Listen +3, Move Silently +10, and Spot +6. @@ -17,6 +17,6 @@ -STARTPACK:Anek Borez L8 TYPE:InstantNPC VISIBLE:QUALIFY +#STARTPACK:Anek Borez L8 TYPE:InstantNPC VISIBLE:QUALIFY Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_races.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_races.lst 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_races.lst 2011-02-09 02:29:50 UTC (rev 14529) @@ -18,7 +18,7 @@ Ikam SOURCEPAGE:p.58 STARTFEATS:1 SIZE:M MOVE:Walk,30 LANGAUTO:Avanthil LANGBONUS:ALL BONUS:ABILITYPOOL|Ikam Subrace Choice|1 BONUS:ABILITYPOOL|Mana Choice|-1 BONUS:HP|CURRENTMAX|12+(CON*2) BONUS:SKILL|TYPE.Wisdom|3|TYPE=SkillMastery BONUS:SKILL|Swim|-5 BONUS:STAT|DEX|2 BONUS:STAT|CON|-2 BONUS:STAT|DEX,WIS,STR|2 BONUS:VAR|ManaDice|8 ABILITY:Character Points|AUTOMATIC|Occult Sense (Low-Light Vision)|Rite of Chi|Bonus Uses ~ Four (Applied to Rite of Chi once)|Mana ABILITY:Natural Magic Choice|AUTOMATIC|Mana ~ Unskilled Magic ABILITY:Mana Choice|AUTOMATIC|Mana ~ Mana Points ABILITY:Special Ability|AUTOMATIC|Use of Charms and Talismans|Use of Relics|Warding Rune|Inherent Magic ~ Innate Enchantment (Ikam)|Bestial Form (Ikam)|TYPE.IkamImmunities|Ikam Disadvantage RACETYPE:Humanoid RACESUBTYPE:Ikam SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Detect Magic Shadow Elf SOURCEPAGE:p.61 STARTFEATS:1 SIZE:M MOVE:Walk,30 LANGAUTO:Untharik LANGBONUS:ALL BONUS:ABILITYPOOL|Stat Boost Choice|1 BONUS:ABILITYPOOL|Shadow Elf Stat Boost Choice|1 BONUS:ABILITYPOOL|Skill Mastery Group Choice|1 BONUS:ABILITYPOOL|Shadow Elf Spell Choice|1 BONUS:HP|CURRENTMAX|12+(CON*2) BONUS:SKILL|TYPE.Wisdom|INT BONUS:SKILL|Search|2 BONUS:STAT|DEX,INT|2 ABILITY:Special Ability|AUTOMATIC|Nightsight|Use of Charms and Talismans|Use of Relics|Warding Rune|TYPE.ShadowElfImmunities|Environmental Awareness|Inherent Magic ~ Innate Enchantment(Shadow Elf)|Innate Spell ~ Fast Healing ~ 1|Magic Resistant|Shadow Elf Racial Disadvantage RACETYPE:Humanoid RACESUBTYPE:Shadow Elf SPELLS:Innate|CASTERLEVEL=1|Dancing Lights,Detect Magic,Faerie Fire,Magic Weapon Thunder Dwarf SOURCEPAGE:p.68 STARTFEATS:1 SIZE:M MOVE:Walk,20 VISION:Darkvision LANGAUTO:Temorak LANGBONUS:ALL BONUS:ABILITYPOOL|Elemental Bond Choice|1 BONUS:HP|CURRENTMAX|(2*CON)+16 ABILITY:Special Ability|AUTOMATIC|Use of Charms and Talismans|Use of Relics|Tied to the Earth|The Thunder Forge|The Thunder Forge ~ Elemental Mastery|The Thunder Forge ~ Spellbinding|The Thunder Forge ~ Swift Elemental Mastery|The Thunder Forge ~ Elemental Bond|Thunder Dwarf Resistances|Thunder Dwarf Immunities ABILITY:Character Points|AUTOMATIC|Martial Arts|Martial Arts RACETYPE:Humanoid RACESUBTYPE:Dwarf -Veltine SOURCEPAGE:p.72 STARTFEATS:1 SIZE:M MOVE:Walk,30 LANGAUTO:Revan LANGBONUS:ALL BONUS:HP|CURRENTMAX|20+(CON*5) BONUS:HP|CURRENTMAX|STR*5 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=1 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=2 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=3 BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|CHA|-2 BONUS:STAT|WIS|2 ABILITY:Character Points|AUTOMATIC|Disadvantage ~ Inept(Charisma)|Disadvantage ~ Blocked(Poor)|Disadvantage ~ Accursed(Formlocked)|Shapeshift|Shapeshift ~ Attribute Modifier|Shapeshift ~ Hybrid ~ Speech|Shapeshift ~ Hybrid|Shapeshift ~ Dire ABILITY:Special Ability|AUTOMATIC|Adaptive Shift|Bestial Form|Sprint Regeneration|Blaze of Wrath|Force of Will|Thick Fur|Use of Charms and Talismans|Use of Relics|Hybrid or Dire Wolf Form RACETYPE:Humanoid RACESUBTYPE:Veltine LEVELADJUSTMENT:1 +Veltine SOURCEPAGE:p.72 STARTFEATS:1 SIZE:M MOVE:Walk,30 LANGAUTO:Revan LANGBONUS:ALL BONUS:HP|CURRENTMAX|20+(CON*5) BONUS:HP|CURRENTMAX|STR*5 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=1 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=2 BONUS:HP|CURRENTMAX|STR|PREPCLEVEL:MIN=3 BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|CHA|-2 BONUS:STAT|WIS|2 ABILITY:Disadvantages|AUTOMATIC|Disadvantage ~ Inept(CHA)|Disadvantage ~ Blocked(Poor)|Disadvantage ~ Accursed(Formlocked) ABILITY:Character Points|AUTOMATIC|Shapeshift|Shapeshift ~ Attribute Modifier|Shapeshift ~ Hybrid ~ Speech|Shapeshift ~ Hybrid|Shapeshift ~ Dire ABILITY:Special Ability|AUTOMATIC|Adaptive Shift|Bestial Form|Sprint Regeneration|Blaze of Wrath|Force of Will|Thick Fur|Use of Charms and Talismans|Use of Relics|Hybrid or Dire Wolf Form RACETYPE:Humanoid RACESUBTYPE:Veltine LEVELADJUSTMENT:1 # The Children of the Night - Based upon Monte Cook's World of Darkness #The Awakened SOURCEPAGE:p. Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_templates.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_templates.lst 2011-02-09 02:27:10 UTC (rev 14528) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipse2_templates.lst 2011-02-09 02:29:50 UTC (rev 14529) @@ -2,7 +2,7 @@ #Original Entry By: Andrew Maitland # Party Templates -Party Template - Angbokor Guild VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|PartyTemplate ~ Angbokor +#Party Template - Angbokor Guild VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|PartyTemplate ~ Angbokor @@ -28,7 +28,7 @@ Warbeast II ~ Burrow VISIBLE:DISPLAY PREMOVE:1,Burrow=1 PRETEMPLATE:1,Warbeast ~ Burrow ABILITY:Special Ability|AUTOMATIC|Celerity ~ Improved(Burrow) # Votera - Example of Template from Web Blog -Wind Guardian Template LEVELADJUSTMENT:2 BONUS:MOVEADD|TYPE.Walk|20 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Shapeshift (Votera)|Damage Reduction ~ 8|Cloaking (Votera) MOVE:Fly,60 DESC:(95 CP/+2 ECL) +Wind Guardian Template LEVELADJUSTMENT:2 BONUS:MOVEADD|TYPE.Walk|20 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Shapeshift (Votera)|Damage Reduction ~ 8(All)|Cloaking (Votera) MOVE:Fly,60 DESC:(95 CP/+2 ECL) # Atherian Birthrights The Dragon-Born BONUS:ABILITYPOOL|Innate Enchantment Choice|12 BONUS:SKILL|Knowledge (The Planes)|1 BONUS:VAR|CharacterPoints|6 ABILITY:Special Ability|AUTOMATIC|Fast Learner (+1)|Immunity ~ Natural Law (The restriction of Innate Enchantments to 12 CP in total) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |