From: <ama...@us...> - 2010-10-14 16:08:34
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Revision: 13423 http://pcgen.svn.sourceforge.net/pcgen/?rev=13423&view=rev Author: amaitland Date: 2010-10-14 16:08:28 +0000 (Thu, 14 Oct 2010) Log Message: ----------- Divine Rank 0 being granted abilities it shouldn't have - All fixed except the Movement Issue#: DATA-119 And Fix SORTKEY addition Issue#: DATA-119 Modified Paths: -------------- branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst Modified: branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst =================================================================== --- branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst 2010-10-14 16:07:38 UTC (rev 13422) +++ branches/5.16.x/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst 2010-10-14 16:08:28 UTC (rev 13423) @@ -445,7 +445,11 @@ Immunity To Transmutation CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:You can never be transmutated ASPECT:Immunity|Transmutation Oozelike Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES Spell Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES +# Divine Additions +Immunity to Ability Damage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to Ability Damage ASPECT:Immunity|Ability Damage +Immunity to Ability Drain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to Ability Drain ASPECT:Immunity|Ability Drain + ###Block: Resistances # Ability Name Category of Ability Visible Define Ability Resistance To Acid CATEGORY:Special Ability VISIBLE:NO DEFINE:AcidResistanceBonus|0 ABILITY:Special Ability|VIRTUAL|Resistance To Acid Output|!PREABILITY:1,CATEGORY=Special Ability,Immunity To Acid,Vulnerability To Acid @@ -654,13 +658,13 @@ ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Sort Key Category of Ability Type Restricted Ability Required Stat Description Ability Cost Description of the Benefits -Trained for Combat Riding KEY:Animal Training ~ Combat Riding SORTKEY:1_Trained for Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. -Trained for Fighting KEY:Animal Training ~ Fighting SORTKEY:1_Trained for Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 -Trained for Guarding KEY:Animal Training ~ Guarding SORTKEY:1_Trained for Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 -Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor SORTKEY:1_Trained for Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 -Trained for Hunting KEY:Animal Training ~ Hunting SORTKEY:1_Trained for Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 -Trained for Performance KEY:Animal Training ~ Performance SORTKEY:1_Trained for Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 -Trained for Riding KEY:Animal Training ~ Riding SORTKEY:1_Trained for Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 +Trained for Combat Riding KEY:Animal Training ~ Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. +Trained for Fighting KEY:Animal Training ~ Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 +Trained for Guarding KEY:Animal Training ~ Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 +Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 +Trained for Hunting KEY:Animal Training ~ Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 +Trained for Performance KEY:Animal Training ~ Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 +Trained for Riding KEY:Animal Training ~ Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |