From: <ama...@us...> - 2011-01-17 14:12:11
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Revision: 14381 http://pcgen.svn.sourceforge.net/pcgen/?rev=14381&view=rev Author: amaitland Date: 2011-01-17 14:12:04 +0000 (Mon, 17 Jan 2011) Log Message: ----------- PL Run Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_ranger.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_prestige.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_companion_mods.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_skills_conditional.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_templates.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-01-17 14:09:45 UTC (rev 14380) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-01-17 14:12:04 UTC (rev 14381) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Mon Jan 17 06:10:47 2011 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Andrew Maitland, Stefan Radermacher and a little help from Paul Shipley @@ -144,110 +144,110 @@ ###Block: Bard archetypes abilites # Arcane Duelist -# Ability Name Unique Key Category of Ability Type Define Description Multiple? Choose Automatically Gained Feat Ability Bonus to Ability Pool Bonus to skill Modify VAR Source Page List of Known Class Spells by Level -Arcane Strike KEY:Arcane Strike ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.BardBardicKnowledge DESC:Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge. AUTO:FEAT|Arcane Strike SOURCEPAGE:p.80 -Rallying Cry KEY:Rallying Cry ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardCountersong DESC:At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard's Intimidate check. Rallying cry does not work on effects that don't allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong. SOURCEPAGE:p.80 -Bladethirst KEY:Bladethirst ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardSuggestion DESC:An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +%1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item's enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding (Pathfinder RPG Core Rulebook page 469). If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities. This performance replaces suggestion.|classlevel((("Bard")-3)/3) SOURCEPAGE:p.80 -Mass Bladethirst KEY:Mass Bladethirst ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:An arcane duelist of 18th level or higher can use his bladethirst performance to enhance the weapons of as many allies as desired within 30 feet. The bonus provided by this power is +4 if conferred on two allies, +3 for three allies, +2 for four allies, and +1 for five or more allies. The power granted to each weapon must be identical. This ability replaces mass suggestion. SOURCEPAGE:p.80 -Bonus Feats KEY:Bonus Feats ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformace.BardWellVersed DESC:An arcane duelist weaves might and magic in his combat style, gaining the following bonus feats at 2nd level and every four levels thereafter: 2nd level-Combat Casting, 6th level-Disruptive, 10th level-Spellbreaker, 14th level-Penetrating Strike, 18th level-Greater Penetrating Strike. This ability replaces versatile performance and well-versed. ABILITY:FEAT|AUTOMATIC|Combat Casting|PRECLASS:1,Bard=2 ABILITY:FEAT|AUTOMATIC|Disruptive|PRECLASS:1,Bard=6 ABILITY:FEAT|AUTOMATIC|Spellbreaker|PRECLASS:1,Bard=10 ABILITY:FEAT|AUTOMATIC|Penetrating Strike|PRECLASS:1,Bard=14 ABILITY:FEAT|AUTOMATIC|Greater Penetrating Strike|PRECLASS:1,Bard=18 SOURCEPAGE:p.80 -Arcane Bond KEY:Arcane Bond ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master. ABILITY:Special Ability|AUTOMATIC|Arcane Bond ~ Bonded Object SOURCEPAGE:p.80 -Arcane Armor KEY:Arcane Armor ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure. This ability replaces jack of all trades. AUTO:FEAT|Armor Proficiency (Medium) ABILITY:Internal|AUTOMATIC|Arcane Armor ~ Heavy|PRECLASS:1,Bard=16 SOURCEPAGE:p.80 +# Ability Name Unique Key Category of Ability Type Define Description Multiple? Choose Automatically Gained Feat Ability Bonus to Ability Pool Bonus to skill Modify VAR Source Page List of Known Class Spells by Level +Arcane Strike KEY:Arcane Strike ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.BardBardicKnowledge DESC:Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge. AUTO:FEAT|Arcane Strike SOURCEPAGE:p.80 +Rallying Cry KEY:Rallying Cry ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardCountersong DESC:At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard's Intimidate check. Rallying cry does not work on effects that don't allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong. SOURCEPAGE:p.80 +Bladethirst KEY:Bladethirst ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardSuggestion DESC:An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +%1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item's enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding (Pathfinder RPG Core Rulebook page 469). If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities. This performance replaces suggestion.