From: <mar...@us...> - 2010-12-06 19:18:52
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Revision: 14073 http://pcgen.svn.sourceforge.net/pcgen/?rev=14073&view=rev Author: maredudd800 Date: 2010-12-06 19:18:46 +0000 (Mon, 06 Dec 2010) Log Message: ----------- Added Oracles Channel ability to the PREREQs for Selective Channeling. Issue#: DATA-171 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-12-06 16:38:04 UTC (rev 14072) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-12-06 19:18:46 UTC (rev 14073) @@ -46,7 +46,7 @@ Nimble Moves TYPE:General PRESTAT:1,DEX=13 DESC:You can move across a single obstacle with ease. SOURCEPAGE:p.131 BENEFIT:Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain. Persuasive TYPE:General DESC:You are skilled at swaying attitudes and intimidating others into your way of thinking. BONUS:SKILL|Diplomacy|if(skillinfo("RANK","Diplomacy")>=10,4,2) BONUS:SKILL|Intimidate|if(skillinfo("RANK","Intimidate")>=10,4,2) SOURCEPAGE:p.131 BENEFIT:You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Run TYPE:General DESC:You are swift of foot. SOURCEPAGE:p.132 BENEFIT:When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class. -Selective Channeling TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Channel Positive Energy ~ Paladin PRESTAT:1,CHA=13 DESC:You can choose whom to affect when you channel energy. SOURCEPAGE:p.132 BENEFIT:When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. +Selective Channeling TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Energy,Channel Positive Energy ~ Paladin,Channel ~ Life Mystery PRESTAT:1,CHA=13 DESC:You can choose whom to affect when you channel energy. SOURCEPAGE:p.132 BENEFIT:When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. Self-Sufficient TYPE:General DESC:You know how to get along in the wild and how to effectively treat wounds.: BONUS:SKILL|Heal|if(skillinfo("RANK","Heal")>=10,4,2) BONUS:SKILL|Survival|if(skillinfo("RANK","Survival")>=10,4,2) SOURCEPAGE:p.133 BENEFIT:You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Simple Weapon Proficiency TYPE:General DESC:You are trained in the use of basic weapons. AUTO:WEAPONPROF|TYPE.Simple SOURCEPAGE:p.133 BENEFIT:You make attack rolls with simple weapons without penalty. Skill Focus TYPE:General.SkillFocus DESC:You are particularly adept at your chosen skill. STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma SOURCEPAGE:p.134 BENEFIT:You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |