|
From: <ba...@us...> - 2010-09-28 22:33:35
|
Revision: 13204
http://pcgen.svn.sourceforge.net/pcgen/?rev=13204&view=rev
Author: barako
Date: 2010-09-28 22:33:28 +0000 (Tue, 28 Sep 2010)
Log Message:
-----------
Changed BIND references to BLIND
Issue#: DATA-108
Modified Paths:
--------------
Trunk/pcgen/data/d20ogl/malhavocpress/bookofhallowedmight/hallowedmight_equip_armorshields_specific.lst
Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst
Modified: Trunk/pcgen/data/d20ogl/malhavocpress/bookofhallowedmight/hallowedmight_equip_armorshields_specific.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/malhavocpress/bookofhallowedmight/hallowedmight_equip_armorshields_specific.lst 2010-09-28 20:58:03 UTC (rev 13203)
+++ Trunk/pcgen/data/d20ogl/malhavocpress/bookofhallowedmight/hallowedmight_equip_armorshields_specific.lst 2010-09-28 22:33:28 UTC (rev 13204)
@@ -6,4 +6,4 @@
#Note from SRD Files: Shields are going to need PROFs too soon... AUTO:SHIELDPROF or something like that....
# Equipment Name Product Identity? Required Shield Proficiency Type Cost Weight AC Penalty Check Modifier Source Page % of Spell Failure Special Property
-Shield of the Moonsage NAMEISPI:YES PROFICIENCY:SHIELD|Shield (Light) TYPE:Magic.Shield.Standard.Specific COST:14170 WT:15 ACCHECK:-1 EQMOD:BIND.MWORKA.PLUS1A SOURCEPAGE:Chap.5, Magic Items, p.40 SPELLFAILURE:15 SPROP:If used by someone currently wielding the sword of Moonsage, the shield surrounds her in a aura of moonlight that also functions as a continuous godspeed spell.
+Shield of the Moonsage NAMEISPI:YES PROFICIENCY:SHIELD|Shield (Light) TYPE:Magic.Shield.Standard.Specific COST:14170 WT:15 ACCHECK:-1 EQMOD:BLIND.MWORKA.PLUS1A SOURCEPAGE:Chap.5, Magic Items, p.40 SPELLFAILURE:15 SPROP:If used by someone currently wielding the sword of Moonsage, the shield surrounds her in a aura of moonlight that also functions as a continuous godspeed spell.
Modified: Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst 2010-09-28 20:58:03 UTC (rev 13203)
+++ Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst 2010-09-28 22:33:28 UTC (rev 13204)
@@ -155,10 +155,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (B),roll("1d100")|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_L|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_H|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (T),roll("1d100")|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (B),roll("1d100")|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_L|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_H|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (T),roll("1d100")|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+2 Shield Minor Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -168,10 +168,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (B),roll("1d100")|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_L|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_H|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (T),roll("1d100")|21,40|EQMOD:BIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (B),roll("1d100")|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_L|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,20|EQMOD:BASH_H|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,20|LOOKUP:Special Ability (T),roll("1d100")|21,40|EQMOD:BLIND|41,50|EQMOD:FRT_LGHT|51,75|EQMOD:ARW_DEF|76,92|EQMOD:ANMATD|93,97|EQMOD:SPELL_RES_13|98,99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+1 Shield Medium Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
@@ -182,10 +182,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS1S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+2 Shield Medium Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -195,10 +195,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS2S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+3 Shield Medium Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -208,10 +208,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+4 Shield Medium Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -221,10 +221,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (B),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_L|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,10|EQMOD:BASH_H|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,10|LOOKUP:Special Ability (T),roll("1d100")|11,20|EQMOD:BLIND|21,25|EQMOD:FRT_LGHT|26,40|EQMOD:ARW_DEF|41,50|EQMOD:ANMATD|51,57|EQMOD:SPELL_RES_13|58,59|EQMOD:RST_ACD|60,63|EQMOD:RST_CLD|64,67|EQMOD:RST_ELE|68,71|EQMOD:RST_FR|72,75|EQMOD:RST_SNC|76,79|EQMOD:GHOST_A|80,85|EQMOD:FRT_MOD|86,95|EQMOD:SPELL_RES_15|96,98|EQMOD:WILD_S|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+3 Shield Major Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -234,10 +234,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS3S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+4 Shield Major Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -247,10 +247,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS4S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
STARTPACK:+5 Shield Major Special Ability TYPE:Treasure VISIBLE:NO APPLY:INSTANT EQUIPBUY:0
SELECT:roll("1d100")
@@ -260,10 +260,10 @@
GEAR:Shield (Heavy/Wood) SIZE:PC EQMOD:MWORKA.PLUS5S LOOKUP:Special Ability (H),roll("1d100") OPTION:21,30
GEAR:Shield (Heavy/Metal) SIZE:PC EQMOD:MWORKA.PLUS5S LOOKUP:Special Ability (H),roll("1d100") OPTION:31,95
GEAR:Shield (Tower/Wood) SIZE:PC EQMOD:MWORKA.PLUS5S LOOKUP:Special Ability (T),roll("1d100") OPTION:96,100
-TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
-TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
-TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
-TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
+TABLE:Special Ability (B) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (B),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (B),roll("1d100)][LOOKUP:Special Ability (B),roll("1d100")]|100
+TABLE:Special Ability (L) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_L|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (L),roll("1d100)][LOOKUP:Special Ability (L),roll("1d100")]|100
+TABLE:Special Ability (H) VALUES:EQMOD:ARW_CAT|1,5|EQMOD:BASH_H|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (H),roll("1d100)][LOOKUP:Special Ability (H),roll("1d100")]|100
+TABLE:Special Ability (T) VALUES:EQMOD:ARW_CAT|1,5|LOOKUP:Special Ability (T),roll("1d100")|6,8|EQMOD:BLIND|9,10|EQMOD:FRT_LGHT|11,15|EQMOD:ARW_DEF|16,20|EQMOD:ANMATD|21,25|EQMOD:RST_ACD|26,28|EQMOD:RST_CLD|29,31|EQMOD:RST_ELE|32,34|EQMOD:RST_FR|35,37|EQMOD:RST_SNC|38,40|EQMOD:GHOST_A|41,46|EQMOD:FRT_MOD|47,56|EQMOD:SPELL_RES_15|57,58|EQMOD:WILD_S|59|EQMOD:RST_ACD_IMP|60,64|EQMOD:RST_CLD_IMP|65,69|EQMOD:RST_ELE_IMP|70,74|EQMOD:RST_FR_IMP|75,79|EQMOD:RST_SNC_IMP|80,84|EQMOD:SPELL_RES_17|85,86|EQMOD:UNDEAD|87|EQMOD:FRT_HVY|88,91|EQMOD:REFLC|92,93|EQMOD:SPELL_RES_19|94|EQMOD:RES_ACD_GRT|95|EQMOD:RES_CLD_GRT|96|EQMOD:RES_ELE_GRT|97|EQMOD:RES_FR_GRT|98|EQMOD:RES_SNC_GRT|99|[LOOKUP:Special Ability (T),roll("1d100)][LOOKUP:Special Ability (T),roll("1d100")]|100
##########################
### Armors
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