|classlevel((("Bard")-3)/3) SOURCEPAGE:p.80 +Mass Bladethirst KEY:Mass Bladethirst ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:An arcane duelist of 18th level or higher can use his bladethirst performance to enhance the weapons of as many allies as desired within 30 feet. The bonus provided by this power is +4 if conferred on two allies, +3 for three allies, +2 for four allies, and +1 for five or more allies. The power granted to each weapon must be identical. This ability replaces mass suggestion. SOURCEPAGE:p.80 +Bonus Feats KEY:Bonus Feats ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformace.BardWellVersed DESC:An arcane duelist weaves might and magic in his combat style, gaining the following bonus feats at 2nd level and every four levels thereafter: 2nd level-Combat Casting, 6th level-Disruptive, 10th level-Spellbreaker, 14th level-Penetrating Strike, 18th level-Greater Penetrating Strike. This ability replaces versatile performance and well-versed. ABILITY:FEAT|AUTOMATIC|Combat Casting|PRECLASS:1,Bard=2 ABILITY:FEAT|AUTOMATIC|Disruptive|PRECLASS:1,Bard=6 ABILITY:FEAT|AUTOMATIC|Spellbreaker|PRECLASS:1,Bard=10 ABILITY:FEAT|AUTOMATIC|Penetrating Strike|PRECLASS:1,Bard=14 ABILITY:FEAT|AUTOMATIC|Greater Penetrating Strike|PRECLASS:1,Bard=18 SOURCEPAGE:p.80 +Arcane Bond KEY:Arcane Bond ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master. ABILITY:Special Ability|AUTOMATIC|Arcane Bond ~ Bonded Object SOURCEPAGE:p.80 +Arcane Armor KEY:Arcane Armor ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure. This ability replaces jack of all trades. AUTO:FEAT|Armor Proficiency (Medium) ABILITY:Internal|AUTOMATIC|Arcane Armor ~ Heavy|PRECLASS:1,Bard=16 SOURCEPAGE:p.80 # -Arcane Armor (Heavy) KEY:Arcane Armor ~ Heavy CATEGORY:Internal AUTO:FEAT|Armor Proficiency (Heavy) SOURCEPAGE:p.80 +Arcane Armor (Heavy) KEY:Arcane Armor ~ Heavy CATEGORY:Internal AUTO:FEAT|Armor Proficiency (Heavy) SOURCEPAGE:p.80 # Archivist -Naturalist KEY:Naturalist ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCourage DEFINE:NaturalistBonus|0 DESC:An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. This ability replaces inspire courage.|NaturalistBonus BONUS:VAR|NaturalistBonus|((BardLvl-1)/5)+1 SOURCEPAGE:p.80 -Lamentable Belabourment KEY:Lamentable Belabourment ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireGreatness DESC:At 6th level, an archivist can bewilder a creature already fascinated by his performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). The target must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist's choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components. This ability replaces inspire greatness.|10+(BardLvl/2)+CHA SOURCEPAGE:p.80 -Pedantic Lecture KEY:Pedantic Lecture ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:At 18th level, an archivist can affect as many creatures with lamentable belaborment as he currently has fascinated. In addition, he may choose to cause targets to fall asleep rather than be dazed or confused. This ability replaces mass suggestion. SOURCEPAGE:p.80 -Lore Master KEY:Lore Master ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformance DESC:At 2nd level, an archivist may take 20 on Knowledge checks %1/day, plus once per six levels beyond 2nd. This ability replaces versatile performance.|((BardLvl-2)/6)+1 SOURCEPAGE:p.80 -Magic Lore KEY:Magic Lore ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue's trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed. SOURCEPAGE:p.81 -Jack of All Trades KEY:Jack of All Trades ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed. This ability replaces lore master. SOURCEPAGE:p.81 +Naturalist KEY:Naturalist ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCourage DEFINE:NaturalistBonus|0 DESC:An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. This ability replaces inspire courage.|NaturalistBonus BONUS:VAR|NaturalistBonus|((BardLvl-1)/5)+1 SOURCEPAGE:p.80 +Lamentable Belabourment KEY:Lamentable Belabourment ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireGreatness DESC:At 6th level, an archivist can bewilder a creature already fascinated by his performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). The target must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist's choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components. This ability replaces inspire greatness.|10+(BardLvl/2)+CHA SOURCEPAGE:p.80 +Pedantic Lecture KEY:Pedantic Lecture ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:At 18th level, an archivist can affect as many creatures with lamentable belaborment as he currently has fascinated. In addition, he may choose to cause targets to fall asleep rather than be dazed or confused. This ability replaces mass suggestion. SOURCEPAGE:p.80 +Lore Master KEY:Lore Master ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformance DESC:At 2nd level, an archivist may take 20 on Knowledge checks %1/day, plus once per six levels beyond 2nd. This ability replaces versatile performance.|((BardLvl-2)/6)+1 SOURCEPAGE:p.80 +Magic Lore KEY:Magic Lore ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue's trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed. SOURCEPAGE:p.81 +Jack of All Trades KEY:Jack of All Trades ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed. This ability replaces lore master. SOURCEPAGE:p.81 # CLARIFY: Does this mean all skills become class Skills? -Probable Path KEY:Probable Path ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an archivist can calculate the action likely to bring success with the least risk. %1/day, he can take 10 on any d20 roll. He may use this ability one additional time per day for every three levels after 10th. This ability replaces jack of all trades.