From: <mar...@us...> - 2010-11-03 16:40:51
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Revision: 13707 http://pcgen.svn.sourceforge.net/pcgen/?rev=13707&view=rev Author: maredudd800 Date: 2010-11-03 16:40:43 +0000 (Wed, 03 Nov 2010) Log Message: ----------- Oracle's Nature Mystery Revelations Modified Paths: -------------- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-11-03 16:29:36 UTC (rev 13706) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-11-03 16:40:43 UTC (rev 13707) @@ -211,7 +211,7 @@ # Ability Name Unique Key Category of Ability Type Visible Required Ability Required AL Required Class Var. Min. Value Define Innate Spells Description Multiple? Choose Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 -Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO DEFINE:OracleMysteryLevel|0 DEFINE:OracleRevelationDC|0 BONUS:ABILITYPOOL|Oracle Mystery|1 BONUS:VAR|OracleRevelationDC|10+classlevel("Oracle")/2+CHA BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 +Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO DEFINE:OracleMysteryLevel|0 DEFINE:OracleRevelationDC|0 BONUS:ABILITYPOOL|Oracle Mystery|1 BONUS:VAR|OracleRevelationDC|10+classlevel("Oracle")/2+CHA BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 # Oracle Cure/Inflict Wounds Spell # Ability Name Unique Key Category of Ability Type Visible Required Ability Required AL Required Class Var. Min. Value Define Innate Spells Description Multiple? Choose Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level @@ -363,17 +363,20 @@ # Oracle Revelations: Nature # TODO: Working on it. # Ability Name Unique Key Category of Ability Type Visible Required Ability Required AL Required Class Var. Min. Value Define Innate Spells Description Multiple? Choose Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level -Bonded Mount KEY:Bonded Mount ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.50 -Erosion Touch KEY:Erosion Touch ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAttack.NatureRevelation SOURCEPAGE:p.50 -Friend to the Animals KEY:Friend to the Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.50 -Life Leach KEY:Life Leach ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.50 -Natural Divination KEY:Natural Divination ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Nature's Whispers KEY:Wature's Whispers ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Speak with Animals KEY:Speak with Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Spirit of Nature KEY:Spirit of Nature ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Transcendental Bond KEY:Transcendental Bond ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Undo Artifice KEY:Undo Artifice ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.NatureRevelation SOURCEPAGE:p.51 -Final Revelation (Nature) KEY:Final Revelation ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.FinalNatureRevelation SOURCEPAGE:p.51 +Bonded Mount KEY:Bonded Mount ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NatureRevelation SOURCEPAGE:p.50 DESC:You gain the ability to take 20 on all Knowledge skill checks. Your understanding of the fundamental underpinnings of reality has also become so advanced that once per day, you can cast wish. This ability does not require a material component, but the wish cannot be used to grant ability score bonuses, nor can it be used to replicate spells with expensive material components. +Erosion Touch KEY:Erosion Touch ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NatureRevelation DEFINE:OracleErosionTouchDamageDice|0 DEFINE:OracleErosionTouchTimes|0 SOURCEPAGE:p.50 DESC:As a melee touch attack, you can deal %1d6 points of damage to objects or constructs. If used against an object in another creature\xD5s possession, treat this attack as a sunder combat maneuver. You can use this ability %2 time(s) per day.|OracleErosionTouchDamageDice|OracleErosionTouchTimes BONUS:VAR|OracleErosionTouchDamageDice|classlevel("Oracle") BONUS:VAR|OracleErosionTouchTimes|1+classlevel("Oracle")/3 +Friend to the Animals KEY:Friend to the Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureRevelation DEFINE:OracleFriendtotheAnimalsSaveBonus|0 SOURCEPAGE:p.50 DESC:Add all summon nature\xD5s ally spells to your spell list. You must still select these spells using your allotment of spells known. Animals within 30 feet of you receive a %1 bonus on all saving throws.|OracleFriendtotheAnimalsSaveBonus BONUS:VAR|OracleFriendtotheAnimalsSaveBonus|CHA SPELLKNOWN:CLASS|Oracle=1|Summon Nature's Ally I|Oracle=2|Summon Nature's Ally II|Oracle=3|Summon Nature's Ally III|Oracle=4|Summon Nature's Ally IV|Oracle=5|Summon Nature's Ally V|Oracle=6|Summon Nature's Ally VI|Oracle=7|Summon Nature's Ally VII|Oracle=8|Summon Nature's Ally VIII|Oracle=9|Summon Nature's Ally IX +Life Leach KEY:Life Leach ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NatureRevelation PRECLASS:1,Oracle=7 DEFINE:OracleLifeLeachDamageDice|0 DEFINE:OracleLifeLeachDuration|0 DEFINE:OracleLifeLeachTimes|0 SOURCEPAGE:p.50 DESC:You can draw life force from the bodies of enemies and channel it into yourself. BENEFIT:As a standard action, you can drain the life essence from one living target within 30 feet. The target takes %1d6 points of damage. You gain temporary hit points equal to the damage you deal. You can\xD5t gain more than the target\xD5s current hit points + the target\xD5s Constitution score (which is enough to kill the subject). The temporary hit points last %2 hours. The target receives a Fortitude save (DC %3) to halve the damage (and the temporary hit points you gain). You may use this ability %4 time(s) per day.