|
From: <mar...@us...> - 2011-01-31 06:31:16
|
Revision: 14485
http://pcgen.svn.sourceforge.net/pcgen/?rev=14485&view=rev
Author: maredudd800
Date: 2011-01-31 06:31:09 +0000 (Mon, 31 Jan 2011)
Log Message:
-----------
Gunslinger 90% pretest
Issue#: NEWSOURCE-71
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilities_class.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_classes_base.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/ultimate_combat_playtest.pcc
Added Paths:
-----------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_equip_magic.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilities_class.lst 2011-01-30 19:34:35 UTC (rev 14484)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilities_class.lst 2011-01-31 06:31:09 UTC (rev 14485)
@@ -6,26 +6,26 @@
All Firearm Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Firearm
###Block: Gunslinger Abilities
-# Ability Name Unique Key Category of Ability Type Visible Define Source Page Description Starting Kit Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Stat bonus Modify VAR Damage Reduction Source Page Description of the Benefits
-Firearm CATEGORY:Internal TYPE:Internal VISIBLE:NO KIT:1|Gunslinger Pistol Starter Kit|Gunslinger Musket Starter Kit
-Grit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MaxGrit|0 SOURCEPAGE:p.2 DESC:TBD BONUS:VAR|MaxGrit|WIS
-Deeds
-Brave and Tough CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:BraveandToughSaveBonus|0 SOURCEPAGE:p.3 DESC:You gains a +%1 bonus on Fortitude saving throws, and a +%2 bonus on Will saving throws against fear.|BraveandToughSaveBonus|BraveandToughSaveBonus BONUS:VAR|BraveandToughSaveBonus|1+(CL-1)/4 BONUS:CHECKS|Fortitude|BraveandToughSaveBonus
-Gun Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:p.5 DESC:TBD MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|TOHIT|1 BONUS:WEAPONPROF=%LIST|DAMAGE|DEX BENEFIT:You gain a +1 bonus on all attack rolls you make using the selected weapon.
-True Grit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:p.5 DESC:You pick two deeds that you have access to and that you must spend grit to perform for 1 less grit point (minimum 0). If the number of grit points to perform the deed is reduced to 0, you can perform this deed as long as you have at least 1 grit point.
+# Ability Name Unique Key Category of Ability Type Visible Define Source Page Description Starting Kit Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Stat bonus Modify VAR Damage Reduction Source Page Description of the Benefits
+Firearm KEY:Firearm ~ Gunslinger CATEGORY:Internal TYPE:Internal VISIBLE:NO KIT:1|Gunslinger Pistol Starter Kit|Gunslinger Musket Starter Kit
+Grit KEY:Grit ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MaxGrit|0 SOURCEPAGE:p.2 DESC:TBD BONUS:VAR|MaxGrit|WIS
+#Deeds KEY:Deeds ~ Gunslinger CATEGORY:Internal TYPE:internal VISIBLE:NO SOURCEPAGE:p.3
+Brave and Tough KEY:Brave and Tough ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:BraveandToughSaveBonus|0 SOURCEPAGE:p.3 DESC:You gains a +%1 bonus on Fortitude saving throws, and a +%2 bonus on Will saving throws against fear.|BraveandToughSaveBonus|BraveandToughSaveBonus BONUS:CHECKS|Fortitude|BraveandToughSaveBonus
+Gun Training KEY:Gun Training ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:p.5 DESC:TBD MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|TOHIT|1 BONUS:WEAPONPROF=%LIST|DAMAGE|DEX BENEFIT:You gain a +1 bonus on all attack rolls you make using the selected weapon.
+True Grit KEY:True Grit ~ Gunslinger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:p.5 DESC:You pick two deeds that you have access to and that you must spend grit to perform for 1 less grit point (minimum 0). If the number of grit points to perform the deed is reduced to 0, you can perform this deed as long as you have at least 1 grit point.
## Deeds
-# Ability Name Unique Key Category of Ability Type Visible Prereq Define Source Page Description Starting Kit Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Stat bonus Modify VAR Damage Reduction Source Page Description of the Benefits
-Leap for Cover CATEGORY:Special Ability TYPE:GunslingerDeed VISIBLE:YES PRECLASS:1,
-Deadeye
-Quick Clear
-Pistol-whip
-Gunslinger Initiative
-Covering Shot
-Targeting
-Bleeding Wound
-Utility Shot
-Startling Shot
-Expert Loading
-Stunning Shot
-Deadly Shot
\ No newline at end of file
+# Ability Name Unique Key Category of Ability Type Prereqs Visible Define Source Page Description Starting Kit Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Stat bonus Modify VAR Damage Reduction Source Page Description of the Benefits
+Leap for Cover KEY:Leap for Cover ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=1 VISIBLE:YES SOURCEPAGE:p.3 DESC:When a creature makes a ranged attack against you, you can drop prone as an immediate action, gaining the +4 bonus to AC, applying the bonus retroactively to the triggering attack.