|(BardLvl-7)/3 SOURCEPAGE:p.81 +Probable Path KEY:Probable Path ~ Archivist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an archivist can calculate the action likely to bring success with the least risk. %1/day, he can take 10 on any d20 roll. He may use this ability one additional time per day for every three levels after 10th. This ability replaces jack of all trades.|(BardLvl-7)/3 SOURCEPAGE:p.81 # Court Bard -Satire KEY:Satire ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a -%1 penalty on attack and damage rolls (minimum 1) and a -%1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by -1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components. This performance replaces inspire courage.|(BardLvl+1)/6 SOURCEPAGE:p.81 -Mockery KEY:Mockery ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCompetence DESC:A court bard of 3rd level or higher can subtly ridicule and defame a specific individual. The bard selects one target who can hear his performance. That individual takes a -2 penalty on Charisma checks and Charisma-related skill checks as long as the bard continues performing. This penalty increases by -1 every four levels after 3rd. Mockery is a language-dependent, mind-affecting ability that relies on audible components. This performance replaces inspire competence.|((BardLvl+1)/4)+2 SOURCEPAGE:p.81 -Glorious Epic KEY:Glorious Epic ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDirgeOfDoom DESC:A court bard of 8th level or higher can weave captivating tales that engross those who hear them. Enemies within 30 feet become flat-footed unless they succeed at a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). A save renders them immune to this ability for 24 hours. Glorious epic is a language-dependent, mind-affecting ability that uses audible components. This performance replaces dirge of doom.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 -Scandal KEY:Scandal ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardFrighteningTune DESC:A court bard of 14th level or higher can combine salacious gossip and biting calumny to incite a riot. Each enemy within 30 feet is affected as if by a song of discord for as long as it can hear the performance. A successful Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier) negates the effect, and that creature is immune to this ability for 24 hours. Scandal is a language-dependent, mind-affecting ability that uses audible components. This performance replaces frightening tune.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 -Heraldic Expertise KEY:Heraldic Expertise ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks [Bonus is %1] (minimum +1).%2/day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge.|BardLvl/2|(BardLvl/5)+1 SOURCEPAGE:p.81 -Wide Audience KEY:Wide Audience ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardLoreMaster.BardJackOfAllTrades DEFINE:WideAudienceCone|60 DEFINE:WideAudienceRadius|30 DESC:At 5th level, a court bard can choose to affect a %1-foot [60-foot] cone instead of a %2 [30-foot] radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature. This ability replaces lore master and jack of all trades.|WideAudienceCone|WideAudienceRadius BONUS:VAR|WideAudienceCone|((BardLvl-5)/5)*10|PRECLASS:1,Bard=10 BONUS:VAR|WideAudienceRadius|((BardLvl-5)/5)*20|PRECLASS:1,Bard=10 SOURCEPAGE:p.81 +Satire KEY:Satire ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a -%1 penalty on attack and damage rolls (minimum 1) and a -%1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by -1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components. This performance replaces inspire courage.|(BardLvl+1)/6 SOURCEPAGE:p.81 +Mockery KEY:Mockery ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCompetence DESC:A court bard of 3rd level or higher can subtly ridicule and defame a specific individual. The bard selects one target who can hear his performance. That individual takes a -2 penalty on Charisma checks and Charisma-related skill checks as long as the bard continues performing. This penalty increases by -1 every four levels after 3rd. Mockery is a language-dependent, mind-affecting ability that relies on audible components. This performance replaces inspire competence.|((BardLvl+1)/4)+2 SOURCEPAGE:p.81 +Glorious Epic KEY:Glorious Epic ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDirgeOfDoom DESC:A court bard of 8th level or higher can weave captivating tales that engross those who hear them. Enemies within 30 feet become flat-footed unless they succeed at a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). A save renders them immune to this ability for 24 hours. Glorious epic is a language-dependent, mind-affecting ability that uses audible components. This performance replaces dirge of doom.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 +Scandal KEY:Scandal ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardFrighteningTune DESC:A court bard of 14th level or higher can combine salacious gossip and biting calumny to incite a riot. Each enemy within 30 feet is affected as if by a song of discord for as long as it can hear the performance. A successful Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier) negates the effect, and that creature is immune to this ability for 24 hours. Scandal is a language-dependent, mind-affecting ability that uses audible components. This performance replaces frightening tune.