|OracleLifeLeachDamageDice|OracleRevelationDC|OracleLifeLeachDuration|OracleLifeLeachTimes BONUS:VAR|OracleLifeLeachDamageDice|classlevel("Oracle")/2 BONUS:VAR|OracleLifeLeachDuration|CHA BONUS:VAR|OracleLifeLeachTimes|(classlevel("Oracle")-3)/4 +Natural Divination KEY:Natural Divination ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureRevelation DEFINE:OracleNaturalDivinationBonus|0 DEFINE:OracleNaturalDivinationTimes|0 SOURCEPAGE:p.51 DESC:You can read the entrails of a freshly killed animal or humanoid to gain a %1 insight bonus on one saving throw. Alternatively, by observing and interpreting the flights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) %2 time(s) per day.|OracleNaturalDivinationBonus|OracleNaturalDivinationTimes BONUS:VAR|OracleNaturalDivinationBonus|CHA BONUS:VAR|OracleNaturalDivinationTimes|1+classlevel("Oracle")/4 +Nature's Whispers KEY:Wature's Whispers ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureRevelation SOURCEPAGE:p.51 DESC:You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class. +# TODO: Need to implement the effects to the AC +Speak with Animals KEY:Speak with Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureRevelation SOURCEPAGE:p.51 DESC:Choose a specific kind of animal (eagle, fox, dog, and so on). You gain the ability to converse with that type of animal as if you were under the effects of speak with animal. You gain the ability to communicate with an additional kind of animal for every 3 oracle levels you have attained. +# TODO: Need to implement the selection and display of animal(s) which can be spoken too. +Spirit of Nature KEY:Spirit of Nature ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NatureRevelation SOURCEPAGE:p.51 DESC:When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize. At 5th level, you gain fast healing 1 for 1d4 rounds whenever you are reduced to negative hit points. At 10th level, the ability works everywhere, even in civilized or wholly artificial realms. At 15th level, you gain fast healing 3 for 1d4 rounds when reduced to negative hit points. +# TODO: Need to implement the variables to display the appropriate level effects. +Transcendental Bond KEY:Transcendental Bond ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.NatureRevelation SOURCEPAGE:p.51 DESC:You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies. BENEFIT:You may communicate with your allies for %1 round(s) per day as if using telepathic bond. You may designate %2 creatures as your ally. Designating a creature is a standard action that requires a touch.|OracleTransendentalBondDuration|OracleTransendentalBondTimes BENEFIT:You may use this bond to cast a touch spell on a designated ally once per day.|PRECLASS:1,Oracle=10 BONUS:VAR|OracleTransendentalBondDuration|classlevel("Oracle") BONUS:VAR|OracleTransendentalBondTimes|CHA +Undo Artifice KEY:Undo Artifice ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Spelllike.NatureRevelation PRECLASS:1,Oracle=11 DEFINE:OracleUndoArtificeTimes|0 SOURCEPAGE:p.51 DESC:You gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a pile of raw natural materials. This effect acts as the spell polymorph any object, working on both magical and nonmagical nonliving objects. The duration is always permanent. Unlike polymorph any object, it cannot be used to mimic the effects of other spells. Items subject to this effect receive a Fortitude saving (DC %1) throw to negate the effect. Magic items receive a circumstance bonus on this save equal to +1 for every 5,000 gp in the item\xD5s value. You may use undo artifice %2 times per day.|OracleRevelationDC|OracleUndoArtificeTimes BONUS:VAR|OracleUndoArtificeTimes|CHA +Final Revelation (Nature) KEY:Final Revelation ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialQuality.FinalNatureRevelation SOURCEPAGE:p.51 DESC:You have discovered the intrinsic secrets of life itself, granting you incredible control over your own body. BENEFIT:Once per day, you can surround yourself with an organic cocoon as a full-round action. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to plant, animal, or humanoid, gaining superficial physical characteristics as appropriate (see the Pathfinder RPG Bestiary). This change does not alter your Hit Dice, hit points, saving throws, skill points, class skills, or proficiencies. Each time the transformation is made, you are cleansed of all poisons or diseases, are restored to full hit points, and heal all ability damage. You must select a new type every time the transformation is made. # Oracle Revelations: Stone # TODO: Working on it. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |