From: <ama...@us...> - 2010-10-28 22:37:20
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Revision: 13597 http://pcgen.svn.sourceforge.net/pcgen/?rev=13597&view=rev Author: amaitland Date: 2010-10-28 22:37:13 +0000 (Thu, 28 Oct 2010) Log Message: ----------- Implement Fighter Trick Shot Pool and abilities Modified Paths: -------------- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-10-28 21:07:16 UTC (rev 13596) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-10-28 22:37:13 UTC (rev 13597) @@ -184,7 +184,8 @@ Magical Talent KEY:Magical Talent ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardCounterSong DESC:A magician gains a bonus [+%1] equal to half his level on Knowledge (arcana), Spellcraft, and Use Magic Device checks. This ability replaces bardic knowledge. Improved Counterspell: A magician gains Improved Counterspell as a bonus feat. This ability replaces countersong.|classlevel("Bard")/2 Extended Performance KEY:Extended Performance ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardWellVersed DESC:At 2nd level, a magician can extend the duration of bardic performance after he stops concentrating by sacrificing a spell slot as a swift action. The performance effect lingers for 1 extra round per level of the spell. Only one spell may be sacrificed per performance, and performance types that take affect after a specific number of rounds cannot be extended. This ability replaces well-versed. Expanded Repertoire KEY:Expanded Repertoire ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformance DESC:At 2nd level and every four levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. This ability replaces versatile performance. -# TODO: Implement the ability to add ANY Arcane Spell to Known. +# TODO: Implement the ability to add ANY Arcane Spell to Known. CHOOSE:SPELLS|TYPE=Arcane[LEVELMAX=MAXCASTABLE] +# CODE: Requires Code to implement Arcane Bond KEY:Arcane Bond ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master. BONUS:ABILITYPOOL|Arcane Bond|1 DEFINE:FMLevel|0 BONUS:VAR|FMLevel|classlevel("Bard")|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar Wand Mastery KEY:Wand Mastery ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level. This ability replaces jack of all trades. @@ -461,8 +462,7 @@ # Archer # Ability Name Unique Key Category of Ability Type Description Hawkeye KEY:Fighter Archer ~ Hawkeye CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterBravery DESC:At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery. BONUS:SKILL|Perception|1+((classlevel("Fighter")-2)/4) BONUS:RANGEADD|PROJECTILE|5+(5*((classlevel("Fighter")-2)/4)) -Trick Shot KEY:Fighter Archer ~ Trick Shot CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterArmorTraining_One.FighterArmorTraining_Two.FighterArmorTraining_Three.FighterArmorTraining_Four DESC:At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a -4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal. At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer's arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer's CMD -4). This ability replaces armor training 1, 2, 3, and 4. -# TODO: Implement Bonus Feat Pool +Trick Shot KEY:Fighter Archer ~ Trick Shot CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterArmorTraining_One.FighterArmorTraining_Two.FighterArmorTraining_Three.FighterArmorTraining_Four DESC:At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a -4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal. At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer's arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer's CMD -4). This ability replaces armor training 1, 2, 3, and 4. DEFINE:CombatManueverTaken|0 BONUS:ABILITYPOOL|Archer Trick Shot Selection|(FighterLVL+1)/4 Expert Archer KEY:Fighter Archer ~ Expert Archer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterWeaponTraining_One DESC:At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1. BONUS:WEAPONPROF=TYPE.Bow|TOHIT,DAMAGE|(classlevel("Fighter")/5) Safe Shot KEY:Fighter Archer ~ Safe Shot CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterWeaponTraining_Two DESC:At 9th level, an archer does not provoke attacks of opportunity when making ranged attacks with a bow. This ability replaces weapon training 2. Evasive Archer KEY:Fighter Archer ~ Evasive Archer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterWeaponTraining_Three DESC:At 13th level, an archer gains a +2 dodge bonus to AC against ranged attacks. This bonus increases to +4 at 17th level. This ability replaces weapon training 3. @@ -470,6 +470,17 @@ Ranged Defense KEY:Fighter Archer ~ Ranged Defense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterArmorMastery DESC:At 19th level, an archer gains DR 5/- against ranged attacks. In addition, as an immediate action, he can catch an arrow fired at him and shoot it any target he chooses, as if he had the Snatch Arrows feat. This ability replaces armor mastery. Weapon Mastery KEY:Fighter Archer ~ Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An archer must choose a type of bow. +# Trick Shot Abilities ---- +# COMMENT: Level 11 is simulated by requiring the first three maneuvers. +Combat Maneuver / Disarm KEY:ArcherTrickShot ~ Disarm TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 +Combat Maneuver / Feint KEY:ArcherTrickShot ~ Feint TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 +Combat Maneuver / Sunder KEY:ArcherTrickShot ~ Sunder TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 +# 11th level +Combat Maneuver / Bull Rush KEY:ArcherTrickShot ~ Bull Rush TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 PREVARGTEQ:CombatManueverTaken,3 +Combat Maneuver / Grapple KEY:ArcherTrickShot ~ Grapple TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 PREVARGTEQ:CombatManueverTaken,3 +Combat Maneuver / Trip KEY:ArcherTrickShot ~ Trip TYPE:ArcherTrickShot.SpecialQuality CATEGORY:Special Ability BONUS:VAR|CombatManeuverTaken|1 PREVARGTEQ:CombatManueverTaken,3 + + # Crossbowman Deadshot KEY:Fighter Crossbowman ~ Deadshot CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterArmorTraining_One DESC:At 3rd level, when a crossbowman attacks with a crossbow as a readied action, he may add 1/2 his Dexterity bonus (minimum +1) on his damage roll. This ability replaces armor training 1. Crossbow Expert KEY:Fighter Crossbowman ~ Crossbow Expert CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterWeaponTraining_One DESC:At 5th level, a crossbowman gains a +1 bonus on attack and damage rolls with crossbows. This bonus increases by +1 per four levels after 5th. This ability replaces weapon training 1. BONUS:WEAPONPROF=TYPE.Crossbow|TOHIT,DAMAGE|(classlevel("Fighter")/5) Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-10-28 21:07:16 UTC (rev 13596) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-10-28 22:37:13 UTC (rev 13597) @@ -122,6 +122,7 @@ # Fighter Archetypes ABILITYCATEGORY:Weapon Master Chosen Weapon VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponMasterChosenWeapon PLURAL:Weapon Master Chosen Weapon DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Archer Trick Shot Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcherTrickShot PLURAL:Archer Trick Shot Selections DISPLAYLOCATION:Class Abilities #COMMENT: The following are in the Core Set and shouldn't be required any longer. 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