+Deadeye KEY:Deadeye ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=1 VISIBLE:YES SOURCEPAGE:p.3 DESC:You can target touch AC beyond your firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. You still take the \xD02 penalty on attack rolls for each range increment beyond the first when you perform this deed.
+Quick Clear KEY:Quick Clear ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=1 VISIBLE:YES SOURCEPAGE:p.3 DESC:As a standard action, you can remove the broken condition from a single firearm you are currently wielding, as long as that condition was gained by a firearm misfire. This deed costs 1 grit point to perform.
+Pistol-whip KEY:Pistol-whip ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=3 VISIBLE:YES SOURCEPAGE:p.3 DESC:You can make a surprise melee attack with the butt or handle of you firearm as a standard action. When you do, you are considered to be proficient with the firearm as a melee weapon (gaining a +2 bonus on the attack roll) and gain a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by size Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by size Small creatures). Regardless of your size, the critical multiplier of this attack is 20/x2. If the attack hits, you can make a CMB check to knock the target prone as a free action. Performing this deed costs 1 grit point.
+Gunslinger Initiative KEY:Gunslinger Initiative ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=3 VISIBLE:YES SOURCEPAGE:p.4 DESC:As long as you have at least 1 grit point, you gain a +2 bonus on initiative checks. If you also have the Quick Draw feat, your hands are free and unrestrained, and the firearm is not hidden, you can draw a single firearm as part of the initiative check.
+Covering Shot KEY:Covering Shot ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=7 VISIBLE:YES SOURCEPAGE:p.4 DESC:As an immediate reaction, when you miss with a firearm attack, you can spend 1 grit point to pin down the target of that missed attack. The pinned-down target is treated as if it were entangled for 1 round. You cannot choose to purposely miss a target to gain this effect.
+Targeting KEY:Targeting ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=7 VISIBLE:YES SOURCEPAGE:p.4 DESC:As a swift action, you can take aim for greater accuracy and effect. On the next firearm attack you make before the end of her turn, you can choose part of the body to target, and gain the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that body location cannot be targeted. This deed costs 1 grit point to perform no matter the part of the creature you target. Creatures that are immune to sneak attack are immune to these effects.
+Bleeding Wound KEY:Bleeding Wound ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=11 VISIBLE:YES SOURCEPAGE:p.4 DESC:When you hit a living creature with a firearm attack, you can spend 1 grit point as a free action to have that attack deal extra %1 bleed damage. Alternatively, you can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (your choice) instead. Creatures that are immune to sneak attacks are also immune to either type of bleed damage.|DEX
+Utility Shot KEY:Utility Shot ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=11 VISIBLE:YES SOURCEPAGE:p.4 DESC:You can spend grit to use one of the following utility shots. All of the following uses of utility shot cost 1 grit point.
+Startling Shot KEY:Startling Shot ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=15 VISIBLE:YES SOURCEPAGE:p.5 DESC:Whenever you have at least 1 grit point and miss a creature with a firearm attack, the target of the missed attack becomes flat-footed until the start of its next turn. You cannot purposely choose to miss a target in order to gain this effect.
+Expert Loading KEY:Expert Loading ~ Deeds CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Deed PRECLASS:1,Gunslinger=15 VISIBLE:YES SOURCEPAGE:p.5 DESC:Whenever you roll a misfire with a gun that has the broken condition, you can spend 1 grit point to keep the gun from exploding, though it retains the broken condition.
+Stunning Shot KEY:Stuning Shot ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=19 VISIBLE:YES SOURCEPAGE:p.5 DESC:When you score a critical hit, you can spend 1 grit point to deal normal damage and stun the creature for 1 round. Creatures that are immune to critical hits are also immune to this effect. Performing this deed does not allow you to regain grit from confirming a critical hit.
+Deadly Shot KEY:Deadly Shot ~ Deeds CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Deed PRECLASS:1,Gunslinger=19 VISIBLE:YES DEFINE:DeadlyShotSaveDC|0 SOURCEPAGE:p.5 DESC:When you confirm a critical hit against a living creature, you can spend 1 grit point to choose to deal normal damage, and the target must succeed at a Fortitude saving throw with a %1 DC. On a failed saving throw, the target dies. This is a death effect. Performing this deed does not allow you to regain grit from confirming a critical hit.|DeadlyShotSaveDC BONUS:VAR|DeadlyShotSaveDC|10+(var("CLASSLEVEL=Gunslinger")/2)+DEX
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilitycategories.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilitycategories.lst 2011-01-30 19:34:35 UTC (rev 14484)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_abilitycategories.lst 2011-01-31 06:31:09 UTC (rev 14485)
@@ -3,4 +3,5 @@
###Block: Class Ability Categories
# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Gunsliner Deed VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:GunslingerDeed PLURAL:Gunslinger Deeds DISPLAYLOCATION:Class Abilities
+#ABILITYCATEGORY:Gunsliner Deed VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:GunslingerDeed PLURAL:Gunslinger Deeds DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Gunslinger Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Combat.Grit PLURAL:Gunslinger Bonus Feats DISPLAYLOCATION:Feats
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_classes_base.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_classes_base.lst 2011-01-30 19:34:35 UTC (rev 14484)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_classes_base.lst 2011-01-31 06:31:09 UTC (rev 14485)
@@ -9,7 +9,21 @@
1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
###Block:Gunslinger Starting Gear
1 ABILITY:Internal|AUTOMATIC|Firearm
-###Block:Gunslinger Deeds
-1 DEFINE:GunslingerDeeds|0 BONUS:VAR|GunslingerDeeds|CL
###Block: Level progression
-1
+1 ABILITY:Special Ability|AUTOMATIC|Grit ~ Gunslinger|Leap for Cover ~ Deeds|Deadeye ~ Deeds|Quick Clear ~ Deeds BONUS:ABILITYPOOL|Gunslinger Bonus Feat|CL/4
+2 ABILITY:Special Ability|AUTOMATIC|Brave and Tough ~ Gunslinger BONUS:VAR|BraveandToughSaveBonus|1
+3 ABILITY:Special Ability|AUTOMATIC|Pistol-whip ~ Deeds|Gunslinger Initiative ~ Deeds
+5 ABILITY:Special Ability|AUTOMATIC|Gun Training ~ Gunslinger
+6 BONUS:VAR|BraveandToughSaveBonus|1
+7 ABILITY:Special Ability|AUTOMATIC|Covering Shot ~ Deeds|Targeting ~ Deeds
+9 ABILITY:Special Ability|AUTOMATIC|Gun Training ~ Gunslinger
+10 BONUS:VAR|BraveandToughSaveBonus|1
+11 ABILITY:Special Ability|AUTOMATIC|Bleeding Wound ~ Deeds|Utility Shot ~ Deeds
+13 ABILITY:Special Ability|AUTOMATIC|Gun Training ~ Gunslinger
+14 BONUS:VAR|BraveandToughSaveBonus|1
+15 ABILITY:Special Ability|AUTOMATIC|Startling Shot ~ Deeds|Expert Loading ~ Deeds
+17 ABILITY:Special Ability|AUTOMATIC|Gun Training ~ Gunslinger
+18 BONUS:VAR|BraveandToughSaveBonus|1
+19 ABILITY:Special Ability|AUTOMATIC|Stuning Shot ~ Deeds|Deadly Shot ~ Deeds
+
+
Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_equip_magic.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_equip_magic.lst (rev 0)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/pfucp_equip_magic.lst 2011-01-31 06:31:09 UTC (rev 14485)
@@ -0,0 +1,3 @@
+SOURCELONG:Ultimate Combat Playtest SOURCESHORT:PFUCP SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8igw SOURCEDATE:2011-01
+# Original Entry by: Eric Smith (Maredudd)
+
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/ultimate_combat_playtest.pcc
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/ultimate_combat_playtest.pcc 2011-01-30 19:34:35 UTC (rev 14484)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/pathfinder_ultimate_combat_playtest/ultimate_combat_playtest.pcc 2011-01-31 06:31:09 UTC (rev 14485)
@@ -42,6 +42,7 @@
EQUIPMENT:pfucp_equip_magic.lst
EQUIPMENT:pfucp_equip.lst
FEAT:pfucp_feat.lst
+KIT:pfucp_kits_class.lst
WEAPONPROF:pfucp_weaponprofs.lst
#
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|