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 +Heraldic Expertise KEY:Heraldic Expertise ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks [Bonus is %1] (minimum +1).%2/day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge.|BardLvl/2|(BardLvl/5)+1 SOURCEPAGE:p.81 +Wide Audience KEY:Wide Audience ~ Court Bard CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardLoreMaster.BardJackOfAllTrades DEFINE:WideAudienceCone|60 DEFINE:WideAudienceRadius|30 DESC:At 5th level, a court bard can choose to affect a %1-foot [60-foot] cone instead of a %2 [30-foot] radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature. This ability replaces lore master and jack of all trades.|WideAudienceCone|WideAudienceRadius BONUS:VAR|WideAudienceCone|((BardLvl-5)/5)*10|PRECLASS:1,Bard=10 BONUS:VAR|WideAudienceRadius|((BardLvl-5)/5)*20|PRECLASS:1,Bard=10 SOURCEPAGE:p.81 # Detective -Careful Teamwork KEY:Careful Teamwork ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A detective uses performance to keep allies coordinated, alert, and ready for action. All allies within 30 feet gain a +%1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +%1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed. These bonuses increase by +1 at 5th level and every six levels thereafter. Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. This ability is languagedependent and requires visual and audible components. This performance replaces inspire courage.|(BardLvl+1)/6 SOURCEPAGE:p.81 -True Confession KEY:True Confession ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireGreatness DESC:At 9th level, a detective can use performance to trick a creature into revealing its secrets. Using this ability requires a successful Sense Motive check to see through a Bluff or notice mental compulsion. After 3 continuous rounds of performance, the target must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). Success renders the target immune to this power for 24 hours. On a failed save, a liar inadvertently reveals the lie and the truth behind it. A creature under a charm or compulsion reveals the nature of its enchantment and who placed it (if the creature knows) and gains a new saving throw to break free from the enchantment. This ability is language-dependent and requires audible components. Using this power requires only 2 rounds of performance at 15th level, and 1 round of performance at 20th level. This performance replaces inspire greatness.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 -Show Yourselves KEY:Show Yourselves ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireHeroics DESC:At 15th level, a detective can use performance to compel creatures to reveal themselves when hiding. All enemies within 30 feet must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). If they fail, they must cease using Stealth, unlock and open doors between themselves and the detective, and dismiss, suppress, or dispel if necessary magical effects that grant invisibility or any other form of concealment from the detective. As long as they can hear the performance, affected creatures may not attack or flee until they have eliminated every such effect, though they are freed from this compulsion immediately if attacked. Creatures in the area must make this save each round the bard continues his performance. This ability is language-dependent and requires audible components. This performance replaces inspire heroics.|10+CHA+(BardLvl/2) SOURCEPAGE:p.82 -Eye for Detail KEY:Eye for Detail ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1). This ability replaces bardic knowledge.|min(1,BardLvl/2) BONUS:SKILL|Knowledge (local),Perception,Sense Motive|min(1,BardLvl/2) SOURCEPAGE:p.82 -Arcane Insight KEY:Arcane Insight ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, a detective can find and disable magical traps, like a rogue's trapfinding ability. In addition, he gains a +4 bonus on saving throws made against illusions and a +4 bonus on caster level checks and saving throws to see through disguises and protections against divination (such as magic aura, misdirection, and nondetection). This ability replaces well-versed. SOURCEPAGE:p.82 -Arcane Investigation KEY:Arcane Investigation ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformance DESC:In addition, a detective's class spell list includes the following: 1st-detect chaos/evil/law/ good; 2nd-zone of truth; 3rd-arcane eye, speak with dead, speak with plants; 4th-discern lies; 5th-prying eyes, stone tell; 6th-discern location, find the path, greater prying eyes, moment of prescience. A detective may add one of these spells or any divination spell on the bard spell list to his list of spells known at 2nd level and every four levels thereafter. This ability replaces versatile performance. SOURCEPAGE:p.82 +Careful Teamwork KEY:Careful Teamwork ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A detective uses performance to keep allies coordinated, alert, and ready for action. All allies within 30 feet gain a +%1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +%1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed. These bonuses increase by +1 at 5th level and every six levels thereafter. Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. This ability is languagedependent and requires visual and audible components. This performance replaces inspire courage.|(BardLvl+1)/6 SOURCEPAGE:p.81 +True Confession KEY:True Confession ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireGreatness DESC:At 9th level, a detective can use performance to trick a creature into revealing its secrets. Using this ability requires a successful Sense Motive check to see through a Bluff or notice mental compulsion. After 3 continuous rounds of performance, the target must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). Success renders the target immune to this power for 24 hours. On a failed save, a liar inadvertently reveals the lie and the truth behind it. A creature under a charm or compulsion reveals the nature of its enchantment and who placed it (if the creature knows) and gains a new saving throw to break free from the enchantment. This ability is language-dependent and requires audible components. Using this power requires only 2 rounds of performance at 15th level, and 1 round of performance at 20th level. This performance replaces inspire greatness.|10+CHA+(BardLvl/2) SOURCEPAGE:p.81 +Show Yourselves KEY:Show Yourselves ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireHeroics DESC:At 15th level, a detective can use performance to compel creatures to reveal themselves when hiding. All enemies within 30 feet must make a Will save DC %1 (DC 10 + 1/2 the bard's level + the bard's Cha modifier). If they fail, they must cease using Stealth, unlock and open doors between themselves and the detective, and dismiss, suppress, or dispel if necessary magical effects that grant invisibility or any other form of concealment from the detective. As long as they can hear the performance, affected creatures may not attack or flee until they have eliminated every such effect, though they are freed from this compulsion immediately if attacked. Creatures in the area must make this save each round the bard continues his performance. This ability is language-dependent and requires audible components. This performance replaces inspire heroics.|10+CHA+(BardLvl/2) SOURCEPAGE:p.82 +Eye for Detail KEY:Eye for Detail ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1). This ability replaces bardic knowledge.|min(1,BardLvl/2) BONUS:SKILL|Knowledge (local),Perception,Sense Motive|min(1,BardLvl/2) SOURCEPAGE:p.82 +Arcane Insight KEY:Arcane Insight ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, a detective can find and disable magical traps, like a rogue's trapfinding ability. In addition, he gains a +4 bonus on saving throws made against illusions and a +4 bonus on caster level checks and saving throws to see through disguises and protections against divination (such as magic aura, misdirection, and nondetection). This ability replaces well-versed. SOURCEPAGE:p.82 +Arcane Investigation KEY:Arcane Investigation ~ Detective CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformance DESC:In addition, a detective's class spell list includes the following: 1st-detect chaos/evil/law/ good; 2nd-zone of truth; 3rd-arcane eye, speak with dead, speak with plants; 4th-discern lies; 5th-prying eyes, stone tell; 6th-discern location, find the path, greater prying eyes, moment of prescience. A detective may add one of these spells or any divination spell on the bard spell list to his list of spells known at 2nd level and every four levels thereafter. This ability replaces versatile performance. SOURCEPAGE:p.82 # -Arcane Investigation / Detect Chaos CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Chaos -Arcane Investigation / Detect Evil CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Evil -Arcane Investigation / Detect Law CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Law -Arcane Investigation / Detect Good CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Good -Arcane Investigation / Zone of Truth CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=2|Zone of Truth -Arcane Investigation / Arcane Eye CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=3|Arcane Eye -Arcane Investigation / Speak with Dead CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=3|Speak with Dead -Arcane Investigation / Speak with Plants CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=3|Speak with Plants -Arcane Investigation / Discern Lies CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=4|Discern Lies -Arcane Investigation / Prying Eyes CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=5|Prying Eyes -Arcane Investigation / Stone Tell CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=5|Stone Tell -Arcane Investigation / Discern Location CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=6|Discern Location -Arcane Investigation / Find the Path CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=6|Find the Path -Arcane Investigation / Prying Eyes (Greater) CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=6|Prying Eyes (Greater) -Arcane Investigation / Moment of Prescience CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=6|Moment of Prescience +Arcane Investigation / Detect Chaos CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Chaos +Arcane Investigation / Detect Evil CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Evil +Arcane Investigation / Detect Law CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Law +Arcane Investigation / Detect Good CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 SPELLKNOWN:CLASS|Bard=1|Detect Good +Arcane Investigation / Zone of Truth CATEGORY:Special Ability TYPE:ArcaneInvestigationSpell SOURCEPAGE:p.82 S... 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